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Jan 11th, 2013
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  1. // Hardware cfg - Generated by QUAKE LIVE. Do not modify
  2. unbindall
  3.  
  4. // Weapons
  5. bind x "weapon 1; set fv_weapon 1" //Gauntlet
  6. bind f "weapon 2; set fv_weapon 2" //MG
  7. bind e "weapon 3; set fv_weapon 3" //SG
  8. bind r "weapon 4; set fv_weapon 4" //GL
  9. bind a "weapon 5; set fv_weapon 5" //RL
  10. bind q "weapon 6; set fv_weapon 6" //LG
  11. bind w "weapon 7; set fv_weapon 7" //RG
  12. bind c "weapon 8; set fv_weapon 8" //PG
  13. bind v "weapon 9; set fv_weapon 9" //BFG
  14. //bind g "weapon 11; set fv_weapon 11" //NG
  15. //bind n "weapon 12; set fv_weapon 12" //PM
  16. //bind b "weapon 13; set fv_weapon 13" //CG
  17. //bind mwheelup "weapprev"
  18. //bind mwheeldown "weapnext"
  19. bind CTRL "+attack"
  20. seta cg_autoswitch "0"
  21. seta cg_switchOnEmpty "0"
  22. seta cg_switchToEmpty "1"
  23. seta cg_lowammowarningpercentile "0.20"
  24. seta cg_lowAmmoWeaponBarWarning "2"
  25. seta cg_WeaponBar "1"
  26. seta cg_drawFullWeaponBar "1"
  27.  
  28. // Weapon FX
  29. seta cg_drawgun "0"
  30. seta cg_gunX "-10"
  31. seta cg_gunY "2.5"
  32. seta cg_gunZ "-8"
  33. seta cg_trueShotgun "1"
  34. seta cg_trueLightning "1" //0.8
  35. seta cg_lightningImpact "0"
  36. seta cg_lightningImpactCap "200"
  37. seta cg_lightningstyle "5"
  38. seta cg_rocketstyle "1"
  39. seta cg_railstyle "1"
  40. seta cg_plasmastyle "1"
  41. seta r_railWidth "2"
  42. seta r_railCoreWidth "2"
  43. seta r_railSegmentLength "0"
  44. seta cg_railTrailTime "100"
  45. seta cg_predictLocalRailshots "1"
  46. seta cg_smoke_SG "0"
  47. seta cg_smokeRadius_GL "0"
  48. seta cg_smokeRadius_RL "0"
  49. seta cg_smokeRadius_NG "0"
  50. seta cg_smokeRadius_dust "0"
  51. seta cg_smokeRadius_haste "0"
  52. seta cg_smokeRadius_flight "0"
  53. seta cg_muzzleflash "0"
  54.  
  55. // Crosshair
  56. seta cg_drawCrosshair "2" //9 //2 //3 //11
  57. seta cg_crosshairSize "36" //36 //48 //0 //60 //24
  58. seta cg_crosshairColor "20" //16
  59. seta ch_crosshairColor "0" //for custom xhair
  60. //seta ch_zoomxhair "0" //for zoom xhair
  61. seta cg_crosshairBrightness "1"
  62. seta cg_crosshairPulse "0"
  63. seta cg_drawCrosshairNames "1"
  64. seta cg_drawCrosshairNamesOpacity "0.75"
  65. seta cg_drawCrosshairTeamHealth "2"
  66. seta cg_crosshairHealth "0"
  67. seta cg_crosshairY "0"
  68. seta cg_crosshairX "0"
  69. seta cg_crosshairhitstyle "0"
  70. seta cg_crosshairhitcolor "1"
  71. seta cg_crosshairhittime "300"
  72.  
  73. // Movement
  74. seta sensitivity "3" //3.5@400dpi
  75. seta cl_mouseAccel "0"
  76. seta m_pitch "0.022"
  77. seta m_yaw "0.022" //0.02
  78. bind SPACE "+moveup"
  79. bind d "+moveright"
  80. bind s "+moveleft"
  81. bind z "+movedown"
  82. bind MOUSE1 "+forward"
  83. bind MOUSE2 "+back"
  84. bind SHIFT "+speed"
  85. seta cl_yawspeed "140"
  86. seta cl_pitchspeed "140"
  87. seta cl_freelook "1"
  88. seta cl_run "1"
  89. seta in_mouse "2"
  90. seta m_filter "0"
  91. seta m_side "0.25"
  92. seta m_forward "0.25"
  93.  
  94. // Player
  95. seta name "^0function9"
  96. seta clan ""
  97. seta handicap "100"
  98. seta cg_currentSelectedPlayer "0"
  99. seta cg_currentSelectedPlayerName ""
  100. seta cg_selectedPlayerName ""
  101. seta cg_selectedPlayer "1"
  102. seta sex "male"
  103.  
  104. // Models
  105. seta model "visor"
  106. seta headmodel "visor"
  107. seta cg_forceTeamModel "visor"
  108. seta cg_forceEnemyModel "keel/bright"
  109. seta cg_forceModel "0"
  110. seta cg_deferPlayers "1"
  111. seta cg_forceBlueteamModel ""
  112. seta cg_forceRedteamModel ""
  113.  
  114. // Colors
  115. seta color1 "25"
  116. seta color2 "25"
  117. seta cg_weaponColor_Grenade "0xFFFFFFFF"
  118. seta cg_teamheadcolor "0xFFFFFFFF"
  119. seta cg_teamuppercolor "0xFFFFFFFF"
  120. seta cg_teamlowercolor "0xFFFFFFFF"
  121. seta cg_forceTeamweaponcolor "1"
  122. seta cg_enemyheadcolor "0x00FF00FF"
  123. seta cg_enemyuppercolor "0x00FF00FF"
  124. seta cg_enemylowercolor "0x00FF00FF"
  125. seta cg_forceEnemyweaponcolor "1"
  126. seta cg_deadbodydarken "1"
  127. seta cg_deadbodycolor "0x000000FF"
  128.  
  129. // HUD
  130. seta cg_hudFiles "ui/f9.cfg"
  131. seta cg_drawStatus "1"
  132. seta cg_draw2D "1"
  133. seta cg_lagometer "0"
  134. seta cg_speedometer "0"
  135. seta cg_drawTimer "0"
  136. seta cg_levelTimerDirection "0"
  137. seta cg_drawTeamOverlay "0"
  138. seta cg_drawTeamOverlayOpacity ".5"
  139. seta cg_drawRewards "0"
  140. seta cg_drawIcons "1"
  141. seta cg_drawFPS "1"
  142. seta cg_drawItemPickups "0"
  143. seta cg_draw3dIcons "0"
  144. seta cg_drawAttacker "0"
  145. seta cg_drawFriend "1"
  146. seta cg_stats "0"
  147. seta cg_screendamage "0"
  148. seta cg_screendamage_self "0"
  149. seta cg_screendamage_team "0"
  150. seta cl_demorecordmessage "0"
  151. seta cg_drawPregameMessages "0"
  152. seta cg_drawSpecMessages "0"
  153. seta cg_complaintWarning "0"
  154. seta cg_drawAmmoWarning "0"
  155.  
  156. // View + Zoom
  157. seta cg_fov "90"
  158. seta cg_zoomfov "50"
  159. seta cg_zoomToggle "1"
  160. seta cg_zoomOutonDeath "0"
  161. seta cg_zoomSensitivity "0"
  162. seta cg_zoomScaling "0"
  163. seta cg_bob "0"
  164. seta cg_kickScale "0"
  165.  
  166. // Game Elements
  167. seta cg_playerlean "1"
  168. seta cg_playernames "1"
  169. seta cg_drawtargetnames "1"
  170. seta cg_autoaction "1"
  171. seta cg_waterwarp "0"
  172. seta cg_nopredict "0"
  173. seta cg_predictItems "0" //1
  174. seta cg_brassTime "0"
  175. seta cg_scorePlums "0"
  176. seta cg_simpleitems "1"
  177. seta cg_simpleitemsradius "17"
  178. seta cg_shadows "1"
  179. seta cg_atmosphericeffects "0"
  180. seta cg_allowtaunt "0"
  181. seta cg_drawSnapshot "0"
  182. seta cg_noTaunts "1"
  183. seta cg_gibs "0"
  184. seta com_blood "1"
  185. seta cg_bubbletrail "0"
  186. seta cg_impactSparks "0"
  187. seta cg_marks "1"
  188. seta cg_flagstyle "2"
  189.  
  190. // Video
  191. seta r_vertexlight "1"
  192. seta r_gamma "0.9" //1
  193. seta r_mapOverBrightBits "1"
  194. seta r_overBrightBits "1"
  195. //seta r_mapOverBrightCap "155"
  196. seta r_fullbright "0"
  197. seta r_intensity "1" //max = 1.2
  198. seta r_contrast "1"
  199. seta r_lightmap "0"
  200. seta r_dynamiclight "1"
  201. seta r_flares "0"
  202. seta r_ignorehwgamma "0"
  203. seta r_teleporterFlash "0"
  204. seta r_ext_gamma_control "1"
  205. seta r_ambientscale "100"
  206. seta r_fullscreen "1"
  207. seta r_mode "23"
  208. seta r_displayRefresh "60"
  209. seta r_swapInterval "0"
  210. seta r_finish "0"
  211. seta r_picmip "5"
  212. seta r_subdivisions "80"
  213. seta r_enablePostProcess "0"
  214. seta r_drawSun "0"
  215. seta r_fastsky "1"
  216. seta r_fastskycolor "0x000000"
  217. seta r_lodbias "-2"
  218. seta r_lodscale "30"
  219. seta r_ignoreFastPath "1"
  220. seta r_simpleMipMaps "1"
  221. seta r_depthbits "0" //24
  222. seta r_stencilbits "0" //8
  223. seta r_stereo "0"
  224. seta r_colorbits "32"
  225. seta r_detailtextures "1"
  226. seta r_roundImagesDown "1"
  227. seta r_ext_texture_env_add "1"
  228. seta r_ext_compiled_vertex_array "1"
  229. seta r_ext_multitexture "1"
  230. seta r_allowExtensions "1"
  231. seta r_glDriver "opengl32"
  232. seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
  233. seta r_ext_compressed_textures "1" //0
  234. seta r_texturebits "0"
  235. seta r_noFastRestart "0"
  236.  
  237. // Sound
  238. seta s_volume ".2"
  239. seta s_musicvolume "0"
  240. seta s_doppler "0"
  241. seta s_mixPreStep "0.06" //0.05
  242. seta s_mixahead "0.120" //0.140
  243. seta s_ambient "0"
  244. seta cg_buzzersound "0"
  245. seta cg_stereoSeparation "0.4"
  246. seta com_soundMegs "32"
  247. seta cg_hitbeep "2"
  248. seta cg_killbeep "0"
  249. seta cg_lowAmmoWarningSound "2"
  250. seta cg_playvoicechats "0"
  251. seta cg_rewardsVO "0"
  252. seta cg_playTeamVO "0"
  253. seta cg_noVoiceText "1"
  254. seta cg_noVoiceChats "1"
  255. seta cg_chatbeep "0"
  256. seta cg_teamchatbeep "1"
  257.  
  258. // Network
  259. seta com_maxfps "125"
  260. seta snaps "40"
  261. seta rate "25000"
  262. seta cl_maxpackets "125"
  263. seta cl_packetdup "0" //1
  264. seta cl_timeNudge "0"
  265.  
  266. // Chat & Console
  267. seta com_allowConsole "1"
  268. seta con_scale "0.7"
  269. seta con_speed "100"
  270. seta con_background "0"
  271. seta con_opacity "0.8"
  272. seta con_height "0.45"
  273. seta cg_showvoicetext "0"
  274. seta cg_teamChatsOnly "0"
  275. seta cg_teamChatHeight "0"
  276. seta cg_teamChatTime "3000"
  277. bind m "+chat"
  278. bind t "messagemode"
  279. bind y "messagemode2"
  280.  
  281. // Misc Binds
  282. bind ALT "+acc"
  283. bind PAUSE "pause"
  284. bind F6 "+button3"
  285. bind F11 "screenshotjpeg"
  286. bind MOUSE3 "+button2"
  287. bind u "team red"
  288. bind i "team blue"
  289. bind h "map_restart 0"
  290.  
  291. // Aliases
  292. alias +portal "r_fastsky 0"
  293. alias -portal "r_fastsky 1"
  294. bind MOUSE4 "+portal"
  295.  
  296. // Scripts
  297. bind MOUSE5 "vstr zm"
  298. set zm vstr zm1
  299. seta zm1 "+zoom; cg_drawcrosshair 11; cg_crosshairSize 24; sensitivity 2.4; set zm vstr zm2"
  300. seta zm2 "+zoom; cg_drawcrosshair 2; cg_crosshairSize 34; sensitivity 3; set zm vstr zm1"
  301.  
  302. bind 3 "vstr nmeclr"
  303. set nmeclr vstr nc2
  304. seta nc1 "cg_enemyheadcolor 0x00FF00FF; cg_enemyuppercolor 0x00FF00FF; cg_enemylowercolor 0x00FF00FF; cg_teamheadcolor 0xFFFFFFFF; cg_teamuppercolor 0xFFFFFFFF; cg_teamlowercolor 0xFFFFFFFF; cg_weaponColor_Grenade 0xFFFFFFFF; color1 25; color2 25; set nmeclr vstr nc2" //Super Green
  305. seta nc2 "cg_enemyheadcolor 0xFFFFFFFF; cg_enemyuppercolor 0xFFFFFFFF; cg_enemylowercolor 0xFFFFFFFF; cg_teamheadcolor 0xFFFF00FF; cg_teamuppercolor 0xFFFF00FF; cg_teamlowercolor 0xFFFF00FF; cg_weaponColor_Grenade 0xFFFF00FF; color1 5; color2 5; set nmeclr vstr nc3" //White
  306. seta nc3 "cg_enemyheadcolor 0x2a8000FF; cg_enemyuppercolor 0x2a8000FF; cg_enemylowercolor 0x2a8000FF; cg_teamheadcolor 0xFFFFFFFF; cg_teamuppercolor 0xFFFFFFFF; cg_teamlowercolor 0xFFFFFFFF; cg_weaponColor_Grenade 0xFFFFFFFF; color1 25; color2 25; set nmeclr vstr nc1" //Default
  307.  
  308. bind LEFTARROW "vstr xhr"
  309. set xhr vstr xhr1
  310. seta xhr1 "ch_crosshairColor 5; set xhr vstr xhr2"
  311. seta xhr2 "ch_crosshairColor 20; set xhr vstr xhr1"
  312.  
  313. bind RIGHTARROW "vstr lagmtr"
  314. set lagmtr vstr lm2
  315. seta lm2 "cg_lagometer 2; set lagmtr vstr lm0"
  316. seta lm0 "cg_lagometer 0; set lagmtr vstr lm2"
  317.  
  318. // Misc
  319. seta com_hunkMegs "128"
  320. seta com_zoneMegs "32"
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