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Feb 6th, 2017
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  1. using UnrealBuildTool;
  2. using System.IO;
  3.  
  4.  
  5. public class Triassic : ModuleRules
  6. {
  7.     public Triassic(TargetInfo Target)
  8.     {
  9.         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "libprotobuf", "AIModule", "GameplayTasks",
  10.             "PropertyEditor", "EditorStyle", "UnrealEd", "AssetTools", "BehaviorTreeEditor" });
  11.  
  12.         PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "AIModule", "AssetTools", "BehaviorTreeEditor" });
  13.     }
  14. }
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