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1 | - | // Fill out your copyright notice in the Description page of Project Settings. |
1 | + | |
2 | using System.IO; | |
3 | ||
4 | ||
5 | public class Triassic : ModuleRules | |
6 | { | |
7 | public Triassic(TargetInfo Target) | |
8 | { | |
9 | PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "libprotobuf", "AIModule", "GameplayTasks", | |
10 | "PropertyEditor", "EditorStyle", "UnrealEd", "AssetTools", "BehaviorTreeEditor" }); | |
11 | ||
12 | PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "AIModule", "AssetTools", "BehaviorTreeEditor" }); | |
13 | } | |
14 | } |