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// Fill out your copyright notice in the Description page of Project Settings.
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using System.IO;
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public class Triassic : ModuleRules
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{
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	public Triassic(TargetInfo Target)
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	{
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		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "libprotobuf", "AIModule", "GameplayTasks",
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            "PropertyEditor", "EditorStyle", "UnrealEd", "AssetTools", "BehaviorTreeEditor" });
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	    PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "AIModule", "AssetTools", "BehaviorTreeEditor" });
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    }
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}