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Pilz

Jiàn Chóng, the Phoenix in the Rain LotW

Aug 5th, 2015
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  1. Name: Jiàn Chóng, the Phoenix in the Rain, Black Sheep of the Vile Abbey, the Sunflower at a Funeral
  2. Player: Pilz
  3. Concept: The Vile Rain Cult's Heretical Disciple
  4. Archetype: Warrior (Might convert to priest for use in an actual game sometime)
  5. Rank: 4
  6.  
  7.  
  8. Destiny: 4/10 (all starting Destiny spent)
  9. Entanglement: 12/25
  10.  
  11. Lake: 7
  12. River: 2
  13.  
  14. DISADVANTAGES
  15. -Bad Reputation
  16.  
  17.  
  18.  
  19. VIRTUES
  20. -----------------------------------------------------------------------
  21. | Chivalrous | Honour | Benevolence | Righteousness | Loyalty | Force |
  22. | | 3 | 3 | 4 | 2 | 3 |
  23. ---------------------------------------------------------------------------
  24. | Selfish | Revenge | Individualism | Obsession | Ruthlessness | Ferocity |
  25. | | 2 | 2 | 2 | 2 | 2 |
  26. ---------------------------------------------------------------------------
  27.  
  28.  
  29.  
  30. JOSS
  31. ------------------
  32. | Chivalrous | |
  33. | Malicious | |
  34. ------------------
  35.  
  36.  
  37. CHI THRESHOLD
  38. ----------------------------------------
  39. | | Trivial | Minor | Major |
  40. | Armoured | | | |
  41. | Unarmoured | | | |
  42. ----------------------------------------
  43.  
  44.  
  45. ACTIVE CHI CONDITIONS
  46.  
  47.  
  48. SKILLS
  49. ---------------------------------------------------------------
  50. | Skill Name | Value | Specialties |
  51. | Awareness | 5 | |
  52. | Confidence | 10 | |
  53. | Crafting | | |
  54. | Finesse | 5 | |
  55. | Hardiness | 10 | |
  56. | Inspire | 5 | |
  57. | Learning | | |
  58. | Medicine | | |
  59. | Might | 5 | |
  60. | Perform | | |
  61. | Politics | | |
  62. | Ride | | |
  63. | Stealth | | |
  64. | Survival | | |
  65. | Tactics | 10 | |
  66. | Wu Wei | | |
  67. ----------------------------------------------------------------
  68.  
  69. WEAPONS AND ARMOUR
  70.  
  71. -----------------------------------------------------
  72. | Weapon Name | Weapon Tags |
  73. | Tonfa (x2) | Paired |
  74. -----------------------------------------------------
  75.  
  76. Armour: Medium
  77. Chi Threshold bonus from Armour: +10
  78.  
  79.  
  80. EXTERNALS
  81. _________________________________________________________________________________________
  82. Name: Crumbling Stele Invested Destiny: 8
  83. ---------------------------------------------------------------------
  84. | http://wulinlegends.pbworks.com/w/page/63366949/Crumbling%20Stele |
  85. ---------------------------------------------------------------------
  86. | Stats | Speed | Footwork | Strike | Block | Damage | Toughness |
  87. | Base | 5 | 0 | 5 | 10 | 5 | 10 |
  88. | Mod | | | 10 | | | |
  89. ------------------------------------------------------------------
  90. Laughs: The Crumbling Stele laughs at Orthodox styles, for they are ripe for the Crumbling Stele's lessons: they are due to crumble anyway. Those that do only know one method of warfare and are easy prey for the Crumbling Stele, as it can swiftly adapt to the best possible stance with which to assault them. Finally it thrives on those who are overawed by it, gaining strength from an opponent's fear and panic.
  91.  
  92. Fears: While Crumbling Stele is versatile, it also fears reactive styles. This is not because it cannot adapt to their individual movements, but because it keeps Crumbling Stele from reaching the important rhythm that its numerous techniques require to reach its full potential. It likewise fears opponents who are intensely vibrant; these opponents defy the very philosophy of Crumbling Stele and undermine its lessons. Finally it fears something strange: the apathetic. Just like it gains strength from an opponent's panic, it weakens when confronted by someone who just doesn't care about its lessons. The Crumbling Stele is ignored and left to crumble in peace!
  93.  
  94. Special Techniques:
  95. (5) Vines Cover Rock: This Style's Strike increases to +10.
  96. (3) Rotten Stone Crumbling: If you inflict a Ripple, you have a +5 bonus to Disrupts and Disorients until the end of the next Round.
  97.  
  98. _________________________________________________________________________________________
  99. Name: Invested Destiny:
  100. ----------------------------------------------------------------------
  101. | |
  102. ----------------------------------------------------------------------
  103. | Stats | Speed | Footwork | Strike | Block | Damage | Toughness |
  104. | Base | | | | | | |
  105. | Mod | | | | | | |
  106. ------------------------------------------------------------------
  107. Special Techniques:
  108.  
  109. _________________________________________________________________________________________
  110.  
  111.  
  112. CHI
  113. ----------------------------------------
  114. | Type | Amount | Cultivation |
  115. | General | 10 | 8 |
  116. | Wood | | |
  117. | Fire | | 17 |
  118. | Earth | | |
  119. | Water | | |
  120. | Metal | | |
  121. | Enlightened | | |
  122. | Corrupt | | |
  123. ----------------------------------------
  124. Base Chi Threshold: 10
  125. Total Cultivation: 22 +10 from first Internal
  126. Max Chi Aura: 2
  127. Replenishment: 2
  128.  
  129.  
  130. INTERNALS
  131. _________________________________________________________________________________________
  132. Name: Invested Destiny: 5
  133. --------------------------------------------------------------------------
  134. | http://wulinlegends.pbworks.com/w/page/58940236/Flames%20of%20Creation |
  135. --------------------------------------------------------------------------------------------------------
  136. | Tech Name | Cost | What's it do? |
  137. | Summoning Inner Flame | 1 | +1 inner flame, can spend as normal chi |
  138. | Fire Whip Strike | 2 | +10 Strike |
  139. | Ever-Dancing Flame | 3 | +15 Dodge, or +20 if it's against an energy attack |
  140. | | | |
  141. | | | |
  142. --------------------------------------------------------------------------------------------------------
  143. _________________________________________________________________________________________
  144. Name: Fire Sutra Invested Destiny: 12
  145. ------------------------------------------------------------------------
  146. | Link to the Internal on the wiki or whatever I guess |
  147. --------------------------------------------------------------------------------------------------------
  148. | Tech Name | Cost | What's it do? |
  149. | Thought of Flame | 1 | Can use Burn as minor with +5 on attack |
  150. | Breath of Buddha | 2 | If hit, Enemy cannot respire Earth/Metal/Water chi at turn end |
  151. | You have a +5 bonus to any disrupt or Disorient marvel that narratively uses Heat or Dehydration |
  152. | | | |
  153. | | | |
  154. --------------------------------------------------------------------------------------------------------
  155. _________________________________________________________________________________________
  156.  
  157. SECRET ARTS TECHNIQUES
  158.  
  159.  
  160. FORMLESS TECHNIQUES
  161. ------------------------------------------------------------------------
  162. | Tech Name | Cost | What's it do? |
  163. | | | |
  164. | | | |
  165. | | | |
  166. | | | |
  167. | | | |
  168. ------------------------------------------------------------------------
  169.  
  170.  
  171. LORESHEETS
  172.  
  173. Combat Conditions (Free, Tactics +5)
  174.  
  175. The Secret Art of Battle (toolset) (Free, Warrior)
  176.  
  177. Extraordinary Warrior Techniques (Free, Tactics +5)
  178. (3) Controlling Inner Force (Flood); When you achieve a critical success on a Disorient Marvel, you can Flood a die from your River to increase the penalty to -10
  179. (3) Controlling Outer Force (Flood); When you achieve a critical success on a Disrupt Marvel, you can Flood a die from your River to increase the penalty to -10
  180. (5) Spring Follows Winter Technique; Make a hard (30) Tactics Wave - if this is successful, you are allowed to spend 2 Joss to shift your Approach at the end of this turn. The difficulty changes to 40 if you are trying to shift your Approach to one that controls your current Approach
  181. (2) Ten Direction Movement Approach; when you achieve a critical success on a Shaping Marvel, you can Flood to add +5 to the final result per die flooded
  182.  
  183.  
  184. CHARACTER APPEARANCE AND OTHER NOTES
  185.  
  186. Philosophy in a 4koma: http://danbooru.donmai.us/posts/1224325?pool_id=4616
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