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1-
Name:
1+
Name: Jiàn Chóng, the Phoenix in the Rain, Black Sheep of the Vile Abbey, the Sunflower at a Funeral
2-
Player:
2+
Player: Pilz
3-
Concept:
3+
Concept: The Vile Rain Cult's Heretical Disciple
4-
Archetype:
4+
Archetype: Warrior (Might convert to priest for use in an actual game sometime)
5-
Rank:
5+
Rank: 4
6
7
8-
Destiny:
8+
Destiny: 4/10 (all starting Destiny spent)
9-
Entanglement:
9+
Entanglement: 12/25
10
11-
Lake:
11+
Lake: 7
12-
River:
12+
River: 2
13
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DISADVANTAGES
15
-Bad Reputation
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VIRTUES
20-
|            |   1    |      1      |       1       |    1    |   1   |
20+
21
| Chivalrous | Honour | Benevolence | Righteousness | Loyalty | Force |
22
|            |   3    |      3      |       4       |    2    |   3   |
23-
|         |    1    |       1       |     1     |      1       |    1     |
23+
24
| Selfish | Revenge | Individualism | Obsession | Ruthlessness | Ferocity |
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|         |   2     |       2       |     2     |      2       |     2    |
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---------------------------------------------------------------------------
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JOSS
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------------------
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| Chivalrous |   | 
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| Malicious  |   |
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------------------
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36
 
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CHI THRESHOLD
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----------------------------------------
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|            | Trivial | Minor | Major |
40
|  Armoured  |         |       |       |
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| Unarmoured |         |       |       |
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----------------------------------------
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ACTIVE CHI CONDITIONS
46
47
48-
|  Skill Name  | Ranks |       Specialties                     |
48+
49-
|  Awareness   |       |                                       |
49+
50-
|  Confidence  |       |                                       |
50+
|  Skill Name  | Value |       Specialties                     |
51
|  Awareness   |   5   |                                       |
52-
|  Finesse     |       |                                       |
52+
|  Confidence  |  10   |                                       |
53-
|  Hardiness   |       |                                       |
53+
54-
|  Inspire     |       |                                       |
54+
|  Finesse     |   5   |                                       |
55
|  Hardiness   |  10   |                                       |
56
|  Inspire     |   5   |                                       |
57-
|  Might       |       |                                       |
57+
58
|  Medicine    |       |                                       |
59
|  Might       |   5   |                                       |
60
|  Perform     |       |                                       |
61
|  Politics    |       |                                       |
62
|  Ride        |       |                                       |
63-
|  Tactics     |       |                                       |
63+
64
|  Survival    |       |                                       |
65
|  Tactics     |  10   |                                       |
66
|  Wu Wei      |       |                                       |
67
----------------------------------------------------------------
68
69
WEAPONS AND ARMOUR
70
71-
|             |                                     |
71+
72
| Weapon Name |        Weapon Tags                  |
73
|  Tonfa (x2) |        Paired                       |
74-
Chi Threshold bonus from Armour:
74+
75
76
Armour: Medium
77
Chi Threshold bonus from Armour: +10
78
79
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EXTERNALS
81-
|      Link to the External on the wiki or whatever I guess      |
81+
82
Name: Crumbling Stele                         Invested Destiny: 8
83
---------------------------------------------------------------------
84
| http://wulinlegends.pbworks.com/w/page/63366949/Crumbling%20Stele |
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---------------------------------------------------------------------
86
| Stats | Speed | Footwork | Strike | Block | Damage | Toughness |
87-
Laughs:
87+
| Base  |   5   |    0     |   5    |  10   |    5   |    10     |
88
|  Mod  |       |          |  10    |       |        |           |
89-
Fears:
89+
90
Laughs: The Crumbling Stele laughs at Orthodox styles, for they are ripe for the Crumbling Stele's lessons:  they are due to crumble anyway.  Those that do only know one method of warfare and are easy prey for the Crumbling Stele, as it can swiftly adapt to the best possible stance with which to assault them.  Finally it thrives on those who are overawed by it, gaining strength from an opponent's fear and panic.
91
92
Fears: While Crumbling Stele is versatile, it also fears reactive styles.  This is not because it cannot adapt to their individual movements, but because it keeps Crumbling Stele from reaching the important rhythm that its numerous techniques require to reach its full potential.  It likewise fears opponents who are intensely vibrant; these opponents defy the very philosophy of Crumbling Stele and undermine its lessons.  Finally it fears something strange:  the apathetic.  Just like it gains strength from an opponent's panic, it weakens when confronted by someone who just doesn't care about its lessons.  The Crumbling Stele is ignored and left to crumble in peace!
93
94
Special Techniques:
95
(5) Vines Cover Rock: This Style's Strike increases to +10.
96-
|      Link to the External on the wiki or whatever I guess      |
96+
(3) Rotten Stone Crumbling: If you inflict a Ripple, you have a +5 bonus to Disrupts and Disorients until the end of the next Round.
97
98
_________________________________________________________________________________________
99
Name:                          Invested Destiny:
100
----------------------------------------------------------------------
101
|                                                                    |
102-
Laughs:
102+
----------------------------------------------------------------------
103
| Stats | Speed | Footwork | Strike | Block | Damage | Toughness |
104-
Fears:
104+
105
|  Mod  |       |          |        |       |        |           |
106
------------------------------------------------------------------
107
Special Techniques:
108
109
_________________________________________________________________________________________
110
111
112
CHI
113
----------------------------------------
114-
|   General   |          |             |
114+
115
|   General   |    10    |      8      |
116-
|    Fire     |          |             |
116+
117
|    Fire     |          |     17      |
118
|    Earth    |          |             |
119
|    Water    |          |             |
120
|    Metal    |          |             |
121
| Enlightened |          |             |
122
|   Corrupt   |          |             |
123-
Total Cultivation:
123+
124-
Max Chi Aura:
124+
Base Chi Threshold: 10
125-
Replenishment:
125+
Total Cultivation: 22 +10 from first Internal
126
Max Chi Aura: 2
127
Replenishment: 2
128
129
130
INTERNALS
131
_________________________________________________________________________________________
132
Name:                          Invested Destiny: 5
133
--------------------------------------------------------------------------
134
| http://wulinlegends.pbworks.com/w/page/58940236/Flames%20of%20Creation |
135
--------------------------------------------------------------------------------------------------------
136
|   Tech Name           | Cost |  What's it do?                                                        |
137
| Summoning Inner Flame |   1  |  +1 inner flame, can spend as normal chi                              |
138
|  Fire Whip Strike     |   2  |  +10 Strike                                                           |
139
|  Ever-Dancing Flame   |   3  |  +15 Dodge, or +20 if it's against an energy attack                   |
140
|                       |      |                                                                       |
141
|                       |      |                                                                       |
142
--------------------------------------------------------------------------------------------------------
143
_________________________________________________________________________________________
144
Name: Fire Sutra                         Invested Destiny: 12
145
------------------------------------------------------------------------
146
|        Link to the Internal on the wiki or whatever I guess          |
147
--------------------------------------------------------------------------------------------------------
148
|    Tech Name      | Cost |  What's it do?                                                            |
149
| Thought of Flame  |  1   |  Can use Burn as minor with +5 on attack                                  |
150
| Breath of Buddha  |  2   |  If hit, Enemy cannot respire Earth/Metal/Water chi at turn end           |
151
| You have a +5 bonus to any disrupt or Disorient marvel that narratively uses Heat or Dehydration     |
152
|                   |      |                                                                           |
153
|                   |      |                                                                           |
154
--------------------------------------------------------------------------------------------------------
155
_________________________________________________________________________________________
156
157
SECRET ARTS TECHNIQUES
158
159
160
FORMLESS TECHNIQUES
161
------------------------------------------------------------------------
162
|   Tech Name   | Cost |  What's it do?                                |
163
|               |      |                                               |
164
|               |      |                                               |
165
|               |      |                                               |
166
|               |      |                                               |
167
|               |      |                                               |
168
------------------------------------------------------------------------
169-
LORESHEETS
169+
170
171
LORESHEETS
172
173
Combat Conditions (Free, Tactics +5)
174
175
The Secret Art of Battle (toolset) (Free, Warrior)
176
177
Extraordinary Warrior Techniques (Free, Tactics +5)
178
(3) Controlling Inner Force (Flood); When you achieve a critical success on a Disorient Marvel, you can Flood  a die from your River to increase the penalty to -10
179
(3) Controlling Outer Force (Flood); When you achieve a critical success on a Disrupt Marvel, you can Flood a die from your River to increase the penalty to -10
180
(5) Spring Follows Winter Technique; Make a hard (30) Tactics Wave - if this is successful, you are allowed to spend 2 Joss to shift your Approach at the end of this turn.  The difficulty changes to 40 if you are trying to shift your Approach to one that controls your current Approach
181
(2) Ten Direction Movement Approach; when you achieve a critical success on a Shaping Marvel, you can Flood to add +5 to the final result per die flooded
182
183
184
CHARACTER APPEARANCE AND OTHER NOTES
185
186
Philosophy in a 4koma: http://danbooru.donmai.us/posts/1224325?pool_id=4616