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  1. Tiy: Okey guys
  2. [12:51pm] Tiy: sorry to mute the channel
  3. [12:51pm] Tiy: but!
  4. [12:51pm] Tiy: lets do a proper question and answer session
  5. [12:51pm] Tiy: if you PM fetalstar your questions
  6. [12:51pm] Tiy: she will paste them in the chat
  7. [12:51pm] Tiy: and ill answer them for you :)
  8. [12:51pm] Tiy: that way i wont miss any of them
  9. [12:51pm] fetalstar: oh man i'm going to get all of the PMs
  10. [12:52pm] demanrisu: haha
  11. [12:52pm] Tiy: gogogo PM fetalstar your questions
  12. [12:52pm] Tiy: and ill answer them all as she pastes them here
  13. [12:52pm] fetalstar: <Yrimir> Difference in difficulty depending on single- or multiplayer?
  14. [12:53pm] Tiy: The whole universe will be available in both single + multiplayer. We're looking at scaling the difficulty for multiplayer, but aside from that there's no difference.
  15. [12:53pm] Rho_: hey, just got back
  16. [12:53pm] Rho_: i guess i'll help with the Q&A
  17. [12:53pm] Tiy: the complete story, quests, universe, will all be available in multiplayer
  18. [12:53pm] Tiy: :)
  19. [12:53pm] fetalstar: ready for the next?
  20. [12:53pm] Tiy: If anyone has questions, PM fetalstar (double click on her name) and ask her the question
  21. [12:53pm] Tiy: and she'll paste it here
  22. [12:53pm] Rho_: yeah, go
  23. [12:54pm] Rho_: as far as NPCs go, not really
  24. [12:54pm] Rho_: any surplus you can put on your homeworld
  25. [12:54pm] Tiy: There is a maximum amount of people on the space station though. Once your space station is full, you can take the rest of your crew to your homeworld
  26. [12:54pm] Tiy: where they'll set up base, have needs, and send you on random quests
  27. [12:54pm] Rho_: yeah, there's a bunch of set tasks and positions filled by NPC on the station
  28. [12:54pm] Tiy: at end game, the hardest planets never become easy. So the random quests are always challenging
  29. [12:54pm] Tiy: we never want the game to get so easy that it's boring
  30. [12:55pm] fetalstar: <mgbt> Tiy, how many items will be in the game?
  31. [12:55pm] Rho_: a lot
  32. [12:55pm] Rho_: rofl
  33. [12:55pm] Tiy: too many to count, we have a procedural item system that produces items on the fly. I've got the rocket launcher stuff open right now, and there are MILLIONS of combinations of rocket launcher
  34. [12:56pm] Tiy: the game even procedurally generates the graphic used for the guns, right now there are 21,000 different visual styles for rocket launcher. Then each of those styles can be coloured individually
  35. [12:56pm] Tiy: by release time, there will be many, many more
  36. [12:56pm] Tiy: and that's just for rocket launcher
  37. [12:56pm] fetalstar: alright, so mgbt had another question relating to what you said about multiplayer
  38. [12:57pm] fetalstar: <mgbt> So i can complete story mode with my friend?
  39. [12:57pm] Tiy: Yes :)
  40. [12:57pm] Tiy: you can experience the whole thing together
  41. [12:57pm] fetalstar: <ToTeMVG> How long would we roughly have to wait for beta testing if there will be any
  42. [12:58pm] Tiy: It's difficult to tell when the game will go into beta, but we are relatively far along. We're still deciding how to do beta testing :)
  43. [12:58pm] Tiy: For anyone thats just joined, if you PM your questions to fetalstar (double click on her name)
  44. [12:58pm] Tiy: she will paste them here for everyone to see
  45. [12:58pm] Tiy: and ill answer them
  46. [12:58pm] Tiy: :)
  47. [12:59pm] fetalstar: <Combine_Kegan> Hi Fetalstar, here's my question: Will we have vanity slots for equipment? If so, can we get a medieval looking knight set as well?
  48. [1:00pm] Rho_: vanity slots are a thing and we're probably going to have lots of wacky stuff
  49. [1:00pm] Tiy: There are so many different visual styles for armor (we're using the same random generation system as weapons) that you won't need "costumes" as such, because armors will cover everything. But! You can equip armor to be purely visual, just like in world of warcraft
  50. [1:00pm] Tiy: many of the armors are fun, so youll be able to find a knight indeed :)
  51. [1:00pm] fetalstar: <lambo> Is this YT channel official? :http://www.youtube.com/user/StarboundGame/videos
  52. [1:01pm] Tiy: No it's not :P
  53. [1:01pm] Tiy: we're at playstarbound
  54. [1:01pm] Tiy: though it's awesome someone has set that up
  55. [1:01pm] fetalstar: <Dawn> Will there be mining in the game? And How will you manage your city?
  56. [1:01pm] fetalstar: while i go switch my mouse because my mouse likes to randomly doubleclick and it's getting annoying
  57. [1:02pm] Rho_: there'll be mining, lots of it
  58. [1:02pm] Tiy: The terrain is fully deformable, so you can go underground. Managing your city is going to be really interesting. You're going to have control over pretty much everything. I can't talk about this too much yet, because we're still looking at whats possible. We're hoping to give the player a UFO that's attached to the homeworld
  59. [1:02pm] Tiy: the UFO will let them suck up NPCs and reposition them
  60. [1:02pm] Tiy: it'll also let you terraform on a large scale
  61. [1:03pm] fetalstar: <Lazerus> will we be able to personalise our weapons?
  62. [1:03pm] Tiy: Yes! :) First of all there are ways to obtain weapons beyond just enemy drops, etc. So you'll be able to make sure you get the weapons you want. Then on top of them we're planning for you to be able to paint them
  63. [1:04pm] Tiy: ^ that was a terrible sentence
  64. [1:04pm] Tiy: hopefully you know what I mean
  65. [1:04pm] fetalstar: <Salidenk> Well, Other Question, please answer: Will we can make buildings in crafting or just build block per block?
  66. [1:05pm] Rho_: still looking at options really
  67. [1:05pm] Rho_: right now we're looking at per block
  68. [1:05pm] Rho_: could change, idk
  69. [1:05pm] Tiy: There are going to be facilities you can place down, that may take the form of buildings. For example a weather control station on your homeworld. But you can place blocks :)
  70. [1:05pm] Tiy: But yeah, Rho is right, we're still looking at it
  71. [1:05pm] Tiy: we want your homeworld to be super unique though
  72. [[1:05pm] fetalstar: <nilsge> The question: Are there any plans or personal for music?
  73. [1:05pm] Rho_: yeah like...one thing i'm looking forward to is making an underground bunker colony
  74. [1:06pm] fetalstar: oh whoops
  75. [1:06pm] Tiy: We've got a couple of awesome musicians working with us. We want it to be retro style using modern synths
  76. [1:07pm] fetalstar: <Raphael> How many players can play together?
  77. [1:07pm] Tiy: Guys who are just joining, if you have any questions, PM fetalstar and she will paste them here for us to answer :)
  78. [1:07pm] fetalstar: i feel so important :d
  79. [1:07pm] Rho_: that's really a kyren question
  80. [1:08pm] Tiy: Right now we're still looking at that. But it should mostly be up to the specs of the server. Our test server is running on a terrible connection and we've had around 10 people in with zero troubles
  81. [1:08pm] Tiy: but that could potentially get much larger, we'll have to wait and see
  82. [1:08pm] fetalstar: <demanrisu> Question: How long ago was Chucklefish formed?
  83. [1:09pm] Tiy: Chucklefish has been around for a little while now, but this is our first release. We've been together for a few months now and we were all good friends before then
  84. [1:09pm] Rho_: daaaaaamn so many people here
  85. [1:10pm] fetalstar: <Zakkeh> What is the dream experience yo uwant players to have? How bad does latency affect gameplay?
  86. [1:11pm] Tiy: The dream is for you to be able to get lost in this vast universe, where every time you play, you experience something new with your friends.
  87. [1:11pm] Rho_: yeah
  88. [1:11pm] Tiy: Latency is pretty well handled atm, I play with a friend from Australia
  89. [1:11pm] Tiy: and I'm in the UK
  90. [1:11pm] Rho_: ideally we want to give players a purpose, a goal to work towards, rather than just being a sandbox
  91. [1:11pm] Tiy: around 600ms ping
  92. [1:11pm] Tiy: and it does very well coping with that
  93. [1:11pm] fetalstar: <BlueF0x> Hi! Do you plan to release the game on Steam?
  94. [1:12pm] Tiy: I hope so, we'd like to make it accessible for everyone. So aside from steam, we'll be looking at other channels too
  95. [1:12pm] GeorgeV: If you've just joined PM fetalstar any questions you may have and she might paste them here for us.
  96. [1:12pm] Pedguin: How big of a fan are the team of Penguins?
  97. [1:13pm] Tiy: penguins play a big part in the game ;P
  98. [1:13pm] fetalstar: <Starbi> Can you say the time you need to play until you get the end-game items?
  99. [1:13pm] fetalstar: <Starbi> So basically, the game will be damn awesome?
  100. [1:13pm] Tiy: haha we hope it's awesome
  101. [1:13pm] Rho_: we're hoping the progression would be reasonably long
  102. [1:13pm] Rho_: i mean obviously it depends on the player but
  103. [1:13pm] Rho_: yeah
  104. [1:14pm] Tiy: gameplay until end game is pretty long. It is sand box based so you could rush through it at breakneck speed if you wanted to. But the concept here is for the end game to be limitless and endlessly entertaining.
  105. [1:14pm] Tiy: Each planet in the game has a threat level, from 1 - 100
  106. [1:14pm] Tiy: planets with a threat level of 100 will always be difficult, no matter what equipment you have. And when youre at end game, npcs will send you on quests to threat level 100 planets
  107. [1:15pm] fetalstar: <mgbt> What you can say about double meh control? (I control robot, my friend is shooting) ?
  108. [1:15pm] fetalstar: <mgbt> Can we customize our ship?
  109. [1:15pm] fetalstar: <mgbt> If the game will be available on Steam, will be achivments there?
  110. [1:15pm] Tiy: If the game is available via steam we want to go the whole nine yards with steam support. Steam friends, achievements, all that good stuff
  111. [1:15pm] Rho_: ship customisation, most likely to a degree
  112. [1:15pm] Rho_: you'll probably be able to paint it different colors, have different color schemes, attach decals
  113. [1:16pm] Tiy: In terms of mech control, we're still looking into if you'll be able to pilot mounts with your friends. It's a technical challenge, but hopefully one we can overcome
  114. [1:16pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
  115. [1:16pm] fetalstar: <Gamegamer0> I have a question, will crafting be in the game and how will it work? Also how the Hell do you get the mecha?
  116. [1:16pm] fetalstar: <Gamegamer0> Also does tiy promise to add the hoverbike to the game and make it paintable? =P
  117. [1:16pm] fetalstar: <Gamegamer0> Will there be bosses?
  118. [1:17pm] Rho_: the crafting system is very deep
  119. [1:17pm] Tiy: Crafting is rather different in this game to anything else. NPCs you rescue will have knowledge of certain plans and blueprints.
  120. [1:17pm] Tiy: You'll also be able to open a research lap on the space station, which will lead to a tech tree
  121. [1:17pm] Tiy: Mechs are part of that tech tree
  122. [1:17pm] Tiy: Also
  123. [1:18pm] Tiy: Rho should we add hoverbikes?
  124. [1:18pm] Rho_: sure, i don't see why not, i could do that :3
  125. [1:18pm] Tiy: ohh what about hoverboards
  126. [1:18pm] Tiy: haha
  127. [1:18pm] Rho_: hahahahaha, back to the future
  128. [1:18pm] Pedguin: hoverpenguins
  129. [1:18pm] Tiy: because we knew we wanted vehicles to work in the game
  130. [1:18pm] Tiy: we spent a long time making sure the terrain was easy to navigate
  131. [1:18pm] Tiy: things like hills, can be walked up and down, no jumping requires
  132. [1:18pm] Rho_: yeah, that's something we're really proud of actually
  133. [1:18pm] Tiy: you can walk up slopes
  134. [1:19pm] Rho_: kyren did a really good job with that
  135. [1:19pm] Tiy: so it really opens the game up to vehicles for us
  136. [1:19pm] Pedguin had voice removed by Marketh.
  137. [1:19pm] Rho_: and should save wear on your space bars
  138. [1:20pm] fetalstar: <Wired_Ecstatic> My question is: Can I safely say that forums has been moved up the priority list due to public request?
  139. [1:20pm] Rho_: i don't know, i'm not sure on it
  140. [1:20pm] Rho_: i mean, there's already a subreddit
  141. [1:20pm] Tiy: A bunch of people have approached us asking to host forums
  142. [1:20pm] Tiy: and we're in talks with some of them
  143. [1:20pm] Tiy: so it shouldn't be too long!
  144. [1:21pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
  145. [1:21pm] Rho_: could i elaborate a bit more on the crafting system?
  146. [1:22pm] Rho_: there's going to be varying tiers of crafting, and most of it will be done via the manufacturing facility on the station, which will reflect the various tiers of crafting
  147. [1:22pm] Rho_: i.e. it will have levels
  148. [1:22pm] Rho_: you will be able to craft things on person on worlds, but it'll be very basic and limited, because it'll be pretty stupid if you could make armed mechs from a workbench
  149. [1:22pm] Rho_: but stuff like torches, basic tools, the things you need to...do stuff, yeah
  150. [1:23pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
  151. [1:23pm] fetalstar: <Yrimir> Will there be wiring mechanics?
  152. [1:23pm] Rho_: we hope!
  153. [1:24pm] Rho_: should be
  154. [1:24pm] Tiy: We're looking for a really easy way for players to create their own missions, in the engine.
  155. [1:24pm] Tiy: So we're going to have an in game mission editor, that you can use with your friends
  156. [1:24pm] Tiy: think.. little big planet
  157. [1:24pm] Tiy: then youll be able to play those missions online
  158. [1:25pm] Rho_: the editor may or may not be post release though
  159. [1:25pm] Rho_: really depends on time constraints
  160. [1:26pm] fetalstar: <Commissar64> Heya Bro. Will there be politics/factions in the universe that you can gain allegiance/piss off?
  161. [1:26pm] Tiy: There are going to be tons of human enemies in the game
  162. [1:26pm] Tiy: well, I say human, humanoid?
  163. [1:26pm] Rho_: right
  164. [1:27pm] Tiy: and we're looking at how we can turn them into factions
  165. [1:27pm] Rho_: as far as actual factions existing mechanically...i'm not sure, maybe?
  166. [1:28pm] Tiy: but you will definitely see teams / groups of humanoid enemies that share similarities working together on planets
  167. [1:28pm] fetalstar: <Tivec> You mention catalogeuing your finds in the about page - what impact will this have on gameplay? Will the catalogued creatures and finds be usable on other planets?
  168. [1:29pm] Tiy: We like the idea of the players feeling as if theyre making discoveries, finding things for the first time. And in many cases they will be!
  169. [1:29pm] Tiy: so we want them to go to lengths to log those cool findings so they can show their friends
  170. [1:29pm] Tiy: in terms of logging enemies, you will actually be able to CAPTURE enemies
  171. [1:29pm] Tiy: and train them to fight for you
  172. [1:30pm] Tiy: and those you can take to any planet
  173. [1:31pm] fetalstar: <Tankski> My question: How will you navigate from one planet to another, using something like a space map or actually piloting a spaceship?
  174. [1:31pm] fetalstar: <Tankski> Will there be reverse engineering as such, where you say, find something in a chest and really want its blueprints, but you can't find them anywhere, so you reverse engineer it and get the blueprints, but destroy the item in the process?
  175. [1:31pm] Tiy: Navigation is via a star map :)
  176. [1:31pm] Rho_: i want to say i don't think so, at least it isn't planned
  177. [1:32pm] Rho_: it could change, i don't know
  178. [1:32pm] Tiy: Reverse engineering wasn't planned
  179. [1:32pm] Tiy: but it's actually a really interesting idea
  180. [1:32pm] Rho_: yeah
  181. [1:32pm] fetalstar: yeah, i agree. that's kind of cool
  182. [1:32pm] Rho_: we hadn't really thought about it, if we can incorporate it somehow without breaking the progression, then great
  183. [1:33pm] Rho_: the idea was that if you haven't researched weapons, you can use whatever you find, but won't be able to create ammo for it unless that type of weapons researched
  184. [1:33pm] Rho_: so that lets us place things at key locations for missions and set pieces
  185. [1:33pm] Rho_: we could possibly do something where reverse engineering the weapon boosts the research progress towards it
  186. [1:34pm] Rho_: just surmising
  187. [1:34pm] fetalstar: <Beanus> Will the player be able to upgrade skills or traits?
  188. [1:34pm] fetalstar: <Beanus> Will the game be developed to support modding?
  189. [1:35pm] Tiy: there wont be skills or traits, but items will give you skills
  190. [1:35pm] Tiy: and items will get better as the game progresses
  191. [1:35pm] Rho_: the modding things a kyren question, she indicated shed like to if she had time, possibly post release
  192. [1:35pm] Tiy: Modding is something we'd love to do yeah
  193. [1:35pm] Tiy: aside from traditional modding though, we're hoping we can put out the tools we will be using to create missions
  194. [1:36pm] Rho_: yeah, i can say if we do modding we'll do it right
  195. [1:36pm] Tiy: so players can create their own missions
  196. [1:36pm] Tiy: really easily
  197. [1:37pm] fetalstar: <ToTeMVG> how large will the worlds/planets be for us in terrain generation?
  198. [1:37pm] fetalstar: <ToTeMVG> can i follow all of the developers on twitter?
  199. [1:37pm] Rho_: i think legris and fetal have twitter, as well as tiy obviously
  200. [1:37pm] fetalstar: yeah
  201. [1:37pm] fetalstar: i'm fetalstar on twitter
  202. [1:37pm] Rho_: twitter isn't really my thing, i don't have lot to say hahaha
  203. [1:37pm] fetalstar: but i just post about cats
  204. [1:37pm] Tiy: i'm on twitter as Tiyuri
  205. [1:37pm] ChrisF_ (457d2a81@gateway/web/freenode/ip.69.125.42.129) joined the chat room.
  206. [1:37pm] fetalstar: maybe i'll actually use my twitter for important things
  207. [1:38pm] Tiy: Our engine supports any size for planets, they can even be infinite
  208. [1:38pm] Tiy: we're wondering if we should limit it at all
  209. [1:38pm] Tiy: hmm!
  210. [1:39pm] fetalstar: no limits tiy
  211. [1:39pm] Tiy: I've been told
  212. [1:39pm] Tiy: :(
  213. [1:39pm] fetalstar: :(
  214. [1:39pm] Marketh: fetalstar, cats are important things
  215. [1:39pm] fetalstar: they are pretty awesome :d
  216. [1:39pm] fetalstar: anyways!
  217. [1:39pm] fetalstar: <Cobaltcakes> I noticed there are "Tech" slots for your character in one screenshot. What purpose would those serve?
  218. [1:40pm] Tiy: Tech slots augment your character in certain ways. Jetpacks, short range teleporters, stomp boots
  219. [1:40pm] Tiy: that kind of thing
  220. [1:41pm] fetalstar: <Gamegamer0> Ok will there be bosses and the tiy boss question included in that also the death penaltie
  221. [1:41pm] fetalstar: also, can you use fists in the game?
  222. [1:41pm] Tiy: Bosses yes
  223. [1:41pm] Rho_: there are going to be bosses, though right now in this phase of development we're focusing on normal enemies
  224. [1:42pm] Rho_: death penalties have been talked about, it may be something that requires testing
  225. [1:42pm] Tiy: Money plays a HUGE role in the game
  226. [1:42pm] Tiy: so it might be a monetary loss
  227. [1:43pm] fetalstar: <Starbi> Will there be physics that affect gameplay? Like the gravity gun in Half Life 2? Lol.
  228. [1:43pm] Rho_: it isn't planned i don't think, but never say never
  229. [1:43pm] Tiy: We're probably not going to have half life style physics in there. But we're making the world really interactive
  230. [1:43pm] Tiy: Monsters can kick chunks of dirt at you
  231. [1:43pm] Tiy: explosions send dirt flying that lands somewhere else
  232. [1:44pm] Rho_: yeah, dirt actually gets displaced
  233. [1:44pm] fetalstar: <DarkDXZ_> Are there any "ores" in the game?
  234. [1:45pm] Tiy: I'm not sure calling them ores is the right word
  235. [1:45pm] Tiy: but
  236. [1:45pm] Tiy: there are going to be all sorts of special materials, youll be able to use in your factory
  237. [1:45pm] Rho_: in the context of "will there be shiny things for me to mine", yes
  238. [1:47pm] fetalstar: <Moses> Will I be able to blow up planets? Planets I don't like, enemy planets, whatever?
  239. [1:47pm] Rho_: hahahahaha
  240. [1:47pm] Tiy: Destroying the planet entirely? That's an interesting idea
  241. [1:47pm] Rho_: that is
  242. [1:47pm] Tiy: We haven't planned that yet, but
  243. [1:48pm] Tiy: one of the really cool things about starbound is that, because there are so many planets. You won't always get so attached to a planet youre on
  244. [1:48pm] Tiy: and so you can happily blow it to pieces :)
  245. [1:48pm] Tiy: for example, calling an orbital strike down on the planet
  246. [1:48pm] Tiy: that wrecks the surface
  247. [1:48pm] Rho_: yeah, orbital strikes for sure are planned
  248. [1:49pm] Rho_: just not actually destroying the planet, but im sure we could
  249. [1:49pm] fetalstar: <TheTFEF> Are you planning on having any sort of special NPC interaction?
  250. [1:49pm] Tiy: Oh there is tons of NPC interaction. Saving npcs is a big part of expanding your space station.
  251. [1:50pm] Tiy: There are times you will have to actively carry NPCs off of a planet, and with your hands full you wont be able to use your guns. So your friends will really need to help you
  252. [1:50pm] Tiy: NPCs will give you quests
  253. [1:50pm] Tiy: rewards
  254. [1:50pm] Tiy: have desires
  255. [1:50pm] Tiy: they might send you across the entire galaxy to find a special kind of pot plant to decorate their home
  256. [1:51pm] fetalstar: <Marketh> I HAVE A QUESTION
  257. [1:51pm] fetalstar: <Marketh> can we rename planets? I want to name one Alderaan so I can blow it up
  258. [1:51pm] fetalstar: <Marketh> This is important to my nerdy amusement
  259. [1:52pm] Tiy: youll be able to name your homeworlds for sure
  260. [1:52pm] Tiy: other planets we're looking into a "Bookmark" feature
  261. [1:52pm] Tiy: so you can find your fav planets again
  262. [1:52pm] Tiy: you could name them there
  263. [1:52pm] fetalstar: <Skeleti> can you make something like mix the dna of captured enemies with cataloged plants or other things?
  264. [1:53pm] Tiy: We were actually discussing picking random elements from 2 different npcs and combining them recently
  265. [1:53pm] Tiy: so it's a maybe at the moment
  266. [1:54pm] fetalstar: <hardband> Do the story missions feature randomly generated worlds or are they pre constructed?
  267. [1:55pm] Tiy: they're pregenerated
  268. [1:55pm] Tiy: hand crafted for specific gameplay
  269. [1:55pm] Tiy: we want some really good platforming/combat gameplay during the missions
  270. [1:55pm] Tiy: quests are like missions but take place on random planets
  271. [1:56pm] fetalstar: <L4mppu> My question: Will there be references to other games klike Pokémon?
  272. [1:56pm] Tiy: I'm not sure about references as such
  273. [1:57pm] Tiy: but there is inspiration there from some of my fav games
  274. [1:57pm] Tiy: I want the combat to be really tight for instance, similar to castlevania/megaman
  275. [1:57pm] Tiy: where you really have to think about the enemy behaviour to combat an enemy
  276. [1:57pm] fetalstar: <DoctorG33K> How much can you guys support the community's interaction. E.G. A contest for a weapon sprite, winner's gets in the game.
  277. [1:58pm] Tiy: Oh we're going to do all sorts of things like that
  278. [1:58pm] Tiy: someone made a suggestion the other day of players making a donation to get themselves into the game as an NPC
  279. [1:58pm] Tiy: and I really like the idea of contests
  280. [1:58pm] Tiy: community is a huge part of producing games for me
  281. [1:59pm] fetalstar: <Havoc_> will the game have just melee & ranged combat, or will there be some equivalent to magic?
  282. [1:59pm] fetalstar: <Havoc_> in addition to the teleporters and vehicles, could you add in catapults as a travel option?
  283. [2:00pm] Tiy: there is both melee and ranged combat. We're also hoping we can include shields for blocking enemy attacks
  284. [2:00pm] Tiy: weapons come in 1 and 2 handed varieties
  285. [2:00pm] Tiy: and when you equip two weapons, the left mouse button activates one, the right mouse button activates the other
  286. [2:00pm] Tiy: so you could equip say.. a sword and a pistol
  287. [2:00pm] Tiy: and use them in combination
  288. [2:00pm] Tiy: Some items require battery power
  289. [2:01pm] Tiy: which you'll need to recharge
  290. [2:01pm] Tiy: also a catapult for getting around sounds hilarious
  291. [2:01pm] fetalstar: tiy can we do that
  292. [2:01pm] Tiy: reminds me of the boots you find at the beginning of morrowind
  293. [2:01pm] fetalstar: hahaha
  294. [2:01pm] fetalstar: <Wired_Ecstatic> In what depth can you train the monsters. E.g Spec's, skill trees, and will they fight with you? & Whats the biggest issue the team have had to over come since begging the project?
  295. [2:03pm] Tiy: We wanted to keep the monster system relatively simple to start with. To see how it plays out. Most monsters can be trained to use ranged/melee attacks, some can be taught to fly or swim. They have inbuilt stats like defense, attack damage, speed, etc that will increase with kills
  296. [2:04pm] fetalstar: <Combine_Kegan> On the topic of NPCs, can we choose to evict them?
  297. [2:04pm] Tiy: yes :)
  298. [2:04pm] Tiy: its a secret just how youll do that at the moment ¬_¬
  299. [2:04pm] Tiy: but yes
  300. [2:05pm] fetalstar: tiy, how about we take two more, before i move on to sleepland?
  301. [2:05pm] Tiy: i think fetal is getting tired ;P
  302. [2:05pm] Tiy: haha yeah
  303. [2:05pm] Tiy: okey :)
  304. [2:05pm] fetalstar: C:
  305. [2:05pm] fetalstar: <Tankski> Will there be stellar events and phenomena, like stars in various phases of their lifes, black holes, supernovae and nebulae?
  306. [2:06pm] Tiy: not for the initial release, though there are random events, they're more planet focused
  307. [2:06pm] Tiy: so maybe something will crash land on a planet youre on
  308. [2:06pm] Tiy: that sort of thing
  309. [2:06pm] Tiy: but after release we're wondering what we can do with the universe as a whole
  310. [2:07pm] fetalstar: alright, last one
  311. [2:07pm] fetalstar: <Kjulo> will there be pvp, and if so, will there be gamemodes? (capture the flag, king of the hill etc.)
  312. [2:07pm] kiloth44 (d06b55dc@gateway/web/freenode/ip.208.107.85.220) joined the chat room.
  313. [2:07pm] Tiy: There will be PVP, and we're looking at creating premade "Arena asteroids"
  314. [2:07pm] Tiy: that you can visit to play in an organised game mode
  315. [2:07pm] Tiy: that will keep score, etc
  316. [2:08pm] Tiy made this room no longer moderated for normal users.
  317. [2:08pm] Tiy: ok :)
  318. [2:08pm] Tiy: talk away
  319. [2:08pm] kiloth44: ello mates
  320. [2:08pm] Tiy: sorry for muting
  321. [2:08pm] TheFacelessOne: hello!
  322. [2:08pm] Combine_Kegan: That was excellent.
  323. [2:08pm] TheFacelessOne: im back
  324. [2:08pm] themurumasa: woot :)
  325. [2:08pm] Arcore: heya
  326. [2:08pm] Lazerus: nom
  327. [2:08pm] fetalstar: yay :D
  328. [2:08pm] hardband: Hai :3
  329. [2:08pm] fetalstar: that was fun
  330. [2:08pm] Combine_Kegan: Thanks Fetalstar.
  331. [2:08pm] DoctorG33K: That's right Tiy. You better be sorry.
  332. [2:08pm] PurpleMustachio: Indeed
  333. [2:08pm] DoctorG33K: XD
  334. [2:08pm] TheFacelessOne: @tiy, you want me to make your avatar in MC?
  335. [2:08pm] Gamegamer0: TIY
  336. [2:08pm] ShadeWolf: THank you for that session, very informative
  337. [2:08pm] DoctorG33K: Jk
  338. [2:08pm] TheFacelessOne: anyone?
  339. [2:08pm] Combine_Kegan: and thanks tiy
  340. [2:08pm] fetalstar: yeah no problem c:
  341. [2:08pm] hardband: Thanks guys :D
  342. [2:08pm] Gamegamer0: I HAVE MORE QUESTIONS TIY
  343. [2:08pm] austin4324: that was very fun
  344. [2:08pm] hardband: Thanks guys :D
  345. [2:08pm] Kjulo: I was o. Irc before it was cool :P
  346. [2:08pm] Gamegamer0: ALSO THANKS FOR SOME OF THEM
  347. [2:08pm] TheFacelessOne: gamer O_o
  348. [2:08pm] Gamegamer0: Yes?
  349. [2:08pm] Tiy: haha TheFacelessOne that would be cool
  350. [2:08pm] DoctorG33K: Sleep tight fetal.
  351. [2:09pm] Kewlan: Haha, I didn't know where to ask the question :o
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