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Tiy: Okey guys
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[12:51pm] Tiy: sorry to mute the channel
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[12:51pm] Tiy: but!
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[12:51pm] Tiy: lets do a proper question and answer session
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[12:51pm] Tiy: if you PM fetalstar your questions
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[12:51pm] Tiy: she will paste them in the chat
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[12:51pm] Tiy: and ill answer them for you :)
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[12:51pm] Tiy: that way i wont miss any of them
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[12:52pm] Tiy: and ill answer them all as she pastes them here
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[12:53pm] Tiy: The whole universe will be available in both single + multiplayer. We're looking at scaling the difficulty for multiplayer, but aside from that there's no difference.
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[12:53pm] Rho_: hey, just got back
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[12:53pm] Rho_: i guess i'll help with the Q&A
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[12:53pm] Rho_: yeah, go
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[12:54pm] Rho_: yeah, there's a bunch of set tasks and positions filled by NPC on the station
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[12:54pm] Tiy: we never want the game to get so easy that it's boring
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[12:55pm] Rho_: a lot
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[12:55pm] Rho_: rofl
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[12:55pm] Tiy: too many to count, we have a procedural item system that produces items on the fly. I've got the rocket launcher stuff open right now, and there are MILLIONS of combinations of rocket launcher
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[12:56pm] Tiy: and that's just for rocket launcher
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[12:56pm] fetalstar: alright, so mgbt had another question relating to what you said about multiplayer
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[12:57pm] fetalstar: <ToTeMVG> How long would we roughly have to wait for beta testing if there will be any
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[12:58pm] Tiy: It's difficult to tell when the game will go into beta, but we are relatively far along. We're still deciding how to do beta testing :)
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[12:53pm] fetalstar: <ShadeWolf>  Is there a maximum amount of people you can have on your crew?
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[1:00pm] Rho_: vanity slots are a thing and we're probably going to have lots of wacky stuff
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[1:00pm] Tiy: There are so many different visual styles for armor (we're using the same random generation system as weapons) that you won't need "costumes" as such, because armors will cover everything. But! You can equip armor to be purely visual, just like in world of warcraft
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[1:01pm] Tiy: we're at playstarbound
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[1:01pm] fetalstar: while i go switch my mouse because my mouse likes to randomly doubleclick and it's getting annoying
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[1:02pm] Tiy: The terrain is fully deformable, so you can go underground. Managing your city is going to be really interesting. You're going to have control over pretty much everything. I can't talk about this too much yet, because we're still looking at whats possible. We're hoping to give the player a UFO that's attached to the homeworld
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[1:02pm] Tiy: the UFO will let them suck up NPCs and reposition them
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[1:02pm] Tiy: it'll also let you terraform on a large scale
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[1:05pm] Rho_: still looking at options really
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[1:05pm] Tiy: we want your homeworld to be super unique though
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[[1:05pm] fetalstar: <nilsge> The question: Are there any plans or personal for music?
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[1:05pm] Rho_: yeah like...one thing i'm looking forward to is making an underground bunker colony
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[1:06pm] fetalstar: oh whoops
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[1:07pm] Tiy: Guys who are just joining, if you have any questions, PM fetalstar and she will paste them here for us to answer :)
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[1:07pm] fetalstar: i feel so important :d
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[1:08pm] Tiy: Right now we're still looking at that. But it should mostly be up to the specs of the server. Our test server is running on a terrible connection and we've had around 10 people in with zero troubles
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[1:09pm] Tiy: Chucklefish has been around for a little while now, but this is our first release. We've been together for a few months now and we were all good friends before then
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[1:10pm] fetalstar: <Zakkeh> What is the dream experience yo uwant players to have?  How bad does latency affect gameplay?
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[1:11pm] Tiy: The dream is for you to be able to get lost in this vast universe, where every time you play, you experience something new with your friends.
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[1:11pm] Tiy: and I'm in the UK
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[1:11pm] Rho_: ideally we want to give players a purpose, a goal to work towards, rather than just being a sandbox
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[1:11pm] Tiy: and it does very well coping with that
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[1:12pm] GeorgeV: If you've just joined PM fetalstar any questions you may have and she might paste them here for us.
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[1:13pm] fetalstar: <Starbi> Can you say the time you need to play until you get the end-game items?
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[1:13pm] fetalstar: <Starbi> So basically, the game will be damn awesome?
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[1:13pm] Tiy: haha we hope it's awesome
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[1:13pm] Rho_: i mean obviously it depends on the player but
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[12:59pm] Rho_: yes, and probably
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[1:15pm] fetalstar: <mgbt> What you can say about double meh control? (I control robot, my friend is shooting) ?
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[1:15pm] fetalstar: <mgbt> If the game will be available on Steam, will be achivments there?
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[1:15pm] Tiy: If the game is available via steam we want to go the whole nine yards with steam support. Steam friends, achievements, all that good stuff
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[1:15pm] Rho_: you'll probably be able to paint it different colors, have different color schemes, attach decals
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[1:16pm] fetalstar: <Gamegamer0> I have a question, will crafting be in the game and how will it work? Also how the Hell do you get the mecha?
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[1:16pm] fetalstar: <Gamegamer0> Will there be bosses?
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[1:17pm] Tiy: Crafting is rather different in this game to anything else. NPCs you rescue will have knowledge of certain plans and blueprints.
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[1:17pm] Tiy: You'll also be able to open a research lap on the space station, which will lead to a tech tree
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[1:17pm] Tiy: Mechs are part of that tech tree
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[1:17pm] Tiy: Also
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[1:18pm] Tiy: Rho should we add hoverbikes?
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[1:18pm] Rho_: sure, i don't see why not, i could do that :3
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[1:18pm] Tiy: haha
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[1:18pm] Tiy: because we knew we wanted vehicles to work in the game
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[1:18pm] Tiy: things like hills, can be walked up and down, no jumping requires
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[1:18pm] Tiy: you can walk up slopes
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[1:19pm] Rho_: kyren did a really good job with that
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[1:19pm] Tiy: so it really opens the game up to vehicles for us
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[1:19pm] Rho_: and should save wear on your space bars
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[1:20pm] Rho_: i mean, there's already a subreddit
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[1:20pm] Tiy: A bunch of people have approached us asking to host forums
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[1:20pm] Tiy: and we're in talks with some of them
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[1:20pm] Tiy: so it shouldn't be too long!
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[1:22pm] Rho_: i.e. it will have levels
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[1:05pm] fetalstar: <nilsge> The question: Are there any plans or personal for music?
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[1:23pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
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[1:23pm] fetalstar: <Yrimir> Will there be wiring mechanics?
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[1:25pm] Rho_: the editor may or may not be post release though
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[1:26pm] Rho_: right
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[1:27pm] Tiy: and we're looking at how we can turn them into factions
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[1:27pm] Rho_: as far as actual factions existing mechanically...i'm not sure, maybe?
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[1:28pm] fetalstar: <Tivec> You mention catalogeuing your finds in the about page - what impact will this have on gameplay? Will the catalogued creatures and finds be usable on other planets?
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[1:29pm] Tiy: in terms of logging enemies, you will actually be able to CAPTURE enemies
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[1:29pm] Tiy: and train them to fight for you
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[1:31pm] fetalstar: <Tankski> Will there be reverse engineering as such, where you say, find something in a chest and really want its blueprints, but you can't find them anywhere, so you reverse engineer it and get the blueprints, but destroy the item in the process?
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[1:31pm] Tiy: Navigation is via a star map :)
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[1:32pm] Rho_: yeah
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[1:32pm] Rho_: we hadn't really thought about it, if we can incorporate it somehow without breaking the progression, then great
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[1:35pm] Rho_: the modding things a kyren question, she indicated shed like to if she had time, possibly post release
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[1:35pm] Tiy: aside from traditional modding though, we're hoping we can put out the tools we will be using to create missions
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[1:36pm] Rho_: yeah, i can say if we do modding we'll do it right
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[1:36pm] Tiy: so players can create their own missions
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[1:36pm] Tiy: really easily
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[1:37pm] fetalstar: <ToTeMVG> can i follow all of the developers on twitter?
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[1:37pm] fetalstar: yeah
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[1:37pm] Rho_: twitter isn't really my thing, i don't have lot to say hahaha
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[1:37pm] Tiy: i'm on twitter as Tiyuri
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[1:37pm] fetalstar: maybe i'll actually use my twitter for important things
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[1:38pm] Tiy: we're wondering if we should limit it at all
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[1:39pm] fetalstar: no limits tiy
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[1:39pm] Tiy: I've been told
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[1:39pm] fetalstar: they are pretty awesome :d
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[1:39pm] fetalstar: anyways!
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[1:40pm] Tiy: that kind of thing
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[1:41pm] fetalstar: also, can you use fists in the game?
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[1:41pm] Tiy: Bosses yes
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[1:41pm] Rho_: there are going to be bosses, though right now in this phase of development we're focusing on normal enemies
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[1:42pm] Tiy: Money plays a HUGE role in the game
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[1:42pm] Tiy: so it might be a monetary loss
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[1:43pm] fetalstar: <Starbi> Will there be physics that affect gameplay? Like the gravity gun in Half Life 2? Lol.
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[1:43pm] Rho_: it isn't planned i don't think, but never say never
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[1:44pm] fetalstar: <DarkDXZ_> Are there any "ores" in the game?
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[1:45pm] Tiy: I'm not sure calling them ores is the right word
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[1:45pm] Tiy: but
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[1:45pm] Tiy: there are going to be all sorts of special materials, youll be able to use in your factory
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[1:16pm] Moses is now known as NGJMoses.
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[1:47pm] Rho_: that is
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[1:47pm] Tiy: We haven't planned that yet, but
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[1:48pm] Tiy: one of the really cool things about starbound is that, because there are so many planets. You won't always get so attached to a planet youre on
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[1:48pm] Tiy: and so you can happily blow it to pieces :)
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[1:48pm] Tiy: that wrecks the surface
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[1:48pm] Rho_: yeah, orbital strikes for sure are planned
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[1:49pm] fetalstar: <TheTFEF> Are you planning on having any sort of special NPC interaction?
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[1:49pm] Tiy: Oh there is tons of NPC interaction. Saving npcs is a big part of expanding your space station.
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[1:50pm] Tiy: There are times you will have to actively carry NPCs off of a planet, and with your hands full you wont be able to use your guns. So your friends will really need to help you
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[1:50pm] Tiy: rewards
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[1:50pm] Tiy: have desires
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[1:50pm] Tiy: they might send you across the entire galaxy to find a special kind of pot plant to decorate their home
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[1:51pm] fetalstar: <Marketh> I HAVE A QUESTION
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[1:51pm] fetalstar: <Marketh> This is important to my nerdy amusement
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[1:52pm] Tiy: youll be able to name your homeworlds for sure
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[1:52pm] Tiy: other planets we're looking into a "Bookmark" feature
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[1:52pm] Tiy: so you can find your fav planets again
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[1:52pm] Tiy: you could name them there
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[1:52pm] fetalstar: <Skeleti> can you make something like mix the dna of captured enemies with cataloged plants or other things?
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[1:53pm] Tiy: We were actually discussing picking random elements from 2 different npcs and combining them recently
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[1:54pm] fetalstar: <hardband> Do the story missions feature randomly generated worlds or are they pre constructed?
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[1:55pm] Tiy: they're pregenerated
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[1:55pm] Tiy: hand crafted for specific gameplay
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[1:55pm] Tiy: we want some really good platforming/combat gameplay during the missions
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[1:57pm] Tiy: but there is inspiration there from some of my fav games
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[1:57pm] Tiy: I want the combat to be really tight for instance, similar to castlevania/megaman
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[1:57pm] Tiy: where you really have to think about the enemy behaviour to combat an enemy
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[1:58pm] Tiy: Oh we're going to do all sorts of things like that
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[1:58pm] Tiy: someone made a suggestion the other day of players making a donation to get themselves into the game as an NPC
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[1:58pm] Tiy: and I really like the idea of contests
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[1:59pm] fetalstar: <Havoc_> in addition to the teleporters and vehicles, could you add in catapults as a travel option?
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[2:00pm] Tiy: weapons come in 1 and 2 handed varieties
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[2:01pm] fetalstar: hahaha
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[2:03pm] Tiy: We wanted to keep the monster system relatively simple to start with. To see how it plays out. Most monsters can be trained to use ranged/melee attacks, some can be taught to fly or swim. They have inbuilt stats like defense, attack damage, speed, etc that will increase with kills
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[2:04pm] Tiy: yes :)
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[2:04pm] Tiy: but yes
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[2:05pm] fetalstar: C:
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[2:05pm] fetalstar: <Tankski> Will there be stellar events and phenomena, like stars in various phases of their lifes, black holes, supernovae and nebulae?
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[2:06pm] Tiy: but after release we're wondering what we can do with the universe as a whole
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[2:07pm] fetalstar: alright, last one
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[2:07pm] Tiy: There will be PVP, and we're looking at creating premade "Arena asteroids"
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[2:07pm] Tiy: that will keep score, etc
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[2:08pm] kiloth44: ello mates
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[2:08pm] TheFacelessOne: hello!
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[2:08pm] Combine_Kegan: That was excellent.
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[2:08pm] Lazerus: nom
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[2:08pm] fetalstar: that was fun
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[2:08pm] Combine_Kegan: Thanks Fetalstar.
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[2:08pm] DoctorG33K: That's right Tiy.  You better be sorry.
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[2:08pm] PurpleMustachio: Indeed
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[2:08pm] DoctorG33K: XD
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[2:08pm] DoctorG33K: Jk
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[2:08pm] Combine_Kegan: and thanks tiy
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[2:08pm] hardband: Thanks guys :D
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[2:08pm] austin4324: that was very fun
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[2:08pm] hardband: Thanks guys :D
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[2:08pm] Gamegamer0: ALSO THANKS FOR SOME OF THEM
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[2:08pm] TheFacelessOne: gamer O_o
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[2:08pm] Tiy: haha TheFacelessOne that would be cool
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[2:08pm] DoctorG33K: Sleep tight fetal.
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[2:09pm] Kewlan: Haha, I didn't know where to ask the question :o