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- game.Players.PlayerAdded:connect(function(p)
- p.CharacterAdded:connect(function(c)
- local morph = game.ServerStorage.Morph:Clone()
- for i,v in pairs(c:GetChildren()) do
- v.Parent = morph -- Not sure what you mean by this :P
- if v:IsA'BasePart' or v:IsA'Hat' or v:IsA'Humanoid' then
- wait()
- v.Locked = false
- v:Destroy() --ded so ded
- end
- end
- end)
- end)
- --morph is character.rbxm
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