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- span class="re5"> aperture = 0;
- resetAperture = {
- if( currentWeapon player == "launch_RPG32_F" && currentVisionMode player == 1) then {
- setAperture 1000000000000000;
- aperture = 1;
- }else {
- if(aperture != 0) then {
- aperture = 0;
- setAperture -1;
- };
- };
- sleep 0.05;
- [] call resetAperture;
- };
- if(!isDedicated) {
- [] spawn resetAperture;
- }
- addMissionEventHandler ["Ended", {setAperture -1;}]
- addMissionEventHandler ["HandleDisconnect", {setAperture -1;}]
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