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1 | aperture = 0; | |
2 | ||
3 | resetAperture = { | |
4 | if( currentWeapon player == "launch_RPG32_F" && currentVisionMode player == 1) then { | |
5 | setAperture 1000000000000000; | |
6 | aperture = 1; | |
7 | }else { | |
8 | if(aperture != 0) then { | |
9 | aperture = 0; | |
10 | setAperture -1; | |
11 | }; | |
12 | }; | |
13 | sleep 0.05; | |
14 | [] call resetAperture; | |
15 | }; | |
16 | if(!isDedicated) { | |
17 | [] spawn resetAperture; | |
18 | } | |
19 | addMissionEventHandler ["Ended", {setAperture -1;}] | |
20 | - | addMissionEventHandler ["Ended", {setAperture -1;}] |
20 | + | addMissionEventHandler ["HandleDisconnect", {setAperture -1;}] |