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- CHARACTER OVERVIEW
- Name: Cross Worlds
- Age: Young Adult, and that's all he's gonna tell you
- STATISTICS:
- Physical Strength (weapon damage): 5
- Magical Strength (spell damage/potency): 9
- Physical Defense (HP, how well you take a melee/weapon attack): 7
- Magical Defense (how many spells you can take): 7
- Mana Power: 5000
- Wisdom: 10
- Stamina (How long you can battle without tiring): 8
- Movement Speed (How fast are you and your reflexes): 10
- Strengths: Utility moves and Power moves
- Weaknesses: Not that great physically, ultimate can only be triggered by opponent's ultimate
- Profession: Shopkeeper
- Likes: Money, Capitalism
- Dislikes: Thieves, Guild Recruiters
- MAGIC: Spatial
- BASIC SPELLS:
- Rift: Opens a Rift, No Damage, 50 Mana Cost, Opponent can go through it as well, if they're quick enough (if their speed 7+ maybe?)
- Compression Sphere: 100% Accurate Homing, unaffected by accuracy/dodge buffs/debuffs, Low Damage, 50 Mana, can't chain to itself
- Distortion Waves: Inflicts Dizzy on ALL other participants, No Damage, 100 Mana
- Deflection Gate: Sends Opponent projectiles flying in a different direction, No Damage, 50 Mana
- SECRET ARTS:
- Rend: your opponent loses mana instead of taking damage from this attack, High Damage, 400 Mana
- Reconstruct: Heals by "rebuilding" the dimension where target is, High Heal, 250 Mana, only usable on heavily damaged targets
- Shatter: Counterattack, Auto-Trigger, breaks opponent's weapon, Mid Damage, 300 Mana Cost, 50% trigger rate, but no cost if fails
- FORBIDDEN ARTS:
- Gravity Armor: pay mana to negate atks or effs, only usable if under 2000 Mana, dispels otherwise, No Damage, 250 Mana per negation
- Mirror World: Creates a Rift that can reflect anything, but can only be used on forbidden/ultimate moves, Damage Varies, 500 Mana
- Energy Gate: user gains 1/2 of the cost after their next attack, Massive Damage, 1500 Mana Cost
- ULTIMATE MOVE: can only be used in retaliation to opponent's ultimate move
- Mirror World: Creates a Rift leading to a Shadow-world, which can only be made by harnessing the energy released when your opponent uses an Ultimate Move, linking them with their Shadow-world self, and uses their own move to knock out their Shadow-world self, knocking them out as a result. if the move is reflected away from the Shadow-world self, the rift shatters and both players take the Recoil caused by a Failed Ultimate
- -IMPORTANT- the Shadow-world self has the powers of the person's Second Origin, and whoever's modding the match looks at if the Second Origin comes with a Reflection Move capable of handling Ultimate moves, and decides if the move is reflected or not. If the person has no Second Origin, then it's a "reverse" attribute version of the same moveset.
- TAKEOVER: can only be used when at or under 2500 mana
- Palkia: Effect, Damage, Mana Cost, Recoil/Drawback
- Naginata: Phase Shift (unblockable and unable to be blocked with), Mid Damage.
- Equipment: any two items from my shop that i can afford, confirmed before match starts.
- Second Origin: in a second pastebin:
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