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Feb 27th, 2015
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Cross Worlds
  4. Age: Young Adult, and that's all he's gonna tell you
  5.  
  6. STATISTICS:
  7. Physical Strength (weapon damage): 5
  8. Magical Strength (spell damage/potency): 9
  9. Physical Defense (HP, how well you take a melee/weapon attack): 7
  10. Magical Defense (how many spells you can take): 7
  11. Mana Power: 5000
  12. Wisdom: 10
  13. Stamina (How long you can battle without tiring): 8
  14. Movement Speed (How fast are you and your reflexes): 10
  15.  
  16. Strengths: Utility moves and Power moves
  17. Weaknesses: Not that great physically, ultimate can only be triggered by opponent's ultimate
  18.  
  19. Profession: Shopkeeper
  20. Likes: Money, Capitalism
  21. Dislikes: Thieves, Guild Recruiters
  22.  
  23. MAGIC: Spatial
  24.  
  25. BASIC SPELLS:
  26. Rift: Opens a Rift, No Damage, 50 Mana Cost, Opponent can go through it as well, if they're quick enough (if their speed 7+ maybe?)
  27. Compression Sphere: 100% Accurate Homing, unaffected by accuracy/dodge buffs/debuffs, Low Damage, 50 Mana, can't chain to itself
  28. Distortion Waves: Inflicts Dizzy on ALL other participants, No Damage, 100 Mana
  29. Deflection Gate: Sends Opponent projectiles flying in a different direction, No Damage, 50 Mana
  30.  
  31. SECRET ARTS:
  32. Rend: your opponent loses mana instead of taking damage from this attack, High Damage, 400 Mana
  33. Reconstruct: Heals by "rebuilding" the dimension where target is, High Heal, 250 Mana, only usable on heavily damaged targets
  34. Shatter: Counterattack, Auto-Trigger, breaks opponent's weapon, Mid Damage, 300 Mana Cost, 50% trigger rate, but no cost if fails
  35.  
  36. FORBIDDEN ARTS:
  37. Gravity Armor: pay mana to negate atks or effs, only usable if under 2000 Mana, dispels otherwise, No Damage, 250 Mana per negation
  38. Mirror World: Creates a Rift that can reflect anything, but can only be used on forbidden/ultimate moves, Damage Varies, 500 Mana
  39. Energy Gate: user gains 1/2 of the cost after their next attack, Massive Damage, 1500 Mana Cost
  40.  
  41. ULTIMATE MOVE: can only be used in retaliation to opponent's ultimate move
  42. Mirror World: Creates a Rift leading to a Shadow-world, which can only be made by harnessing the energy released when your opponent uses an Ultimate Move, linking them with their Shadow-world self, and uses their own move to knock out their Shadow-world self, knocking them out as a result. if the move is reflected away from the Shadow-world self, the rift shatters and both players take the Recoil caused by a Failed Ultimate
  43. -IMPORTANT- the Shadow-world self has the powers of the person's Second Origin, and whoever's modding the match looks at if the Second Origin comes with a Reflection Move capable of handling Ultimate moves, and decides if the move is reflected or not. If the person has no Second Origin, then it's a "reverse" attribute version of the same moveset.
  44. TAKEOVER: can only be used when at or under 2500 mana
  45. Palkia: Effect, Damage, Mana Cost, Recoil/Drawback
  46.  
  47. Naginata: Phase Shift (unblockable and unable to be blocked with), Mid Damage.
  48. Equipment: any two items from my shop that i can afford, confirmed before match starts.
  49. Second Origin: in a second pastebin:
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