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CHARACTER OVERVIEW
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Name: Cross Worlds
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Age: Young Adult, and that's all he's gonna tell you
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STATISTICS:
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Physical Strength (weapon damage): 5
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Magical Strength (spell damage/potency): 9
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Physical Defense (HP, how well you take a melee/weapon attack): 7
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Magical Defense (how many spells you can take): 7
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Mana Power: 5000
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Wisdom: 10
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Stamina (How long you can battle without tiring): 8
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Movement Speed (How fast are you and your reflexes): 10
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Strengths: Near Invulnerability to Projectiles through an auto-trigger deflect
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Strengths: Utility moves and Power moves
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Weaknesses: Not that great physically
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Weaknesses: Not that great physically, ultimate can only be triggered by opponent's ultimate
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Profession: Shopkeeper
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Likes: Money, Capitalism
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Dislikes: Thieves, Guild Recruiters
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MAGIC: Spatial 
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BASIC SPELLS:
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Rift: Opens a Rift, No Damage, 50 Mana Cost, Opponent can go through it as well, if they're quick enough (if their speed 7+ maybe?)
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Compression Sphere: 100% Accurate Homing, unaffected by accuracy/dodge buffs/debuffs, Low Damage, 50 Mana, can't chain to itself
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Distortion Waves: Inflicts Dizzy on ALL other participants, No Damage, 100 Mana
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Deflection Gate: Sends Opponent projectiles flying in a different direction, No Damage, 50 Mana
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SECRET ARTS:
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Rend: your opponent loses mana instead of taking damage from this attack, High Damage, 400 Mana
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Reconstruct: Heals by "rebuilding" the dimension where target is, High Heal, 250 Mana, only usable on heavily damaged targets
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Shatter: Counterattack, Auto-Trigger, breaks opponent's weapon, Mid Damage, 300 Mana Cost, 50% trigger rate, but no cost if fails
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FORBIDDEN ARTS:
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Gravity Armor: pay mana to negate atks or effs, only usable if under 2000 Mana, dispels otherwise, No Damage, 250 Mana per negation
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Mirror World: Creates a Rift that can reflect anything, but can only be used on forbidden/ultimate moves, Damage Varies, 500 Mana
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Energy Gate: user gains 1/2 of the cost after their next attack, Massive Damage, 1500 Mana Cost
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ULTIMATE MOVE:
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ULTIMATE MOVE: can only be used in retaliation to opponent's ultimate move
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Warp Break: Fires a sphere of energy that distorts the space around it, sending all that touches it to an alternate dimension
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Mirror World: Creates a Rift leading to a Shadow-world, which can only be made by harnessing the energy released when your opponent uses an Ultimate Move, linking them with their Shadow-world self, and uses their own move to knock out their Shadow-world self, knocking them out as a result. if the move is reflected away from the Shadow-world self, the rift shatters and both players take the Recoil caused by a Failed Ultimate
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-IMPORTANT- the Shadow-world self has the powers of the person's Second Origin, and whoever's modding the match looks at if the Second Origin comes with a Reflection Move capable of handling Ultimate moves, and decides if the move is reflected or not. If the person has no Second Origin, then it's a "reverse" attribute version of the same moveset.
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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TAKEOVER: can only be used when at or under 2500 mana
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Takeover: Effect, Damage, Mana Cost, Recoil/Drawback
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Palkia: Effect, Damage, Mana Cost, Recoil/Drawback
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UNREQUIRED; Weapon: Effect, Damage. [Maximum of three]
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Naginata: Phase Shift (unblockable and unable to be blocked with), Mid Damage.
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UNREQUIRED; Equipment (power-up items): Effect. [Maximum of two]
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Equipment: any two items from my shop that i can afford, confirmed before match starts.
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UNREQUIRED; Second Origin: Element, Spells. [Make a list like that of primary here]
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Second Origin: in a second pastebin: