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Dec 14th, 2013
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class SnowMobileController : MonoBehaviour {
  5. public float force = 20;
  6.  
  7. // Use this for initialization
  8. void Start () {
  9.  
  10. }
  11.  
  12. // Update is called once per frame
  13. void Update () {
  14. // You may have to change rigidbody.AddForce(Vector3.back*force) to the opposite so vector3.back will end up vector3.forward
  15. if(Input.GetKeyDown("s")){
  16. rigidbody.AddForce(Vector3.back*force);
  17. if(Input.GetKeyDown("w")){
  18. rigidbody.AddForce(Vector3.forward*force);
  19. }
  20. if(Input.GetKeyDown("a")){
  21. rigidbody.AddForce(Vector3.right*force);
  22. }
  23. if(Input.GetKeyDown("d")){
  24. rigidbody.AddForce(Vector3.left*force);
  25. }
  26. }}}
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