View difference between Paste ID: gfxNwQEd and SV8WiN9H
SHOW: | | - or go back to the newest paste.
1
using UnityEngine;
2
using System.Collections;
3
4-
public class Ship : MonoBehaviour {
4+
public class SnowMobileController : MonoBehaviour {
5
	public float force = 20;
6
7
	// Use this for initialization
8
	void Start () {
9
	
10
	}
11
	
12
	// Update is called once per frame
13
	void Update () {
14
// You may have to change rigidbody.AddForce(Vector3.back*force) to the opposite so vector3.back will end up vector3.forward
15
		if(Input.GetKeyDown("s")){
16
		rigidbody.AddForce(Vector3.back*force);
17
			if(Input.GetKeyDown("w")){
18
				rigidbody.AddForce(Vector3.forward*force);
19
			}
20
				if(Input.GetKeyDown("a")){
21
					rigidbody.AddForce(Vector3.right*force);
22
			}
23
					if(Input.GetKeyDown("d")){
24
						rigidbody.AddForce(Vector3.left*force);
25
	}
26
		}}}