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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | - | public class Ship : MonoBehaviour {
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| 4 | + | public class SnowMobileController : MonoBehaviour {
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| 5 | public float force = 20; | |
| 6 | ||
| 7 | // Use this for initialization | |
| 8 | void Start () {
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| 9 | ||
| 10 | } | |
| 11 | ||
| 12 | // Update is called once per frame | |
| 13 | void Update () {
| |
| 14 | // You may have to change rigidbody.AddForce(Vector3.back*force) to the opposite so vector3.back will end up vector3.forward | |
| 15 | if(Input.GetKeyDown("s")){
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| 16 | rigidbody.AddForce(Vector3.back*force); | |
| 17 | if(Input.GetKeyDown("w")){
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| 18 | rigidbody.AddForce(Vector3.forward*force); | |
| 19 | } | |
| 20 | if(Input.GetKeyDown("a")){
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| 21 | rigidbody.AddForce(Vector3.right*force); | |
| 22 | } | |
| 23 | if(Input.GetKeyDown("d")){
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| 24 | rigidbody.AddForce(Vector3.left*force); | |
| 25 | } | |
| 26 | }}} |