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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <GameVariant game="Halo4" engineType="Megalo">
  3. <Base flags="Unknown0">
  4. <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
  5. <Unknown unk04="32553" id0="386C6ACDDFC6DFCB" id1="386C6ACDDFC6DFCB" id2="386C6ACDDFC6DFCB" unk30="1" />
  6. <Creator timeStamp="50985300" onlineId="True" name="343 Industries" />
  7. <Modifier timeStamp="50985300" onlineId="True" name="343 Industries" />
  8. <Title>Onslaught</Title>
  9. <Description>Eliminate enemy players!</Description>
  10. <EngineIconIndex>1</EngineIconIndex>
  11. </Header>
  12. <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
  13. <Round timeLimit="15" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
  14. </Misc>
  15. <Prototype mode="1">
  16. <Promethean energyKill="3" energyTime="3" energyMedal="3" />
  17. </Prototype>
  18. <Respawning flags="InstantRespawnEnabled">
  19. <Times respawn="7" initialLoadoutSelection="0" minRespawn="3" />
  20. </Respawning>
  21. <Social teamChanging="1" flags="BetrayalBootingEnabled, Unknown2" />
  22. <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
  23. <BaseTraits>
  24. <String name="0">
  25. <Team Designator="0" />
  26. <Team Designator="1" />
  27. <Team Designator="2" />
  28. <Team Designator="3" />
  29. <Movement>
  30. <Modifiers>
  31. <entry key="Speed" value="1.09867859" />
  32. </Modifiers>
  33. </Movement>
  34. </String>
  35. <String name="1">
  36. <Team Designator="4" />
  37. <Team Designator="5" />
  38. <Team Designator="6" />
  39. <Team Designator="7" />
  40. <Movement>
  41. <Modifiers>
  42. <entry key="Speed" value="5.09867859" />
  43. </Modifiers>
  44. </Movement>
  45. </String>
  46. </BaseTraits>
  47. <Powerups>
  48. <DamageBoost>
  49. <Base duration="30">
  50. <Weapons>
  51. <Modifiers>
  52. <entry key="DamageMultiplier" value="1.45269775" />
  53. <entry key="MeleeDamageMultiplier" value="1.59919739" />
  54. </Modifiers>
  55. </Weapons>
  56. <Appearance camo="1">
  57. <Effects looping="4" />
  58. </Appearance>
  59. </Base>
  60. </DamageBoost>
  61. <SpeedBoost>
  62. <Base duration="45">
  63. <Weapons>
  64. <Modifiers>
  65. <entry key="SwitchSpeedModifier" value="1.75178528" />
  66. <entry key="ReloadSpeedModifier" value="1.75178528" />
  67. </Modifiers>
  68. </Weapons>
  69. <Movement>
  70. <Modifiers>
  71. <entry key="Speed" value="1.50152588" />
  72. </Modifiers>
  73. </Movement>
  74. <Appearance>
  75. <Effects looping="3" />
  76. </Appearance>
  77. </Base>
  78. </SpeedBoost>
  79. <Overshield>
  80. <Base duration="1">
  81. <Damage powerupCancellation="1">
  82. <Modifiers>
  83. <entry key="ShieldMultiplier" value="2.00204468" />
  84. <entry key="ShieldStunDuration" value="0" />
  85. <entry key="ShieldRechargeRate" value="4.999008" />
  86. <entry key="OvershieldRechargeRate" value="4.999008" />
  87. </Modifiers>
  88. </Damage>
  89. </Base>
  90. <Runtime duration="120">
  91. <Damage powerupCancellation="2">
  92. <Modifiers>
  93. <entry key="DamageResistance" value="3.39981079" />
  94. <entry key="OvershieldRechargeRate" value="-0.299087524" />
  95. </Modifiers>
  96. </Damage>
  97. <Appearance>
  98. <Effects looping="2" />
  99. </Appearance>
  100. </Runtime>
  101. </Overshield>
  102. </Powerups>
  103. </MapOverrides>
  104. <Teams>
  105. <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
  106. <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
  107. <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
  108. <Name>
  109. <String>
  110. <English>Red Team</English>
  111. <Japanese>レッドチーム</Japanese>
  112. <German>Team Rot</German>
  113. <French>Équipe rouge</French>
  114. <Spanish>Equipo rojo</Spanish>
  115. <Mexican>Equipo rojo</Mexican>
  116. <Italian>Squadra rossa</Italian>
  117. <Korean>레드팀</Korean>
  118. <ChineseTrad>紅隊</ChineseTrad>
  119. <ChineseSimp>Red Team</ChineseSimp>
  120. <Portuguese>Equipe Vermelha</Portuguese>
  121. <Polish>Czerwona</Polish>
  122. <Russian>Красная команда</Russian>
  123. <Danish>Rødt hold</Danish>
  124. <Finnish>Punainen</Finnish>
  125. <Dutch>Rood team</Dutch>
  126. <Norwegian>Rødt lag</Norwegian>
  127. </String>
  128. </Name>
  129. </Team>
  130. <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
  131. <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
  132. <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
  133. <Name>
  134. <String>
  135. <English>Blue Team</English>
  136. <Japanese>ブルーチーム</Japanese>
  137. <German>Team Blau</German>
  138. <French>Équipe bleue</French>
  139. <Spanish>Equipo azul</Spanish>
  140. <Mexican>Equipo azul</Mexican>
  141. <Italian>Squadra blu</Italian>
  142. <Korean>블루팀</Korean>
  143. <ChineseTrad>藍隊</ChineseTrad>
  144. <ChineseSimp>Blue Team</ChineseSimp>
  145. <Portuguese>Equipe Azul</Portuguese>
  146. <Polish>Niebieska</Polish>
  147. <Russian>Синяя команда</Russian>
  148. <Danish>Blåt hold</Danish>
  149. <Finnish>Sininen</Finnish>
  150. <Dutch>Blauw team</Dutch>
  151. <Norwegian>Blått lag</Norwegian>
  152. </String>
  153. </Name>
  154. </Team>
  155. <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
  156. <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
  157. <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
  158. <Name>
  159. <String>
  160. <English>Gold Team</English>
  161. <Japanese>ゴールドチーム</Japanese>
  162. <German>Team Gold</German>
  163. <French>Équipe or</French>
  164. <Spanish>Equipo dorado</Spanish>
  165. <Mexican>Equipo dorado</Mexican>
  166. <Italian>Squadra oro</Italian>
  167. <Korean>골드팀</Korean>
  168. <ChineseTrad>金隊</ChineseTrad>
  169. <ChineseSimp>Gold Team</ChineseSimp>
  170. <Portuguese>Equipe Dourada</Portuguese>
  171. <Polish>Złota</Polish>
  172. <Russian>Золотая команда</Russian>
  173. <Danish>Gyldent hold</Danish>
  174. <Finnish>Kultainen</Finnish>
  175. <Dutch>Gouden team</Dutch>
  176. <Norwegian>Gull-lag</Norwegian>
  177. </String>
  178. </Name>
  179. </Team>
  180. <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
  181. <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
  182. <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
  183. <Name>
  184. <String>
  185. <English>Green Team</English>
  186. <Japanese>グリーンチーム</Japanese>
  187. <German>Team Grün</German>
  188. <French>Équipe verte</French>
  189. <Spanish>Equipo verde</Spanish>
  190. <Mexican>Equipo verde</Mexican>
  191. <Italian>Squadra verde</Italian>
  192. <Korean>그린팀</Korean>
  193. <ChineseTrad>綠隊</ChineseTrad>
  194. <ChineseSimp>Green Team</ChineseSimp>
  195. <Portuguese>Equipe Verde</Portuguese>
  196. <Polish>Zielona</Polish>
  197. <Russian>Зеленая команда</Russian>
  198. <Danish>Grønt hold</Danish>
  199. <Finnish>Vihreä</Finnish>
  200. <Dutch>Groen team</Dutch>
  201. <Norwegian>Grønt lag</Norwegian>
  202. </String>
  203. </Name>
  204. </Team>
  205. <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
  206. <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
  207. <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
  208. <Name>
  209. <String>
  210. <English>Purple Team</English>
  211. <Japanese>パープルチーム</Japanese>
  212. <German>Team Lila</German>
  213. <French>Équipe mauve</French>
  214. <Spanish>Equipo morado</Spanish>
  215. <Mexican>Equipo morado</Mexican>
  216. <Italian>Squadra viola</Italian>
  217. <Korean>퍼플팀</Korean>
  218. <ChineseTrad>紫隊</ChineseTrad>
  219. <ChineseSimp>Purple Team</ChineseSimp>
  220. <Portuguese>Equipe Roxa</Portuguese>
  221. <Polish>Fioletowa</Polish>
  222. <Russian>Фиолет. команда</Russian>
  223. <Danish>Lilla hold</Danish>
  224. <Finnish>Purppura</Finnish>
  225. <Dutch>Paars team</Dutch>
  226. <Norwegian>Lilla lag</Norwegian>
  227. </String>
  228. </Name>
  229. </Team>
  230. <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
  231. <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
  232. <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
  233. <Name>
  234. <String>
  235. <English>Lime Team</English>
  236. <Japanese>ライムチーム</Japanese>
  237. <German>Team Lindgrün</German>
  238. <French>Équipe citron</French>
  239. <Spanish>Equipo lima</Spanish>
  240. <Mexican>Equipo lima</Mexican>
  241. <Italian>Squadra lime</Italian>
  242. <Korean>라임팀</Korean>
  243. <ChineseTrad>草綠隊</ChineseTrad>
  244. <ChineseSimp>Lime Team</ChineseSimp>
  245. <Portuguese>Equipe Limão</Portuguese>
  246. <Polish>Limonkowa</Polish>
  247. <Russian>Лимонн. команда</Russian>
  248. <Danish>Limegrønt hold</Danish>
  249. <Finnish>Keltavihreä</Finnish>
  250. <Dutch>Limoen team</Dutch>
  251. <Norwegian>Limegult lag</Norwegian>
  252. </String>
  253. </Name>
  254. </Team>
  255. <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
  256. <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
  257. <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
  258. <Name>
  259. <String>
  260. <English>Orange Team</English>
  261. <Japanese>オレンジチーム</Japanese>
  262. <German>Team Orange</German>
  263. <French>Équipe orange</French>
  264. <Spanish>Equipo naranja</Spanish>
  265. <Mexican>Equipo naranja</Mexican>
  266. <Italian>Squadra arancione</Italian>
  267. <Korean>오렌지팀</Korean>
  268. <ChineseTrad>橘隊</ChineseTrad>
  269. <ChineseSimp>Orange Team</ChineseSimp>
  270. <Portuguese>Equipe Laranja</Portuguese>
  271. <Polish>Pomarańczowa</Polish>
  272. <Russian>Оранж. команда</Russian>
  273. <Danish>Orange hold</Danish>
  274. <Finnish>Oranssi</Finnish>
  275. <Dutch>Oranje team</Dutch>
  276. <Norwegian>Oransje lag</Norwegian>
  277. </String>
  278. </Name>
  279. </Team>
  280. <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
  281. <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
  282. <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
  283. <Name>
  284. <String>
  285. <English>Cyan Team</English>
  286. <Japanese>シアンチーム</Japanese>
  287. <German>Team Türkis</German>
  288. <French>Équipe cyan</French>
  289. <Spanish>Equipo cian</Spanish>
  290. <Mexican>Equipo cian</Mexican>
  291. <Italian>Squadra turchese</Italian>
  292. <Korean>시안팀</Korean>
  293. <ChineseTrad>碧藍隊</ChineseTrad>
  294. <ChineseSimp>Cyan Team</ChineseSimp>
  295. <Portuguese>Equipe Ciano</Portuguese>
  296. <Polish>Cyjanowa</Polish>
  297. <Russian>Голубая команда</Russian>
  298. <Danish>Cyan hold</Danish>
  299. <Finnish>Syaani</Finnish>
  300. <Dutch>Cyaan team</Dutch>
  301. <Norwegian>Cyan lag</Norwegian>
  302. </String>
  303. </Name>
  304. </Team>
  305. </Teams>
  306. <LoadoutPalettes flags="MapLoadoutsEnabled, PersonalLoadoutsEnabled">
  307. <Palette0 used="False" />
  308. <Palette1 used="False" />
  309. <Palette2 used="False" />
  310. <Palette3 used="False" />
  311. <Palette4 used="False" />
  312. <Palette5 used="False" />
  313. </LoadoutPalettes>
  314. <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, PersonalOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
  315. <DropSets initial="initial_drop" />
  316. <InfinityResupplyTime min="90" max="100" />
  317. </Ordnance>
  318. </Base>
  319. <Megalo encoding="103" version="5399" engineIcon="1" engineCategory="1" scoreToWinRound="250" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
  320. <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
  321. <StringTable baseNameIndex="BaseName">
  322. <String name="BaseName">
  323. <English>Infinity Slayer</English>
  324. <Japanese>Infinity スレイヤー</Japanese>
  325. <German>Infinity-Showdown</German>
  326. <French>Assassin Infinity</French>
  327. <Spanish>Asesino de Infinity</Spanish>
  328. <Mexican>Asesino de Infinity</Mexican>
  329. <Italian>Massacro Infinity</Italian>
  330. <Korean>인피니티 슬레이어</Korean>
  331. <ChineseTrad>無盡號殺戮之王</ChineseTrad>
  332. <ChineseSimp>Infinity Slayer</ChineseSimp>
  333. <Portuguese>Exterminador Infinity</Portuguese>
  334. <Polish>Zabójca z Infinity</Polish>
  335. <Russian>Резня Бесконечности</Russian>
  336. <Danish>Infinity Slayer</Danish>
  337. <Finnish>Infinity-surmaaja</Finnish>
  338. <Dutch>Infinity-slachter</Dutch>
  339. <Norwegian>Infinityslakter</Norwegian>
  340. </String>
  341. <String name="slayer">
  342. <String>slayer</String>
  343. </String>
  344. <String name="team_spawn">
  345. <String>team_spawn</String>
  346. </String>
  347. <String name="ffa_spawn">
  348. <String>ffa_spawn</String>
  349. </String>
  350. <String name="initial_drop">
  351. <String>initial_drop</String>
  352. </String>
  353. <String name="String5">
  354. <English>Hidden Gametype</English>
  355. <Japanese>非表示のゲームタイプ</Japanese>
  356. <German>Versteckter Spieltyp</German>
  357. <French>Type de partie caché</French>
  358. <Spanish>Tipo de partida oculto</Spanish>
  359. <Mexican>Tipo de partida oculto</Mexican>
  360. <Italian>Tipo di partita nascosto</Italian>
  361. <Korean>숨겨진 게임 종류</Korean>
  362. <ChineseTrad>隱藏的遊戲類型</ChineseTrad>
  363. <ChineseSimp>Hidden Gametype</ChineseSimp>
  364. <Portuguese>Tipo de jogo escondido</Portuguese>
  365. <Polish>Ukryty rodzaj gry</Polish>
  366. <Russian>Скрытый тип игры</Russian>
  367. <Danish>Skjult spiltype</Danish>
  368. <Finnish>Piilotettu pelityyppi</Finnish>
  369. <Dutch>Verborgen gametype</Dutch>
  370. <Norwegian>Skjult spillvariant</Norwegian>
  371. </String>
  372. <String name="String6">
  373. <String>
  374. </String>
  375. </String>
  376. <String name="Player Scale">
  377. <String>Player Scale</String>
  378. </String>
  379. <String name="Controls the scale of all players.">
  380. <String>Controls the scale of all players.</String>
  381. </String>
  382. <String name="Mini (50%)">
  383. <String>Mini (50%)</String>
  384. </String>
  385. <String name="Small (75%)">
  386. <String>Small (75%)</String>
  387. </String>
  388. <String name="Normal">
  389. <String>Normal</String>
  390. </String>
  391. <String name="Big (125%)">
  392. <String>Big (125%)</String>
  393. </String>
  394. <String name="Huge (150%)">
  395. <String>Huge (150%)</String>
  396. </String>
  397. <String name="String7">
  398. <English>slayer</English>
  399. <Japanese>スレイヤー</Japanese>
  400. <German>Showdown</German>
  401. <French>assassin</French>
  402. <Spanish>asesino</Spanish>
  403. <Mexican>asesino</Mexican>
  404. <Italian>massacro</Italian>
  405. <Korean>슬레이어</Korean>
  406. <ChineseTrad>殺戮之王</ChineseTrad>
  407. <ChineseSimp>slayer</ChineseSimp>
  408. <Portuguese>assassino</Portuguese>
  409. <Polish>Zabójca</Polish>
  410. <Russian>мясник</Russian>
  411. <Danish>slayer</Danish>
  412. <Finnish>surmaaja</Finnish>
  413. <Dutch>slachter</Dutch>
  414. <Norwegian>slakter</Norwegian>
  415. </String>
  416. <String name="String8">
  417. <English>classic slayer</English>
  418. <Japanese>クラシック スレイヤー</Japanese>
  419. <German>Klassischer Showdown</German>
  420. <French>assassin classique</French>
  421. <Spanish>asesino clásico</Spanish>
  422. <Mexican>asesino clásico</Mexican>
  423. <Italian>massacro classico</Italian>
  424. <Korean>클래식 슬레이어</Korean>
  425. <ChineseTrad>經典級殺戮之王</ChineseTrad>
  426. <ChineseSimp>classic slayer</ChineseSimp>
  427. <Portuguese>assassino clássico</Portuguese>
  428. <Polish>klasyczny Zabójca</Polish>
  429. <Russian>классический мясник</Russian>
  430. <Danish>classic slayer</Danish>
  431. <Finnish>klassinen surmaaja</Finnish>
  432. <Dutch>klassieke slachter</Dutch>
  433. <Norwegian>klassisk slakt</Norwegian>
  434. </String>
  435. <String name="String9">
  436. <English>slayer pro</English>
  437. <Japanese>スレイヤー Pro</Japanese>
  438. <German>Showdown - Pro</German>
  439. <French>assassin pro</French>
  440. <Spanish>asesino pro</Spanish>
  441. <Mexican>asesino pro</Mexican>
  442. <Italian>massacro pro</Italian>
  443. <Korean>슬레이어 프로</Korean>
  444. <ChineseTrad>超級殺戮之王</ChineseTrad>
  445. <ChineseSimp>slayer pro</ChineseSimp>
  446. <Portuguese>assassino pro</Portuguese>
  447. <Polish>Zabójca zawodowiec</Polish>
  448. <Russian>мясник pro</Russian>
  449. <Danish>slayer pro</Danish>
  450. <Finnish>surmaaja pro</Finnish>
  451. <Dutch>prof-slachter</Dutch>
  452. <Norwegian>slakter-PRO</Norwegian>
  453. </String>
  454. <String name="String10">
  455. <English>swat</English>
  456. <Japanese>SWAT</Japanese>
  457. <German>SWAT</German>
  458. <French>swat</French>
  459. <Spanish>swat</Spanish>
  460. <Mexican>swat</Mexican>
  461. <Italian>swat</Italian>
  462. <Korean>SWAT</Korean>
  463. <ChineseTrad>特警</ChineseTrad>
  464. <ChineseSimp>swat</ChineseSimp>
  465. <Portuguese>swat</Portuguese>
  466. <Polish>swat</Polish>
  467. <Russian>спецназ</Russian>
  468. <Danish>swat</Danish>
  469. <Finnish>swat</Finnish>
  470. <Dutch>swat</Dutch>
  471. <Norwegian>swat</Norwegian>
  472. </String>
  473. <String name="String11">
  474. <English>Kill Points</English>
  475. <Japanese>キル ポイント</Japanese>
  476. <German>Abschusspunkte</German>
  477. <French>Points de frag</French>
  478. <Spanish>Puntos por abatido</Spanish>
  479. <Mexican>Puntos por abatido</Mexican>
  480. <Italian>Punti uccisione</Italian>
  481. <Korean>사살</Korean>
  482. <ChineseTrad>殺敵分數</ChineseTrad>
  483. <ChineseSimp>Kill Points</ChineseSimp>
  484. <Portuguese>Pontos de Abate</Portuguese>
  485. <Polish>Punkty za zabicie</Polish>
  486. <Russian>Очки за убийства</Russian>
  487. <Danish>Drabspoint</Danish>
  488. <Finnish>Tappopisteet</Finnish>
  489. <Dutch>Killpunten</Dutch>
  490. <Norwegian>Killpoeng</Norwegian>
  491. </String>
  492. <String name="String12">
  493. <English>Points for killing an enemy.</English>
  494. <Japanese>敵を倒すと獲得できるポイント</Japanese>
  495. <German>Punkte für das Ausschalten eines Gegners.</German>
  496. <French>Points pour tuer un ennemi.</French>
  497. <Spanish>Puntos por matar a un enemigo.</Spanish>
  498. <Mexican>Puntos por matar a un enemigo.</Mexican>
  499. <Italian>Punti per l'uccisione di un nemico.</Italian>
  500. <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
  501. <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
  502. <ChineseSimp>Points for killing an enemy.</ChineseSimp>
  503. <Portuguese>Pontos por matar o inimigo.</Portuguese>
  504. <Polish>Punkty za zabicie przeciwnika.</Polish>
  505. <Russian>Очки за уничтожение противника.</Russian>
  506. <Danish>Point for at dræbe en fjende.</Danish>
  507. <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
  508. <Dutch>Punten voor het doden van een vijand.</Dutch>
  509. <Norwegian>Poeng for å drepe en fiende.</Norwegian>
  510. </String>
  511. <String name="String13">
  512. <English>No Points</English>
  513. <Japanese>ポイントなし</Japanese>
  514. <German>Keine Punkte</German>
  515. <French>Aucun point</French>
  516. <Spanish>Ningún punto</Spanish>
  517. <Mexican>Ningún punto</Mexican>
  518. <Italian>Nessun punto</Italian>
  519. <Korean>점수 없음</Korean>
  520. <ChineseTrad>沒有分數</ChineseTrad>
  521. <ChineseSimp>no points</ChineseSimp>
  522. <Portuguese>Sem Pontos</Portuguese>
  523. <Polish>Bez punktów</Polish>
  524. <Russian>Нет очков</Russian>
  525. <Danish>Ingen point</Danish>
  526. <Finnish>Ei pisteitä</Finnish>
  527. <Dutch>Geen punten</Dutch>
  528. <Norwegian>Ingen poeng</Norwegian>
  529. </String>
  530. <String name="String14">
  531. <English>1 Point</English>
  532. <Japanese>1 ポイント</Japanese>
  533. <German>1 Punkt</German>
  534. <French>1 point</French>
  535. <Spanish>1 punto</Spanish>
  536. <Mexican>1 punto</Mexican>
  537. <Italian>1 punto</Italian>
  538. <Korean>1점</Korean>
  539. <ChineseTrad>1 分</ChineseTrad>
  540. <ChineseSimp>1 point</ChineseSimp>
  541. <Portuguese>1 Ponto</Portuguese>
  542. <Polish>1 pkt</Polish>
  543. <Russian>1 очко</Russian>
  544. <Danish>1 point</Danish>
  545. <Finnish>1 piste</Finnish>
  546. <Dutch>1 punt</Dutch>
  547. <Norwegian>1 poeng</Norwegian>
  548. </String>
  549. <String name="String15">
  550. <English>2 Points</English>
  551. <Japanese>2 ポイント</Japanese>
  552. <German>2 Punkte</German>
  553. <French>2 points</French>
  554. <Spanish>2 puntos</Spanish>
  555. <Mexican>2 puntos</Mexican>
  556. <Italian>2 punti</Italian>
  557. <Korean>2점</Korean>
  558. <ChineseTrad>2 分</ChineseTrad>
  559. <ChineseSimp>2 points</ChineseSimp>
  560. <Portuguese>2 Pontos</Portuguese>
  561. <Polish>2 pkt</Polish>
  562. <Russian>2 очка</Russian>
  563. <Danish>2 point</Danish>
  564. <Finnish>2 pistettä</Finnish>
  565. <Dutch>2 punten</Dutch>
  566. <Norwegian>2 poeng</Norwegian>
  567. </String>
  568. <String name="String16">
  569. <English>5 Points</English>
  570. <Japanese>5 ポイント</Japanese>
  571. <German>5 Punkte</German>
  572. <French>5 points</French>
  573. <Spanish>5 puntos</Spanish>
  574. <Mexican>5 puntos</Mexican>
  575. <Italian>5 punti</Italian>
  576. <Korean>5점</Korean>
  577. <ChineseTrad>5 分</ChineseTrad>
  578. <ChineseSimp>5 points</ChineseSimp>
  579. <Portuguese>5 Pontos</Portuguese>
  580. <Polish>5 pkt</Polish>
  581. <Russian>5 очков</Russian>
  582. <Danish>5 point</Danish>
  583. <Finnish>5 pistettä</Finnish>
  584. <Dutch>5 punten</Dutch>
  585. <Norwegian>5 poeng</Norwegian>
  586. </String>
  587. <String name="String17">
  588. <English>10 Points</English>
  589. <Japanese>10 ポイント</Japanese>
  590. <German>10 Punkte</German>
  591. <French>10 points</French>
  592. <Spanish>10 puntos</Spanish>
  593. <Mexican>10 puntos</Mexican>
  594. <Italian>10 punti</Italian>
  595. <Korean>10점</Korean>
  596. <ChineseTrad>10 分</ChineseTrad>
  597. <ChineseSimp>10 points</ChineseSimp>
  598. <Portuguese>10 Pontos</Portuguese>
  599. <Polish>10 pkt</Polish>
  600. <Russian>10 очков</Russian>
  601. <Danish>10 point</Danish>
  602. <Finnish>10 pistettä</Finnish>
  603. <Dutch>10 punten</Dutch>
  604. <Norwegian>10 poeng</Norwegian>
  605. </String>
  606. <String name="String18">
  607. <English>15 Points</English>
  608. <Japanese>15 ポイント</Japanese>
  609. <German>15 Punkte</German>
  610. <French>15 points</French>
  611. <Spanish>15 puntos</Spanish>
  612. <Mexican>15 puntos</Mexican>
  613. <Italian>15 punti</Italian>
  614. <Korean>15점</Korean>
  615. <ChineseTrad>15 分</ChineseTrad>
  616. <ChineseSimp>15 points</ChineseSimp>
  617. <Portuguese>15 Pontos</Portuguese>
  618. <Polish>15 pkt</Polish>
  619. <Russian>15 очков</Russian>
  620. <Danish>15 point</Danish>
  621. <Finnish>15 pistettä</Finnish>
  622. <Dutch>15 punten</Dutch>
  623. <Norwegian>15 poeng</Norwegian>
  624. </String>
  625. <String name="String19">
  626. <English>20 Points</English>
  627. <Japanese>20 ポイント</Japanese>
  628. <German>20 Punkte</German>
  629. <French>20 points</French>
  630. <Spanish>20 puntos</Spanish>
  631. <Mexican>20 puntos</Mexican>
  632. <Italian>20 punti</Italian>
  633. <Korean>20점</Korean>
  634. <ChineseTrad>20 分</ChineseTrad>
  635. <ChineseSimp>20 points</ChineseSimp>
  636. <Portuguese>20 Pontos</Portuguese>
  637. <Polish>20 pkt</Polish>
  638. <Russian>20 очков</Russian>
  639. <Danish>20 point</Danish>
  640. <Finnish>20 pistettä</Finnish>
  641. <Dutch>20 punten</Dutch>
  642. <Norwegian>20 poeng</Norwegian>
  643. </String>
  644. <String name="String20">
  645. <English>50 Points</English>
  646. <Japanese>50 ポイント</Japanese>
  647. <German>50 Punkte</German>
  648. <French>50 points</French>
  649. <Spanish>50 puntos</Spanish>
  650. <Mexican>50 puntos</Mexican>
  651. <Italian>50 punti</Italian>
  652. <Korean>50점</Korean>
  653. <ChineseTrad>50 分</ChineseTrad>
  654. <ChineseSimp>50 points</ChineseSimp>
  655. <Portuguese>50 Pontos</Portuguese>
  656. <Polish>50 pkt</Polish>
  657. <Russian>50 очков</Russian>
  658. <Danish>50 point</Danish>
  659. <Finnish>50 pistettä</Finnish>
  660. <Dutch>50 punten</Dutch>
  661. <Norwegian>50 poeng</Norwegian>
  662. </String>
  663. <String name="String21">
  664. <English>100 Points</English>
  665. <Japanese>100 ポイント</Japanese>
  666. <German>100 Punkte</German>
  667. <French>100 points</French>
  668. <Spanish>100 puntos</Spanish>
  669. <Mexican>100 puntos</Mexican>
  670. <Italian>100 punti</Italian>
  671. <Korean>100점</Korean>
  672. <ChineseTrad>100 分</ChineseTrad>
  673. <ChineseSimp>100 points</ChineseSimp>
  674. <Portuguese>100 Pontos</Portuguese>
  675. <Polish>100 pkt</Polish>
  676. <Russian>100 очков</Russian>
  677. <Danish>100 point</Danish>
  678. <Finnish>100 pistettä</Finnish>
  679. <Dutch>100 punten</Dutch>
  680. <Norwegian>100 poeng</Norwegian>
  681. </String>
  682. <String name="String22">
  683. <English>Assist Points</English>
  684. <Japanese>アシスト ポイント</Japanese>
  685. <German>Unterstützungspunkte</German>
  686. <French>Points d'assistance</French>
  687. <Spanish>Puntos por ayuda</Spanish>
  688. <Mexican>Puntos por ayuda</Mexican>
  689. <Italian>Punti assistenza</Italian>
  690. <Korean>지원</Korean>
  691. <ChineseTrad>助殺分數</ChineseTrad>
  692. <ChineseSimp>Assist Points</ChineseSimp>
  693. <Portuguese>Pontos de Assistência</Portuguese>
  694. <Polish>Punkty za asysty</Polish>
  695. <Russian>Очки поддержки</Russian>
  696. <Danish>Assist-point</Danish>
  697. <Finnish>Avustuspisteet</Finnish>
  698. <Dutch>Hulppunten</Dutch>
  699. <Norwegian>Assistansepoeng</Norwegian>
  700. </String>
  701. <String name="String23">
  702. <English>Points for aiding in the death of an enemy.</English>
  703. <Japanese>敵を倒すのに協力すると獲得できるポイント</Japanese>
  704. <German>Punkte für Hilfe beim Abschuss eines Gegners.</German>
  705. <French>Points accordés pour avoir aidé à tuer un ennemi.</French>
  706. <Spanish>Puntos por ayudar a matar a un enemigo.</Spanish>
  707. <Mexican>Puntos por ayudar a matar a un enemigo.</Mexican>
  708. <Italian>Punti per fornire assistenza nell'uccisione di un nemico.</Italian>
  709. <Korean>적 처치를 도왔을 때 받는 점수입니다.</Korean>
  710. <ChineseTrad>協助殺死敵人所獲得的分數。</ChineseTrad>
  711. <ChineseSimp>Points for aiding in the death of an enemy.</ChineseSimp>
  712. <Portuguese>Pontos por ajudar na morte de um inimigo.</Portuguese>
  713. <Polish>Punkty za pomoc w uśmierceniu przeciwnika.</Polish>
  714. <Russian>Очки за помощь в убийстве противника.</Russian>
  715. <Danish>Point for at hjælpe med at dræbe en fjende.</Danish>
  716. <Finnish>Pisteet vihollisen tappamisessa avustamisesta.</Finnish>
  717. <Dutch>Punten voor het helpen bij het doden van een vijand.</Dutch>
  718. <Norwegian>Poeng for å hjelpe til med å drepe en fiende.</Norwegian>
  719. </String>
  720. <String name="String24">
  721. <English>Death Points</English>
  722. <Japanese>デス ポイント</Japanese>
  723. <German>Todespunkte</German>
  724. <French>Points de décès</French>
  725. <Spanish>Puntos por muerte</Spanish>
  726. <Mexican>Puntos por muerte</Mexican>
  727. <Italian>Punti morte</Italian>
  728. <Korean>사망</Korean>
  729. <ChineseTrad>死亡分數</ChineseTrad>
  730. <ChineseSimp>Death Points</ChineseSimp>
  731. <Portuguese>Pontos por morte</Portuguese>
  732. <Polish>Punkty za zgony</Polish>
  733. <Russian>Очки смерти</Russian>
  734. <Danish>Dødspoint</Danish>
  735. <Finnish>Kuolemapisteet</Finnish>
  736. <Dutch>Doodpunten</Dutch>
  737. <Norwegian>Dødspoeng</Norwegian>
  738. </String>
  739. <String name="String25">
  740. <English>Points for dying.</English>
  741. <Japanese>敵に倒されると獲得できるポイント</Japanese>
  742. <German>Punkte fürs Sterben.</German>
  743. <French>Points pour mourir.</French>
  744. <Spanish>Puntos por morir.</Spanish>
  745. <Mexican>Puntos por morir.</Mexican>
  746. <Italian>Punti per la morte.</Italian>
  747. <Korean>사망 시 획득하는 점수입니다.</Korean>
  748. <ChineseTrad>死亡所獲得的分數。</ChineseTrad>
  749. <ChineseSimp>Points for dying.</ChineseSimp>
  750. <Portuguese>Pontos por morrer.</Portuguese>
  751. <Polish>Punkty za umieranie samemu.</Polish>
  752. <Russian>Очки за гибель.</Russian>
  753. <Danish>Point for at dø.</Danish>
  754. <Finnish>Pisteet kuolemisesta.</Finnish>
  755. <Dutch>Punten voor doodgaan.</Dutch>
  756. <Norwegian>Poeng for å dø.</Norwegian>
  757. </String>
  758. <String name="String26">
  759. <English>-50 Points</English>
  760. <Japanese>-50 ポイント</Japanese>
  761. <German>-50 Punkte</German>
  762. <French>-50 points</French>
  763. <Spanish>-50 puntos</Spanish>
  764. <Mexican>-50 puntos</Mexican>
  765. <Italian>-50 punti</Italian>
  766. <Korean>-50점</Korean>
  767. <ChineseTrad>-50 分</ChineseTrad>
  768. <ChineseSimp>-50 points</ChineseSimp>
  769. <Portuguese>-50 Pontos</Portuguese>
  770. <Polish>-50 pkt</Polish>
  771. <Russian>-50 очков</Russian>
  772. <Danish>-50 point</Danish>
  773. <Finnish>-50 pistettä</Finnish>
  774. <Dutch>-50 punten</Dutch>
  775. <Norwegian>-50 poeng</Norwegian>
  776. </String>
  777. <String name="String27">
  778. <English>-20 Points</English>
  779. <Japanese>-20 ポイント</Japanese>
  780. <German>-20 Punkte</German>
  781. <French>-20 points</French>
  782. <Spanish>-20 puntos</Spanish>
  783. <Mexican>-20 puntos</Mexican>
  784. <Italian>-20 punti</Italian>
  785. <Korean>-20점</Korean>
  786. <ChineseTrad>-20 分</ChineseTrad>
  787. <ChineseSimp>-20 points</ChineseSimp>
  788. <Portuguese>-20 Pontos</Portuguese>
  789. <Polish>-20 pkt</Polish>
  790. <Russian>-20 очков</Russian>
  791. <Danish>-20 point</Danish>
  792. <Finnish>-20 pistettä</Finnish>
  793. <Dutch>-20 punten</Dutch>
  794. <Norwegian>-20 poeng</Norwegian>
  795. </String>
  796. <String name="String28">
  797. <English>-15 Points</English>
  798. <Japanese>-15 ポイント</Japanese>
  799. <German>-15 Punkte</German>
  800. <French>-15 points</French>
  801. <Spanish>-15 puntos</Spanish>
  802. <Mexican>-15 puntos</Mexican>
  803. <Italian>-15 punti</Italian>
  804. <Korean>-15점</Korean>
  805. <ChineseTrad>-15 分</ChineseTrad>
  806. <ChineseSimp>-15 points</ChineseSimp>
  807. <Portuguese>-15 Pontos</Portuguese>
  808. <Polish>-15 pkt</Polish>
  809. <Russian>-15 очков</Russian>
  810. <Danish>-15 point</Danish>
  811. <Finnish>-15 pistettä</Finnish>
  812. <Dutch>-15 punten</Dutch>
  813. <Norwegian>-15 poeng</Norwegian>
  814. </String>
  815. <String name="String29">
  816. <English>-10 Points</English>
  817. <Japanese>-10 ポイント</Japanese>
  818. <German>-10 Punkte</German>
  819. <French>-10 points</French>
  820. <Spanish>-10 puntos</Spanish>
  821. <Mexican>-10 puntos</Mexican>
  822. <Italian>-10 punti</Italian>
  823. <Korean>-10점</Korean>
  824. <ChineseTrad>-10 分</ChineseTrad>
  825. <ChineseSimp>-10 points</ChineseSimp>
  826. <Portuguese>-10 Pontos</Portuguese>
  827. <Polish>-10 pkt</Polish>
  828. <Russian>-10 очков</Russian>
  829. <Danish>-10 point</Danish>
  830. <Finnish>-10 pistettä</Finnish>
  831. <Dutch>-10 punten</Dutch>
  832. <Norwegian>-10 poeng</Norwegian>
  833. </String>
  834. <String name="String30">
  835. <English>-5 Points</English>
  836. <Japanese>-5 ポイント</Japanese>
  837. <German>-5 Punkte</German>
  838. <French>-5 points</French>
  839. <Spanish>-5 puntos</Spanish>
  840. <Mexican>-5 puntos</Mexican>
  841. <Italian>-5 punti</Italian>
  842. <Korean>-5점</Korean>
  843. <ChineseTrad>-5 分</ChineseTrad>
  844. <ChineseSimp>-5 points</ChineseSimp>
  845. <Portuguese>-5 Pontos</Portuguese>
  846. <Polish>-5 pkt</Polish>
  847. <Russian>-5 очков</Russian>
  848. <Danish>-5 point</Danish>
  849. <Finnish>-5 pistettä</Finnish>
  850. <Dutch>-5 punten</Dutch>
  851. <Norwegian>-5 poeng</Norwegian>
  852. </String>
  853. <String name="String31">
  854. <English>-2 Points</English>
  855. <Japanese>-2 ポイント</Japanese>
  856. <German>-2 Punkte</German>
  857. <French>-2 points</French>
  858. <Spanish>-2 puntos</Spanish>
  859. <Mexican>-2 puntos</Mexican>
  860. <Italian>-2 punti</Italian>
  861. <Korean>-2점</Korean>
  862. <ChineseTrad>-2 分</ChineseTrad>
  863. <ChineseSimp>-2 points</ChineseSimp>
  864. <Portuguese>-2 Pontos</Portuguese>
  865. <Polish>-2 pkt</Polish>
  866. <Russian>-2 очка</Russian>
  867. <Danish>-2 point</Danish>
  868. <Finnish>-2 pistettä</Finnish>
  869. <Dutch>-2 punten</Dutch>
  870. <Norwegian>-2 poeng</Norwegian>
  871. </String>
  872. <String name="String32">
  873. <English>-1 Point</English>
  874. <Japanese>-1 ポイント</Japanese>
  875. <German>-1 Punkt</German>
  876. <French>-1 point </French>
  877. <Spanish>-1 punto</Spanish>
  878. <Mexican>-1 punto</Mexican>
  879. <Italian>-1 punto</Italian>
  880. <Korean>-1점</Korean>
  881. <ChineseTrad>-1 分</ChineseTrad>
  882. <ChineseSimp>-1 point</ChineseSimp>
  883. <Portuguese>-1 Ponto</Portuguese>
  884. <Polish>-1 pkt</Polish>
  885. <Russian>-1 очко</Russian>
  886. <Danish>-1 point</Danish>
  887. <Finnish>-1 piste</Finnish>
  888. <Dutch>-1 punt</Dutch>
  889. <Norwegian>-1 poeng</Norwegian>
  890. </String>
  891. <String name="String33">
  892. <English>Betrayal Points</English>
  893. <Japanese>裏切りポイント</Japanese>
  894. <German>Verräterpunkte</German>
  895. <French>Points de trahison</French>
  896. <Spanish>Puntos por traición</Spanish>
  897. <Mexican>Puntos por traición</Mexican>
  898. <Italian>Punti tradimento</Italian>
  899. <Korean>배신</Korean>
  900. <ChineseTrad>背叛分數</ChineseTrad>
  901. <ChineseSimp>Betrayal Points</ChineseSimp>
  902. <Portuguese>Pontos por traição</Portuguese>
  903. <Polish>Punkty za zdradę</Polish>
  904. <Russian>Очки предательства</Russian>
  905. <Danish>Forræderipoint</Danish>
  906. <Finnish>Petospisteet</Finnish>
  907. <Dutch>Verraadpunten</Dutch>
  908. <Norwegian>Forræderipoeng</Norwegian>
  909. </String>
  910. <String name="String34">
  911. <English>Points for killing an ally.</English>
  912. <Japanese>味方を倒すと獲得できるポイント</Japanese>
  913. <German>Punkte für das Ausschalten eines Verbündeten.</German>
  914. <French>Points pour tuer un allié.</French>
  915. <Spanish>Puntos por matar a un aliado.</Spanish>
  916. <Mexican>Puntos por matar a un aliado.</Mexican>
  917. <Italian>Punti per l'uccisione di un alleato.</Italian>
  918. <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
  919. <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
  920. <ChineseSimp>Points for killing an ally.</ChineseSimp>
  921. <Portuguese>Pontos por matar um aliado.</Portuguese>
  922. <Polish>Punkty za zabicie sojusznika.</Polish>
  923. <Russian>Очки за убийство союзника.</Russian>
  924. <Danish>Point for at dræbe en allieret.</Danish>
  925. <Finnish>Pisteet liittolaisen tappamisesta.</Finnish>
  926. <Dutch>Punten voor het doden van een bondgenoot.</Dutch>
  927. <Norwegian>Poeng for å drepe en alliert.</Norwegian>
  928. </String>
  929. <String name="String35">
  930. <English>Suicide Bonus</English>
  931. <Japanese>自爆ボーナス</Japanese>
  932. <German>Selbstmordbonus</German>
  933. <French>Bonus de suicide</French>
  934. <Spanish>Bonificación por suicidio</Spanish>
  935. <Mexican>Bonificación por suicidio</Mexican>
  936. <Italian>Bonus suicidio</Italian>
  937. <Korean>자살 보너스</Korean>
  938. <ChineseTrad>自殺獎勵</ChineseTrad>
  939. <ChineseSimp>Suicide Points</ChineseSimp>
  940. <Portuguese>Bônus de Suicídio</Portuguese>
  941. <Polish>Premia samobójcza</Polish>
  942. <Russian>Бонус суицидника</Russian>
  943. <Danish>Selvmordsbonus</Danish>
  944. <Finnish>Itsemurhabonus</Finnish>
  945. <Dutch>Zelfmoordbonus</Dutch>
  946. <Norwegian>Selvmordsbonus</Norwegian>
  947. </String>
  948. <String name="String36">
  949. <English>Extra points for dying by your own hand.</English>
  950. <Japanese>自爆すると追加されるポイント</Japanese>
  951. <German>Extrapunkte für Spieler, die Selbstmord begehen.</German>
  952. <French>Points supplémentaires accordés pour s'être donné la mort.</French>
  953. <Spanish>Puntos extra por matarte tú mismo.</Spanish>
  954. <Mexican>Puntos extra por matarte tú mismo.</Mexican>
  955. <Italian>Punti extra per commettere suicidio.</Italian>
  956. <Korean>자살했을 때 얻는 추가 점수입니다.</Korean>
  957. <ChineseTrad>殺死自己所獲得的額外分數。</ChineseTrad>
  958. <ChineseSimp>Points for killing yourself.</ChineseSimp>
  959. <Portuguese>Pontos adicionais por morrer pela sua própria mão.</Portuguese>
  960. <Polish>Dodatkowe punkty za śmierć z własnej ręki.</Polish>
  961. <Russian>Дополнительные очки за самоубийство.</Russian>
  962. <Danish>Ekstra point for at dø ved egen hånd.</Danish>
  963. <Finnish>Lisäpisteet kuolemisesta oman käden kautta.</Finnish>
  964. <Dutch>Extra punten voor het doden van jezelf.</Dutch>
  965. <Norwegian>Ekstrapoeng for å dø ved egen hjelp.</Norwegian>
  966. </String>
  967. <String name="String37">
  968. <English>Headshot Bonus</English>
  969. <Japanese>ヘッドショット ボーナス</Japanese>
  970. <German>Kopfschussbonus</German>
  971. <French>Bonus tir à la tête</French>
  972. <Spanish>Puntos extra por tiro a la cabeza</Spanish>
  973. <Mexican>Puntos extra por tiro a la cabeza</Mexican>
  974. <Italian>Bonus colpo alla testa</Italian>
  975. <Korean>헤드샷</Korean>
  976. <ChineseTrad>爆頭獎勵</ChineseTrad>
  977. <ChineseSimp>Headshot Bonus</ChineseSimp>
  978. <Portuguese>Bônus por tiro na cabeça</Portuguese>
  979. <Polish>Premia za strzał w głowę</Polish>
  980. <Russian>Бонус за выстрел в голову</Russian>
  981. <Danish>Hovedskudsbonus</Danish>
  982. <Finnish>Pääosumabonus</Finnish>
  983. <Dutch>Headshot-bonus</Dutch>
  984. <Norwegian>Hodeskuddbonus</Norwegian>
  985. </String>
  986. <String name="String38">
  987. <English>Extra points for killing an enemy with a headshot.</English>
  988. <Japanese>ヘットショットで敵を倒すと追加されるポイント</Japanese>
  989. <German>Extrapunkte für das Ausschalten eines Gegners mittels Kopfschuss.</German>
  990. <French>Points supplémentaires pour avoir tué un ennemi d'un tir à la tête.</French>
  991. <Spanish>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Spanish>
  992. <Mexican>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Mexican>
  993. <Italian>Punti extra per l'uccisione di un avversario con un colpo alla testa.</Italian>
  994. <Korean>헤드샷으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  995. <ChineseTrad>以爆頭方式殺死敵人所獲得的額外分數。</ChineseTrad>
  996. <ChineseSimp>Extra points for killing an enemy with a headshot.</ChineseSimp>
  997. <Portuguese>Pontos adicionais por matar um inimigo com um tiro na cabeça.</Portuguese>
  998. <Polish>Punkty za zabicie przeciwnika strzałem w głowę.</Polish>
  999. <Russian>Дополнительные очки за убийство врага выстрелом в голову.</Russian>
  1000. <Danish>Ekstra point for at dræbe en fjende med et hovedskud.</Danish>
  1001. <Finnish>Lisäpisteet vihollisen tappamisesta pääosumalla.</Finnish>
  1002. <Dutch>Extra punten voor het doden van een vijand met een headshot.</Dutch>
  1003. <Norwegian>Poeng for å drepe en fiende med et hodeskudd.</Norwegian>
  1004. </String>
  1005. <String name="String39">
  1006. <English>Pummel Bonus</English>
  1007. <Japanese>パンチ ボーナス</Japanese>
  1008. <German>Prügelbonus</German>
  1009. <French>Bonus baston</French>
  1010. <Spanish>Extra por vapulear</Spanish>
  1011. <Mexican>Extra por vapulear</Mexican>
  1012. <Italian>Bonus corpo a corpo</Italian>
  1013. <Korean>근접 공격</Korean>
  1014. <ChineseTrad>襲擊獎勵</ChineseTrad>
  1015. <ChineseSimp>Pummel Bonus</ChineseSimp>
  1016. <Portuguese>Bônus por espancamento</Portuguese>
  1017. <Polish>Premia za miazgę</Polish>
  1018. <Russian>Бонус за мордобой</Russian>
  1019. <Danish>Tæskebonus</Danish>
  1020. <Finnish>Nuijimisbonus</Finnish>
  1021. <Dutch>Contactbonus</Dutch>
  1022. <Norwegian>Slagbonus</Norwegian>
  1023. </String>
  1024. <String name="String40">
  1025. <English>Extra points for killing an enemy with a melee attack.</English>
  1026. <Japanese>近接攻撃で敵を倒すと追加されるポイント</Japanese>
  1027. <German>Extrapunkte für das Ausschalten eines Gegners im Nahkampf.</German>
  1028. <French>Points supplémentaires pour avoir tué un ennemi en combat rapproché.</French>
  1029. <Spanish>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Spanish>
  1030. <Mexican>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Mexican>
  1031. <Italian>Punti extra per l'uccisione di un avversario con un attacco ravvicinato.</Italian>
  1032. <Korean>근접 공격으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1033. <ChineseTrad>以近戰攻擊殺死敵人所獲得的額外分數。</ChineseTrad>
  1034. <ChineseSimp>Extra points for killing an enemy with a melee attack.</ChineseSimp>
  1035. <Portuguese>Pontos adicionais por matar um inimigo com um ataque corpo a corpo.</Portuguese>
  1036. <Polish>Punkty za zabicie przeciwnika wręcz.</Polish>
  1037. <Russian>Дополнительные очки за убийство врага в ближнем бою.</Russian>
  1038. <Danish>Ekstra point for at dræbe en fjende med et nærkampsangreb.</Danish>
  1039. <Finnish>Lisäpisteet vihollisen tappamisesta lähitaisteluhyökkäyksellä.</Finnish>
  1040. <Dutch>Extra punten voor het doden van een vijand met een contactaanval.</Dutch>
  1041. <Norwegian>Ekstra poeng for å drepe en fiende med et slagangrep.</Norwegian>
  1042. </String>
  1043. <String name="String41">
  1044. <English>Assassination Bonus</English>
  1045. <Japanese>アサシネーション ボーナス</Japanese>
  1046. <German>Mordanschlagbonus</German>
  1047. <French>Bonus assassinat</French>
  1048. <Spanish>Puntos extra por asesinato</Spanish>
  1049. <Mexican>Puntos extra por asesinato</Mexican>
  1050. <Italian>Bonus assassinio</Italian>
  1051. <Korean>암살</Korean>
  1052. <ChineseTrad>刺殺獎勵</ChineseTrad>
  1053. <ChineseSimp>Assassination Bonus</ChineseSimp>
  1054. <Portuguese>Bônus por assassinato</Portuguese>
  1055. <Polish>Premia za zabójstwo</Polish>
  1056. <Russian>Бонус за скрытное убийство</Russian>
  1057. <Danish>Snigmordsbonus</Danish>
  1058. <Finnish>Salamurhabonus</Finnish>
  1059. <Dutch>Sluipmoordbonus</Dutch>
  1060. <Norwegian>Snikmordbonus</Norwegian>
  1061. </String>
  1062. <String name="String42">
  1063. <English>Extra points for killing an enemy with a special assassination.</English>
  1064. <Japanese>特殊な暗殺で敵を倒すと追加されるポイント</Japanese>
  1065. <German>Extrapunkte für das Ausschalten eines Gegners mittels Spezialmordanschlag.</German>
  1066. <French>Points supplémentaires pour avoir tué un ennemi avec un assassinat spécial.</French>
  1067. <Spanish>Puntos extra por matar a un enemigo con un asesinato especial.</Spanish>
  1068. <Mexican>Puntos extra por matar a un enemigo con un asesinato especial.</Mexican>
  1069. <Italian>Punti extra per l'uccisione di un avversario con un assassinio speciale.</Italian>
  1070. <Korean>특별 암살로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1071. <ChineseTrad>以特殊刺殺殺死敵人所獲得的額外分數。</ChineseTrad>
  1072. <ChineseSimp>Extra points for killing an enemy with a special assassination.</ChineseSimp>
  1073. <Portuguese>Pontos adicionais por matar um inimigo com um assassinato especial.</Portuguese>
  1074. <Polish>Dodatkowe punkty za zabicie przeciwnika w specjalny sposób.</Polish>
  1075. <Russian>Дополнительные очки за убийство врага скрытым методом.</Russian>
  1076. <Danish>Ekstra point for at dræbe en fjende med et specielt snigmord.</Danish>
  1077. <Finnish>Lisäpisteet vihollisen tappamisesta erityisellä salamurhalla.</Finnish>
  1078. <Dutch>Extra punten voor het doden van een vijand met een speciale sluipmoord.</Dutch>
  1079. <Norwegian>Ekstra poeng for å drepe en fiende med spesialsnikmord.</Norwegian>
  1080. </String>
  1081. <String name="String43">
  1082. <English>Vehicle Kill Bonus</English>
  1083. <Japanese>ビークル キル ボーナス</Japanese>
  1084. <German>Bonus für Fahrzeugabschuss</German>
  1085. <French>Bonus de frag avec véhicule</French>
  1086. <Spanish>Bonif. por abatir desde vehículo</Spanish>
  1087. <Mexican>Bonif. por abatir desde vehículo</Mexican>
  1088. <Italian>Bonus uccisione veicolo</Italian>
  1089. <Korean>차량 처치 점수</Korean>
  1090. <ChineseTrad>載具擊殺獎勵</ChineseTrad>
  1091. <ChineseSimp>Vehicle Kill Bonus</ChineseSimp>
  1092. <Portuguese>Bônus de Abate de Veículo</Portuguese>
  1093. <Polish>Premia za zabicie pojazdem</Polish>
  1094. <Russian>Бонус за уничтожение транспортом</Russian>
  1095. <Danish>Fartøjsdrabsbonus</Danish>
  1096. <Finnish>Ajoneuvotappobonus</Finnish>
  1097. <Dutch>Voertuig-killbonus</Dutch>
  1098. <Norwegian>Killbonus for kjøretøy</Norwegian>
  1099. </String>
  1100. <String name="String44">
  1101. <English>Extra points for killing an enemy with a vehicle's weapons.</English>
  1102. <Japanese>車両搭載武器で敵を倒すと追加されるポイント</Japanese>
  1103. <German>Extrapunkte für den Abschuss eines Gegners mit einem Fahrzeuggeschütz.</German>
  1104. <French>Points supplémentaires pour avoir tué un ennemi avec l'armement d'un véhicule.</French>
  1105. <Spanish>Puntos extra por matar a un enemigo con las armas de un vehículo.</Spanish>
  1106. <Mexican>Puntos extra por matar a un enemigo con las armas de un vehículo.</Mexican>
  1107. <Italian>Punti extra per l'uccisione di un avversario con l'arma di un veicolo.</Italian>
  1108. <Korean>차량에 탑재된 무기로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1109. <ChineseTrad>以載具武器殺死敵人所獲得的額外分數。</ChineseTrad>
  1110. <ChineseSimp>Extra points for killing an enemy and their vehicle.</ChineseSimp>
  1111. <Portuguese>Pontos adicionais por matar um inimigo com armas de um veículo.</Portuguese>
  1112. <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą broni na pojeździe.</Polish>
  1113. <Russian>Дополнительные очки за убийство врага вооружением ТС.</Russian>
  1114. <Danish>Ekstra point for at dræbe en fjende med et fartøjs våben.</Danish>
  1115. <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon aseilla.</Finnish>
  1116. <Dutch>Extra punten voor het doden van een vijand met een voertuigwapen.</Dutch>
  1117. <Norwegian>Ekstra poeng for å drepe en fiende med kjøretøyvåpen.</Norwegian>
  1118. </String>
  1119. <String name="String45">
  1120. <English>Splatter Bonus</English>
  1121. <Japanese>スプラッター ボーナス</Japanese>
  1122. <German>Karambolagebonus</German>
  1123. <French>Bonus écrasement</French>
  1124. <Spanish>Puntos extra por despachurramiento</Spanish>
  1125. <Mexican>Puntos extra por despachurramiento</Mexican>
  1126. <Italian>Bonus splatter</Italian>
  1127. <Korean>깔아 죽임</Korean>
  1128. <ChineseTrad>輾斃獎勵</ChineseTrad>
  1129. <ChineseSimp>Splatter Bonus</ChineseSimp>
  1130. <Portuguese>Bônus por atropelamento</Portuguese>
  1131. <Polish>Premia za rozbryzg</Polish>
  1132. <Russian>Бонус 'В лепешку'</Russian>
  1133. <Danish>Splatbonus</Danish>
  1134. <Finnish>Liiskausbonus</Finnish>
  1135. <Dutch>Vermorzelbonus</Dutch>
  1136. <Norwegian>Splætt-bonus</Norwegian>
  1137. </String>
  1138. <String name="String46">
  1139. <English>Extra points for killing an enemy via vehicle impact.</English>
  1140. <Japanese>車両の衝突で敵を倒すと追加されるポイント</Japanese>
  1141. <German>Extrapunkte für das Ausschalten eines Gegners durch Rammen mit einem Fahrzeug.</German>
  1142. <French>Points supplémentaires pour avoir tué un ennemi sous l'impact d'un véhicule.</French>
  1143. <Spanish>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Spanish>
  1144. <Mexican>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Mexican>
  1145. <Italian>Punti extra per uccidere un nemico mediante l'impatto con un veicolo.</Italian>
  1146. <Korean>차량으로 치어서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1147. <ChineseTrad>以載具衝撞殺死敵人所獲得的額外分數。</ChineseTrad>
  1148. <ChineseSimp>Extra points for killing an enemy via vehicle impact.</ChineseSimp>
  1149. <Portuguese>Pontos adicionais por matar um inimigo através de impacto de veículo.</Portuguese>
  1150. <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą pojazdu.</Polish>
  1151. <Russian>Дополнительные очки за убийство врага транспортным средством.</Russian>
  1152. <Danish>Ekstra point for at dræbe en fjende med et fartøj.</Danish>
  1153. <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon törmäyksellä.</Finnish>
  1154. <Dutch>Extra punten voor het doden van een vijand met een voertuig.</Dutch>
  1155. <Norwegian>Poeng for å drepe en fiende ved å kjøre på dem.</Norwegian>
  1156. </String>
  1157. <String name="String47">
  1158. <English>Sticky Bonus</English>
  1159. <Japanese>スティッキー ボーナス</Japanese>
  1160. <German>Anhängbonus</German>
  1161. <French>Bonus adhésif</French>
  1162. <Spanish>Puntos extra por granada</Spanish>
  1163. <Mexican>Puntos extra por granada</Mexican>
  1164. <Italian>Bonus parziale</Italian>
  1165. <Korean>수류탄 부착</Korean>
  1166. <ChineseTrad>投擲獎勵</ChineseTrad>
  1167. <ChineseSimp>Sticky Bonus</ChineseSimp>
  1168. <Portuguese>Bônus por granada grudada</Portuguese>
  1169. <Polish>Premia za lepkość</Polish>
  1170. <Russian>Липкий бонус</Russian>
  1171. <Danish>Klisterbonus</Danish>
  1172. <Finnish>Tahmabonus</Finnish>
  1173. <Dutch>Plakbonus</Dutch>
  1174. <Norwegian>Klebrighetsbonus</Norwegian>
  1175. </String>
  1176. <String name="String48">
  1177. <English>Extra points for killing an enemy with a plasma grenade stick.</English>
  1178. <Japanese>プラズマグレネードで敵を倒すと追加されるポイント</Japanese>
  1179. <German>Extrapunkte für das Ausschalten eines Gegners durch Anheften einer Plasmagranate.</German>
  1180. <French>Points supplémentaires pour avoir tué un ennemi avec une grenade à plasma adhésive.</French>
  1181. <Spanish>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Spanish>
  1182. <Mexican>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Mexican>
  1183. <Italian>Punti extra per l'uccisione di un nemico con l'applicazione di una granata al plasma.</Italian>
  1184. <Korean>플라즈마 수류탄을 붙여서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1185. <ChineseTrad>以電漿手榴彈殺死敵人所獲得的額外分數。</ChineseTrad>
  1186. <ChineseSimp>Extra points for killing an enemy with a plasma grenade stick.</ChineseSimp>
  1187. <Portuguese>Pontos adicionais por matar um inimigo com uma granada de plasma grudada.</Portuguese>
  1188. <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą granatu plazmowego.</Polish>
  1189. <Russian>Дополнительные очки за убийство врага плазменной гранатой.</Russian>
  1190. <Danish>Ekstra point for at dræbe en fjende med en fastklistret plasmagranat.</Danish>
  1191. <Finnish>Lisäpisteet vihollisen tappamisesta plasmakranaatin tarttumisella.</Finnish>
  1192. <Dutch>Extra punten voor het doden van een vijand met een plasmagranaat.</Dutch>
  1193. <Norwegian>Ekstra poeng for å drepe en fiende ved å feste en plasmagranat på dem.</Norwegian>
  1194. </String>
  1195. <String name="String49">
  1196. <English>Solo Kill Bonus</English>
  1197. <Japanese>シングルプレイ キル ボーナス</Japanese>
  1198. <German>Bonus für Soloabschuss</German>
  1199. <French>Bonus de frag en solo</French>
  1200. <Spanish>Bonificación por individualismo</Spanish>
  1201. <Mexican>Bonificación por individualismo</Mexican>
  1202. <Italian>Bonus uccisione solitaria</Italian>
  1203. <Korean>개인 처치 보너스</Korean>
  1204. <ChineseTrad>單人殺敵獎勵</ChineseTrad>
  1205. <ChineseSimp>Solo Kill Bonus</ChineseSimp>
  1206. <Portuguese>Bônus de Abate Individual</Portuguese>
  1207. <Polish>Premia za zabicie w pojedynkę</Polish>
  1208. <Russian>Бонус за убийство в одиночку</Russian>
  1209. <Danish>Solodrabsbonus</Danish>
  1210. <Finnish>Yksintappobonus</Finnish>
  1211. <Dutch>Solo-killbonus</Dutch>
  1212. <Norwegian>Alenebonus for kill</Norwegian>
  1213. </String>
  1214. <String name="String50">
  1215. <English>Extra points for getting a kill with no Assists.</English>
  1216. <Japanese>アシストなしで敵を倒すと追加されるポイント</Japanese>
  1217. <German>Extrapunkte für einen Abschuss ohne Unterstützung.</German>
  1218. <French>Points supplémentaires pour avoir tué sans assistance.</French>
  1219. <Spanish>Puntos extra por lograr un abatido sin ayuda.</Spanish>
  1220. <Mexican>Puntos extra por lograr un abatido sin ayuda.</Mexican>
  1221. <Italian>Punti extra per eseguire un'uccisione senza assistenza.</Italian>
  1222. <Korean>지원 없이 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1223. <ChineseTrad>沒有獲得助攻時殺敵所獲得的額外分數。</ChineseTrad>
  1224. <ChineseSimp>Extra points for getting a kill with no Assists.</ChineseSimp>
  1225. <Portuguese>Pontos adicionais por conseguir um abate sem Assistências.</Portuguese>
  1226. <Polish>Dodatkowe punkty za zabicie bez asysty.</Polish>
  1227. <Russian>Дополнительные очки за убийство без поддержки.</Russian>
  1228. <Danish>Ekstra point for at lave et drab uden assists.</Danish>
  1229. <Finnish>Lisäpisteet vihollisen tappamisesta ilman avustuksia.</Finnish>
  1230. <Dutch>Extra punten voor het doden van een vijand zonder hulp.</Dutch>
  1231. <Norwegian>Ekstra poeng for å få en kill uten assistanse.</Norwegian>
  1232. </String>
  1233. <String name="String51">
  1234. <English>Revenge Bonus</English>
  1235. <Japanese>リベンジ ボーナス</Japanese>
  1236. <German>Rachebonus</German>
  1237. <French>Bonus de vengeance</French>
  1238. <Spanish>Bonificación por venganza</Spanish>
  1239. <Mexican>Bonificación por venganza</Mexican>
  1240. <Italian>Bonus vendetta</Italian>
  1241. <Korean>복수 보너스</Korean>
  1242. <ChineseTrad>復仇獎勵</ChineseTrad>
  1243. <ChineseSimp>Revenge Bonus</ChineseSimp>
  1244. <Portuguese>Bônus de Vingança</Portuguese>
  1245. <Polish>Premia za zemstę</Polish>
  1246. <Russian>Бонус 'Месть'</Russian>
  1247. <Danish>Hævnbonus</Danish>
  1248. <Finnish>Kostobonus</Finnish>
  1249. <Dutch>Wraakbonus</Dutch>
  1250. <Norwegian>Hevnbonus</Norwegian>
  1251. </String>
  1252. <String name="String52">
  1253. <English>Extra points for making your next kill the enemy who killed you.</English>
  1254. <Japanese>次に倒す相手が自分を倒した相手だと追加されるポイント</Japanese>
  1255. <German>Extrapunkte für den Abschuss des Gegners, der Sie vorher erledigt hat.</German>
  1256. <French>Points supplémentaires pour avoir tué en priorité l'ennemi qui vous avait tué précédemment.</French>
  1257. <Spanish>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Spanish>
  1258. <Mexican>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Mexican>
  1259. <Italian>Punti extra perché l'obiettivo della tua prossima uccisione sia il nemico che ti ha appena ucciso.</Italian>
  1260. <Korean>플레이어를 처치한 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1261. <ChineseTrad>立刻殺死上一次殺了你的敵人所獲得的額外分數。</ChineseTrad>
  1262. <ChineseSimp>Extra points for killing the enemy you were last killed by.</ChineseSimp>
  1263. <Portuguese>Pontos adicionais por matar o inimigo que te matou logo após o seu abate.</Portuguese>
  1264. <Polish>Dodatkowe punkty za zabicie w następnej kolejności przeciwnika, który zabił wcześniej ciebie.</Polish>
  1265. <Russian>Дополнительные очки, если следующим вы убьете врага, убившего вас до этого.</Russian>
  1266. <Danish>Ekstra point for at dræbe den fjende, der lige har dræbt dig.</Danish>
  1267. <Finnish>Lisäpisteet seuraavan tapon olemisesta vihollinen, joka tappoi sinut.</Finnish>
  1268. <Dutch>Extra punten als je volgende kill de vijand is die jou heeft gedood.</Dutch>
  1269. <Norwegian>Ekstra poeng for å gjøre din neste kill til fienden som sist drepte deg.</Norwegian>
  1270. </String>
  1271. <String name="String53">
  1272. <English>Ladder Bonus</English>
  1273. <Japanese>ラダー ボーナス</Japanese>
  1274. <German>Leiterbonus</German>
  1275. <French>Bonus de progression</French>
  1276. <Spanish>Bonificación por superioridad</Spanish>
  1277. <Mexican>Bonificación por superioridad</Mexican>
  1278. <Italian>Bonus scalata</Italian>
  1279. <Korean>하극상 보너스</Korean>
  1280. <ChineseTrad>爬梯獎勵</ChineseTrad>
  1281. <ChineseSimp>Ladder Bonus</ChineseSimp>
  1282. <Portuguese>Bônus Hierarquia</Portuguese>
  1283. <Polish>Premia drabinkowa</Polish>
  1284. <Russian>Бонус 'Лестница'</Russian>
  1285. <Danish>Ranglistebonus</Danish>
  1286. <Finnish>Kiipeämisbonus</Finnish>
  1287. <Dutch>Ladderbonus</Dutch>
  1288. <Norwegian>Stigebonus</Norwegian>
  1289. </String>
  1290. <String name="String54">
  1291. <English>Extra points for killing an enemy with a higher score than you.</English>
  1292. <Japanese>自分よりも高スコアの敵を倒すと追加されるポイント</Japanese>
  1293. <German>Extrapunkte für den Abschuss eines Gegners mit höherer Punktzahl.</German>
  1294. <French>Points supplémentaires pour avoir tué un ennemi avec un score supérieur au vôtre.</French>
  1295. <Spanish>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Spanish>
  1296. <Mexican>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Mexican>
  1297. <Italian>Punti extra per uccidere un nemico con un punteggio superiore al tuo.</Italian>
  1298. <Korean>플레이어보다 점수가 높은 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1299. <ChineseTrad>殺死分數比你還高的敵人所獲得的額外分數。</ChineseTrad>
  1300. <ChineseSimp>Extra points for killing an enemy with a higher score than you.</ChineseSimp>
  1301. <Portuguese>Pontos adicionais por matar um inimigo com um pontuação maior que a sua.</Portuguese>
  1302. <Polish>Dodatkowe punkty za zabicie przeciwnika, który ma wyższy wynik od ciebie.</Polish>
  1303. <Russian>Дополнительные очки за убийство врага, у которого больше очков.</Russian>
  1304. <Danish>Ekstra point for at dræbe en fjende med en højere score end dig selv.</Danish>
  1305. <Finnish>Lisäpisteet sellaisen vihollisen tappamisesta, jolla on sinua paremmat pisteet.</Finnish>
  1306. <Dutch>Extra punten voor het doden van een vijand met een hogere score dan jij.</Dutch>
  1307. <Norwegian>Ekstra poeng for å drepe en fiende med flere poeng enn deg.</Norwegian>
  1308. </String>
  1309. <String name="String55">
  1310. <English>Spree Bonus</English>
  1311. <Japanese>スプリー ボーナス</Japanese>
  1312. <German>Massakerbonus</German>
  1313. <French>Bonus tuerie</French>
  1314. <Spanish>Puntos extra por matanza</Spanish>
  1315. <Mexican>Puntos extra por matanza</Mexican>
  1316. <Italian>Bonus serie</Italian>
  1317. <Korean>연속 사살</Korean>
  1318. <ChineseTrad>饗宴獎勵</ChineseTrad>
  1319. <ChineseSimp>Spree Bonus</ChineseSimp>
  1320. <Portuguese>Bônus por matança</Portuguese>
  1321. <Polish>Premia za serię</Polish>
  1322. <Russian>Бонус за серию</Russian>
  1323. <Danish>Rusbonus</Danish>
  1324. <Finnish>Putkibonus</Finnish>
  1325. <Dutch>Killreeksbonus</Dutch>
  1326. <Norwegian>Seriebonus</Norwegian>
  1327. </String>
  1328. <String name="String56">
  1329. <English>Extra points for killing an enemy while on a killing spree.</English>
  1330. <Japanese>Killing Spree 中に敵を倒すと追加されるポイント</Japanese>
  1331. <German>Extrapunkte für das Ausschalten eines Gegner während eines Abschussmassakers.</German>
  1332. <French>Points supplémentaires pour avoir tué un ennemi pendant un saccage.</French>
  1333. <Spanish>Puntos extra por matar a un enemigo durante una matanza.</Spanish>
  1334. <Mexican>Puntos extra por matar a un enemigo durante una matanza.</Mexican>
  1335. <Italian>Punti per aver ucciso un avversario mentre era in corso una serie uccisione.</Italian>
  1336. <Korean>연속 사살 상태에서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
  1337. <ChineseTrad>在享受殺人饗宴時殺死敵人所獲得的額外分數。</ChineseTrad>
  1338. <ChineseSimp>Extra points for killing an enemy while on s killing spree</ChineseSimp>
  1339. <Portuguese>Pontos adicionais por matar um inimigo durante uma matança.</Portuguese>
  1340. <Polish>Dodatkowe punkty za zabicie wroga, będąc w Morderczym Szaleństwie.</Polish>
  1341. <Russian>Дополнительные очки за убийство врага во время серии убийств.</Russian>
  1342. <Danish>Ekstra point for at dræbe en fjende, mens du er på en drabsrus.</Danish>
  1343. <Finnish>Lisäpisteet vihollisen tappamisesta tappoputken aikana.</Finnish>
  1344. <Dutch>Extra punten voor het doden van een vijand tijdens een killreeks.</Dutch>
  1345. <Norwegian>Ekstra poeng for å drepe en fiende mens du har en drapsserie på gang.</Norwegian>
  1346. </String>
  1347. <String name="String57">
  1348. <English>Leader Traits</English>
  1349. <Japanese>リード オプション</Japanese>
  1350. <German>Anführer-Eigenschaften</German>
  1351. <French>Caractéristiques du leader</French>
  1352. <Spanish>Rasgos del líder</Spanish>
  1353. <Mexican>Rasgos del líder</Mexican>
  1354. <Italian>Elementi leader</Italian>
  1355. <Korean>선두 특성</Korean>
  1356. <ChineseTrad>領先團隊能力</ChineseTrad>
  1357. <ChineseSimp>Leader Traits</ChineseSimp>
  1358. <Portuguese>Caract. do líder</Portuguese>
  1359. <Polish>Cechy lidera</Polish>
  1360. <Russian>Способности лидеров</Russian>
  1361. <Danish>Egenskaber for fører</Danish>
  1362. <Finnish>Johtajan piirteet</Finnish>
  1363. <Dutch>Leider-kenmerken</Dutch>
  1364. <Norwegian>Ledertrekk</Norwegian>
  1365. </String>
  1366. <String name="String58">
  1367. <English>Applied to players in the lead. Overrides all but powerups.</English>
  1368. <Japanese>リードを奪うと適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
  1369. <German>Gelten für Spieler, die in Führung liegen. Setzen alles außer Extras außer Kraft.</German>
  1370. <French>Attribuées aux joueurs en tête. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
  1371. <Spanish>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Spanish>
  1372. <Mexican>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Mexican>
  1373. <Italian>Si applica ai giocatori in vantaggio. Ignora tutto eccetto i potenziamenti.</Italian>
  1374. <Korean>선두 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
  1375. <ChineseTrad>套用至領先團隊玩家的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
  1376. <ChineseSimp>Traits applied to players in the lead.</ChineseSimp>
  1377. <Portuguese>Aplica-se aos jogadores na liderança. Substitui tudo, menos otimizações.</Portuguese>
  1378. <Polish>Przypisane graczom, którzy prowadzą. Nadpisuje wszystko prócz bonusów.</Polish>
  1379. <Russian>Действует на ведущих игроков. Перекрывают все, кроме усилений.</Russian>
  1380. <Danish>Anvendes for spillere, der fører. Tilsidesætter alt, undtagen forbedringer.</Danish>
  1381. <Finnish>Käytetään pelaajille, jotka ovat johdossa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
  1382. <Dutch>Kenmerken die gelden voor spelers die voor staan. Vervangt alles behalve powerups.</Dutch>
  1383. <Norwegian>Gitt til spillere som leder. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
  1384. </String>
  1385. <String name="String59">
  1386. <English>Kill players on the enemy team.
  1387. %n points to win.</English>
  1388. <Japanese>敵チームのプレイヤーを倒せ
  1389. %n ポイントで勝利</Japanese>
  1390. <German>Schalten Sie Spieler des gegnerischen Teams aus.
  1391. %n Punkte zum Sieg.</German>
  1392. <French>Tuez des joueurs de l'équipe ennemie.
  1393. %n points pour gagner.</French>
  1394. <Spanish>Mata a los jugadores del equipo enemigo.
  1395. %n puntos para ganar.</Spanish>
  1396. <Mexican>Mata a los jugadores del equipo enemigo.
  1397. %n puntos para ganar.</Mexican>
  1398. <Italian>Uccidi giocatori della squadra avversaria.
  1399. %n punti per vincere.</Italian>
  1400. <Korean>적 팀의 플레이어를 죽이십시오.
  1401. %n점을 획득하면 승리합니다.</Korean>
  1402. <ChineseTrad>殺死敵方玩家。
  1403. %n 分獲勝。</ChineseTrad>
  1404. <ChineseSimp>Kill players on the enemy team.
  1405. %n points to win.</ChineseSimp>
  1406. <Portuguese>Mate jogadores da equipe inimiga.
  1407. %n pontos para ganhar.</Portuguese>
  1408. <Polish>Zabij graczy drużyny przeciwnej.
  1409. %n pkt do zwycięstwa.</Polish>
  1410. <Russian>Убивайте игроков вражеской команды.
  1411. %n очков до победы.</Russian>
  1412. <Danish>Dræb spillere på fjendens hold.
  1413. %n point for at vinde.</Danish>
  1414. <Finnish>Tapa vihollisjoukkueen pelaajat.
  1415. %n pistettä voittoon.</Finnish>
  1416. <Dutch>Dood spelers van het vijandelijke team.
  1417. Winst bij %n punten.</Dutch>
  1418. <Norwegian>Drep spillere på fiendens lag.
  1419. %n poeng for å vinne.</Norwegian>
  1420. </String>
  1421. <String name="String60">
  1422. <English>Score points by killing other players.
  1423. %n points to win.</English>
  1424. <Japanese>敵プレイヤーを倒すとポイントを獲得
  1425. %n ポイントで勝利</Japanese>
  1426. <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.
  1427. %n Punkte zum Sieg.</German>
  1428. <French>Marquez des points en tuant d'autres joueurs.
  1429. %n points pour gagner.</French>
  1430. <Spanish>Mata a otros jugadores para conseguir puntos.
  1431. %n puntos para ganar.</Spanish>
  1432. <Mexican>Mata a otros jugadores para conseguir puntos.
  1433. %n puntos para ganar.</Mexican>
  1434. <Italian>Ottieni punti uccidendo gli altri giocatori.
  1435. %n punti per vincere.</Italian>
  1436. <Korean>다른 플레이어를 죽여 득점하십시오.
  1437. %n점을 획득하면 승리합니다.</Korean>
  1438. <ChineseTrad>殺死其他玩家以獲得分數。
  1439. %n 分獲勝。</ChineseTrad>
  1440. <ChineseSimp>Score points by killing other players.
  1441. %n points to win.</ChineseSimp>
  1442. <Portuguese>Marque pontos matando outros jogadores.
  1443. %n pontos para ganhar.</Portuguese>
  1444. <Polish>Zdobywaj punkty, zabijając innych graczy.
  1445. %n pkt do zwycięstwa.</Polish>
  1446. <Russian>Зарабатывайте очки, убивая других игроков.
  1447. %n очков до победы.</Russian>
  1448. <Danish>Scor point ved at dræbe andre spillere.
  1449. %n point for at vinde.</Danish>
  1450. <Finnish>Hanki pisteitä tappamalla muita pelaajia.
  1451. %n pistettä voittoon.</Finnish>
  1452. <Dutch>Scoor punten door andere spelers te doden.
  1453. Winst bij %n punten.</Dutch>
  1454. <Norwegian>Få poeng for å drepe andre spillere.
  1455. %n poeng for å vinne.</Norwegian>
  1456. </String>
  1457. <String name="String61">
  1458. <English>Kill players on the enemy team.</English>
  1459. <Japanese>敵チームのプレイヤーを倒せ</Japanese>
  1460. <German>Schalten Sie Spieler des gegnerischen Teams aus.</German>
  1461. <French>Tuez des joueurs de l'équipe ennemie.</French>
  1462. <Spanish>Mata a los jugadores del equipo enemigo.</Spanish>
  1463. <Mexican>Mata a los jugadores del equipo enemigo.</Mexican>
  1464. <Italian>Uccidi i giocatori della squadra avversaria.</Italian>
  1465. <Korean>적 팀의 플레이어를 죽이십시오.</Korean>
  1466. <ChineseTrad>殺死敵隊的玩家。</ChineseTrad>
  1467. <ChineseSimp>Kill players on the enemy team.</ChineseSimp>
  1468. <Portuguese>Mate jogadores da equipe inimiga.</Portuguese>
  1469. <Polish>Zabij graczy drużyny przeciwnej.</Polish>
  1470. <Russian>Убивайте игроков вражеской команды.</Russian>
  1471. <Danish>Dræb spillere på fjendens hold.</Danish>
  1472. <Finnish>Tapa vihollisjoukkueen pelaajat.</Finnish>
  1473. <Dutch>Dood spelers van het vijandelijke team.</Dutch>
  1474. <Norwegian>Drep spillere på fiendens lag</Norwegian>
  1475. </String>
  1476. <String name="String62">
  1477. <English>Score points by killing other players.</English>
  1478. <Japanese>敵プレイヤーを倒すとポイントを獲得</Japanese>
  1479. <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.</German>
  1480. <French>Marquez des points en tuant d'autres joueurs.</French>
  1481. <Spanish>Mata a otros jugadores para conseguir puntos.</Spanish>
  1482. <Mexican>Mata a otros jugadores para conseguir puntos.</Mexican>
  1483. <Italian>Ottieni punti uccidendo gli altri giocatori.</Italian>
  1484. <Korean>다른 플레이어를 죽여 득점하십시오.</Korean>
  1485. <ChineseTrad>殺死其他玩家以得分。</ChineseTrad>
  1486. <ChineseSimp>Score points by killing other players.</ChineseSimp>
  1487. <Portuguese>Marque pontos matando outros jogadores.</Portuguese>
  1488. <Polish>Zdobywaj punkty, zabijając innych graczy.</Polish>
  1489. <Russian>Зарабатывайте очки, убивая других игроков.</Russian>
  1490. <Danish>Scor point ved at dræbe andre spillere.</Danish>
  1491. <Finnish>Hanki pisteitä tappamalla muita pelaajia.</Finnish>
  1492. <Dutch>Scoor punten door andere spelers te doden.</Dutch>
  1493. <Norwegian>Få poeng for å drepe andre spillere.</Norwegian>
  1494. </String>
  1495. </StringTable>
  1496. <DescString>
  1497. <String>
  1498. <English>Eliminate enemy players!</English>
  1499. <Japanese>敵プレイヤーをせん滅せよ!</Japanese>
  1500. <German>Schalten Sie gegnerische Spieler aus!</German>
  1501. <French>Éliminez les joueurs ennemis !</French>
  1502. <Spanish>¡Elimina a los jugadores enemigos!</Spanish>
  1503. <Mexican>¡Elimina a los jugadores enemigos!</Mexican>
  1504. <Italian>Elimina i giocatori nemici!</Italian>
  1505. <Korean>적 플레이어를 제거하십시오!</Korean>
  1506. <ChineseTrad>消滅敵人!</ChineseTrad>
  1507. <Portuguese>Elimine os jogadores inimigos!</Portuguese>
  1508. <Polish>Wyeliminuj graczy nieprzyjaciela!</Polish>
  1509. <Russian>Ликвидируйте вражеских игроков!</Russian>
  1510. <Danish>Udryd fjendtlige spillere!</Danish>
  1511. <Finnish>Eliminoi vihollispelaajat!</Finnish>
  1512. <Dutch>Elimineer vijandelijke spelers!</Dutch>
  1513. <Norwegian>Eliminer fiendtlige spillere!</Norwegian>
  1514. </String>
  1515. </DescString>
  1516. <CategoryString>
  1517. <String>
  1518. <English>Slayer</English>
  1519. <Japanese>スレイヤー</Japanese>
  1520. <German>Showdown</German>
  1521. <French>Assassin</French>
  1522. <Spanish>Asesino</Spanish>
  1523. <Mexican>Asesino</Mexican>
  1524. <Italian>Massacro</Italian>
  1525. <Korean>슬레이어</Korean>
  1526. <ChineseTrad>殺戮之王</ChineseTrad>
  1527. <ChineseSimp>Slayer</ChineseSimp>
  1528. <Portuguese>Assassino</Portuguese>
  1529. <Polish>Zabójca</Polish>
  1530. <Russian>Резня</Russian>
  1531. <Danish>Slayer</Danish>
  1532. <Finnish>Surmaaja</Finnish>
  1533. <Dutch>Slachter</Dutch>
  1534. <Norwegian>Slakter</Norwegian>
  1535. </String>
  1536. </CategoryString>
  1537. <PlayerTraits>
  1538. <entry nameIndex="String57" descIndex="String58" name="Leader Traits" />
  1539. <entry nameIndex="String6" descIndex="String6" hidden="True">
  1540. <Traits>
  1541. <Appearance aura="2">
  1542. <Modifiers>
  1543. <entry key="PlayerScale" value="0.494400024" />
  1544. </Modifiers>
  1545. </Appearance>
  1546. </Traits>
  1547. </entry>
  1548. <entry nameIndex="String6" descIndex="String6" hidden="True">
  1549. <Traits>
  1550. <Appearance aura="2">
  1551. <Modifiers>
  1552. <entry key="PlayerScale" value="0.7446594" />
  1553. </Modifiers>
  1554. </Appearance>
  1555. </Traits>
  1556. </entry>
  1557. <entry nameIndex="String6" descIndex="String6" hidden="True">
  1558. <Traits>
  1559. <Appearance aura="2">
  1560. <Modifiers>
  1561. <entry key="PlayerScale" value="1.24517822" />
  1562. </Modifiers>
  1563. </Appearance>
  1564. </Traits>
  1565. </entry>
  1566. <entry nameIndex="String6" descIndex="String6" hidden="True">
  1567. <Traits>
  1568. <Appearance aura="2">
  1569. <Modifiers>
  1570. <entry key="PlayerScale" value="1.49542236" />
  1571. </Modifiers>
  1572. </Appearance>
  1573. </Traits>
  1574. </entry>
  1575. </PlayerTraits>
  1576. <UserDefinedOptions>
  1577. <entry nameIndex="String5" descIndex="String6" name="Hidden Gametype" valueIndex="0">
  1578. <Values defaultIndex="0">
  1579. <entry nameIndex="String7" descIndex="String6" value="0" />
  1580. <entry nameIndex="String8" descIndex="String6" value="1" />
  1581. <entry nameIndex="String9" descIndex="String6" value="2" />
  1582. <entry nameIndex="String10" descIndex="String6" value="7" />
  1583. </Values>
  1584. </entry>
  1585. <entry nameIndex="String11" descIndex="String12" name="Kill Points" valueIndex="4">
  1586. <Values defaultIndex="4">
  1587. <entry nameIndex="String13" descIndex="String6" value="0" />
  1588. <entry nameIndex="String14" descIndex="String6" value="1" />
  1589. <entry nameIndex="String15" descIndex="String6" value="2" />
  1590. <entry nameIndex="String16" descIndex="String6" value="5" />
  1591. <entry nameIndex="String17" descIndex="String6" value="10" />
  1592. <entry nameIndex="String18" descIndex="String6" value="15" />
  1593. <entry nameIndex="String19" descIndex="String6" value="20" />
  1594. <entry nameIndex="String20" descIndex="String6" value="50" />
  1595. <entry nameIndex="String21" descIndex="String6" value="100" />
  1596. </Values>
  1597. </entry>
  1598. <entry nameIndex="String22" descIndex="String23" name="Assist Points" valueIndex="0">
  1599. <Values defaultIndex="0">
  1600. <entry nameIndex="String13" descIndex="String6" value="0" />
  1601. <entry nameIndex="String14" descIndex="String6" value="1" />
  1602. <entry nameIndex="String15" descIndex="String6" value="2" />
  1603. <entry nameIndex="String16" descIndex="String6" value="5" />
  1604. <entry nameIndex="String17" descIndex="String6" value="10" />
  1605. <entry nameIndex="String18" descIndex="String6" value="15" />
  1606. <entry nameIndex="String19" descIndex="String6" value="20" />
  1607. <entry nameIndex="String20" descIndex="String6" value="50" />
  1608. <entry nameIndex="String21" descIndex="String6" value="100" />
  1609. </Values>
  1610. </entry>
  1611. <entry nameIndex="String24" descIndex="String25" name="Death Points" valueIndex="7">
  1612. <Values defaultIndex="7">
  1613. <entry nameIndex="String26" descIndex="String6" value="-50" />
  1614. <entry nameIndex="String27" descIndex="String6" value="-20" />
  1615. <entry nameIndex="String28" descIndex="String6" value="-15" />
  1616. <entry nameIndex="String29" descIndex="String6" value="-10" />
  1617. <entry nameIndex="String30" descIndex="String6" value="-5" />
  1618. <entry nameIndex="String31" descIndex="String6" value="-2" />
  1619. <entry nameIndex="String32" descIndex="String6" value="-1" />
  1620. <entry nameIndex="String13" descIndex="String6" value="0" />
  1621. <entry nameIndex="String14" descIndex="String6" value="1" />
  1622. <entry nameIndex="String15" descIndex="String6" value="2" />
  1623. <entry nameIndex="String16" descIndex="String6" value="5" />
  1624. <entry nameIndex="String17" descIndex="String6" value="10" />
  1625. <entry nameIndex="String18" descIndex="String6" value="15" />
  1626. <entry nameIndex="String19" descIndex="String6" value="20" />
  1627. <entry nameIndex="String20" descIndex="String6" value="50" />
  1628. <entry nameIndex="String21" descIndex="String6" value="100" />
  1629. </Values>
  1630. </entry>
  1631. <entry nameIndex="String33" descIndex="String34" name="Betrayal Points" valueIndex="7">
  1632. <Values defaultIndex="7">
  1633. <entry nameIndex="String26" descIndex="String6" value="-50" />
  1634. <entry nameIndex="String27" descIndex="String6" value="-20" />
  1635. <entry nameIndex="String28" descIndex="String6" value="-15" />
  1636. <entry nameIndex="String29" descIndex="String6" value="-10" />
  1637. <entry nameIndex="String30" descIndex="String6" value="-5" />
  1638. <entry nameIndex="String31" descIndex="String6" value="-2" />
  1639. <entry nameIndex="String32" descIndex="String6" value="-1" />
  1640. <entry nameIndex="String13" descIndex="String6" value="0" />
  1641. <entry nameIndex="String14" descIndex="String6" value="1" />
  1642. <entry nameIndex="String15" descIndex="String6" value="2" />
  1643. <entry nameIndex="String16" descIndex="String6" value="5" />
  1644. <entry nameIndex="String17" descIndex="String6" value="10" />
  1645. <entry nameIndex="String18" descIndex="String6" value="15" />
  1646. <entry nameIndex="String19" descIndex="String6" value="20" />
  1647. <entry nameIndex="String20" descIndex="String6" value="50" />
  1648. <entry nameIndex="String21" descIndex="String6" value="100" />
  1649. </Values>
  1650. </entry>
  1651. <entry nameIndex="String35" descIndex="String36" name="Suicide Bonus" valueIndex="7">
  1652. <Values defaultIndex="7">
  1653. <entry nameIndex="String26" descIndex="String6" value="-50" />
  1654. <entry nameIndex="String27" descIndex="String6" value="-20" />
  1655. <entry nameIndex="String28" descIndex="String6" value="-15" />
  1656. <entry nameIndex="String29" descIndex="String6" value="-10" />
  1657. <entry nameIndex="String30" descIndex="String6" value="-5" />
  1658. <entry nameIndex="String31" descIndex="String6" value="-2" />
  1659. <entry nameIndex="String32" descIndex="String6" value="-1" />
  1660. <entry nameIndex="String13" descIndex="String6" value="0" />
  1661. <entry nameIndex="String14" descIndex="String6" value="1" />
  1662. <entry nameIndex="String15" descIndex="String6" value="2" />
  1663. <entry nameIndex="String16" descIndex="String6" value="5" />
  1664. <entry nameIndex="String17" descIndex="String6" value="10" />
  1665. <entry nameIndex="String18" descIndex="String6" value="15" />
  1666. <entry nameIndex="String19" descIndex="String6" value="20" />
  1667. <entry nameIndex="String20" descIndex="String6" value="50" />
  1668. <entry nameIndex="String21" descIndex="String6" value="100" />
  1669. </Values>
  1670. </entry>
  1671. <entry nameIndex="String37" descIndex="String38" name="Headshot Bonus" valueIndex="0">
  1672. <Values defaultIndex="0">
  1673. <entry nameIndex="String13" descIndex="String6" value="0" />
  1674. <entry nameIndex="String14" descIndex="String6" value="1" />
  1675. <entry nameIndex="String15" descIndex="String6" value="2" />
  1676. <entry nameIndex="String16" descIndex="String6" value="5" />
  1677. <entry nameIndex="String17" descIndex="String6" value="10" />
  1678. <entry nameIndex="String18" descIndex="String6" value="15" />
  1679. <entry nameIndex="String19" descIndex="String6" value="20" />
  1680. <entry nameIndex="String20" descIndex="String6" value="50" />
  1681. <entry nameIndex="String21" descIndex="String6" value="100" />
  1682. </Values>
  1683. </entry>
  1684. <entry nameIndex="String39" descIndex="String40" name="Pummel Bonus" valueIndex="0">
  1685. <Values defaultIndex="0">
  1686. <entry nameIndex="String13" descIndex="String6" value="0" />
  1687. <entry nameIndex="String14" descIndex="String6" value="1" />
  1688. <entry nameIndex="String15" descIndex="String6" value="2" />
  1689. <entry nameIndex="String16" descIndex="String6" value="5" />
  1690. <entry nameIndex="String17" descIndex="String6" value="10" />
  1691. <entry nameIndex="String18" descIndex="String6" value="15" />
  1692. <entry nameIndex="String19" descIndex="String6" value="20" />
  1693. <entry nameIndex="String20" descIndex="String6" value="50" />
  1694. <entry nameIndex="String21" descIndex="String6" value="100" />
  1695. </Values>
  1696. </entry>
  1697. <entry nameIndex="String41" descIndex="String42" name="Assassination Bonus" valueIndex="0">
  1698. <Values defaultIndex="0">
  1699. <entry nameIndex="String13" descIndex="String6" value="0" />
  1700. <entry nameIndex="String14" descIndex="String6" value="1" />
  1701. <entry nameIndex="String15" descIndex="String6" value="2" />
  1702. <entry nameIndex="String16" descIndex="String6" value="5" />
  1703. <entry nameIndex="String17" descIndex="String6" value="10" />
  1704. <entry nameIndex="String18" descIndex="String6" value="15" />
  1705. <entry nameIndex="String19" descIndex="String6" value="20" />
  1706. <entry nameIndex="String20" descIndex="String6" value="50" />
  1707. <entry nameIndex="String21" descIndex="String6" value="100" />
  1708. </Values>
  1709. </entry>
  1710. <entry nameIndex="String43" descIndex="String44" name="Vehicle Kill Bonus" valueIndex="0">
  1711. <Values defaultIndex="0">
  1712. <entry nameIndex="String13" descIndex="String6" value="0" />
  1713. <entry nameIndex="String14" descIndex="String6" value="1" />
  1714. <entry nameIndex="String15" descIndex="String6" value="2" />
  1715. <entry nameIndex="String16" descIndex="String6" value="5" />
  1716. <entry nameIndex="String17" descIndex="String6" value="10" />
  1717. <entry nameIndex="String18" descIndex="String6" value="15" />
  1718. <entry nameIndex="String19" descIndex="String6" value="20" />
  1719. <entry nameIndex="String20" descIndex="String6" value="50" />
  1720. <entry nameIndex="String21" descIndex="String6" value="100" />
  1721. </Values>
  1722. </entry>
  1723. <entry nameIndex="String45" descIndex="String46" name="Splatter Bonus" valueIndex="0">
  1724. <Values defaultIndex="0">
  1725. <entry nameIndex="String13" descIndex="String6" value="0" />
  1726. <entry nameIndex="String14" descIndex="String6" value="1" />
  1727. <entry nameIndex="String15" descIndex="String6" value="2" />
  1728. <entry nameIndex="String16" descIndex="String6" value="5" />
  1729. <entry nameIndex="String17" descIndex="String6" value="10" />
  1730. <entry nameIndex="String18" descIndex="String6" value="15" />
  1731. <entry nameIndex="String19" descIndex="String6" value="20" />
  1732. <entry nameIndex="String20" descIndex="String6" value="50" />
  1733. <entry nameIndex="String21" descIndex="String6" value="100" />
  1734. </Values>
  1735. </entry>
  1736. <entry nameIndex="String47" descIndex="String48" name="Sticky Bonus" valueIndex="0">
  1737. <Values defaultIndex="0">
  1738. <entry nameIndex="String13" descIndex="String6" value="0" />
  1739. <entry nameIndex="String14" descIndex="String6" value="1" />
  1740. <entry nameIndex="String15" descIndex="String6" value="2" />
  1741. <entry nameIndex="String16" descIndex="String6" value="5" />
  1742. <entry nameIndex="String17" descIndex="String6" value="10" />
  1743. <entry nameIndex="String18" descIndex="String6" value="15" />
  1744. <entry nameIndex="String19" descIndex="String6" value="20" />
  1745. <entry nameIndex="String20" descIndex="String6" value="50" />
  1746. <entry nameIndex="String21" descIndex="String6" value="100" />
  1747. </Values>
  1748. </entry>
  1749. <entry nameIndex="String49" descIndex="String50" name="Solo Kill Bonus" valueIndex="0">
  1750. <Values defaultIndex="0">
  1751. <entry nameIndex="String13" descIndex="String6" value="0" />
  1752. <entry nameIndex="String14" descIndex="String6" value="1" />
  1753. <entry nameIndex="String15" descIndex="String6" value="2" />
  1754. <entry nameIndex="String16" descIndex="String6" value="5" />
  1755. <entry nameIndex="String17" descIndex="String6" value="10" />
  1756. <entry nameIndex="String18" descIndex="String6" value="15" />
  1757. <entry nameIndex="String19" descIndex="String6" value="20" />
  1758. <entry nameIndex="String20" descIndex="String6" value="50" />
  1759. <entry nameIndex="String21" descIndex="String6" value="100" />
  1760. </Values>
  1761. </entry>
  1762. <entry nameIndex="String51" descIndex="String52" name="Revenge Bonus" valueIndex="0">
  1763. <Values defaultIndex="0">
  1764. <entry nameIndex="String13" descIndex="String6" value="0" />
  1765. <entry nameIndex="String14" descIndex="String6" value="1" />
  1766. <entry nameIndex="String15" descIndex="String6" value="2" />
  1767. <entry nameIndex="String16" descIndex="String6" value="5" />
  1768. <entry nameIndex="String17" descIndex="String6" value="10" />
  1769. <entry nameIndex="String18" descIndex="String6" value="15" />
  1770. <entry nameIndex="String19" descIndex="String6" value="20" />
  1771. <entry nameIndex="String20" descIndex="String6" value="50" />
  1772. <entry nameIndex="String21" descIndex="String6" value="100" />
  1773. </Values>
  1774. </entry>
  1775. <entry nameIndex="String53" descIndex="String54" name="Ladder Bonus" valueIndex="0">
  1776. <Values defaultIndex="0">
  1777. <entry nameIndex="String13" descIndex="String6" value="0" />
  1778. <entry nameIndex="String14" descIndex="String6" value="1" />
  1779. <entry nameIndex="String15" descIndex="String6" value="2" />
  1780. <entry nameIndex="String16" descIndex="String6" value="5" />
  1781. <entry nameIndex="String17" descIndex="String6" value="10" />
  1782. <entry nameIndex="String18" descIndex="String6" value="15" />
  1783. <entry nameIndex="String19" descIndex="String6" value="20" />
  1784. <entry nameIndex="String20" descIndex="String6" value="50" />
  1785. <entry nameIndex="String21" descIndex="String6" value="100" />
  1786. </Values>
  1787. </entry>
  1788. <entry nameIndex="String55" descIndex="String56" name="Spree Bonus" valueIndex="0">
  1789. <Values defaultIndex="0">
  1790. <entry nameIndex="String13" descIndex="String6" value="0" />
  1791. <entry nameIndex="String14" descIndex="String6" value="1" />
  1792. <entry nameIndex="String15" descIndex="String6" value="2" />
  1793. <entry nameIndex="String16" descIndex="String6" value="5" />
  1794. <entry nameIndex="String17" descIndex="String6" value="10" />
  1795. <entry nameIndex="String18" descIndex="String6" value="15" />
  1796. <entry nameIndex="String19" descIndex="String6" value="20" />
  1797. <entry nameIndex="String20" descIndex="String6" value="50" />
  1798. <entry nameIndex="String21" descIndex="String6" value="100" />
  1799. </Values>
  1800. </entry>
  1801. <entry nameIndex="Player Scale" descIndex="Controls the scale of all players." name="Player Scale" valueIndex="2">
  1802. <Values defaultIndex="2">
  1803. <entry nameIndex="Mini (50%)" descIndex="String6" value="0" />
  1804. <entry nameIndex="Small (75%)" descIndex="String6" value="1" />
  1805. <entry nameIndex="Normal" descIndex="String6" value="2" />
  1806. <entry nameIndex="Big (125%)" descIndex="String6" value="3" />
  1807. <entry nameIndex="Huge (150%)" descIndex="String6" value="4" />
  1808. </Values>
  1809. </entry>
  1810. </UserDefinedOptions>
  1811. <PlayerRatingParams flag="False">
  1812. <Param>1</Param>
  1813. <Param>1</Param>
  1814. <Param>1</Param>
  1815. <Param>1</Param>
  1816. <Param>0.33</Param>
  1817. <Param>1</Param>
  1818. <Param>1000</Param>
  1819. <Param>1000</Param>
  1820. <Param>0.96</Param>
  1821. <Param>0</Param>
  1822. <Param>0</Param>
  1823. <Param>0</Param>
  1824. <Param>0</Param>
  1825. <Param>0</Param>
  1826. <Param>0</Param>
  1827. </PlayerRatingParams>
  1828. <EngineOptions>
  1829. <Disabled>
  1830. <Option>658</Option>
  1831. </Disabled>
  1832. </EngineOptions>
  1833. <UserOptions>
  1834. <Hidden>
  1835. <Option>Hidden Gametype</Option>
  1836. </Hidden>
  1837. </UserOptions>
  1838. <Loadouts>
  1839. <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  1840. <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  1841. <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  1842. <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  1843. <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
  1844. <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
  1845. </Loadouts>
  1846. <WeaponTuning>
  1847. <TwoBarrels>
  1848. <HomingRifle>
  1849. <Primary>
  1850. <Value6>35</Value6>
  1851. </Primary>
  1852. <Secondary>
  1853. <Value6>39</Value6>
  1854. </Secondary>
  1855. </HomingRifle>
  1856. </TwoBarrels>
  1857. <OneBarrel>
  1858. <BurstGun>
  1859. <Value16>0.0479939654</Value16>
  1860. <Value20>7.500193</Value20>
  1861. <Value21>7.500193</Value21>
  1862. <Value22>7.500193</Value22>
  1863. </BurstGun>
  1864. <MagnumPistol>
  1865. <Value20>17.2992249</Value20>
  1866. <Value21>17.2992249</Value21>
  1867. <Value22>17.2992249</Value22>
  1868. </MagnumPistol>
  1869. <AssaultRifle>
  1870. <Value16>0.03490715</Value16>
  1871. <Value20>8.999373</Value20>
  1872. <Value21>8.999373</Value21>
  1873. <Value22>8.999373</Value22>
  1874. </AssaultRifle>
  1875. <BattleRifle>
  1876. <Value6>35</Value6>
  1877. <Value20>7.500193</Value20>
  1878. <Value21>7.500193</Value21>
  1879. <Value22>7.500193</Value22>
  1880. </BattleRifle>
  1881. <LMG>
  1882. <Value20>8.999373</Value20>
  1883. <Value21>8.999373</Value21>
  1884. <Value22>8.999373</Value22>
  1885. </LMG>
  1886. <Carbine>
  1887. <Value16>0.00523412554</Value16>
  1888. <Value20>13.9890118</Value20>
  1889. <Value21>13.9890118</Value21>
  1890. <Value22>13.9890118</Value22>
  1891. </Carbine>
  1892. <StormRifle>
  1893. <Value16>0.0445065461</Value16>
  1894. <Value18>197</Value18>
  1895. <Value20>9.60019</Value20>
  1896. <Value21>9.60019</Value21>
  1897. <Value22>9.60019</Value22>
  1898. </StormRifle>
  1899. <WarthogGunner>
  1900. <Value20>11.4999142</Value20>
  1901. <Value21>11.4999142</Value21>
  1902. <Value22>11.4999142</Value22>
  1903. </WarthogGunner>
  1904. <MechChaingun>
  1905. <Value20>12.0005951</Value20>
  1906. <Value21>12.0005951</Value21>
  1907. <Value22>12.0005951</Value22>
  1908. </MechChaingun>
  1909. </OneBarrel>
  1910. <OneBarrelWeapons>
  1911. <BurstGun>
  1912. <Value5>0.0610866249</Value5>
  1913. <Value9>0.1221725</Value9>
  1914. </BurstGun>
  1915. <AssaultRifle>
  1916. <Value5>0.05235964</Value5>
  1917. <Value9>0.1221725</Value9>
  1918. </AssaultRifle>
  1919. <MarksmanRifle>
  1920. <Value7>11.9996414</Value7>
  1921. </MarksmanRifle>
  1922. <BattleRifle>
  1923. <Value7>9.000327</Value7>
  1924. </BattleRifle>
  1925. <Carbine>
  1926. <Value7>9.000327</Value7>
  1927. </Carbine>
  1928. <StormRifle>
  1929. <Value5>0.05235964</Value5>
  1930. <Value9>0.1221725</Value9>
  1931. </StormRifle>
  1932. <WarthogGunner_Gauss>
  1933. <Value6>14.0004559</Value6>
  1934. <Value7>11.9996414</Value7>
  1935. <Value10>11.9996414</Value10>
  1936. <Value11>9.999781</Value11>
  1937. </WarthogGunner_Gauss>
  1938. </OneBarrelWeapons>
  1939. <TwoBarrelWeapons>
  1940. <HomingRifle>
  1941. <Value7>11.9996414</Value7>
  1942. </HomingRifle>
  1943. </TwoBarrelWeapons>
  1944. </WeaponTuning>
  1945. </Megalo>
  1946. <MegaloScript version="0" dbVersion="0">
  1947. <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
  1948. <IDs NextCondID="149" NextActionID="244" NextValueID="910" NextTrigID="17" NextVirtualTriggerID="52" />
  1949. <ObjectFilters>
  1950. <Filter labelIndex="slayer" name="slayer" />
  1951. <Filter labelIndex="team_spawn" name="team_spawn" />
  1952. <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
  1953. </ObjectFilters>
  1954. <GlobalVariables>
  1955. <Numeric>
  1956. <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
  1957. <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">1</Var>
  1958. <Var networkState="LowPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
  1959. </Numeric>
  1960. <Players>
  1961. <Var name="GlobalPlayer0" />
  1962. </Players>
  1963. </GlobalVariables>
  1964. <TeamVariables>
  1965. <Numeric>
  1966. <Var name="TeamNumeric0" varRefType="Int16">0</Var>
  1967. </Numeric>
  1968. </TeamVariables>
  1969. <Values />
  1970. <Triggers>
  1971. <Trigger name="Trigger0">
  1972. <Elements>
  1973. <E type="Action" name="Branch">
  1974. <Param type="VirtualTrigger">
  1975. <VT type="VirtualTrigger">
  1976. <E type="Condition" name="Comparison" unionGroupID="-2">
  1977. <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
  1978. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1979. <Param type="ComparisonType">Equal</Param>
  1980. </E>
  1981. <E type="Action" name="Branch">
  1982. <Param type="VirtualTrigger">
  1983. <VT type="VirtualTrigger">
  1984. <E type="Action" name="VariableOperation">
  1985. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1986. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  1987. <Param type="OperationType">Set</Param>
  1988. </E>
  1989. <E type="Action" name="Branch">
  1990. <Param type="VirtualTrigger">
  1991. <VT type="VirtualTrigger">
  1992. <E type="Condition" name="Comparison" unionGroupID="-2">
  1993. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  1994. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1995. <Param type="ComparisonType">Equal</Param>
  1996. </E>
  1997. <E type="Action" name="VariableOperation">
  1998. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1999. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
  2000. <Param type="OperationType">Set</Param>
  2001. </E>
  2002. </VT>
  2003. </Param>
  2004. </E>
  2005. <E type="Action" name="VariableOperation">
  2006. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2007. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2008. <Param type="OperationType">Set</Param>
  2009. </E>
  2010. <E type="Action" name="VariableOperation">
  2011. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2012. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2013. <Param type="OperationType">Divide</Param>
  2014. </E>
  2015. <E type="Action" name="VariableOperation">
  2016. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2017. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2018. <Param type="OperationType">Multiply</Param>
  2019. </E>
  2020. <E type="Action" name="VariableOperation">
  2021. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2022. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2023. <Param type="OperationType">Set</Param>
  2024. </E>
  2025. <E type="Action" name="VariableOperation">
  2026. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2027. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2028. <Param type="OperationType">Modulus</Param>
  2029. </E>
  2030. <E type="Action" name="VariableOperation">
  2031. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2032. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2033. <Param type="OperationType">Multiply</Param>
  2034. </E>
  2035. <E type="Action" name="VariableOperation">
  2036. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2037. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2038. <Param type="OperationType">Divide</Param>
  2039. </E>
  2040. <E type="Action" name="VariableOperation">
  2041. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2042. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2043. <Param type="OperationType">Add</Param>
  2044. </E>
  2045. <E type="Action" name="Branch">
  2046. <Param type="VirtualTrigger">
  2047. <VT type="VirtualTrigger">
  2048. <E type="Condition" name="Comparison" unionGroupID="-2">
  2049. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2050. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2051. <Param type="ComparisonType">LessThan</Param>
  2052. </E>
  2053. <E type="Action" name="VariableOperation">
  2054. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2055. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2056. <Param type="OperationType">Set</Param>
  2057. </E>
  2058. </VT>
  2059. </Param>
  2060. </E>
  2061. <E type="Action" name="Branch">
  2062. <Param type="VirtualTrigger">
  2063. <VT type="VirtualTrigger">
  2064. <E type="Condition" name="Comparison" unionGroupID="-2">
  2065. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2066. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2067. <Param type="ComparisonType">Equal</Param>
  2068. </E>
  2069. <E type="Action" name="ActivateTrigger">
  2070. <Param type="TriggerReference">
  2071. <T type="Trigger" trigType="Subroutine" execMode="OnEachTeam">
  2072. <Elements>
  2073. <E type="Condition" name="Comparison" unionGroupID="-2">
  2074. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2075. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2076. <Param type="ComparisonType">GreaterThanEqual</Param>
  2077. </E>
  2078. <E type="Action" name="Action46">
  2079. <Param type="Bool">True</Param>
  2080. </E>
  2081. </Elements>
  2082. </T>
  2083. </Param>
  2084. </E>
  2085. </VT>
  2086. </Param>
  2087. </E>
  2088. <E type="Action" name="Branch">
  2089. <Param type="VirtualTrigger">
  2090. <VT type="VirtualTrigger">
  2091. <E type="Condition" name="Comparison" unionGroupID="-2">
  2092. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2093. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2094. <Param type="ComparisonType">Equal</Param>
  2095. </E>
  2096. <E type="Action" name="ActivateTrigger">
  2097. <Param type="TriggerReference">
  2098. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  2099. <Elements>
  2100. <E type="Condition" name="Comparison" unionGroupID="-2">
  2101. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  2102. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2103. <Param type="ComparisonType">GreaterThanEqual</Param>
  2104. </E>
  2105. <E type="Action" name="Action46">
  2106. <Param type="Bool">True</Param>
  2107. </E>
  2108. </Elements>
  2109. </T>
  2110. </Param>
  2111. </E>
  2112. </VT>
  2113. </Param>
  2114. </E>
  2115. </VT>
  2116. </Param>
  2117. </E>
  2118. <E type="Action" name="Branch">
  2119. <Param type="VirtualTrigger">
  2120. <VT type="VirtualTrigger">
  2121. <E type="Action" name="VariableOperation">
  2122. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2123. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2124. <Param type="OperationType">Set</Param>
  2125. </E>
  2126. <E type="Action" name="VariableOperation">
  2127. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2128. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
  2129. <Param type="OperationType">Subtract</Param>
  2130. </E>
  2131. <E type="Action" name="VariableOperation">
  2132. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2133. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  2134. <Param type="OperationType">Set</Param>
  2135. </E>
  2136. <E type="Action" name="VariableOperation">
  2137. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2138. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2139. <Param type="OperationType">Divide</Param>
  2140. </E>
  2141. <E type="Action" name="VariableOperation">
  2142. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2143. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2144. <Param type="OperationType">Multiply</Param>
  2145. </E>
  2146. <E type="Action" name="VariableOperation">
  2147. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2148. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  2149. <Param type="OperationType">Set</Param>
  2150. </E>
  2151. <E type="Action" name="VariableOperation">
  2152. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2153. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2154. <Param type="OperationType">Modulus</Param>
  2155. </E>
  2156. <E type="Action" name="VariableOperation">
  2157. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2158. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2159. <Param type="OperationType">Multiply</Param>
  2160. </E>
  2161. <E type="Action" name="VariableOperation">
  2162. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2163. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2164. <Param type="OperationType">Divide</Param>
  2165. </E>
  2166. <E type="Action" name="VariableOperation">
  2167. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2168. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2169. <Param type="OperationType">Add</Param>
  2170. </E>
  2171. <E type="Condition" name="Comparison" unionGroupID="-2">
  2172. <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
  2173. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2174. <Param type="ComparisonType">LessThan</Param>
  2175. </E>
  2176. <E type="Action" name="Action46">
  2177. <Param type="Bool">True</Param>
  2178. </E>
  2179. </VT>
  2180. </Param>
  2181. </E>
  2182. </VT>
  2183. </Param>
  2184. </E>
  2185. <E type="Action" name="Branch">
  2186. <Param type="VirtualTrigger">
  2187. <VT type="VirtualTrigger">
  2188. <E type="Condition" name="Comparison" unionGroupID="-2">
  2189. <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
  2190. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2191. <Param type="ComparisonType">GreaterThan</Param>
  2192. </E>
  2193. <E type="Action" name="VariableOperation">
  2194. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2195. <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
  2196. <Param type="OperationType">Set</Param>
  2197. </E>
  2198. <E type="Action" name="VariableOperation">
  2199. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2200. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">50</Param>
  2201. <Param type="OperationType">Multiply</Param>
  2202. </E>
  2203. <E type="Action" name="VariableOperation">
  2204. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2205. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
  2206. <Param type="OperationType">Divide</Param>
  2207. </E>
  2208. <E type="Action" name="Branch">
  2209. <Param type="VirtualTrigger">
  2210. <VT type="VirtualTrigger">
  2211. <E type="Condition" name="Comparison" unionGroupID="-2">
  2212. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2213. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2214. <Param type="ComparisonType">LessThan</Param>
  2215. </E>
  2216. <E type="Action" name="VariableOperation">
  2217. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2218. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2219. <Param type="OperationType">Set</Param>
  2220. </E>
  2221. </VT>
  2222. </Param>
  2223. </E>
  2224. <E type="Condition" name="Comparison" unionGroupID="-2">
  2225. <Param type="VarReference" varRefKind="Custom" varRefType="CurrentRound" />
  2226. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2227. <Param type="ComparisonType">GreaterThanEqual</Param>
  2228. </E>
  2229. <E type="Action" name="Action46">
  2230. <Param type="Bool">True</Param>
  2231. </E>
  2232. </VT>
  2233. </Param>
  2234. </E>
  2235. </Elements>
  2236. </Trigger>
  2237. <Trigger name="Trigger3">
  2238. <Elements>
  2239. <E type="Condition" name="Comparison" unionGroupID="-2">
  2240. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2241. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2242. <Param type="ComparisonType">Equal</Param>
  2243. </E>
  2244. <E type="Action" name="Branch">
  2245. <Param type="VirtualTrigger">
  2246. <VT type="VirtualTrigger">
  2247. <E type="Condition" name="Comparison" unionGroupID="-2">
  2248. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2249. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2250. <Param type="ComparisonType">Equal</Param>
  2251. </E>
  2252. <E type="Action" name="AutomaticScoringEnabled">
  2253. <Param type="Bool">False</Param>
  2254. </E>
  2255. </VT>
  2256. </Param>
  2257. </E>
  2258. <E type="Action" name="VariableOperation">
  2259. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2260. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2261. <Param type="OperationType">Set</Param>
  2262. </E>
  2263. <E type="Action" name="VariableOperation">
  2264. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2265. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2266. <Param type="OperationType">Set</Param>
  2267. </E>
  2268. </Elements>
  2269. </Trigger>
  2270. <Trigger trigType="Pregame" name="PregameTrigger">
  2271. <Elements>
  2272. <E type="Action" name="VariableOperation">
  2273. <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
  2274. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2275. <Param type="OperationType">Set</Param>
  2276. </E>
  2277. </Elements>
  2278. </Trigger>
  2279. <Trigger execMode="OnEachTeam" name="Trigger5">
  2280. <Elements>
  2281. <E type="Action" name="TeamSetFireteamSpawning">
  2282. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2283. <Param type="Bool">False</Param>
  2284. </E>
  2285. <E type="Action" name="TeamSetRespawnOnVehicle?">
  2286. <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2287. <Param type="Bool">False</Param>
  2288. </E>
  2289. </Elements>
  2290. </Trigger>
  2291. <Trigger execMode="OnEachPlayer" name="Trigger6">
  2292. <Elements>
  2293. <E type="Condition" name="Comparison" unionGroupID="-2">
  2294. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2295. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2296. <Param type="ComparisonType">Equal</Param>
  2297. </E>
  2298. <E type="Condition" name="Comparison" unionGroupID="-2">
  2299. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2300. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2301. <Param type="ComparisonType">GreaterThan</Param>
  2302. </E>
  2303. <E type="Condition" name="Comparison" unionGroupID="-2">
  2304. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2305. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2306. <Param type="ComparisonType">Equal</Param>
  2307. </E>
  2308. <E type="Condition" name="Comparison" unionGroupID="-2">
  2309. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  2310. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2311. <Param type="ComparisonType">GreaterThanEqual</Param>
  2312. </E>
  2313. <E type="Action" name="VariableOperation">
  2314. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2315. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2316. <Param type="OperationType">Set</Param>
  2317. </E>
  2318. </Elements>
  2319. </Trigger>
  2320. <Trigger execMode="OnEachPlayer" name="Trigger7">
  2321. <Elements>
  2322. <E type="Action" name="VariableOperation">
  2323. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2324. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2325. <Param type="OperationType">Set</Param>
  2326. </E>
  2327. <E type="Action" name="VariableOperation">
  2328. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2329. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2330. <Param type="OperationType">Set</Param>
  2331. </E>
  2332. <E type="Action" name="VariableOperation">
  2333. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2334. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2335. <Param type="OperationType">Set</Param>
  2336. </E>
  2337. <E type="Action" name="Branch">
  2338. <Param type="VirtualTrigger">
  2339. <VT type="VirtualTrigger">
  2340. <E type="Condition" name="Comparison" unionGroupID="-2">
  2341. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2342. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2343. <Param type="ComparisonType">Equal</Param>
  2344. </E>
  2345. <E type="Action" name="VariableOperation">
  2346. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  2347. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  2348. <Param type="OperationType">Set</Param>
  2349. </E>
  2350. <E type="Condition" name="Comparison" unionGroupID="-2">
  2351. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  2352. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2353. <Param type="ComparisonType">GreaterThan</Param>
  2354. </E>
  2355. <E type="Action" name="Action53">
  2356. <Param type="TeamReference" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  2357. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  2358. </E>
  2359. <E type="Condition" name="Comparison" unionGroupID="-2">
  2360. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2361. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2362. <Param type="ComparisonType">Equal</Param>
  2363. </E>
  2364. <E type="Action" name="Action50">
  2365. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  2366. </E>
  2367. <E type="Condition" name="Comparison" unionGroupID="-2">
  2368. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2369. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2370. <Param type="ComparisonType">Equal</Param>
  2371. </E>
  2372. <E type="Action" name="VariableOperation">
  2373. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2374. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2375. <Param type="OperationType">Set</Param>
  2376. </E>
  2377. </VT>
  2378. </Param>
  2379. </E>
  2380. <E type="Action" name="Branch">
  2381. <Param type="VirtualTrigger">
  2382. <VT type="VirtualTrigger">
  2383. <E type="Condition" name="Comparison" unionGroupID="-2">
  2384. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2385. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2386. <Param type="ComparisonType">Equal</Param>
  2387. </E>
  2388. <E type="Condition" name="Comparison" unionGroupID="-2">
  2389. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
  2390. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2391. <Param type="ComparisonType">GreaterThan</Param>
  2392. </E>
  2393. <E type="Action" name="Action49">
  2394. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2395. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  2396. </E>
  2397. <E type="Condition" name="Comparison" unionGroupID="-2">
  2398. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2399. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2400. <Param type="ComparisonType">Equal</Param>
  2401. </E>
  2402. <E type="Action" name="Action51">
  2403. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  2404. </E>
  2405. <E type="Condition" name="Comparison" unionGroupID="-2">
  2406. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2407. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2408. <Param type="ComparisonType">Equal</Param>
  2409. </E>
  2410. <E type="Action" name="VariableOperation">
  2411. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2412. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2413. <Param type="OperationType">Set</Param>
  2414. </E>
  2415. </VT>
  2416. </Param>
  2417. </E>
  2418. <E type="Condition" name="Comparison" unionGroupID="-2">
  2419. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2420. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2421. <Param type="ComparisonType">Equal</Param>
  2422. </E>
  2423. <E type="Action" name="ApplyPlayerTraits">
  2424. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2425. <Param type="PlayerTraitsReference">Leader Traits</Param>
  2426. </E>
  2427. </Elements>
  2428. </Trigger>
  2429. <Trigger execMode="OnEachTeam" name="Trigger8">
  2430. <Elements>
  2431. <E type="Condition" name="Comparison" unionGroupID="-2">
  2432. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  2433. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2434. <Param type="ComparisonType">Equal</Param>
  2435. </E>
  2436. <E type="Condition" name="Comparison" unionGroupID="-2">
  2437. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2438. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2439. <Param type="ComparisonType">NotEqual</Param>
  2440. </E>
  2441. <E type="Condition" name="Comparison" unionGroupID="-2">
  2442. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2443. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2444. <Param type="ComparisonType">Equal</Param>
  2445. </E>
  2446. <E type="Action" name="VariableOperation">
  2447. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2448. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  2449. <Param type="OperationType">Set</Param>
  2450. </E>
  2451. <E type="Action" name="VariableOperation">
  2452. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2453. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  2454. <Param type="OperationType">Multiply</Param>
  2455. </E>
  2456. <E type="Action" name="VariableOperation">
  2457. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2458. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2459. <Param type="OperationType">Set</Param>
  2460. </E>
  2461. <E type="Action" name="VariableOperation">
  2462. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2463. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2464. <Param type="OperationType">Multiply</Param>
  2465. </E>
  2466. <E type="Action" name="VariableOperation">
  2467. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2468. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2469. <Param type="OperationType">Set</Param>
  2470. </E>
  2471. <E type="Action" name="VariableOperation">
  2472. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2473. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2474. <Param type="OperationType">Subtract</Param>
  2475. </E>
  2476. <E type="Action" name="VariableOperation">
  2477. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2478. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2479. <Param type="OperationType">Set</Param>
  2480. </E>
  2481. <E type="Action" name="VariableOperation">
  2482. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2483. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  2484. <Param type="OperationType">Subtract</Param>
  2485. </E>
  2486. <E type="Condition" name="Comparison" unionGroupID="-2">
  2487. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2488. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2489. <Param type="ComparisonType">GreaterThanEqual</Param>
  2490. </E>
  2491. <E type="Condition" name="Comparison" unionGroupID="-2">
  2492. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2493. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2494. <Param type="ComparisonType">LessThan</Param>
  2495. </E>
  2496. <E type="Condition" name="Comparison" unionGroupID="-2">
  2497. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2498. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2499. <Param type="ComparisonType">GreaterThanEqual</Param>
  2500. </E>
  2501. <E type="Action" name="SubmitIncident">
  2502. <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
  2503. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2504. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2505. </E>
  2506. <E type="Action" name="VariableOperation">
  2507. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  2508. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2509. <Param type="OperationType">Set</Param>
  2510. </E>
  2511. </Elements>
  2512. </Trigger>
  2513. <Trigger execMode="OnEachTeam" name="Trigger9">
  2514. <Elements>
  2515. <E type="Condition" name="Comparison" unionGroupID="-2">
  2516. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2517. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2518. <Param type="ComparisonType">Equal</Param>
  2519. </E>
  2520. <E type="Condition" name="Comparison" unionGroupID="-2">
  2521. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2522. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2523. <Param type="ComparisonType">NotEqual</Param>
  2524. </E>
  2525. <E type="Condition" name="Comparison" unionGroupID="-2">
  2526. <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
  2527. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2528. <Param type="ComparisonType">Equal</Param>
  2529. </E>
  2530. <E type="Action" name="VariableOperation">
  2531. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2532. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2533. <Param type="OperationType">Set</Param>
  2534. </E>
  2535. <E type="Action" name="VariableOperation">
  2536. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2537. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  2538. <Param type="OperationType">Subtract</Param>
  2539. </E>
  2540. <E type="Condition" name="Comparison" unionGroupID="-2">
  2541. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2542. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2543. <Param type="ComparisonType">LessThan</Param>
  2544. </E>
  2545. <E type="Condition" name="Comparison" unionGroupID="-2">
  2546. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
  2547. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2548. <Param type="ComparisonType">GreaterThanEqual</Param>
  2549. </E>
  2550. <E type="Action" name="SubmitIncident">
  2551. <Param type="IncidentId">next_kill_wins</Param>
  2552. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2553. <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
  2554. </E>
  2555. <E type="Action" name="VariableOperation">
  2556. <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
  2557. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2558. <Param type="OperationType">Set</Param>
  2559. </E>
  2560. </Elements>
  2561. </Trigger>
  2562. <Trigger trigType="Incident" name="IncidentTrigger">
  2563. <Elements>
  2564. <E type="Action" name="Branch">
  2565. <Param type="VirtualTrigger">
  2566. <VT type="VirtualTrigger">
  2567. <E type="Condition" name="Incident" unionGroupID="-2">
  2568. <Param type="IncidentIdRef">round_beginning</Param>
  2569. </E>
  2570. <E type="Action" name="VariableOperation">
  2571. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2572. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2573. <Param type="OperationType">Set</Param>
  2574. </E>
  2575. </VT>
  2576. </Param>
  2577. </E>
  2578. <E type="Action" name="Branch">
  2579. <Param type="VirtualTrigger">
  2580. <VT type="VirtualTrigger">
  2581. <E type="Condition" name="Incident" unionGroupID="-2">
  2582. <Param type="IncidentIdRef">player_joined</Param>
  2583. </E>
  2584. <E type="Condition" name="Incident" unionGroupID="-3">
  2585. <Param type="IncidentIdRef">player_rejoined</Param>
  2586. </E>
  2587. <E type="Condition" name="Incident" unionGroupID="-3">
  2588. <Param type="IncidentIdRef">player_activated</Param>
  2589. </E>
  2590. <E type="Action" name="VariableOperation">
  2591. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2592. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2593. <Param type="OperationType">Set</Param>
  2594. </E>
  2595. <E type="Action" name="IncidentGetCausePlayer">
  2596. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2597. </E>
  2598. <E type="Action" name="Branch">
  2599. <Param type="VirtualTrigger">
  2600. <VT type="VirtualTrigger">
  2601. <E type="Condition" name="Comparison" unionGroupID="-2">
  2602. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2603. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2604. <Param type="ComparisonType">NotEqual</Param>
  2605. </E>
  2606. <E type="Condition" name="Comparison" unionGroupID="-2">
  2607. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2608. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2609. <Param type="ComparisonType">Equal</Param>
  2610. </E>
  2611. <E type="Action" name="PlayerWithTokens2x">
  2612. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2613. <Param type="Tokens2" stringIndex="String59" tokenCount="1">
  2614. <Token0 type="Numeric" varRefType="ScoreToWin" />
  2615. </Param>
  2616. </E>
  2617. </VT>
  2618. </Param>
  2619. </E>
  2620. <E type="Action" name="Branch">
  2621. <Param type="VirtualTrigger">
  2622. <VT type="VirtualTrigger">
  2623. <E type="Condition" name="Comparison" unionGroupID="-2">
  2624. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2625. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2626. <Param type="ComparisonType">NotEqual</Param>
  2627. </E>
  2628. <E type="Condition" name="Comparison" unionGroupID="-2">
  2629. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2630. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2631. <Param type="ComparisonType">Equal</Param>
  2632. </E>
  2633. <E type="Action" name="PlayerWithTokens2x">
  2634. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2635. <Param type="Tokens2" stringIndex="String60" tokenCount="1">
  2636. <Token0 type="Numeric" varRefType="ScoreToWin" />
  2637. </Param>
  2638. </E>
  2639. </VT>
  2640. </Param>
  2641. </E>
  2642. <E type="Action" name="Branch">
  2643. <Param type="VirtualTrigger">
  2644. <VT type="VirtualTrigger">
  2645. <E type="Condition" name="Comparison" unionGroupID="-2">
  2646. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2647. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2648. <Param type="ComparisonType">Equal</Param>
  2649. </E>
  2650. <E type="Condition" name="Comparison" unionGroupID="-2">
  2651. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2652. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2653. <Param type="ComparisonType">Equal</Param>
  2654. </E>
  2655. <E type="Action" name="PlayerWithTokens2x">
  2656. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2657. <Param type="Tokens2" stringIndex="String61" />
  2658. </E>
  2659. </VT>
  2660. </Param>
  2661. </E>
  2662. <E type="Action" name="Branch">
  2663. <Param type="VirtualTrigger">
  2664. <VT type="VirtualTrigger">
  2665. <E type="Condition" name="Comparison" unionGroupID="-2">
  2666. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  2667. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2668. <Param type="ComparisonType">Equal</Param>
  2669. </E>
  2670. <E type="Condition" name="Comparison" unionGroupID="-2">
  2671. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2672. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2673. <Param type="ComparisonType">Equal</Param>
  2674. </E>
  2675. <E type="Action" name="PlayerWithTokens2x">
  2676. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2677. <Param type="Tokens2" stringIndex="String62" />
  2678. </E>
  2679. </VT>
  2680. </Param>
  2681. </E>
  2682. <E type="Action" name="SetLoadoutPalette">
  2683. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2684. <Param type="LoadoutPaletteReference">1</Param>
  2685. </E>
  2686. </VT>
  2687. </Param>
  2688. </E>
  2689. <E type="Action" name="Branch">
  2690. <Param type="VirtualTrigger">
  2691. <VT type="VirtualTrigger">
  2692. <E type="Condition" name="Incident" unionGroupID="-2">
  2693. <Param type="IncidentIdRef">player_activated</Param>
  2694. </E>
  2695. <E type="Action" name="VariableOperation">
  2696. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2697. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2698. <Param type="OperationType">Set</Param>
  2699. </E>
  2700. <E type="Action" name="IncidentGetCausePlayer">
  2701. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2702. </E>
  2703. <E type="Action" name="Branch">
  2704. <Param type="VirtualTrigger">
  2705. <VT type="VirtualTrigger">
  2706. <E type="Condition" name="Comparison" unionGroupID="-2">
  2707. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2708. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2709. <Param type="ComparisonType">Equal</Param>
  2710. </E>
  2711. <E type="Condition" name="Comparison" unionGroupID="-2">
  2712. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
  2713. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2714. <Param type="ComparisonType">Equal</Param>
  2715. </E>
  2716. <E type="Action" name="SubmitIncident">
  2717. <Param type="IncidentId">slayer_infinity_rumble_start</Param>
  2718. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2719. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2720. </E>
  2721. </VT>
  2722. </Param>
  2723. </E>
  2724. <E type="Action" name="Branch">
  2725. <Param type="VirtualTrigger">
  2726. <VT type="VirtualTrigger">
  2727. <E type="Condition" name="Comparison" unionGroupID="-2">
  2728. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2729. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2730. <Param type="ComparisonType">Equal</Param>
  2731. </E>
  2732. <E type="Condition" name="Comparison" unionGroupID="-2">
  2733. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
  2734. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2735. <Param type="ComparisonType">Equal</Param>
  2736. </E>
  2737. <E type="Action" name="SubmitIncident">
  2738. <Param type="IncidentId">slayer_infinity_team_start</Param>
  2739. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2740. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2741. </E>
  2742. </VT>
  2743. </Param>
  2744. </E>
  2745. <E type="Action" name="Branch">
  2746. <Param type="VirtualTrigger">
  2747. <VT type="VirtualTrigger">
  2748. <E type="Condition" name="Comparison" unionGroupID="-2">
  2749. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2750. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2751. <Param type="ComparisonType">Equal</Param>
  2752. </E>
  2753. <E type="Condition" name="Comparison" unionGroupID="-2">
  2754. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
  2755. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
  2756. <Param type="ComparisonType">Equal</Param>
  2757. </E>
  2758. <E type="Action" name="SubmitIncident">
  2759. <Param type="IncidentId">swat_team_start</Param>
  2760. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2761. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2762. </E>
  2763. </VT>
  2764. </Param>
  2765. </E>
  2766. <E type="Action" name="Branch">
  2767. <Param type="VirtualTrigger">
  2768. <VT type="VirtualTrigger">
  2769. <E type="Condition" name="Comparison" unionGroupID="-2">
  2770. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2771. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2772. <Param type="ComparisonType">Equal</Param>
  2773. </E>
  2774. <E type="Condition" name="Comparison" unionGroupID="-2">
  2775. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
  2776. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
  2777. <Param type="ComparisonType">Equal</Param>
  2778. </E>
  2779. <E type="Action" name="SubmitIncident">
  2780. <Param type="IncidentId">swat_ffa_start</Param>
  2781. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2782. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2783. </E>
  2784. </VT>
  2785. </Param>
  2786. </E>
  2787. <E type="Action" name="Branch">
  2788. <Param type="VirtualTrigger">
  2789. <VT type="VirtualTrigger">
  2790. <E type="Condition" name="Comparison" unionGroupID="-2">
  2791. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2792. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2793. <Param type="ComparisonType">Equal</Param>
  2794. </E>
  2795. <E type="Condition" name="Comparison" unionGroupID="-2">
  2796. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
  2797. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2798. <Param type="ComparisonType">Equal</Param>
  2799. </E>
  2800. <E type="Action" name="SubmitIncident">
  2801. <Param type="IncidentId">slayer_pro_team_start</Param>
  2802. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2803. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2804. </E>
  2805. </VT>
  2806. </Param>
  2807. </E>
  2808. <E type="Action" name="Branch">
  2809. <Param type="VirtualTrigger">
  2810. <VT type="VirtualTrigger">
  2811. <E type="Condition" name="Comparison" unionGroupID="-2">
  2812. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2813. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2814. <Param type="ComparisonType">Equal</Param>
  2815. </E>
  2816. <E type="Condition" name="Comparison" unionGroupID="-2">
  2817. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
  2818. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2819. <Param type="ComparisonType">Equal</Param>
  2820. </E>
  2821. <E type="Action" name="SubmitIncident">
  2822. <Param type="IncidentId">slayer_pro_ffa_start</Param>
  2823. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2824. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2825. </E>
  2826. </VT>
  2827. </Param>
  2828. </E>
  2829. </VT>
  2830. </Param>
  2831. </E>
  2832. <E type="Action" name="Branch">
  2833. <Param type="VirtualTrigger">
  2834. <VT type="VirtualTrigger">
  2835. <E type="Condition" name="Incident" unionGroupID="-2">
  2836. <Param type="IncidentIdRef">game_over_win</Param>
  2837. </E>
  2838. <E type="Action" name="VariableOperation">
  2839. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2840. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2841. <Param type="OperationType">Set</Param>
  2842. </E>
  2843. <E type="Action" name="IncidentGetCausePlayer">
  2844. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2845. </E>
  2846. <E type="Action" name="SubmitIncident">
  2847. <Param type="IncidentId">game_complete_slayer_win</Param>
  2848. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2849. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2850. </E>
  2851. </VT>
  2852. </Param>
  2853. </E>
  2854. <E type="Action" name="Branch">
  2855. <Param type="VirtualTrigger">
  2856. <VT type="VirtualTrigger">
  2857. <E type="Condition" name="Incident" unionGroupID="-2">
  2858. <Param type="IncidentIdRef">game_over</Param>
  2859. </E>
  2860. <E type="Action" name="ActivateTrigger">
  2861. <Param type="TriggerReference">
  2862. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  2863. <Elements>
  2864. <E type="Action" name="SubmitIncident">
  2865. <Param type="IncidentId">game_complete_slayer</Param>
  2866. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2867. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2868. </E>
  2869. </Elements>
  2870. </T>
  2871. </Param>
  2872. </E>
  2873. </VT>
  2874. </Param>
  2875. </E>
  2876. <E type="Action" name="Branch">
  2877. <Param type="VirtualTrigger">
  2878. <VT type="VirtualTrigger">
  2879. <E type="Condition" name="Incident" unionGroupID="-2">
  2880. <Param type="IncidentIdRef">kill</Param>
  2881. </E>
  2882. <E type="Action" name="VariableOperation">
  2883. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2884. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2885. <Param type="OperationType">Set</Param>
  2886. </E>
  2887. <E type="Action" name="IncidentGetCausePlayer">
  2888. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2889. </E>
  2890. <E type="Action" name="Branch">
  2891. <Param type="VirtualTrigger">
  2892. <VT type="VirtualTrigger">
  2893. <E type="Condition" name="Comparison" unionGroupID="-2">
  2894. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ladder Bonus</Param>
  2895. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2896. <Param type="ComparisonType">NotEqual</Param>
  2897. </E>
  2898. <E type="Action" name="VariableOperation">
  2899. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2900. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2901. <Param type="OperationType">Set</Param>
  2902. </E>
  2903. <E type="Action" name="VariableOperation">
  2904. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2905. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2906. <Param type="OperationType">Set</Param>
  2907. </E>
  2908. <E type="Action" name="VariableOperation">
  2909. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2910. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2911. <Param type="OperationType">Set</Param>
  2912. </E>
  2913. <E type="Action" name="IncidentGetEffectPlayer">
  2914. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2915. </E>
  2916. <E type="Action" name="Branch">
  2917. <Param type="VirtualTrigger">
  2918. <VT type="VirtualTrigger">
  2919. <E type="Condition" name="Comparison" unionGroupID="-2">
  2920. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2921. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2922. <Param type="ComparisonType">Equal</Param>
  2923. </E>
  2924. <E type="Action" name="VariableOperation">
  2925. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2926. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
  2927. <Param type="OperationType">Set</Param>
  2928. </E>
  2929. <E type="Action" name="VariableOperation">
  2930. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2931. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
  2932. <Param type="OperationType">Set</Param>
  2933. </E>
  2934. </VT>
  2935. </Param>
  2936. </E>
  2937. <E type="Action" name="Branch">
  2938. <Param type="VirtualTrigger">
  2939. <VT type="VirtualTrigger">
  2940. <E type="Condition" name="Comparison" unionGroupID="-2">
  2941. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2942. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2943. <Param type="ComparisonType">Equal</Param>
  2944. </E>
  2945. <E type="Action" name="VariableOperation">
  2946. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  2947. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2948. <Param type="OperationType">Set</Param>
  2949. </E>
  2950. <E type="Action" name="VariableOperation">
  2951. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
  2952. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  2953. <Param type="OperationType">Set</Param>
  2954. </E>
  2955. <E type="Action" name="VariableOperation">
  2956. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2957. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  2958. <Param type="OperationType">Set</Param>
  2959. </E>
  2960. <E type="Action" name="VariableOperation">
  2961. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2962. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch1" />
  2963. <Param type="OperationType">Set</Param>
  2964. </E>
  2965. </VT>
  2966. </Param>
  2967. </E>
  2968. <E type="Condition" name="Comparison" unionGroupID="-2">
  2969. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  2970. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  2971. <Param type="ComparisonType">LessThan</Param>
  2972. </E>
  2973. <E type="Action" name="ModifyScore">
  2974. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2975. <Param type="OperationType">Add</Param>
  2976. <Param type="CustomReference" varRefType="UserDefinedOption">Ladder Bonus</Param>
  2977. </E>
  2978. <E type="Action" name="Branch">
  2979. <Param type="VirtualTrigger">
  2980. <VT type="VirtualTrigger">
  2981. <E type="Condition" name="Comparison" unionGroupID="-2">
  2982. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  2983. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2984. <Param type="ComparisonType">Equal</Param>
  2985. </E>
  2986. <E type="Action" name="ModifyScore">
  2987. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2988. <Param type="OperationType">Add</Param>
  2989. <Param type="CustomReference" varRefType="UserDefinedOption">Ladder Bonus</Param>
  2990. </E>
  2991. </VT>
  2992. </Param>
  2993. </E>
  2994. </VT>
  2995. </Param>
  2996. </E>
  2997. <E type="Action" name="Branch">
  2998. <Param type="VirtualTrigger">
  2999. <VT type="VirtualTrigger">
  3000. <E type="Condition" name="Comparison" unionGroupID="-2">
  3001. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3002. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3003. <Param type="ComparisonType">Equal</Param>
  3004. </E>
  3005. <E type="Action" name="ModifyScore">
  3006. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3007. <Param type="OperationType">Add</Param>
  3008. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3009. </E>
  3010. </VT>
  3011. </Param>
  3012. </E>
  3013. <E type="Action" name="Branch">
  3014. <Param type="VirtualTrigger">
  3015. <VT type="VirtualTrigger">
  3016. <E type="Condition" name="Comparison" unionGroupID="-2">
  3017. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Spree Bonus</Param>
  3018. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3019. <Param type="ComparisonType">NotEqual</Param>
  3020. </E>
  3021. <E type="Action" name="VariableOperation">
  3022. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3023. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3024. <Param type="OperationType">Set</Param>
  3025. </E>
  3026. <E type="Action" name="PlayerGetConsecutiveKillsCount">
  3027. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3028. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  3029. </E>
  3030. <E type="Condition" name="Comparison" unionGroupID="-2">
  3031. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3032. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
  3033. <Param type="ComparisonType">GreaterThanEqual</Param>
  3034. </E>
  3035. <E type="Action" name="ModifyScore">
  3036. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3037. <Param type="OperationType">Add</Param>
  3038. <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
  3039. </E>
  3040. <E type="Action" name="Branch">
  3041. <Param type="VirtualTrigger">
  3042. <VT type="VirtualTrigger">
  3043. <E type="Condition" name="Comparison" unionGroupID="-2">
  3044. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3045. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3046. <Param type="ComparisonType">Equal</Param>
  3047. </E>
  3048. <E type="Action" name="ModifyScore">
  3049. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3050. <Param type="OperationType">Add</Param>
  3051. <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
  3052. </E>
  3053. </VT>
  3054. </Param>
  3055. </E>
  3056. </VT>
  3057. </Param>
  3058. </E>
  3059. </VT>
  3060. </Param>
  3061. </E>
  3062. <E type="Action" name="Branch">
  3063. <Param type="VirtualTrigger">
  3064. <VT type="VirtualTrigger">
  3065. <E type="Condition" name="Incident" unionGroupID="-2">
  3066. <Param type="IncidentIdRef">assist</Param>
  3067. </E>
  3068. <E type="Condition" name="Incident" unionGroupID="-3">
  3069. <Param type="IncidentIdRef">emp_assist</Param>
  3070. </E>
  3071. <E type="Condition" name="Incident" unionGroupID="-3">
  3072. <Param type="IncidentIdRef">driver_assist_gunner</Param>
  3073. </E>
  3074. <E type="Condition" name="Incident" unionGroupID="-3">
  3075. <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
  3076. </E>
  3077. <E type="Condition" name="Incident" unionGroupID="-3">
  3078. <Param type="IncidentIdRef">distraction</Param>
  3079. </E>
  3080. <E type="Action" name="VariableOperation">
  3081. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3082. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3083. <Param type="OperationType">Set</Param>
  3084. </E>
  3085. <E type="Action" name="IncidentGetCausePlayer">
  3086. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3087. </E>
  3088. <E type="Condition" name="Comparison" unionGroupID="-2">
  3089. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3090. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3091. <Param type="ComparisonType">Equal</Param>
  3092. </E>
  3093. <E type="Action" name="ModifyScore">
  3094. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3095. <Param type="OperationType">Add</Param>
  3096. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3097. </E>
  3098. </VT>
  3099. </Param>
  3100. </E>
  3101. <E type="Action" name="Branch">
  3102. <Param type="VirtualTrigger">
  3103. <VT type="VirtualTrigger">
  3104. <E type="Condition" name="Comparison" unionGroupID="-2">
  3105. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Death Points</Param>
  3106. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3107. <Param type="ComparisonType">NotEqual</Param>
  3108. </E>
  3109. <E type="Condition" name="Incident" unionGroupID="-2">
  3110. <Param type="IncidentIdRef">death</Param>
  3111. </E>
  3112. <E type="Action" name="VariableOperation">
  3113. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3114. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3115. <Param type="OperationType">Set</Param>
  3116. </E>
  3117. <E type="Action" name="IncidentGetCausePlayer">
  3118. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3119. </E>
  3120. <E type="Action" name="ModifyScore">
  3121. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3122. <Param type="OperationType">Add</Param>
  3123. <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
  3124. </E>
  3125. <E type="Condition" name="Comparison" unionGroupID="-2">
  3126. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3127. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3128. <Param type="ComparisonType">Equal</Param>
  3129. </E>
  3130. <E type="Action" name="ModifyScore">
  3131. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3132. <Param type="OperationType">Add</Param>
  3133. <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
  3134. </E>
  3135. </VT>
  3136. </Param>
  3137. </E>
  3138. <E type="Action" name="Branch">
  3139. <Param type="VirtualTrigger">
  3140. <VT type="VirtualTrigger">
  3141. <E type="Condition" name="Comparison" unionGroupID="-2">
  3142. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Betrayal Points</Param>
  3143. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3144. <Param type="ComparisonType">NotEqual</Param>
  3145. </E>
  3146. <E type="Condition" name="Incident" unionGroupID="-2">
  3147. <Param type="IncidentIdRef">kill_betrayal</Param>
  3148. </E>
  3149. <E type="Action" name="VariableOperation">
  3150. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3151. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3152. <Param type="OperationType">Set</Param>
  3153. </E>
  3154. <E type="Action" name="IncidentGetCausePlayer">
  3155. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3156. </E>
  3157. <E type="Action" name="ModifyScore">
  3158. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3159. <Param type="OperationType">Add</Param>
  3160. <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
  3161. </E>
  3162. <E type="Condition" name="Comparison" unionGroupID="-2">
  3163. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3164. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3165. <Param type="ComparisonType">Equal</Param>
  3166. </E>
  3167. <E type="Action" name="ModifyScore">
  3168. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3169. <Param type="OperationType">Add</Param>
  3170. <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
  3171. </E>
  3172. </VT>
  3173. </Param>
  3174. </E>
  3175. <E type="Action" name="Branch">
  3176. <Param type="VirtualTrigger">
  3177. <VT type="VirtualTrigger">
  3178. <E type="Condition" name="Comparison" unionGroupID="-2">
  3179. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Suicide Bonus</Param>
  3180. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3181. <Param type="ComparisonType">NotEqual</Param>
  3182. </E>
  3183. <E type="Condition" name="Incident" unionGroupID="-2">
  3184. <Param type="IncidentIdRef">suicide</Param>
  3185. </E>
  3186. <E type="Action" name="VariableOperation">
  3187. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3188. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3189. <Param type="OperationType">Set</Param>
  3190. </E>
  3191. <E type="Action" name="IncidentGetCausePlayer">
  3192. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3193. </E>
  3194. <E type="Action" name="ModifyScore">
  3195. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3196. <Param type="OperationType">Add</Param>
  3197. <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
  3198. </E>
  3199. <E type="Condition" name="Comparison" unionGroupID="-2">
  3200. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3201. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3202. <Param type="ComparisonType">Equal</Param>
  3203. </E>
  3204. <E type="Action" name="ModifyScore">
  3205. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3206. <Param type="OperationType">Add</Param>
  3207. <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
  3208. </E>
  3209. </VT>
  3210. </Param>
  3211. </E>
  3212. <E type="Action" name="Branch">
  3213. <Param type="VirtualTrigger">
  3214. <VT type="VirtualTrigger">
  3215. <E type="Condition" name="Comparison" unionGroupID="-2">
  3216. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
  3217. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3218. <Param type="ComparisonType">NotEqual</Param>
  3219. </E>
  3220. <E type="Condition" name="Incident" unionGroupID="-2">
  3221. <Param type="IncidentIdRef">headshot_kill</Param>
  3222. </E>
  3223. <E type="Action" name="VariableOperation">
  3224. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3225. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3226. <Param type="OperationType">Set</Param>
  3227. </E>
  3228. <E type="Action" name="IncidentGetCausePlayer">
  3229. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3230. </E>
  3231. <E type="Condition" name="Comparison" unionGroupID="-2">
  3232. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3233. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3234. <Param type="ComparisonType">Equal</Param>
  3235. </E>
  3236. <E type="Action" name="ModifyScore">
  3237. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3238. <Param type="OperationType">Add</Param>
  3239. <Param type="CustomReference" varRefType="UserDefinedOption">Headshot Bonus</Param>
  3240. </E>
  3241. </VT>
  3242. </Param>
  3243. </E>
  3244. <E type="Action" name="Branch">
  3245. <Param type="VirtualTrigger">
  3246. <VT type="VirtualTrigger">
  3247. <E type="Condition" name="Comparison" unionGroupID="-2">
  3248. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
  3249. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3250. <Param type="ComparisonType">NotEqual</Param>
  3251. </E>
  3252. <E type="Condition" name="Incident" unionGroupID="-2">
  3253. <Param type="IncidentIdRef">melee_kill</Param>
  3254. </E>
  3255. <E type="Condition" name="Incident" unionGroupID="-3">
  3256. <Param type="IncidentIdRef">assassination_kill</Param>
  3257. </E>
  3258. <E type="Action" name="VariableOperation">
  3259. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3260. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3261. <Param type="OperationType">Set</Param>
  3262. </E>
  3263. <E type="Action" name="IncidentGetCausePlayer">
  3264. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3265. </E>
  3266. <E type="Condition" name="Comparison" unionGroupID="-2">
  3267. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3268. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3269. <Param type="ComparisonType">Equal</Param>
  3270. </E>
  3271. <E type="Action" name="ModifyScore">
  3272. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3273. <Param type="OperationType">Add</Param>
  3274. <Param type="CustomReference" varRefType="UserDefinedOption">Pummel Bonus</Param>
  3275. </E>
  3276. </VT>
  3277. </Param>
  3278. </E>
  3279. <E type="Action" name="Branch">
  3280. <Param type="VirtualTrigger">
  3281. <VT type="VirtualTrigger">
  3282. <E type="Condition" name="Comparison" unionGroupID="-2">
  3283. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
  3284. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3285. <Param type="ComparisonType">NotEqual</Param>
  3286. </E>
  3287. <E type="Condition" name="Incident" unionGroupID="-2">
  3288. <Param type="IncidentIdRef">finishing_move_kill</Param>
  3289. </E>
  3290. <E type="Condition" name="Incident" unionGroupID="-3">
  3291. <Param type="IncidentIdRef">airsassination</Param>
  3292. </E>
  3293. <E type="Action" name="VariableOperation">
  3294. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3295. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3296. <Param type="OperationType">Set</Param>
  3297. </E>
  3298. <E type="Action" name="IncidentGetCausePlayer">
  3299. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3300. </E>
  3301. <E type="Condition" name="Comparison" unionGroupID="-2">
  3302. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3303. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3304. <Param type="ComparisonType">Equal</Param>
  3305. </E>
  3306. <E type="Action" name="ModifyScore">
  3307. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3308. <Param type="OperationType">Add</Param>
  3309. <Param type="CustomReference" varRefType="UserDefinedOption">Assassination Bonus</Param>
  3310. </E>
  3311. </VT>
  3312. </Param>
  3313. </E>
  3314. <E type="Action" name="Branch">
  3315. <Param type="VirtualTrigger">
  3316. <VT type="VirtualTrigger">
  3317. <E type="Condition" name="Comparison" unionGroupID="-2">
  3318. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
  3319. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3320. <Param type="ComparisonType">NotEqual</Param>
  3321. </E>
  3322. <E type="Condition" name="Incident" unionGroupID="-2">
  3323. <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
  3324. </E>
  3325. <E type="Action" name="VariableOperation">
  3326. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3327. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3328. <Param type="OperationType">Set</Param>
  3329. </E>
  3330. <E type="Action" name="IncidentGetCausePlayer">
  3331. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3332. </E>
  3333. <E type="Condition" name="Comparison" unionGroupID="-2">
  3334. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3335. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3336. <Param type="ComparisonType">Equal</Param>
  3337. </E>
  3338. <E type="Action" name="ModifyScore">
  3339. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3340. <Param type="OperationType">Add</Param>
  3341. <Param type="CustomReference" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
  3342. </E>
  3343. </VT>
  3344. </Param>
  3345. </E>
  3346. <E type="Action" name="Branch">
  3347. <Param type="VirtualTrigger">
  3348. <VT type="VirtualTrigger">
  3349. <E type="Condition" name="Comparison" unionGroupID="-2">
  3350. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
  3351. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3352. <Param type="ComparisonType">NotEqual</Param>
  3353. </E>
  3354. <E type="Condition" name="Incident" unionGroupID="-2">
  3355. <Param type="IncidentIdRef">splatter_kill</Param>
  3356. </E>
  3357. <E type="Action" name="VariableOperation">
  3358. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3359. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3360. <Param type="OperationType">Set</Param>
  3361. </E>
  3362. <E type="Action" name="IncidentGetCausePlayer">
  3363. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3364. </E>
  3365. <E type="Condition" name="Comparison" unionGroupID="-2">
  3366. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3367. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3368. <Param type="ComparisonType">Equal</Param>
  3369. </E>
  3370. <E type="Action" name="ModifyScore">
  3371. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3372. <Param type="OperationType">Add</Param>
  3373. <Param type="CustomReference" varRefType="UserDefinedOption">Splatter Bonus</Param>
  3374. </E>
  3375. </VT>
  3376. </Param>
  3377. </E>
  3378. <E type="Action" name="Branch">
  3379. <Param type="VirtualTrigger">
  3380. <VT type="VirtualTrigger">
  3381. <E type="Condition" name="Comparison" unionGroupID="-2">
  3382. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Bonus</Param>
  3383. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3384. <Param type="ComparisonType">NotEqual</Param>
  3385. </E>
  3386. <E type="Condition" name="Incident" unionGroupID="-2">
  3387. <Param type="IncidentIdRef">sticky_grenade_kill</Param>
  3388. </E>
  3389. <E type="Action" name="VariableOperation">
  3390. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3391. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3392. <Param type="OperationType">Set</Param>
  3393. </E>
  3394. <E type="Action" name="IncidentGetCausePlayer">
  3395. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3396. </E>
  3397. <E type="Action" name="ModifyScore">
  3398. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3399. <Param type="OperationType">Add</Param>
  3400. <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
  3401. </E>
  3402. <E type="Condition" name="Comparison" unionGroupID="-2">
  3403. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3404. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3405. <Param type="ComparisonType">Equal</Param>
  3406. </E>
  3407. <E type="Action" name="ModifyScore">
  3408. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3409. <Param type="OperationType">Add</Param>
  3410. <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
  3411. </E>
  3412. </VT>
  3413. </Param>
  3414. </E>
  3415. <E type="Action" name="Branch">
  3416. <Param type="VirtualTrigger">
  3417. <VT type="VirtualTrigger">
  3418. <E type="Condition" name="Comparison" unionGroupID="-2">
  3419. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Revenge Bonus</Param>
  3420. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3421. <Param type="ComparisonType">NotEqual</Param>
  3422. </E>
  3423. <E type="Condition" name="Incident" unionGroupID="-2">
  3424. <Param type="IncidentIdRef">revenge_kill</Param>
  3425. </E>
  3426. <E type="Action" name="VariableOperation">
  3427. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3428. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3429. <Param type="OperationType">Set</Param>
  3430. </E>
  3431. <E type="Action" name="IncidentGetCausePlayer">
  3432. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3433. </E>
  3434. <E type="Condition" name="Comparison" unionGroupID="-2">
  3435. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3436. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3437. <Param type="ComparisonType">Equal</Param>
  3438. </E>
  3439. <E type="Action" name="ModifyScore">
  3440. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3441. <Param type="OperationType">Add</Param>
  3442. <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
  3443. </E>
  3444. </VT>
  3445. </Param>
  3446. </E>
  3447. <E type="Action" name="Branch">
  3448. <Param type="VirtualTrigger">
  3449. <VT type="VirtualTrigger">
  3450. <E type="Condition" name="Comparison" unionGroupID="-2">
  3451. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3452. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3453. <Param type="ComparisonType">Equal</Param>
  3454. </E>
  3455. <E type="Condition" name="Comparison" unionGroupID="-2">
  3456. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3457. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3458. <Param type="ComparisonType">GreaterThan</Param>
  3459. </E>
  3460. <E type="Condition" name="Incident" unionGroupID="-2">
  3461. <Param type="IncidentIdRef">kill</Param>
  3462. </E>
  3463. <E type="Condition" name="Incident" unionGroupID="-3">
  3464. <Param type="IncidentIdRef">assist</Param>
  3465. </E>
  3466. <E type="Condition" name="Incident" unionGroupID="-3">
  3467. <Param type="IncidentIdRef">emp_assist</Param>
  3468. </E>
  3469. <E type="Condition" name="Incident" unionGroupID="-3">
  3470. <Param type="IncidentIdRef">driver_assist_gunner</Param>
  3471. </E>
  3472. <E type="Condition" name="Incident" unionGroupID="-3">
  3473. <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
  3474. </E>
  3475. <E type="Condition" name="Incident" unionGroupID="-3">
  3476. <Param type="IncidentIdRef">distraction</Param>
  3477. </E>
  3478. <E type="Condition" name="Incident" unionGroupID="-3">
  3479. <Param type="IncidentIdRef">death</Param>
  3480. </E>
  3481. <E type="Condition" name="Incident" unionGroupID="-3">
  3482. <Param type="IncidentIdRef">kill_betrayal</Param>
  3483. </E>
  3484. <E type="Condition" name="Incident" unionGroupID="-3">
  3485. <Param type="IncidentIdRef">suicide</Param>
  3486. </E>
  3487. <E type="Condition" name="Incident" unionGroupID="-3">
  3488. <Param type="IncidentIdRef">headshot_kill</Param>
  3489. </E>
  3490. <E type="Condition" name="Incident" unionGroupID="-3">
  3491. <Param type="IncidentIdRef">melee_kill</Param>
  3492. </E>
  3493. <E type="Condition" name="Incident" unionGroupID="-3">
  3494. <Param type="IncidentIdRef">assassination_kill</Param>
  3495. </E>
  3496. <E type="Condition" name="Incident" unionGroupID="-3">
  3497. <Param type="IncidentIdRef">finishing_move_kill</Param>
  3498. </E>
  3499. <E type="Condition" name="Incident" unionGroupID="-3">
  3500. <Param type="IncidentIdRef">airsassination</Param>
  3501. </E>
  3502. <E type="Condition" name="Incident" unionGroupID="-3">
  3503. <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
  3504. </E>
  3505. <E type="Condition" name="Incident" unionGroupID="-3">
  3506. <Param type="IncidentIdRef">splatter_kill</Param>
  3507. </E>
  3508. <E type="Condition" name="Incident" unionGroupID="-3">
  3509. <Param type="IncidentIdRef">sticky_grenade_kill</Param>
  3510. </E>
  3511. <E type="Condition" name="Incident" unionGroupID="-3">
  3512. <Param type="IncidentIdRef">revenge_kill</Param>
  3513. </E>
  3514. <E type="Condition" name="Incident" unionGroupID="-3">
  3515. <Param type="IncidentIdRef">multikill_x5</Param>
  3516. </E>
  3517. <E type="Action" name="VariableOperation">
  3518. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3519. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3520. <Param type="OperationType">Set</Param>
  3521. </E>
  3522. <E type="Action" name="IncidentGetCausePlayer">
  3523. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3524. </E>
  3525. <E type="Action" name="VariableOperation">
  3526. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  3527. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  3528. <Param type="OperationType">Set</Param>
  3529. </E>
  3530. <E type="Condition" name="Comparison" unionGroupID="-2">
  3531. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  3532. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3533. <Param type="ComparisonType">GreaterThanEqual</Param>
  3534. </E>
  3535. </VT>
  3536. </Param>
  3537. </E>
  3538. </Elements>
  3539. </Trigger>
  3540. <Trigger execMode="OnEachPlayer" name="Trigger12">
  3541. <Elements>
  3542. <E type="Condition" name="Comparison" unionGroupID="-2">
  3543. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
  3544. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3545. <Param type="ComparisonType">NotEqual</Param>
  3546. </E>
  3547. <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
  3548. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3549. <Param type="KillerTypeFlags">Kill</Param>
  3550. </E>
  3551. <E type="Action" name="VariableOperation">
  3552. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3553. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3554. <Param type="OperationType">Set</Param>
  3555. </E>
  3556. <E type="Action" name="VariableOperation">
  3557. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3558. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3559. <Param type="OperationType">Set</Param>
  3560. </E>
  3561. <E type="Action" name="ActivateTrigger">
  3562. <Param type="TriggerReference">
  3563. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger12_Subroutine13">
  3564. <Elements>
  3565. <E type="Condition" name="PlayerAssistedKillOf" unionGroupID="-2">
  3566. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3567. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3568. </E>
  3569. <E type="Action" name="VariableOperation">
  3570. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3571. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3572. <Param type="OperationType">Set</Param>
  3573. </E>
  3574. </Elements>
  3575. </T>
  3576. </Param>
  3577. </E>
  3578. <E type="Condition" name="Comparison" unionGroupID="-2">
  3579. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3580. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3581. <Param type="ComparisonType">Equal</Param>
  3582. </E>
  3583. <E type="Action" name="VariableOperation">
  3584. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3585. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3586. <Param type="OperationType">Set</Param>
  3587. </E>
  3588. <E type="Action" name="PlayerGetKiller">
  3589. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3590. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3591. </E>
  3592. <E type="Action" name="ModifyScore">
  3593. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3594. <Param type="OperationType">Add</Param>
  3595. <Param type="CustomReference" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
  3596. </E>
  3597. <E type="Action" name="Branch">
  3598. <Param type="VirtualTrigger">
  3599. <VT type="VirtualTrigger">
  3600. <E type="Condition" name="Comparison" unionGroupID="-2">
  3601. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3602. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3603. <Param type="ComparisonType">Equal</Param>
  3604. </E>
  3605. <E type="Action" name="ModifyScore">
  3606. <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  3607. <Param type="OperationType">Add</Param>
  3608. <Param type="CustomReference" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
  3609. </E>
  3610. </VT>
  3611. </Param>
  3612. </E>
  3613. <E type="Condition" name="Comparison" unionGroupID="-2">
  3614. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3615. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3616. <Param type="ComparisonType">GreaterThan</Param>
  3617. </E>
  3618. <E type="Action" name="Branch">
  3619. <Param type="VirtualTrigger">
  3620. <VT type="VirtualTrigger">
  3621. <E type="Condition" name="Comparison" unionGroupID="-2">
  3622. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3623. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3624. <Param type="ComparisonType">Equal</Param>
  3625. </E>
  3626. <E type="Action" name="VariableOperation">
  3627. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
  3628. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
  3629. <Param type="OperationType">Set</Param>
  3630. </E>
  3631. <E type="Condition" name="Comparison" unionGroupID="-2">
  3632. <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
  3633. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3634. <Param type="ComparisonType">GreaterThanEqual</Param>
  3635. </E>
  3636. </VT>
  3637. </Param>
  3638. </E>
  3639. <E type="Action" name="Branch">
  3640. <Param type="VirtualTrigger">
  3641. <VT type="VirtualTrigger">
  3642. <E type="Condition" name="Comparison" unionGroupID="-2">
  3643. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3644. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3645. <Param type="ComparisonType">Equal</Param>
  3646. </E>
  3647. <E type="Condition" name="Comparison" unionGroupID="-2">
  3648. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
  3649. <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
  3650. <Param type="ComparisonType">GreaterThanEqual</Param>
  3651. </E>
  3652. </VT>
  3653. </Param>
  3654. </E>
  3655. </Elements>
  3656. </Trigger>
  3657. <Trigger name="Trigger14">
  3658. <Elements>
  3659. <E type="Condition" name="Comparison" unionGroupID="-2">
  3660. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3661. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3662. <Param type="ComparisonType">Equal</Param>
  3663. </E>
  3664. <E type="Action" name="VariableOperation">
  3665. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3666. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3667. <Param type="OperationType">Set</Param>
  3668. </E>
  3669. <E type="Action" name="Branch">
  3670. <Param type="VirtualTrigger">
  3671. <VT type="VirtualTrigger">
  3672. <E type="Condition" name="Comparison" unionGroupID="-2">
  3673. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3674. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3675. <Param type="ComparisonType">Equal</Param>
  3676. </E>
  3677. <E type="Action" name="MedalOverridePoints">
  3678. <Param type="MedalIndex">everything_else_kill</Param>
  3679. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3680. <Param type="CustomReference" varRefType="Int16">1</Param>
  3681. </E>
  3682. <E type="Action" name="MedalOverridePoints">
  3683. <Param type="MedalIndex">grenade_kill</Param>
  3684. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3685. <Param type="CustomReference" varRefType="Int16">1</Param>
  3686. </E>
  3687. <E type="Action" name="MedalOverridePoints">
  3688. <Param type="MedalIndex">plasma_kill</Param>
  3689. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3690. <Param type="CustomReference" varRefType="Int16">1</Param>
  3691. </E>
  3692. <E type="Action" name="MedalOverridePoints">
  3693. <Param type="MedalIndex">supercombine_kill</Param>
  3694. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3695. <Param type="CustomReference" varRefType="Int16">1</Param>
  3696. </E>
  3697. <E type="Action" name="MedalOverridePoints">
  3698. <Param type="MedalIndex">sword_kill</Param>
  3699. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3700. <Param type="CustomReference" varRefType="Int16">1</Param>
  3701. </E>
  3702. <E type="Action" name="MedalOverridePoints">
  3703. <Param type="MedalIndex">hammer_kill</Param>
  3704. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3705. <Param type="CustomReference" varRefType="Int16">1</Param>
  3706. </E>
  3707. <E type="Action" name="MedalOverridePoints">
  3708. <Param type="MedalIndex">rocket_kill</Param>
  3709. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3710. <Param type="CustomReference" varRefType="Int16">1</Param>
  3711. </E>
  3712. <E type="Action" name="MedalOverridePoints">
  3713. <Param type="MedalIndex">fuel_rod_kill</Param>
  3714. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3715. <Param type="CustomReference" varRefType="Int16">1</Param>
  3716. </E>
  3717. <E type="Action" name="MedalOverridePoints">
  3718. <Param type="MedalIndex">sniper_kill</Param>
  3719. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3720. <Param type="CustomReference" varRefType="Int16">1</Param>
  3721. </E>
  3722. <E type="Action" name="MedalOverridePoints">
  3723. <Param type="MedalIndex">binary_rifle_kill</Param>
  3724. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3725. <Param type="CustomReference" varRefType="Int16">1</Param>
  3726. </E>
  3727. <E type="Action" name="MedalOverridePoints">
  3728. <Param type="MedalIndex">beam_rifle_kill</Param>
  3729. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3730. <Param type="CustomReference" varRefType="Int16">1</Param>
  3731. </E>
  3732. <E type="Action" name="MedalOverridePoints">
  3733. <Param type="MedalIndex">railgun_kill</Param>
  3734. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3735. <Param type="CustomReference" varRefType="Int16">1</Param>
  3736. </E>
  3737. <E type="Action" name="MedalOverridePoints">
  3738. <Param type="MedalIndex">splaser_kill</Param>
  3739. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3740. <Param type="CustomReference" varRefType="Int16">1</Param>
  3741. </E>
  3742. <E type="Action" name="MedalOverridePoints">
  3743. <Param type="MedalIndex">melee_kill</Param>
  3744. <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
  3745. <Param type="CustomReference" varRefType="Int16">1</Param>
  3746. </E>
  3747. <E type="Action" name="MedalOverridePoints">
  3748. <Param type="MedalIndex">revenge</Param>
  3749. <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
  3750. <Param type="CustomReference" varRefType="Int16">1</Param>
  3751. </E>
  3752. <E type="Action" name="VariableOperation">
  3753. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3754. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3755. <Param type="OperationType">Set</Param>
  3756. </E>
  3757. <E type="Action" name="VariableOperation">
  3758. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3759. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
  3760. <Param type="OperationType">Add</Param>
  3761. </E>
  3762. <E type="Action" name="MedalOverridePoints">
  3763. <Param type="MedalIndex">headshot_kill</Param>
  3764. <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
  3765. <Param type="CustomReference" varRefType="Int16">1</Param>
  3766. </E>
  3767. <E type="Action" name="VariableOperation">
  3768. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3769. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3770. <Param type="OperationType">Set</Param>
  3771. </E>
  3772. <E type="Action" name="VariableOperation">
  3773. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3774. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
  3775. <Param type="OperationType">Add</Param>
  3776. </E>
  3777. <E type="Action" name="MedalOverridePoints">
  3778. <Param type="MedalIndex">beatdown_kill</Param>
  3779. <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
  3780. <Param type="CustomReference" varRefType="Int16">1</Param>
  3781. </E>
  3782. <E type="Action" name="VariableOperation">
  3783. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  3784. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3785. <Param type="OperationType">Set</Param>
  3786. </E>
  3787. <E type="Action" name="VariableOperation">
  3788. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  3789. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
  3790. <Param type="OperationType">Add</Param>
  3791. </E>
  3792. <E type="Action" name="MedalOverridePoints">
  3793. <Param type="MedalIndex">splatter_kill</Param>
  3794. <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
  3795. <Param type="CustomReference" varRefType="Int16">1</Param>
  3796. </E>
  3797. <E type="Action" name="VariableOperation">
  3798. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  3799. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3800. <Param type="OperationType">Set</Param>
  3801. </E>
  3802. <E type="Action" name="VariableOperation">
  3803. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  3804. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
  3805. <Param type="OperationType">Add</Param>
  3806. </E>
  3807. <E type="Action" name="MedalOverridePoints">
  3808. <Param type="MedalIndex">vehicle_kill</Param>
  3809. <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
  3810. <Param type="CustomReference" varRefType="Int16">1</Param>
  3811. </E>
  3812. <E type="Action" name="VariableOperation">
  3813. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  3814. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
  3815. <Param type="OperationType">Set</Param>
  3816. </E>
  3817. <E type="Action" name="VariableOperation">
  3818. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  3819. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
  3820. <Param type="OperationType">Add</Param>
  3821. </E>
  3822. <E type="Action" name="MedalOverridePoints">
  3823. <Param type="MedalIndex">assassination_kill</Param>
  3824. <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
  3825. <Param type="CustomReference" varRefType="Int16">1</Param>
  3826. </E>
  3827. <E type="Action" name="MedalOverridePoints">
  3828. <Param type="MedalIndex">airsassination_kill</Param>
  3829. <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
  3830. <Param type="CustomReference" varRefType="Int16">1</Param>
  3831. </E>
  3832. <E type="Action" name="MedalOverridePoints">
  3833. <Param type="MedalIndex">assist</Param>
  3834. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3835. <Param type="CustomReference" varRefType="Int16">1</Param>
  3836. </E>
  3837. <E type="Action" name="MedalOverridePoints">
  3838. <Param type="MedalIndex">emp_assist</Param>
  3839. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3840. <Param type="CustomReference" varRefType="Int16">1</Param>
  3841. </E>
  3842. <E type="Action" name="MedalOverridePoints">
  3843. <Param type="MedalIndex">wheelman</Param>
  3844. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3845. <Param type="CustomReference" varRefType="Int16">1</Param>
  3846. </E>
  3847. <E type="Action" name="MedalOverridePoints">
  3848. <Param type="MedalIndex">vehicle_destroy_assist</Param>
  3849. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3850. <Param type="CustomReference" varRefType="Int16">1</Param>
  3851. </E>
  3852. <E type="Action" name="MedalOverridePoints">
  3853. <Param type="MedalIndex">distraction</Param>
  3854. <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
  3855. <Param type="CustomReference" varRefType="Int16">1</Param>
  3856. </E>
  3857. </VT>
  3858. </Param>
  3859. </E>
  3860. </Elements>
  3861. </Trigger>
  3862. <Trigger trigType="HostMigration" name="HostMigrationTrigger">
  3863. <Elements>
  3864. <E type="Action" name="VariableOperation">
  3865. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3866. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3867. <Param type="OperationType">Set</Param>
  3868. </E>
  3869. <E type="Action" name="Branch">
  3870. <Param type="VirtualTrigger">
  3871. <VT type="VirtualTrigger">
  3872. <E type="Condition" name="Comparison" unionGroupID="-2">
  3873. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  3874. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3875. <Param type="ComparisonType">Equal</Param>
  3876. </E>
  3877. <E type="Action" name="AutomaticScoringEnabled">
  3878. <Param type="Bool">False</Param>
  3879. </E>
  3880. </VT>
  3881. </Param>
  3882. </E>
  3883. </Elements>
  3884. </Trigger>
  3885. <Trigger name="Trigger16">
  3886. <Elements>
  3887. <E type="Condition" name="Comparison" unionGroupID="-2">
  3888. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  3889. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3890. <Param type="ComparisonType">GreaterThan</Param>
  3891. </E>
  3892. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  3893. <Param type="TimerReference" varRefType="RoundTime" />
  3894. </E>
  3895. <E type="Action" name="EndRoundWithWinner" />
  3896. </Elements>
  3897. </Trigger>
  3898. </Triggers>
  3899. <EntryPoints>
  3900. <HostMigration>HostMigrationTrigger</HostMigration>
  3901. <Pregame>PregameTrigger</Pregame>
  3902. <Incident>IncidentTrigger</Incident>
  3903. </EntryPoints>
  3904. </MegaloScript>
  3905. </GameVariant>
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