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- <?xml version="1.0" encoding="UTF-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown0">
- <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
- <Unknown unk04="32553" id0="386C6ACDDFC6DFCB" id1="386C6ACDDFC6DFCB" id2="386C6ACDDFC6DFCB" unk30="1" />
- <Creator timeStamp="50985300" onlineId="True" name="343 Industries" />
- <Modifier timeStamp="50985300" onlineId="True" name="343 Industries" />
- <Title>Onslaught</Title>
- <Description>Eliminate enemy players!</Description>
- <EngineIconIndex>1</EngineIconIndex>
- </Header>
- <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="15" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1">
- <Promethean energyKill="3" energyTime="3" energyMedal="3" />
- </Prototype>
- <Respawning flags="InstantRespawnEnabled">
- <Times respawn="7" initialLoadoutSelection="0" minRespawn="3" />
- </Respawning>
- <Social teamChanging="1" flags="BetrayalBootingEnabled, Unknown2" />
- <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <BaseTraits>
- <String name="0">
- <Team Designator="0" />
- <Team Designator="1" />
- <Team Designator="2" />
- <Team Designator="3" />
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.09867859" />
- </Modifiers>
- </Movement>
- </String>
- <String name="1">
- <Team Designator="4" />
- <Team Designator="5" />
- <Team Designator="6" />
- <Team Designator="7" />
- <Movement>
- <Modifiers>
- <entry key="Speed" value="5.09867859" />
- </Modifiers>
- </Movement>
- </String>
- </BaseTraits>
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.45269775" />
- <entry key="MeleeDamageMultiplier" value="1.59919739" />
- </Modifiers>
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.75178528" />
- <entry key="ReloadSpeedModifier" value="1.75178528" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1">
- <Modifiers>
- <entry key="ShieldMultiplier" value="2.00204468" />
- <entry key="ShieldStunDuration" value="0" />
- <entry key="ShieldRechargeRate" value="4.999008" />
- <entry key="OvershieldRechargeRate" value="4.999008" />
- </Modifiers>
- </Damage>
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2">
- <Modifiers>
- <entry key="DamageResistance" value="3.39981079" />
- <entry key="OvershieldRechargeRate" value="-0.299087524" />
- </Modifiers>
- </Damage>
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
- <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
- <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
- <Name>
- <String>
- <English>Red Team</English>
- <Japanese>レッドチーム</Japanese>
- <German>Team Rot</German>
- <French>Équipe rouge</French>
- <Spanish>Equipo rojo</Spanish>
- <Mexican>Equipo rojo</Mexican>
- <Italian>Squadra rossa</Italian>
- <Korean>레드팀</Korean>
- <ChineseTrad>紅隊</ChineseTrad>
- <ChineseSimp>Red Team</ChineseSimp>
- <Portuguese>Equipe Vermelha</Portuguese>
- <Polish>Czerwona</Polish>
- <Russian>Красная команда</Russian>
- <Danish>Rødt hold</Danish>
- <Finnish>Punainen</Finnish>
- <Dutch>Rood team</Dutch>
- <Norwegian>Rødt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
- <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
- <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
- <Name>
- <String>
- <English>Blue Team</English>
- <Japanese>ブルーチーム</Japanese>
- <German>Team Blau</German>
- <French>Équipe bleue</French>
- <Spanish>Equipo azul</Spanish>
- <Mexican>Equipo azul</Mexican>
- <Italian>Squadra blu</Italian>
- <Korean>블루팀</Korean>
- <ChineseTrad>藍隊</ChineseTrad>
- <ChineseSimp>Blue Team</ChineseSimp>
- <Portuguese>Equipe Azul</Portuguese>
- <Polish>Niebieska</Polish>
- <Russian>Синяя команда</Russian>
- <Danish>Blåt hold</Danish>
- <Finnish>Sininen</Finnish>
- <Dutch>Blauw team</Dutch>
- <Norwegian>Blått lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
- <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
- <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
- <Name>
- <String>
- <English>Gold Team</English>
- <Japanese>ゴールドチーム</Japanese>
- <German>Team Gold</German>
- <French>Équipe or</French>
- <Spanish>Equipo dorado</Spanish>
- <Mexican>Equipo dorado</Mexican>
- <Italian>Squadra oro</Italian>
- <Korean>골드팀</Korean>
- <ChineseTrad>金隊</ChineseTrad>
- <ChineseSimp>Gold Team</ChineseSimp>
- <Portuguese>Equipe Dourada</Portuguese>
- <Polish>Złota</Polish>
- <Russian>Золотая команда</Russian>
- <Danish>Gyldent hold</Danish>
- <Finnish>Kultainen</Finnish>
- <Dutch>Gouden team</Dutch>
- <Norwegian>Gull-lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
- <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
- <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
- <Name>
- <String>
- <English>Green Team</English>
- <Japanese>グリーンチーム</Japanese>
- <German>Team Grün</German>
- <French>Équipe verte</French>
- <Spanish>Equipo verde</Spanish>
- <Mexican>Equipo verde</Mexican>
- <Italian>Squadra verde</Italian>
- <Korean>그린팀</Korean>
- <ChineseTrad>綠隊</ChineseTrad>
- <ChineseSimp>Green Team</ChineseSimp>
- <Portuguese>Equipe Verde</Portuguese>
- <Polish>Zielona</Polish>
- <Russian>Зеленая команда</Russian>
- <Danish>Grønt hold</Danish>
- <Finnish>Vihreä</Finnish>
- <Dutch>Groen team</Dutch>
- <Norwegian>Grønt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
- <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
- <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
- <Name>
- <String>
- <English>Purple Team</English>
- <Japanese>パープルチーム</Japanese>
- <German>Team Lila</German>
- <French>Équipe mauve</French>
- <Spanish>Equipo morado</Spanish>
- <Mexican>Equipo morado</Mexican>
- <Italian>Squadra viola</Italian>
- <Korean>퍼플팀</Korean>
- <ChineseTrad>紫隊</ChineseTrad>
- <ChineseSimp>Purple Team</ChineseSimp>
- <Portuguese>Equipe Roxa</Portuguese>
- <Polish>Fioletowa</Polish>
- <Russian>Фиолет. команда</Russian>
- <Danish>Lilla hold</Danish>
- <Finnish>Purppura</Finnish>
- <Dutch>Paars team</Dutch>
- <Norwegian>Lilla lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
- <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
- <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
- <Name>
- <String>
- <English>Lime Team</English>
- <Japanese>ライムチーム</Japanese>
- <German>Team Lindgrün</German>
- <French>Équipe citron</French>
- <Spanish>Equipo lima</Spanish>
- <Mexican>Equipo lima</Mexican>
- <Italian>Squadra lime</Italian>
- <Korean>라임팀</Korean>
- <ChineseTrad>草綠隊</ChineseTrad>
- <ChineseSimp>Lime Team</ChineseSimp>
- <Portuguese>Equipe Limão</Portuguese>
- <Polish>Limonkowa</Polish>
- <Russian>Лимонн. команда</Russian>
- <Danish>Limegrønt hold</Danish>
- <Finnish>Keltavihreä</Finnish>
- <Dutch>Limoen team</Dutch>
- <Norwegian>Limegult lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
- <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
- <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
- <Name>
- <String>
- <English>Orange Team</English>
- <Japanese>オレンジチーム</Japanese>
- <German>Team Orange</German>
- <French>Équipe orange</French>
- <Spanish>Equipo naranja</Spanish>
- <Mexican>Equipo naranja</Mexican>
- <Italian>Squadra arancione</Italian>
- <Korean>오렌지팀</Korean>
- <ChineseTrad>橘隊</ChineseTrad>
- <ChineseSimp>Orange Team</ChineseSimp>
- <Portuguese>Equipe Laranja</Portuguese>
- <Polish>Pomarańczowa</Polish>
- <Russian>Оранж. команда</Russian>
- <Danish>Orange hold</Danish>
- <Finnish>Oranssi</Finnish>
- <Dutch>Oranje team</Dutch>
- <Norwegian>Oransje lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
- <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
- <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
- <Name>
- <String>
- <English>Cyan Team</English>
- <Japanese>シアンチーム</Japanese>
- <German>Team Türkis</German>
- <French>Équipe cyan</French>
- <Spanish>Equipo cian</Spanish>
- <Mexican>Equipo cian</Mexican>
- <Italian>Squadra turchese</Italian>
- <Korean>시안팀</Korean>
- <ChineseTrad>碧藍隊</ChineseTrad>
- <ChineseSimp>Cyan Team</ChineseSimp>
- <Portuguese>Equipe Ciano</Portuguese>
- <Polish>Cyjanowa</Polish>
- <Russian>Голубая команда</Russian>
- <Danish>Cyan hold</Danish>
- <Finnish>Syaani</Finnish>
- <Dutch>Cyaan team</Dutch>
- <Norwegian>Cyan lag</Norwegian>
- </String>
- </Name>
- </Team>
- </Teams>
- <LoadoutPalettes flags="MapLoadoutsEnabled, PersonalLoadoutsEnabled">
- <Palette0 used="False" />
- <Palette1 used="False" />
- <Palette2 used="False" />
- <Palette3 used="False" />
- <Palette4 used="False" />
- <Palette5 used="False" />
- </LoadoutPalettes>
- <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, PersonalOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="90" max="100" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="5399" engineIcon="1" engineCategory="1" scoreToWinRound="250" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="BaseName">
- <English>Infinity Slayer</English>
- <Japanese>Infinity スレイヤー</Japanese>
- <German>Infinity-Showdown</German>
- <French>Assassin Infinity</French>
- <Spanish>Asesino de Infinity</Spanish>
- <Mexican>Asesino de Infinity</Mexican>
- <Italian>Massacro Infinity</Italian>
- <Korean>인피니티 슬레이어</Korean>
- <ChineseTrad>無盡號殺戮之王</ChineseTrad>
- <ChineseSimp>Infinity Slayer</ChineseSimp>
- <Portuguese>Exterminador Infinity</Portuguese>
- <Polish>Zabójca z Infinity</Polish>
- <Russian>Резня Бесконечности</Russian>
- <Danish>Infinity Slayer</Danish>
- <Finnish>Infinity-surmaaja</Finnish>
- <Dutch>Infinity-slachter</Dutch>
- <Norwegian>Infinityslakter</Norwegian>
- </String>
- <String name="slayer">
- <String>slayer</String>
- </String>
- <String name="team_spawn">
- <String>team_spawn</String>
- </String>
- <String name="ffa_spawn">
- <String>ffa_spawn</String>
- </String>
- <String name="initial_drop">
- <String>initial_drop</String>
- </String>
- <String name="String5">
- <English>Hidden Gametype</English>
- <Japanese>非表示のゲームタイプ</Japanese>
- <German>Versteckter Spieltyp</German>
- <French>Type de partie caché</French>
- <Spanish>Tipo de partida oculto</Spanish>
- <Mexican>Tipo de partida oculto</Mexican>
- <Italian>Tipo di partita nascosto</Italian>
- <Korean>숨겨진 게임 종류</Korean>
- <ChineseTrad>隱藏的遊戲類型</ChineseTrad>
- <ChineseSimp>Hidden Gametype</ChineseSimp>
- <Portuguese>Tipo de jogo escondido</Portuguese>
- <Polish>Ukryty rodzaj gry</Polish>
- <Russian>Скрытый тип игры</Russian>
- <Danish>Skjult spiltype</Danish>
- <Finnish>Piilotettu pelityyppi</Finnish>
- <Dutch>Verborgen gametype</Dutch>
- <Norwegian>Skjult spillvariant</Norwegian>
- </String>
- <String name="String6">
- <String>
- </String>
- </String>
- <String name="Player Scale">
- <String>Player Scale</String>
- </String>
- <String name="Controls the scale of all players.">
- <String>Controls the scale of all players.</String>
- </String>
- <String name="Mini (50%)">
- <String>Mini (50%)</String>
- </String>
- <String name="Small (75%)">
- <String>Small (75%)</String>
- </String>
- <String name="Normal">
- <String>Normal</String>
- </String>
- <String name="Big (125%)">
- <String>Big (125%)</String>
- </String>
- <String name="Huge (150%)">
- <String>Huge (150%)</String>
- </String>
- <String name="String7">
- <English>slayer</English>
- <Japanese>スレイヤー</Japanese>
- <German>Showdown</German>
- <French>assassin</French>
- <Spanish>asesino</Spanish>
- <Mexican>asesino</Mexican>
- <Italian>massacro</Italian>
- <Korean>슬레이어</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <ChineseSimp>slayer</ChineseSimp>
- <Portuguese>assassino</Portuguese>
- <Polish>Zabójca</Polish>
- <Russian>мясник</Russian>
- <Danish>slayer</Danish>
- <Finnish>surmaaja</Finnish>
- <Dutch>slachter</Dutch>
- <Norwegian>slakter</Norwegian>
- </String>
- <String name="String8">
- <English>classic slayer</English>
- <Japanese>クラシック スレイヤー</Japanese>
- <German>Klassischer Showdown</German>
- <French>assassin classique</French>
- <Spanish>asesino clásico</Spanish>
- <Mexican>asesino clásico</Mexican>
- <Italian>massacro classico</Italian>
- <Korean>클래식 슬레이어</Korean>
- <ChineseTrad>經典級殺戮之王</ChineseTrad>
- <ChineseSimp>classic slayer</ChineseSimp>
- <Portuguese>assassino clássico</Portuguese>
- <Polish>klasyczny Zabójca</Polish>
- <Russian>классический мясник</Russian>
- <Danish>classic slayer</Danish>
- <Finnish>klassinen surmaaja</Finnish>
- <Dutch>klassieke slachter</Dutch>
- <Norwegian>klassisk slakt</Norwegian>
- </String>
- <String name="String9">
- <English>slayer pro</English>
- <Japanese>スレイヤー Pro</Japanese>
- <German>Showdown - Pro</German>
- <French>assassin pro</French>
- <Spanish>asesino pro</Spanish>
- <Mexican>asesino pro</Mexican>
- <Italian>massacro pro</Italian>
- <Korean>슬레이어 프로</Korean>
- <ChineseTrad>超級殺戮之王</ChineseTrad>
- <ChineseSimp>slayer pro</ChineseSimp>
- <Portuguese>assassino pro</Portuguese>
- <Polish>Zabójca zawodowiec</Polish>
- <Russian>мясник pro</Russian>
- <Danish>slayer pro</Danish>
- <Finnish>surmaaja pro</Finnish>
- <Dutch>prof-slachter</Dutch>
- <Norwegian>slakter-PRO</Norwegian>
- </String>
- <String name="String10">
- <English>swat</English>
- <Japanese>SWAT</Japanese>
- <German>SWAT</German>
- <French>swat</French>
- <Spanish>swat</Spanish>
- <Mexican>swat</Mexican>
- <Italian>swat</Italian>
- <Korean>SWAT</Korean>
- <ChineseTrad>特警</ChineseTrad>
- <ChineseSimp>swat</ChineseSimp>
- <Portuguese>swat</Portuguese>
- <Polish>swat</Polish>
- <Russian>спецназ</Russian>
- <Danish>swat</Danish>
- <Finnish>swat</Finnish>
- <Dutch>swat</Dutch>
- <Norwegian>swat</Norwegian>
- </String>
- <String name="String11">
- <English>Kill Points</English>
- <Japanese>キル ポイント</Japanese>
- <German>Abschusspunkte</German>
- <French>Points de frag</French>
- <Spanish>Puntos por abatido</Spanish>
- <Mexican>Puntos por abatido</Mexican>
- <Italian>Punti uccisione</Italian>
- <Korean>사살</Korean>
- <ChineseTrad>殺敵分數</ChineseTrad>
- <ChineseSimp>Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate</Portuguese>
- <Polish>Punkty za zabicie</Polish>
- <Russian>Очки за убийства</Russian>
- <Danish>Drabspoint</Danish>
- <Finnish>Tappopisteet</Finnish>
- <Dutch>Killpunten</Dutch>
- <Norwegian>Killpoeng</Norwegian>
- </String>
- <String name="String12">
- <English>Points for killing an enemy.</English>
- <Japanese>敵を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners.</German>
- <French>Points pour tuer un ennemi.</French>
- <Spanish>Puntos por matar a un enemigo.</Spanish>
- <Mexican>Puntos por matar a un enemigo.</Mexican>
- <Italian>Punti per l'uccisione di un nemico.</Italian>
- <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an enemy.</ChineseSimp>
- <Portuguese>Pontos por matar o inimigo.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika.</Polish>
- <Russian>Очки за уничтожение противника.</Russian>
- <Danish>Point for at dræbe en fjende.</Danish>
- <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een vijand.</Dutch>
- <Norwegian>Poeng for å drepe en fiende.</Norwegian>
- </String>
- <String name="String13">
- <English>No Points</English>
- <Japanese>ポイントなし</Japanese>
- <German>Keine Punkte</German>
- <French>Aucun point</French>
- <Spanish>Ningún punto</Spanish>
- <Mexican>Ningún punto</Mexican>
- <Italian>Nessun punto</Italian>
- <Korean>점수 없음</Korean>
- <ChineseTrad>沒有分數</ChineseTrad>
- <ChineseSimp>no points</ChineseSimp>
- <Portuguese>Sem Pontos</Portuguese>
- <Polish>Bez punktów</Polish>
- <Russian>Нет очков</Russian>
- <Danish>Ingen point</Danish>
- <Finnish>Ei pisteitä</Finnish>
- <Dutch>Geen punten</Dutch>
- <Norwegian>Ingen poeng</Norwegian>
- </String>
- <String name="String14">
- <English>1 Point</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkt</German>
- <French>1 point</French>
- <Spanish>1 punto</Spanish>
- <Mexican>1 punto</Mexican>
- <Italian>1 punto</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <ChineseSimp>1 point</ChineseSimp>
- <Portuguese>1 Ponto</Portuguese>
- <Polish>1 pkt</Polish>
- <Russian>1 очко</Russian>
- <Danish>1 point</Danish>
- <Finnish>1 piste</Finnish>
- <Dutch>1 punt</Dutch>
- <Norwegian>1 poeng</Norwegian>
- </String>
- <String name="String15">
- <English>2 Points</English>
- <Japanese>2 ポイント</Japanese>
- <German>2 Punkte</German>
- <French>2 points</French>
- <Spanish>2 puntos</Spanish>
- <Mexican>2 puntos</Mexican>
- <Italian>2 punti</Italian>
- <Korean>2점</Korean>
- <ChineseTrad>2 分</ChineseTrad>
- <ChineseSimp>2 points</ChineseSimp>
- <Portuguese>2 Pontos</Portuguese>
- <Polish>2 pkt</Polish>
- <Russian>2 очка</Russian>
- <Danish>2 point</Danish>
- <Finnish>2 pistettä</Finnish>
- <Dutch>2 punten</Dutch>
- <Norwegian>2 poeng</Norwegian>
- </String>
- <String name="String16">
- <English>5 Points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <ChineseSimp>5 points</ChineseSimp>
- <Portuguese>5 Pontos</Portuguese>
- <Polish>5 pkt</Polish>
- <Russian>5 очков</Russian>
- <Danish>5 point</Danish>
- <Finnish>5 pistettä</Finnish>
- <Dutch>5 punten</Dutch>
- <Norwegian>5 poeng</Norwegian>
- </String>
- <String name="String17">
- <English>10 Points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <ChineseSimp>10 points</ChineseSimp>
- <Portuguese>10 Pontos</Portuguese>
- <Polish>10 pkt</Polish>
- <Russian>10 очков</Russian>
- <Danish>10 point</Danish>
- <Finnish>10 pistettä</Finnish>
- <Dutch>10 punten</Dutch>
- <Norwegian>10 poeng</Norwegian>
- </String>
- <String name="String18">
- <English>15 Points</English>
- <Japanese>15 ポイント</Japanese>
- <German>15 Punkte</German>
- <French>15 points</French>
- <Spanish>15 puntos</Spanish>
- <Mexican>15 puntos</Mexican>
- <Italian>15 punti</Italian>
- <Korean>15점</Korean>
- <ChineseTrad>15 分</ChineseTrad>
- <ChineseSimp>15 points</ChineseSimp>
- <Portuguese>15 Pontos</Portuguese>
- <Polish>15 pkt</Polish>
- <Russian>15 очков</Russian>
- <Danish>15 point</Danish>
- <Finnish>15 pistettä</Finnish>
- <Dutch>15 punten</Dutch>
- <Norwegian>15 poeng</Norwegian>
- </String>
- <String name="String19">
- <English>20 Points</English>
- <Japanese>20 ポイント</Japanese>
- <German>20 Punkte</German>
- <French>20 points</French>
- <Spanish>20 puntos</Spanish>
- <Mexican>20 puntos</Mexican>
- <Italian>20 punti</Italian>
- <Korean>20점</Korean>
- <ChineseTrad>20 分</ChineseTrad>
- <ChineseSimp>20 points</ChineseSimp>
- <Portuguese>20 Pontos</Portuguese>
- <Polish>20 pkt</Polish>
- <Russian>20 очков</Russian>
- <Danish>20 point</Danish>
- <Finnish>20 pistettä</Finnish>
- <Dutch>20 punten</Dutch>
- <Norwegian>20 poeng</Norwegian>
- </String>
- <String name="String20">
- <English>50 Points</English>
- <Japanese>50 ポイント</Japanese>
- <German>50 Punkte</German>
- <French>50 points</French>
- <Spanish>50 puntos</Spanish>
- <Mexican>50 puntos</Mexican>
- <Italian>50 punti</Italian>
- <Korean>50점</Korean>
- <ChineseTrad>50 分</ChineseTrad>
- <ChineseSimp>50 points</ChineseSimp>
- <Portuguese>50 Pontos</Portuguese>
- <Polish>50 pkt</Polish>
- <Russian>50 очков</Russian>
- <Danish>50 point</Danish>
- <Finnish>50 pistettä</Finnish>
- <Dutch>50 punten</Dutch>
- <Norwegian>50 poeng</Norwegian>
- </String>
- <String name="String21">
- <English>100 Points</English>
- <Japanese>100 ポイント</Japanese>
- <German>100 Punkte</German>
- <French>100 points</French>
- <Spanish>100 puntos</Spanish>
- <Mexican>100 puntos</Mexican>
- <Italian>100 punti</Italian>
- <Korean>100점</Korean>
- <ChineseTrad>100 分</ChineseTrad>
- <ChineseSimp>100 points</ChineseSimp>
- <Portuguese>100 Pontos</Portuguese>
- <Polish>100 pkt</Polish>
- <Russian>100 очков</Russian>
- <Danish>100 point</Danish>
- <Finnish>100 pistettä</Finnish>
- <Dutch>100 punten</Dutch>
- <Norwegian>100 poeng</Norwegian>
- </String>
- <String name="String22">
- <English>Assist Points</English>
- <Japanese>アシスト ポイント</Japanese>
- <German>Unterstützungspunkte</German>
- <French>Points d'assistance</French>
- <Spanish>Puntos por ayuda</Spanish>
- <Mexican>Puntos por ayuda</Mexican>
- <Italian>Punti assistenza</Italian>
- <Korean>지원</Korean>
- <ChineseTrad>助殺分數</ChineseTrad>
- <ChineseSimp>Assist Points</ChineseSimp>
- <Portuguese>Pontos de Assistência</Portuguese>
- <Polish>Punkty za asysty</Polish>
- <Russian>Очки поддержки</Russian>
- <Danish>Assist-point</Danish>
- <Finnish>Avustuspisteet</Finnish>
- <Dutch>Hulppunten</Dutch>
- <Norwegian>Assistansepoeng</Norwegian>
- </String>
- <String name="String23">
- <English>Points for aiding in the death of an enemy.</English>
- <Japanese>敵を倒すのに協力すると獲得できるポイント</Japanese>
- <German>Punkte für Hilfe beim Abschuss eines Gegners.</German>
- <French>Points accordés pour avoir aidé à tuer un ennemi.</French>
- <Spanish>Puntos por ayudar a matar a un enemigo.</Spanish>
- <Mexican>Puntos por ayudar a matar a un enemigo.</Mexican>
- <Italian>Punti per fornire assistenza nell'uccisione di un nemico.</Italian>
- <Korean>적 처치를 도왔을 때 받는 점수입니다.</Korean>
- <ChineseTrad>協助殺死敵人所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for aiding in the death of an enemy.</ChineseSimp>
- <Portuguese>Pontos por ajudar na morte de um inimigo.</Portuguese>
- <Polish>Punkty za pomoc w uśmierceniu przeciwnika.</Polish>
- <Russian>Очки за помощь в убийстве противника.</Russian>
- <Danish>Point for at hjælpe med at dræbe en fjende.</Danish>
- <Finnish>Pisteet vihollisen tappamisessa avustamisesta.</Finnish>
- <Dutch>Punten voor het helpen bij het doden van een vijand.</Dutch>
- <Norwegian>Poeng for å hjelpe til med å drepe en fiende.</Norwegian>
- </String>
- <String name="String24">
- <English>Death Points</English>
- <Japanese>デス ポイント</Japanese>
- <German>Todespunkte</German>
- <French>Points de décès</French>
- <Spanish>Puntos por muerte</Spanish>
- <Mexican>Puntos por muerte</Mexican>
- <Italian>Punti morte</Italian>
- <Korean>사망</Korean>
- <ChineseTrad>死亡分數</ChineseTrad>
- <ChineseSimp>Death Points</ChineseSimp>
- <Portuguese>Pontos por morte</Portuguese>
- <Polish>Punkty za zgony</Polish>
- <Russian>Очки смерти</Russian>
- <Danish>Dødspoint</Danish>
- <Finnish>Kuolemapisteet</Finnish>
- <Dutch>Doodpunten</Dutch>
- <Norwegian>Dødspoeng</Norwegian>
- </String>
- <String name="String25">
- <English>Points for dying.</English>
- <Japanese>敵に倒されると獲得できるポイント</Japanese>
- <German>Punkte fürs Sterben.</German>
- <French>Points pour mourir.</French>
- <Spanish>Puntos por morir.</Spanish>
- <Mexican>Puntos por morir.</Mexican>
- <Italian>Punti per la morte.</Italian>
- <Korean>사망 시 획득하는 점수입니다.</Korean>
- <ChineseTrad>死亡所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for dying.</ChineseSimp>
- <Portuguese>Pontos por morrer.</Portuguese>
- <Polish>Punkty za umieranie samemu.</Polish>
- <Russian>Очки за гибель.</Russian>
- <Danish>Point for at dø.</Danish>
- <Finnish>Pisteet kuolemisesta.</Finnish>
- <Dutch>Punten voor doodgaan.</Dutch>
- <Norwegian>Poeng for å dø.</Norwegian>
- </String>
- <String name="String26">
- <English>-50 Points</English>
- <Japanese>-50 ポイント</Japanese>
- <German>-50 Punkte</German>
- <French>-50 points</French>
- <Spanish>-50 puntos</Spanish>
- <Mexican>-50 puntos</Mexican>
- <Italian>-50 punti</Italian>
- <Korean>-50점</Korean>
- <ChineseTrad>-50 分</ChineseTrad>
- <ChineseSimp>-50 points</ChineseSimp>
- <Portuguese>-50 Pontos</Portuguese>
- <Polish>-50 pkt</Polish>
- <Russian>-50 очков</Russian>
- <Danish>-50 point</Danish>
- <Finnish>-50 pistettä</Finnish>
- <Dutch>-50 punten</Dutch>
- <Norwegian>-50 poeng</Norwegian>
- </String>
- <String name="String27">
- <English>-20 Points</English>
- <Japanese>-20 ポイント</Japanese>
- <German>-20 Punkte</German>
- <French>-20 points</French>
- <Spanish>-20 puntos</Spanish>
- <Mexican>-20 puntos</Mexican>
- <Italian>-20 punti</Italian>
- <Korean>-20점</Korean>
- <ChineseTrad>-20 分</ChineseTrad>
- <ChineseSimp>-20 points</ChineseSimp>
- <Portuguese>-20 Pontos</Portuguese>
- <Polish>-20 pkt</Polish>
- <Russian>-20 очков</Russian>
- <Danish>-20 point</Danish>
- <Finnish>-20 pistettä</Finnish>
- <Dutch>-20 punten</Dutch>
- <Norwegian>-20 poeng</Norwegian>
- </String>
- <String name="String28">
- <English>-15 Points</English>
- <Japanese>-15 ポイント</Japanese>
- <German>-15 Punkte</German>
- <French>-15 points</French>
- <Spanish>-15 puntos</Spanish>
- <Mexican>-15 puntos</Mexican>
- <Italian>-15 punti</Italian>
- <Korean>-15점</Korean>
- <ChineseTrad>-15 分</ChineseTrad>
- <ChineseSimp>-15 points</ChineseSimp>
- <Portuguese>-15 Pontos</Portuguese>
- <Polish>-15 pkt</Polish>
- <Russian>-15 очков</Russian>
- <Danish>-15 point</Danish>
- <Finnish>-15 pistettä</Finnish>
- <Dutch>-15 punten</Dutch>
- <Norwegian>-15 poeng</Norwegian>
- </String>
- <String name="String29">
- <English>-10 Points</English>
- <Japanese>-10 ポイント</Japanese>
- <German>-10 Punkte</German>
- <French>-10 points</French>
- <Spanish>-10 puntos</Spanish>
- <Mexican>-10 puntos</Mexican>
- <Italian>-10 punti</Italian>
- <Korean>-10점</Korean>
- <ChineseTrad>-10 分</ChineseTrad>
- <ChineseSimp>-10 points</ChineseSimp>
- <Portuguese>-10 Pontos</Portuguese>
- <Polish>-10 pkt</Polish>
- <Russian>-10 очков</Russian>
- <Danish>-10 point</Danish>
- <Finnish>-10 pistettä</Finnish>
- <Dutch>-10 punten</Dutch>
- <Norwegian>-10 poeng</Norwegian>
- </String>
- <String name="String30">
- <English>-5 Points</English>
- <Japanese>-5 ポイント</Japanese>
- <German>-5 Punkte</German>
- <French>-5 points</French>
- <Spanish>-5 puntos</Spanish>
- <Mexican>-5 puntos</Mexican>
- <Italian>-5 punti</Italian>
- <Korean>-5점</Korean>
- <ChineseTrad>-5 分</ChineseTrad>
- <ChineseSimp>-5 points</ChineseSimp>
- <Portuguese>-5 Pontos</Portuguese>
- <Polish>-5 pkt</Polish>
- <Russian>-5 очков</Russian>
- <Danish>-5 point</Danish>
- <Finnish>-5 pistettä</Finnish>
- <Dutch>-5 punten</Dutch>
- <Norwegian>-5 poeng</Norwegian>
- </String>
- <String name="String31">
- <English>-2 Points</English>
- <Japanese>-2 ポイント</Japanese>
- <German>-2 Punkte</German>
- <French>-2 points</French>
- <Spanish>-2 puntos</Spanish>
- <Mexican>-2 puntos</Mexican>
- <Italian>-2 punti</Italian>
- <Korean>-2점</Korean>
- <ChineseTrad>-2 分</ChineseTrad>
- <ChineseSimp>-2 points</ChineseSimp>
- <Portuguese>-2 Pontos</Portuguese>
- <Polish>-2 pkt</Polish>
- <Russian>-2 очка</Russian>
- <Danish>-2 point</Danish>
- <Finnish>-2 pistettä</Finnish>
- <Dutch>-2 punten</Dutch>
- <Norwegian>-2 poeng</Norwegian>
- </String>
- <String name="String32">
- <English>-1 Point</English>
- <Japanese>-1 ポイント</Japanese>
- <German>-1 Punkt</German>
- <French>-1 point </French>
- <Spanish>-1 punto</Spanish>
- <Mexican>-1 punto</Mexican>
- <Italian>-1 punto</Italian>
- <Korean>-1점</Korean>
- <ChineseTrad>-1 分</ChineseTrad>
- <ChineseSimp>-1 point</ChineseSimp>
- <Portuguese>-1 Ponto</Portuguese>
- <Polish>-1 pkt</Polish>
- <Russian>-1 очко</Russian>
- <Danish>-1 point</Danish>
- <Finnish>-1 piste</Finnish>
- <Dutch>-1 punt</Dutch>
- <Norwegian>-1 poeng</Norwegian>
- </String>
- <String name="String33">
- <English>Betrayal Points</English>
- <Japanese>裏切りポイント</Japanese>
- <German>Verräterpunkte</German>
- <French>Points de trahison</French>
- <Spanish>Puntos por traición</Spanish>
- <Mexican>Puntos por traición</Mexican>
- <Italian>Punti tradimento</Italian>
- <Korean>배신</Korean>
- <ChineseTrad>背叛分數</ChineseTrad>
- <ChineseSimp>Betrayal Points</ChineseSimp>
- <Portuguese>Pontos por traição</Portuguese>
- <Polish>Punkty za zdradę</Polish>
- <Russian>Очки предательства</Russian>
- <Danish>Forræderipoint</Danish>
- <Finnish>Petospisteet</Finnish>
- <Dutch>Verraadpunten</Dutch>
- <Norwegian>Forræderipoeng</Norwegian>
- </String>
- <String name="String34">
- <English>Points for killing an ally.</English>
- <Japanese>味方を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Verbündeten.</German>
- <French>Points pour tuer un allié.</French>
- <Spanish>Puntos por matar a un aliado.</Spanish>
- <Mexican>Puntos por matar a un aliado.</Mexican>
- <Italian>Punti per l'uccisione di un alleato.</Italian>
- <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an ally.</ChineseSimp>
- <Portuguese>Pontos por matar um aliado.</Portuguese>
- <Polish>Punkty za zabicie sojusznika.</Polish>
- <Russian>Очки за убийство союзника.</Russian>
- <Danish>Point for at dræbe en allieret.</Danish>
- <Finnish>Pisteet liittolaisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een bondgenoot.</Dutch>
- <Norwegian>Poeng for å drepe en alliert.</Norwegian>
- </String>
- <String name="String35">
- <English>Suicide Bonus</English>
- <Japanese>自爆ボーナス</Japanese>
- <German>Selbstmordbonus</German>
- <French>Bonus de suicide</French>
- <Spanish>Bonificación por suicidio</Spanish>
- <Mexican>Bonificación por suicidio</Mexican>
- <Italian>Bonus suicidio</Italian>
- <Korean>자살 보너스</Korean>
- <ChineseTrad>自殺獎勵</ChineseTrad>
- <ChineseSimp>Suicide Points</ChineseSimp>
- <Portuguese>Bônus de Suicídio</Portuguese>
- <Polish>Premia samobójcza</Polish>
- <Russian>Бонус суицидника</Russian>
- <Danish>Selvmordsbonus</Danish>
- <Finnish>Itsemurhabonus</Finnish>
- <Dutch>Zelfmoordbonus</Dutch>
- <Norwegian>Selvmordsbonus</Norwegian>
- </String>
- <String name="String36">
- <English>Extra points for dying by your own hand.</English>
- <Japanese>自爆すると追加されるポイント</Japanese>
- <German>Extrapunkte für Spieler, die Selbstmord begehen.</German>
- <French>Points supplémentaires accordés pour s'être donné la mort.</French>
- <Spanish>Puntos extra por matarte tú mismo.</Spanish>
- <Mexican>Puntos extra por matarte tú mismo.</Mexican>
- <Italian>Punti extra per commettere suicidio.</Italian>
- <Korean>자살했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>殺死自己所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Points for killing yourself.</ChineseSimp>
- <Portuguese>Pontos adicionais por morrer pela sua própria mão.</Portuguese>
- <Polish>Dodatkowe punkty za śmierć z własnej ręki.</Polish>
- <Russian>Дополнительные очки за самоубийство.</Russian>
- <Danish>Ekstra point for at dø ved egen hånd.</Danish>
- <Finnish>Lisäpisteet kuolemisesta oman käden kautta.</Finnish>
- <Dutch>Extra punten voor het doden van jezelf.</Dutch>
- <Norwegian>Ekstrapoeng for å dø ved egen hjelp.</Norwegian>
- </String>
- <String name="String37">
- <English>Headshot Bonus</English>
- <Japanese>ヘッドショット ボーナス</Japanese>
- <German>Kopfschussbonus</German>
- <French>Bonus tir à la tête</French>
- <Spanish>Puntos extra por tiro a la cabeza</Spanish>
- <Mexican>Puntos extra por tiro a la cabeza</Mexican>
- <Italian>Bonus colpo alla testa</Italian>
- <Korean>헤드샷</Korean>
- <ChineseTrad>爆頭獎勵</ChineseTrad>
- <ChineseSimp>Headshot Bonus</ChineseSimp>
- <Portuguese>Bônus por tiro na cabeça</Portuguese>
- <Polish>Premia za strzał w głowę</Polish>
- <Russian>Бонус за выстрел в голову</Russian>
- <Danish>Hovedskudsbonus</Danish>
- <Finnish>Pääosumabonus</Finnish>
- <Dutch>Headshot-bonus</Dutch>
- <Norwegian>Hodeskuddbonus</Norwegian>
- </String>
- <String name="String38">
- <English>Extra points for killing an enemy with a headshot.</English>
- <Japanese>ヘットショットで敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners mittels Kopfschuss.</German>
- <French>Points supplémentaires pour avoir tué un ennemi d'un tir à la tête.</French>
- <Spanish>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con un colpo alla testa.</Italian>
- <Korean>헤드샷으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以爆頭方式殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a headshot.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um tiro na cabeça.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika strzałem w głowę.</Polish>
- <Russian>Дополнительные очки за убийство врага выстрелом в голову.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et hovedskud.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta pääosumalla.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een headshot.</Dutch>
- <Norwegian>Poeng for å drepe en fiende med et hodeskudd.</Norwegian>
- </String>
- <String name="String39">
- <English>Pummel Bonus</English>
- <Japanese>パンチ ボーナス</Japanese>
- <German>Prügelbonus</German>
- <French>Bonus baston</French>
- <Spanish>Extra por vapulear</Spanish>
- <Mexican>Extra por vapulear</Mexican>
- <Italian>Bonus corpo a corpo</Italian>
- <Korean>근접 공격</Korean>
- <ChineseTrad>襲擊獎勵</ChineseTrad>
- <ChineseSimp>Pummel Bonus</ChineseSimp>
- <Portuguese>Bônus por espancamento</Portuguese>
- <Polish>Premia za miazgę</Polish>
- <Russian>Бонус за мордобой</Russian>
- <Danish>Tæskebonus</Danish>
- <Finnish>Nuijimisbonus</Finnish>
- <Dutch>Contactbonus</Dutch>
- <Norwegian>Slagbonus</Norwegian>
- </String>
- <String name="String40">
- <English>Extra points for killing an enemy with a melee attack.</English>
- <Japanese>近接攻撃で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners im Nahkampf.</German>
- <French>Points supplémentaires pour avoir tué un ennemi en combat rapproché.</French>
- <Spanish>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con un attacco ravvicinato.</Italian>
- <Korean>근접 공격으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以近戰攻擊殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a melee attack.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um ataque corpo a corpo.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika wręcz.</Polish>
- <Russian>Дополнительные очки за убийство врага в ближнем бою.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et nærkampsangreb.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta lähitaisteluhyökkäyksellä.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een contactaanval.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med et slagangrep.</Norwegian>
- </String>
- <String name="String41">
- <English>Assassination Bonus</English>
- <Japanese>アサシネーション ボーナス</Japanese>
- <German>Mordanschlagbonus</German>
- <French>Bonus assassinat</French>
- <Spanish>Puntos extra por asesinato</Spanish>
- <Mexican>Puntos extra por asesinato</Mexican>
- <Italian>Bonus assassinio</Italian>
- <Korean>암살</Korean>
- <ChineseTrad>刺殺獎勵</ChineseTrad>
- <ChineseSimp>Assassination Bonus</ChineseSimp>
- <Portuguese>Bônus por assassinato</Portuguese>
- <Polish>Premia za zabójstwo</Polish>
- <Russian>Бонус за скрытное убийство</Russian>
- <Danish>Snigmordsbonus</Danish>
- <Finnish>Salamurhabonus</Finnish>
- <Dutch>Sluipmoordbonus</Dutch>
- <Norwegian>Snikmordbonus</Norwegian>
- </String>
- <String name="String42">
- <English>Extra points for killing an enemy with a special assassination.</English>
- <Japanese>特殊な暗殺で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners mittels Spezialmordanschlag.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec un assassinat spécial.</French>
- <Spanish>Puntos extra por matar a un enemigo con un asesinato especial.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con un asesinato especial.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con un assassinio speciale.</Italian>
- <Korean>특별 암살로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以特殊刺殺殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a special assassination.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um assassinato especial.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika w specjalny sposób.</Polish>
- <Russian>Дополнительные очки за убийство врага скрытым методом.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et specielt snigmord.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta erityisellä salamurhalla.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een speciale sluipmoord.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med spesialsnikmord.</Norwegian>
- </String>
- <String name="String43">
- <English>Vehicle Kill Bonus</English>
- <Japanese>ビークル キル ボーナス</Japanese>
- <German>Bonus für Fahrzeugabschuss</German>
- <French>Bonus de frag avec véhicule</French>
- <Spanish>Bonif. por abatir desde vehículo</Spanish>
- <Mexican>Bonif. por abatir desde vehículo</Mexican>
- <Italian>Bonus uccisione veicolo</Italian>
- <Korean>차량 처치 점수</Korean>
- <ChineseTrad>載具擊殺獎勵</ChineseTrad>
- <ChineseSimp>Vehicle Kill Bonus</ChineseSimp>
- <Portuguese>Bônus de Abate de Veículo</Portuguese>
- <Polish>Premia za zabicie pojazdem</Polish>
- <Russian>Бонус за уничтожение транспортом</Russian>
- <Danish>Fartøjsdrabsbonus</Danish>
- <Finnish>Ajoneuvotappobonus</Finnish>
- <Dutch>Voertuig-killbonus</Dutch>
- <Norwegian>Killbonus for kjøretøy</Norwegian>
- </String>
- <String name="String44">
- <English>Extra points for killing an enemy with a vehicle's weapons.</English>
- <Japanese>車両搭載武器で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für den Abschuss eines Gegners mit einem Fahrzeuggeschütz.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec l'armement d'un véhicule.</French>
- <Spanish>Puntos extra por matar a un enemigo con las armas de un vehículo.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con las armas de un vehículo.</Mexican>
- <Italian>Punti extra per l'uccisione di un avversario con l'arma di un veicolo.</Italian>
- <Korean>차량에 탑재된 무기로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以載具武器殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy and their vehicle.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com armas de um veículo.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą broni na pojeździe.</Polish>
- <Russian>Дополнительные очки за убийство врага вооружением ТС.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et fartøjs våben.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon aseilla.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een voertuigwapen.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med kjøretøyvåpen.</Norwegian>
- </String>
- <String name="String45">
- <English>Splatter Bonus</English>
- <Japanese>スプラッター ボーナス</Japanese>
- <German>Karambolagebonus</German>
- <French>Bonus écrasement</French>
- <Spanish>Puntos extra por despachurramiento</Spanish>
- <Mexican>Puntos extra por despachurramiento</Mexican>
- <Italian>Bonus splatter</Italian>
- <Korean>깔아 죽임</Korean>
- <ChineseTrad>輾斃獎勵</ChineseTrad>
- <ChineseSimp>Splatter Bonus</ChineseSimp>
- <Portuguese>Bônus por atropelamento</Portuguese>
- <Polish>Premia za rozbryzg</Polish>
- <Russian>Бонус 'В лепешку'</Russian>
- <Danish>Splatbonus</Danish>
- <Finnish>Liiskausbonus</Finnish>
- <Dutch>Vermorzelbonus</Dutch>
- <Norwegian>Splætt-bonus</Norwegian>
- </String>
- <String name="String46">
- <English>Extra points for killing an enemy via vehicle impact.</English>
- <Japanese>車両の衝突で敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners durch Rammen mit einem Fahrzeug.</German>
- <French>Points supplémentaires pour avoir tué un ennemi sous l'impact d'un véhicule.</French>
- <Spanish>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Mexican>
- <Italian>Punti extra per uccidere un nemico mediante l'impatto con un veicolo.</Italian>
- <Korean>차량으로 치어서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以載具衝撞殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy via vehicle impact.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo através de impacto de veículo.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą pojazdu.</Polish>
- <Russian>Дополнительные очки за убийство врага транспортным средством.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med et fartøj.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon törmäyksellä.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een voertuig.</Dutch>
- <Norwegian>Poeng for å drepe en fiende ved å kjøre på dem.</Norwegian>
- </String>
- <String name="String47">
- <English>Sticky Bonus</English>
- <Japanese>スティッキー ボーナス</Japanese>
- <German>Anhängbonus</German>
- <French>Bonus adhésif</French>
- <Spanish>Puntos extra por granada</Spanish>
- <Mexican>Puntos extra por granada</Mexican>
- <Italian>Bonus parziale</Italian>
- <Korean>수류탄 부착</Korean>
- <ChineseTrad>投擲獎勵</ChineseTrad>
- <ChineseSimp>Sticky Bonus</ChineseSimp>
- <Portuguese>Bônus por granada grudada</Portuguese>
- <Polish>Premia za lepkość</Polish>
- <Russian>Липкий бонус</Russian>
- <Danish>Klisterbonus</Danish>
- <Finnish>Tahmabonus</Finnish>
- <Dutch>Plakbonus</Dutch>
- <Norwegian>Klebrighetsbonus</Norwegian>
- </String>
- <String name="String48">
- <English>Extra points for killing an enemy with a plasma grenade stick.</English>
- <Japanese>プラズマグレネードで敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegners durch Anheften einer Plasmagranate.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec une grenade à plasma adhésive.</French>
- <Spanish>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Mexican>
- <Italian>Punti extra per l'uccisione di un nemico con l'applicazione di una granata al plasma.</Italian>
- <Korean>플라즈마 수류탄을 붙여서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>以電漿手榴彈殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a plasma grenade stick.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com uma granada de plasma grudada.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą granatu plazmowego.</Polish>
- <Russian>Дополнительные очки за убийство врага плазменной гранатой.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med en fastklistret plasmagranat.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta plasmakranaatin tarttumisella.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een plasmagranaat.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende ved å feste en plasmagranat på dem.</Norwegian>
- </String>
- <String name="String49">
- <English>Solo Kill Bonus</English>
- <Japanese>シングルプレイ キル ボーナス</Japanese>
- <German>Bonus für Soloabschuss</German>
- <French>Bonus de frag en solo</French>
- <Spanish>Bonificación por individualismo</Spanish>
- <Mexican>Bonificación por individualismo</Mexican>
- <Italian>Bonus uccisione solitaria</Italian>
- <Korean>개인 처치 보너스</Korean>
- <ChineseTrad>單人殺敵獎勵</ChineseTrad>
- <ChineseSimp>Solo Kill Bonus</ChineseSimp>
- <Portuguese>Bônus de Abate Individual</Portuguese>
- <Polish>Premia za zabicie w pojedynkę</Polish>
- <Russian>Бонус за убийство в одиночку</Russian>
- <Danish>Solodrabsbonus</Danish>
- <Finnish>Yksintappobonus</Finnish>
- <Dutch>Solo-killbonus</Dutch>
- <Norwegian>Alenebonus for kill</Norwegian>
- </String>
- <String name="String50">
- <English>Extra points for getting a kill with no Assists.</English>
- <Japanese>アシストなしで敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für einen Abschuss ohne Unterstützung.</German>
- <French>Points supplémentaires pour avoir tué sans assistance.</French>
- <Spanish>Puntos extra por lograr un abatido sin ayuda.</Spanish>
- <Mexican>Puntos extra por lograr un abatido sin ayuda.</Mexican>
- <Italian>Punti extra per eseguire un'uccisione senza assistenza.</Italian>
- <Korean>지원 없이 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>沒有獲得助攻時殺敵所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for getting a kill with no Assists.</ChineseSimp>
- <Portuguese>Pontos adicionais por conseguir um abate sem Assistências.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie bez asysty.</Polish>
- <Russian>Дополнительные очки за убийство без поддержки.</Russian>
- <Danish>Ekstra point for at lave et drab uden assists.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta ilman avustuksia.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand zonder hulp.</Dutch>
- <Norwegian>Ekstra poeng for å få en kill uten assistanse.</Norwegian>
- </String>
- <String name="String51">
- <English>Revenge Bonus</English>
- <Japanese>リベンジ ボーナス</Japanese>
- <German>Rachebonus</German>
- <French>Bonus de vengeance</French>
- <Spanish>Bonificación por venganza</Spanish>
- <Mexican>Bonificación por venganza</Mexican>
- <Italian>Bonus vendetta</Italian>
- <Korean>복수 보너스</Korean>
- <ChineseTrad>復仇獎勵</ChineseTrad>
- <ChineseSimp>Revenge Bonus</ChineseSimp>
- <Portuguese>Bônus de Vingança</Portuguese>
- <Polish>Premia za zemstę</Polish>
- <Russian>Бонус 'Месть'</Russian>
- <Danish>Hævnbonus</Danish>
- <Finnish>Kostobonus</Finnish>
- <Dutch>Wraakbonus</Dutch>
- <Norwegian>Hevnbonus</Norwegian>
- </String>
- <String name="String52">
- <English>Extra points for making your next kill the enemy who killed you.</English>
- <Japanese>次に倒す相手が自分を倒した相手だと追加されるポイント</Japanese>
- <German>Extrapunkte für den Abschuss des Gegners, der Sie vorher erledigt hat.</German>
- <French>Points supplémentaires pour avoir tué en priorité l'ennemi qui vous avait tué précédemment.</French>
- <Spanish>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Spanish>
- <Mexican>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Mexican>
- <Italian>Punti extra perché l'obiettivo della tua prossima uccisione sia il nemico che ti ha appena ucciso.</Italian>
- <Korean>플레이어를 처치한 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>立刻殺死上一次殺了你的敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing the enemy you were last killed by.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar o inimigo que te matou logo após o seu abate.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie w następnej kolejności przeciwnika, który zabił wcześniej ciebie.</Polish>
- <Russian>Дополнительные очки, если следующим вы убьете врага, убившего вас до этого.</Russian>
- <Danish>Ekstra point for at dræbe den fjende, der lige har dræbt dig.</Danish>
- <Finnish>Lisäpisteet seuraavan tapon olemisesta vihollinen, joka tappoi sinut.</Finnish>
- <Dutch>Extra punten als je volgende kill de vijand is die jou heeft gedood.</Dutch>
- <Norwegian>Ekstra poeng for å gjøre din neste kill til fienden som sist drepte deg.</Norwegian>
- </String>
- <String name="String53">
- <English>Ladder Bonus</English>
- <Japanese>ラダー ボーナス</Japanese>
- <German>Leiterbonus</German>
- <French>Bonus de progression</French>
- <Spanish>Bonificación por superioridad</Spanish>
- <Mexican>Bonificación por superioridad</Mexican>
- <Italian>Bonus scalata</Italian>
- <Korean>하극상 보너스</Korean>
- <ChineseTrad>爬梯獎勵</ChineseTrad>
- <ChineseSimp>Ladder Bonus</ChineseSimp>
- <Portuguese>Bônus Hierarquia</Portuguese>
- <Polish>Premia drabinkowa</Polish>
- <Russian>Бонус 'Лестница'</Russian>
- <Danish>Ranglistebonus</Danish>
- <Finnish>Kiipeämisbonus</Finnish>
- <Dutch>Ladderbonus</Dutch>
- <Norwegian>Stigebonus</Norwegian>
- </String>
- <String name="String54">
- <English>Extra points for killing an enemy with a higher score than you.</English>
- <Japanese>自分よりも高スコアの敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für den Abschuss eines Gegners mit höherer Punktzahl.</German>
- <French>Points supplémentaires pour avoir tué un ennemi avec un score supérieur au vôtre.</French>
- <Spanish>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Mexican>
- <Italian>Punti extra per uccidere un nemico con un punteggio superiore al tuo.</Italian>
- <Korean>플레이어보다 점수가 높은 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>殺死分數比你還高的敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy with a higher score than you.</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo com um pontuação maior que a sua.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie przeciwnika, który ma wyższy wynik od ciebie.</Polish>
- <Russian>Дополнительные очки за убийство врага, у которого больше очков.</Russian>
- <Danish>Ekstra point for at dræbe en fjende med en højere score end dig selv.</Danish>
- <Finnish>Lisäpisteet sellaisen vihollisen tappamisesta, jolla on sinua paremmat pisteet.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand met een hogere score dan jij.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende med flere poeng enn deg.</Norwegian>
- </String>
- <String name="String55">
- <English>Spree Bonus</English>
- <Japanese>スプリー ボーナス</Japanese>
- <German>Massakerbonus</German>
- <French>Bonus tuerie</French>
- <Spanish>Puntos extra por matanza</Spanish>
- <Mexican>Puntos extra por matanza</Mexican>
- <Italian>Bonus serie</Italian>
- <Korean>연속 사살</Korean>
- <ChineseTrad>饗宴獎勵</ChineseTrad>
- <ChineseSimp>Spree Bonus</ChineseSimp>
- <Portuguese>Bônus por matança</Portuguese>
- <Polish>Premia za serię</Polish>
- <Russian>Бонус за серию</Russian>
- <Danish>Rusbonus</Danish>
- <Finnish>Putkibonus</Finnish>
- <Dutch>Killreeksbonus</Dutch>
- <Norwegian>Seriebonus</Norwegian>
- </String>
- <String name="String56">
- <English>Extra points for killing an enemy while on a killing spree.</English>
- <Japanese>Killing Spree 中に敵を倒すと追加されるポイント</Japanese>
- <German>Extrapunkte für das Ausschalten eines Gegner während eines Abschussmassakers.</German>
- <French>Points supplémentaires pour avoir tué un ennemi pendant un saccage.</French>
- <Spanish>Puntos extra por matar a un enemigo durante una matanza.</Spanish>
- <Mexican>Puntos extra por matar a un enemigo durante una matanza.</Mexican>
- <Italian>Punti per aver ucciso un avversario mentre era in corso una serie uccisione.</Italian>
- <Korean>연속 사살 상태에서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>在享受殺人饗宴時殺死敵人所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Extra points for killing an enemy while on s killing spree</ChineseSimp>
- <Portuguese>Pontos adicionais por matar um inimigo durante uma matança.</Portuguese>
- <Polish>Dodatkowe punkty za zabicie wroga, będąc w Morderczym Szaleństwie.</Polish>
- <Russian>Дополнительные очки за убийство врага во время серии убийств.</Russian>
- <Danish>Ekstra point for at dræbe en fjende, mens du er på en drabsrus.</Danish>
- <Finnish>Lisäpisteet vihollisen tappamisesta tappoputken aikana.</Finnish>
- <Dutch>Extra punten voor het doden van een vijand tijdens een killreeks.</Dutch>
- <Norwegian>Ekstra poeng for å drepe en fiende mens du har en drapsserie på gang.</Norwegian>
- </String>
- <String name="String57">
- <English>Leader Traits</English>
- <Japanese>リード オプション</Japanese>
- <German>Anführer-Eigenschaften</German>
- <French>Caractéristiques du leader</French>
- <Spanish>Rasgos del líder</Spanish>
- <Mexican>Rasgos del líder</Mexican>
- <Italian>Elementi leader</Italian>
- <Korean>선두 특성</Korean>
- <ChineseTrad>領先團隊能力</ChineseTrad>
- <ChineseSimp>Leader Traits</ChineseSimp>
- <Portuguese>Caract. do líder</Portuguese>
- <Polish>Cechy lidera</Polish>
- <Russian>Способности лидеров</Russian>
- <Danish>Egenskaber for fører</Danish>
- <Finnish>Johtajan piirteet</Finnish>
- <Dutch>Leider-kenmerken</Dutch>
- <Norwegian>Ledertrekk</Norwegian>
- </String>
- <String name="String58">
- <English>Applied to players in the lead. Overrides all but powerups.</English>
- <Japanese>リードを奪うと適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für Spieler, die in Führung liegen. Setzen alles außer Extras außer Kraft.</German>
- <French>Attribuées aux joueurs en tête. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
- <Spanish>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Spanish>
- <Mexican>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Mexican>
- <Italian>Si applica ai giocatori in vantaggio. Ignora tutto eccetto i potenziamenti.</Italian>
- <Korean>선두 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>套用至領先團隊玩家的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Traits applied to players in the lead.</ChineseSimp>
- <Portuguese>Aplica-se aos jogadores na liderança. Substitui tudo, menos otimizações.</Portuguese>
- <Polish>Przypisane graczom, którzy prowadzą. Nadpisuje wszystko prócz bonusów.</Polish>
- <Russian>Действует на ведущих игроков. Перекрывают все, кроме усилений.</Russian>
- <Danish>Anvendes for spillere, der fører. Tilsidesætter alt, undtagen forbedringer.</Danish>
- <Finnish>Käytetään pelaajille, jotka ovat johdossa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
- <Dutch>Kenmerken die gelden voor spelers die voor staan. Vervangt alles behalve powerups.</Dutch>
- <Norwegian>Gitt til spillere som leder. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
- </String>
- <String name="String59">
- <English>Kill players on the enemy team.
- %n points to win.</English>
- <Japanese>敵チームのプレイヤーを倒せ
- %n ポイントで勝利</Japanese>
- <German>Schalten Sie Spieler des gegnerischen Teams aus.
- %n Punkte zum Sieg.</German>
- <French>Tuez des joueurs de l'équipe ennemie.
- %n points pour gagner.</French>
- <Spanish>Mata a los jugadores del equipo enemigo.
- %n puntos para ganar.</Spanish>
- <Mexican>Mata a los jugadores del equipo enemigo.
- %n puntos para ganar.</Mexican>
- <Italian>Uccidi giocatori della squadra avversaria.
- %n punti per vincere.</Italian>
- <Korean>적 팀의 플레이어를 죽이십시오.
- %n점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>殺死敵方玩家。
- %n 分獲勝。</ChineseTrad>
- <ChineseSimp>Kill players on the enemy team.
- %n points to win.</ChineseSimp>
- <Portuguese>Mate jogadores da equipe inimiga.
- %n pontos para ganhar.</Portuguese>
- <Polish>Zabij graczy drużyny przeciwnej.
- %n pkt do zwycięstwa.</Polish>
- <Russian>Убивайте игроков вражеской команды.
- %n очков до победы.</Russian>
- <Danish>Dræb spillere på fjendens hold.
- %n point for at vinde.</Danish>
- <Finnish>Tapa vihollisjoukkueen pelaajat.
- %n pistettä voittoon.</Finnish>
- <Dutch>Dood spelers van het vijandelijke team.
- Winst bij %n punten.</Dutch>
- <Norwegian>Drep spillere på fiendens lag.
- %n poeng for å vinne.</Norwegian>
- </String>
- <String name="String60">
- <English>Score points by killing other players.
- %n points to win.</English>
- <Japanese>敵プレイヤーを倒すとポイントを獲得
- %n ポイントで勝利</Japanese>
- <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.
- %n Punkte zum Sieg.</German>
- <French>Marquez des points en tuant d'autres joueurs.
- %n points pour gagner.</French>
- <Spanish>Mata a otros jugadores para conseguir puntos.
- %n puntos para ganar.</Spanish>
- <Mexican>Mata a otros jugadores para conseguir puntos.
- %n puntos para ganar.</Mexican>
- <Italian>Ottieni punti uccidendo gli altri giocatori.
- %n punti per vincere.</Italian>
- <Korean>다른 플레이어를 죽여 득점하십시오.
- %n점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>殺死其他玩家以獲得分數。
- %n 分獲勝。</ChineseTrad>
- <ChineseSimp>Score points by killing other players.
- %n points to win.</ChineseSimp>
- <Portuguese>Marque pontos matando outros jogadores.
- %n pontos para ganhar.</Portuguese>
- <Polish>Zdobywaj punkty, zabijając innych graczy.
- %n pkt do zwycięstwa.</Polish>
- <Russian>Зарабатывайте очки, убивая других игроков.
- %n очков до победы.</Russian>
- <Danish>Scor point ved at dræbe andre spillere.
- %n point for at vinde.</Danish>
- <Finnish>Hanki pisteitä tappamalla muita pelaajia.
- %n pistettä voittoon.</Finnish>
- <Dutch>Scoor punten door andere spelers te doden.
- Winst bij %n punten.</Dutch>
- <Norwegian>Få poeng for å drepe andre spillere.
- %n poeng for å vinne.</Norwegian>
- </String>
- <String name="String61">
- <English>Kill players on the enemy team.</English>
- <Japanese>敵チームのプレイヤーを倒せ</Japanese>
- <German>Schalten Sie Spieler des gegnerischen Teams aus.</German>
- <French>Tuez des joueurs de l'équipe ennemie.</French>
- <Spanish>Mata a los jugadores del equipo enemigo.</Spanish>
- <Mexican>Mata a los jugadores del equipo enemigo.</Mexican>
- <Italian>Uccidi i giocatori della squadra avversaria.</Italian>
- <Korean>적 팀의 플레이어를 죽이십시오.</Korean>
- <ChineseTrad>殺死敵隊的玩家。</ChineseTrad>
- <ChineseSimp>Kill players on the enemy team.</ChineseSimp>
- <Portuguese>Mate jogadores da equipe inimiga.</Portuguese>
- <Polish>Zabij graczy drużyny przeciwnej.</Polish>
- <Russian>Убивайте игроков вражеской команды.</Russian>
- <Danish>Dræb spillere på fjendens hold.</Danish>
- <Finnish>Tapa vihollisjoukkueen pelaajat.</Finnish>
- <Dutch>Dood spelers van het vijandelijke team.</Dutch>
- <Norwegian>Drep spillere på fiendens lag</Norwegian>
- </String>
- <String name="String62">
- <English>Score points by killing other players.</English>
- <Japanese>敵プレイヤーを倒すとポイントを獲得</Japanese>
- <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.</German>
- <French>Marquez des points en tuant d'autres joueurs.</French>
- <Spanish>Mata a otros jugadores para conseguir puntos.</Spanish>
- <Mexican>Mata a otros jugadores para conseguir puntos.</Mexican>
- <Italian>Ottieni punti uccidendo gli altri giocatori.</Italian>
- <Korean>다른 플레이어를 죽여 득점하십시오.</Korean>
- <ChineseTrad>殺死其他玩家以得分。</ChineseTrad>
- <ChineseSimp>Score points by killing other players.</ChineseSimp>
- <Portuguese>Marque pontos matando outros jogadores.</Portuguese>
- <Polish>Zdobywaj punkty, zabijając innych graczy.</Polish>
- <Russian>Зарабатывайте очки, убивая других игроков.</Russian>
- <Danish>Scor point ved at dræbe andre spillere.</Danish>
- <Finnish>Hanki pisteitä tappamalla muita pelaajia.</Finnish>
- <Dutch>Scoor punten door andere spelers te doden.</Dutch>
- <Norwegian>Få poeng for å drepe andre spillere.</Norwegian>
- </String>
- </StringTable>
- <DescString>
- <String>
- <English>Eliminate enemy players!</English>
- <Japanese>敵プレイヤーをせん滅せよ!</Japanese>
- <German>Schalten Sie gegnerische Spieler aus!</German>
- <French>Éliminez les joueurs ennemis !</French>
- <Spanish>¡Elimina a los jugadores enemigos!</Spanish>
- <Mexican>¡Elimina a los jugadores enemigos!</Mexican>
- <Italian>Elimina i giocatori nemici!</Italian>
- <Korean>적 플레이어를 제거하십시오!</Korean>
- <ChineseTrad>消滅敵人!</ChineseTrad>
- <Portuguese>Elimine os jogadores inimigos!</Portuguese>
- <Polish>Wyeliminuj graczy nieprzyjaciela!</Polish>
- <Russian>Ликвидируйте вражеских игроков!</Russian>
- <Danish>Udryd fjendtlige spillere!</Danish>
- <Finnish>Eliminoi vihollispelaajat!</Finnish>
- <Dutch>Elimineer vijandelijke spelers!</Dutch>
- <Norwegian>Eliminer fiendtlige spillere!</Norwegian>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <English>Slayer</English>
- <Japanese>スレイヤー</Japanese>
- <German>Showdown</German>
- <French>Assassin</French>
- <Spanish>Asesino</Spanish>
- <Mexican>Asesino</Mexican>
- <Italian>Massacro</Italian>
- <Korean>슬레이어</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <ChineseSimp>Slayer</ChineseSimp>
- <Portuguese>Assassino</Portuguese>
- <Polish>Zabójca</Polish>
- <Russian>Резня</Russian>
- <Danish>Slayer</Danish>
- <Finnish>Surmaaja</Finnish>
- <Dutch>Slachter</Dutch>
- <Norwegian>Slakter</Norwegian>
- </String>
- </CategoryString>
- <PlayerTraits>
- <entry nameIndex="String57" descIndex="String58" name="Leader Traits" />
- <entry nameIndex="String6" descIndex="String6" hidden="True">
- <Traits>
- <Appearance aura="2">
- <Modifiers>
- <entry key="PlayerScale" value="0.494400024" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String6" descIndex="String6" hidden="True">
- <Traits>
- <Appearance aura="2">
- <Modifiers>
- <entry key="PlayerScale" value="0.7446594" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String6" descIndex="String6" hidden="True">
- <Traits>
- <Appearance aura="2">
- <Modifiers>
- <entry key="PlayerScale" value="1.24517822" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String6" descIndex="String6" hidden="True">
- <Traits>
- <Appearance aura="2">
- <Modifiers>
- <entry key="PlayerScale" value="1.49542236" />
- </Modifiers>
- </Appearance>
- </Traits>
- </entry>
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="String5" descIndex="String6" name="Hidden Gametype" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String7" descIndex="String6" value="0" />
- <entry nameIndex="String8" descIndex="String6" value="1" />
- <entry nameIndex="String9" descIndex="String6" value="2" />
- <entry nameIndex="String10" descIndex="String6" value="7" />
- </Values>
- </entry>
- <entry nameIndex="String11" descIndex="String12" name="Kill Points" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String22" descIndex="String23" name="Assist Points" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String24" descIndex="String25" name="Death Points" valueIndex="7">
- <Values defaultIndex="7">
- <entry nameIndex="String26" descIndex="String6" value="-50" />
- <entry nameIndex="String27" descIndex="String6" value="-20" />
- <entry nameIndex="String28" descIndex="String6" value="-15" />
- <entry nameIndex="String29" descIndex="String6" value="-10" />
- <entry nameIndex="String30" descIndex="String6" value="-5" />
- <entry nameIndex="String31" descIndex="String6" value="-2" />
- <entry nameIndex="String32" descIndex="String6" value="-1" />
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String33" descIndex="String34" name="Betrayal Points" valueIndex="7">
- <Values defaultIndex="7">
- <entry nameIndex="String26" descIndex="String6" value="-50" />
- <entry nameIndex="String27" descIndex="String6" value="-20" />
- <entry nameIndex="String28" descIndex="String6" value="-15" />
- <entry nameIndex="String29" descIndex="String6" value="-10" />
- <entry nameIndex="String30" descIndex="String6" value="-5" />
- <entry nameIndex="String31" descIndex="String6" value="-2" />
- <entry nameIndex="String32" descIndex="String6" value="-1" />
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String35" descIndex="String36" name="Suicide Bonus" valueIndex="7">
- <Values defaultIndex="7">
- <entry nameIndex="String26" descIndex="String6" value="-50" />
- <entry nameIndex="String27" descIndex="String6" value="-20" />
- <entry nameIndex="String28" descIndex="String6" value="-15" />
- <entry nameIndex="String29" descIndex="String6" value="-10" />
- <entry nameIndex="String30" descIndex="String6" value="-5" />
- <entry nameIndex="String31" descIndex="String6" value="-2" />
- <entry nameIndex="String32" descIndex="String6" value="-1" />
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String37" descIndex="String38" name="Headshot Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String39" descIndex="String40" name="Pummel Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String41" descIndex="String42" name="Assassination Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String43" descIndex="String44" name="Vehicle Kill Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String45" descIndex="String46" name="Splatter Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String47" descIndex="String48" name="Sticky Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String49" descIndex="String50" name="Solo Kill Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String51" descIndex="String52" name="Revenge Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String53" descIndex="String54" name="Ladder Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String55" descIndex="String56" name="Spree Bonus" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String13" descIndex="String6" value="0" />
- <entry nameIndex="String14" descIndex="String6" value="1" />
- <entry nameIndex="String15" descIndex="String6" value="2" />
- <entry nameIndex="String16" descIndex="String6" value="5" />
- <entry nameIndex="String17" descIndex="String6" value="10" />
- <entry nameIndex="String18" descIndex="String6" value="15" />
- <entry nameIndex="String19" descIndex="String6" value="20" />
- <entry nameIndex="String20" descIndex="String6" value="50" />
- <entry nameIndex="String21" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="Player Scale" descIndex="Controls the scale of all players." name="Player Scale" valueIndex="2">
- <Values defaultIndex="2">
- <entry nameIndex="Mini (50%)" descIndex="String6" value="0" />
- <entry nameIndex="Small (75%)" descIndex="String6" value="1" />
- <entry nameIndex="Normal" descIndex="String6" value="2" />
- <entry nameIndex="Big (125%)" descIndex="String6" value="3" />
- <entry nameIndex="Huge (150%)" descIndex="String6" value="4" />
- </Values>
- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Disabled>
- <Option>658</Option>
- </Disabled>
- </EngineOptions>
- <UserOptions>
- <Hidden>
- <Option>Hidden Gametype</Option>
- </Hidden>
- </UserOptions>
- <Loadouts>
- <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- </Loadouts>
- <WeaponTuning>
- <TwoBarrels>
- <HomingRifle>
- <Primary>
- <Value6>35</Value6>
- </Primary>
- <Secondary>
- <Value6>39</Value6>
- </Secondary>
- </HomingRifle>
- </TwoBarrels>
- <OneBarrel>
- <BurstGun>
- <Value16>0.0479939654</Value16>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BurstGun>
- <MagnumPistol>
- <Value20>17.2992249</Value20>
- <Value21>17.2992249</Value21>
- <Value22>17.2992249</Value22>
- </MagnumPistol>
- <AssaultRifle>
- <Value16>0.03490715</Value16>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
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- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
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- <Value21>8.999373</Value21>
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- <Value21>13.9890118</Value21>
- <Value22>13.9890118</Value22>
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- <Value18>197</Value18>
- <Value20>9.60019</Value20>
- <Value21>9.60019</Value21>
- <Value22>9.60019</Value22>
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- <Value22>11.4999142</Value22>
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- <Value10>11.9996414</Value10>
- <Value11>9.999781</Value11>
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- <HomingRifle>
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- </Megalo>
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- <Players>
- <Var name="GlobalPlayer0" />
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- <TeamVariables>
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- <Var name="TeamNumeric0" varRefType="Int16">0</Var>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
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- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
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- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Action51">
- <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Leader Traits</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger8">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger9">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">next_kill_wins</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">round_beginning</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_joined</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_rejoined</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String59" tokenCount="1">
- <Token0 type="Numeric" varRefType="ScoreToWin" />
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String60" tokenCount="1">
- <Token0 type="Numeric" varRefType="ScoreToWin" />
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String61" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String62" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_infinity_rumble_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_infinity_team_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">swat_team_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">swat_ffa_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_pro_team_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_pro_ffa_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_slayer_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">game_over</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_slayer</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ladder Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Ladder Bonus</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Ladder Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Spree Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetConsecutiveKillsCount">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">emp_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">driver_assist_gunner</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">distraction</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Death Points</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Betrayal Points</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill_betrayal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Suicide Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">headshot_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Headshot Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">melee_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assassination_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Pummel Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">finishing_move_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">airsassination</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assassination Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">splatter_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Splatter Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">sticky_grenade_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Revenge Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">revenge_kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">emp_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">driver_assist_gunner</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">distraction</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">kill_betrayal</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">headshot_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">melee_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assassination_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">finishing_move_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">airsassination</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">splatter_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">sticky_grenade_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">revenge_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">multikill_x5</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger12">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger12_Subroutine13">
- <Elements>
- <E type="Condition" name="PlayerAssistedKillOf" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger14">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">everything_else_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">grenade_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">plasma_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">supercombine_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">sword_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">hammer_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">rocket_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">fuel_rod_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">sniper_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">binary_rifle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">beam_rifle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">railgun_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">splaser_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">melee_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">revenge</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">headshot_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">beatdown_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">splatter_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">vehicle_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">assassination_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">airsassination_kill</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">emp_assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">wheelman</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">vehicle_destroy_assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">distraction</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="HostMigration" name="HostMigrationTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger16">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <HostMigration>HostMigrationTrigger</HostMigration>
- <Pregame>PregameTrigger</Pregame>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
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