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<?xml version="1.0" encoding="UTF-8"?>
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<GameVariant game="Halo4" engineType="Megalo">
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  <Base flags="Unknown0">
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    <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
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      <Unknown unk04="32553" id0="386C6ACDDFC6DFCB" id1="386C6ACDDFC6DFCB" id2="386C6ACDDFC6DFCB" unk30="1" />
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      <Creator timeStamp="50985300" onlineId="True" name="343 Industries" />
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      <Modifier timeStamp="50985300" onlineId="True" name="343 Industries" />
8-
      <Title>Infinity Rumble</Title>
8+
      <Title>Onslaught</Title>
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      <Description>Eliminate enemy players!</Description>
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      <EngineIconIndex>1</EngineIconIndex>
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    </Header>
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    <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
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      <Round timeLimit="15" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
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    </Misc>
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    <Prototype mode="1">
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      <Promethean energyKill="3" energyTime="3" energyMedal="3" />
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    </Prototype>
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    <Respawning flags="InstantRespawnEnabled">
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      <Times respawn="7" initialLoadoutSelection="0" minRespawn="3" />
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    </Respawning>
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    <Social teamChanging="1" flags="BetrayalBootingEnabled, Unknown2" />
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    <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
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      <BaseTraits>
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<String name="0">
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<Team Designator="0" />
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<Team Designator="1" />
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<Team Designator="2" />
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<Team Designator="3" />
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        <Movement>
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          <Modifiers>
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            <entry key="Speed" value="1.09867859" />
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          </Modifiers>
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        </Movement>
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</String>
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<String name="1">
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<Team Designator="4" />
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<Team Designator="5" />
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<Team Designator="6" />
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<Team Designator="7" />
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        <Movement>
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          <Modifiers>
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            <entry key="Speed" value="5.09867859" />
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          </Modifiers>
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        </Movement>
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</String>
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      </BaseTraits>
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      <Powerups>
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        <DamageBoost>
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          <Base duration="30">
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            <Weapons>
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              <Modifiers>
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                <entry key="DamageMultiplier" value="1.45269775" />
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                <entry key="MeleeDamageMultiplier" value="1.59919739" />
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              </Modifiers>
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            </Weapons>
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            <Appearance camo="1">
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              <Effects looping="4" />
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            </Appearance>
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          </Base>
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        </DamageBoost>
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        <SpeedBoost>
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          <Base duration="45">
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            <Weapons>
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              <Modifiers>
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                <entry key="SwitchSpeedModifier" value="1.75178528" />
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                <entry key="ReloadSpeedModifier" value="1.75178528" />
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              </Modifiers>
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            </Weapons>
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            <Movement>
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              <Modifiers>
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                <entry key="Speed" value="1.50152588" />
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              </Modifiers>
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            </Movement>
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            <Appearance>
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              <Effects looping="3" />
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            </Appearance>
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          </Base>
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        </SpeedBoost>
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        <Overshield>
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          <Base duration="1">
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            <Damage powerupCancellation="1">
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              <Modifiers>
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                <entry key="ShieldMultiplier" value="2.00204468" />
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                <entry key="ShieldStunDuration" value="0" />
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                <entry key="ShieldRechargeRate" value="4.999008" />
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                <entry key="OvershieldRechargeRate" value="4.999008" />
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              </Modifiers>
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      <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
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          </Base>
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          <Runtime duration="120">
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            <Damage powerupCancellation="2">
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              <Modifiers>
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                <entry key="DamageResistance" value="3.39981079" />
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                <entry key="OvershieldRechargeRate" value="-0.299087524" />
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              </Modifiers>
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            </Damage>
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            <Appearance>
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              <Effects looping="2" />
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            </Appearance>
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          </Runtime>
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        </Overshield>
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      </Powerups>
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    </MapOverrides>
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    <Teams>
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      <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
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        <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
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        <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
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        <Name>
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          <String>
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            <English>Red Team</English>
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            <Japanese>レッドチーム</Japanese>
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            <German>Team Rot</German>
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      <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
113+
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            <Spanish>Equipo rojo</Spanish>
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            <Mexican>Equipo rojo</Mexican>
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            <Italian>Squadra rossa</Italian>
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            <Korean>레드팀</Korean>
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            <ChineseTrad>紅隊</ChineseTrad>
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            <ChineseSimp>Red Team</ChineseSimp>
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            <Portuguese>Equipe Vermelha</Portuguese>
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            <Polish>Czerwona</Polish>
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            <Russian>Красная команда</Russian>
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            <Danish>Rødt hold</Danish>
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            <Finnish>Punainen</Finnish>
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            <Dutch>Rood team</Dutch>
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            <Norwegian>Rødt lag</Norwegian>
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          </String>
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        </Name>
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      </Team>
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      <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
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        <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
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        <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
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        <Name>
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          <String>
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            <English>Blue Team</English>
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            <Japanese>ブルーチーム</Japanese>
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            <German>Team Blau</German>
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      <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
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            <Spanish>Equipo azul</Spanish>
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            <Mexican>Equipo azul</Mexican>
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            <Italian>Squadra blu</Italian>
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            <Korean>블루팀</Korean>
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            <ChineseTrad>藍隊</ChineseTrad>
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            <ChineseSimp>Blue Team</ChineseSimp>
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            <Portuguese>Equipe Azul</Portuguese>
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            <Polish>Niebieska</Polish>
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            <Russian>Синяя команда</Russian>
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            <Danish>Blåt hold</Danish>
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            <Finnish>Sininen</Finnish>
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            <Dutch>Blauw team</Dutch>
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            <Norwegian>Blått lag</Norwegian>
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          </String>
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        </Name>
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      </Team>
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      <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
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        <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
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        <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
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        <Name>
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          <String>
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            <English>Gold Team</English>
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            <Japanese>ゴールドチーム</Japanese>
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            <German>Team Gold</German>
163-
      <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
163+
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            <Spanish>Equipo dorado</Spanish>
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            <Mexican>Equipo dorado</Mexican>
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            <Italian>Squadra oro</Italian>
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            <Korean>골드팀</Korean>
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            <ChineseTrad>金隊</ChineseTrad>
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            <ChineseSimp>Gold Team</ChineseSimp>
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            <Portuguese>Equipe Dourada</Portuguese>
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            <Polish>Złota</Polish>
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            <Russian>Золотая команда</Russian>
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            <Danish>Gyldent hold</Danish>
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            <Finnish>Kultainen</Finnish>
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            <Dutch>Gouden team</Dutch>
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            <Norwegian>Gull-lag</Norwegian>
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          </String>
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        </Name>
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      </Team>
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      <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String0Enabled">
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        <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
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        <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
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        <Name>
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          <String>
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            <English>Green Team</English>
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            <Japanese>グリーンチーム</Japanese>
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            <German>Team Grün</German>
188-
      <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
188+
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            <Spanish>Equipo verde</Spanish>
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            <Mexican>Equipo verde</Mexican>
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            <Italian>Squadra verde</Italian>
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            <Korean>그린팀</Korean>
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            <ChineseTrad>綠隊</ChineseTrad>
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            <ChineseSimp>Green Team</ChineseSimp>
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            <Portuguese>Equipe Verde</Portuguese>
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            <Polish>Zielona</Polish>
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            <Russian>Зеленая команда</Russian>
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            <Danish>Grønt hold</Danish>
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            <Finnish>Vihreä</Finnish>
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            <Dutch>Groen team</Dutch>
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            <Norwegian>Grønt lag</Norwegian>
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          </String>
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        </Name>
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      </Team>
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      <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
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        <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
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        <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
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        <Name>
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          <String>
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            <English>Purple Team</English>
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            <Japanese>パープルチーム</Japanese>
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            <German>Team Lila</German>
213-
      <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
213+
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            <Spanish>Equipo morado</Spanish>
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            <Mexican>Equipo morado</Mexican>
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            <Italian>Squadra viola</Italian>
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            <Korean>퍼플팀</Korean>
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            <ChineseTrad>紫隊</ChineseTrad>
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            <ChineseSimp>Purple Team</ChineseSimp>
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            <Portuguese>Equipe Roxa</Portuguese>
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            <Polish>Fioletowa</Polish>
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            <Russian>Фиолет. команда</Russian>
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            <Danish>Lilla hold</Danish>
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            <Finnish>Purppura</Finnish>
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            <Dutch>Paars team</Dutch>
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            <Norwegian>Lilla lag</Norwegian>
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          </String>
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        </Name>
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      </Team>
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      <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
231
        <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
232
        <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
233
        <Name>
234
          <String>
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            <English>Lime Team</English>
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            <Japanese>ライムチーム</Japanese>
237
            <German>Team Lindgrün</German>
238-
      <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
238+
239
            <Spanish>Equipo lima</Spanish>
240
            <Mexican>Equipo lima</Mexican>
241
            <Italian>Squadra lime</Italian>
242
            <Korean>라임팀</Korean>
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            <ChineseTrad>草綠隊</ChineseTrad>
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            <ChineseSimp>Lime Team</ChineseSimp>
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            <Portuguese>Equipe Limão</Portuguese>
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            <Polish>Limonkowa</Polish>
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            <Russian>Лимонн. команда</Russian>
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            <Danish>Limegrønt hold</Danish>
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            <Finnish>Keltavihreä</Finnish>
250
            <Dutch>Limoen team</Dutch>
251
            <Norwegian>Limegult lag</Norwegian>
252
          </String>
253
        </Name>
254
      </Team>
255
      <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
256
        <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
257
        <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
258
        <Name>
259
          <String>
260
            <English>Orange Team</English>
261
            <Japanese>オレンジチーム</Japanese>
262
            <German>Team Orange</German>
263-
      <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
263+
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            <Spanish>Equipo naranja</Spanish>
265
            <Mexican>Equipo naranja</Mexican>
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            <Italian>Squadra arancione</Italian>
267
            <Korean>오렌지팀</Korean>
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            <ChineseTrad>橘隊</ChineseTrad>
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            <ChineseSimp>Orange Team</ChineseSimp>
270
            <Portuguese>Equipe Laranja</Portuguese>
271
            <Polish>Pomarańczowa</Polish>
272
            <Russian>Оранж. команда</Russian>
273
            <Danish>Orange hold</Danish>
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            <Finnish>Oranssi</Finnish>
275
            <Dutch>Oranje team</Dutch>
276
            <Norwegian>Oransje lag</Norwegian>
277
          </String>
278
        </Name>
279
      </Team>
280
      <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled, String1Enabled">
281
        <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
282
        <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
283
        <Name>
284
          <String>
285
            <English>Cyan Team</English>
286
            <Japanese>シアンチーム</Japanese>
287
            <German>Team Türkis</German>
288
            <French>Équipe cyan</French>
289
            <Spanish>Equipo cian</Spanish>
290
            <Mexican>Equipo cian</Mexican>
291
            <Italian>Squadra turchese</Italian>
292
            <Korean>시안팀</Korean>
293
            <ChineseTrad>碧藍隊</ChineseTrad>
294
            <ChineseSimp>Cyan Team</ChineseSimp>
295
            <Portuguese>Equipe Ciano</Portuguese>
296
            <Polish>Cyjanowa</Polish>
297
            <Russian>Голубая команда</Russian>
298
            <Danish>Cyan hold</Danish>
299
            <Finnish>Syaani</Finnish>
300
            <Dutch>Cyaan team</Dutch>
301
            <Norwegian>Cyan lag</Norwegian>
302
          </String>
303
        </Name>
304
      </Team>
305
    </Teams>
306
    <LoadoutPalettes flags="MapLoadoutsEnabled, PersonalLoadoutsEnabled">
307
      <Palette0 used="False" />
308
      <Palette1 used="False" />
309
      <Palette2 used="False" />
310
      <Palette3 used="False" />
311
      <Palette4 used="False" />
312
      <Palette5 used="False" />
313
    </LoadoutPalettes>
314
    <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, PersonalOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
315
      <DropSets initial="initial_drop" />
316
      <InfinityResupplyTime min="90" max="100" />
317
    </Ordnance>
318
  </Base>
319
  <Megalo encoding="103" version="5399" engineIcon="1" engineCategory="1" scoreToWinRound="250" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
320
    <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
321
    <StringTable baseNameIndex="BaseName">
322
      <String name="BaseName">
323
        <English>Infinity Slayer</English>
324
        <Japanese>Infinity スレイヤー</Japanese>
325
        <German>Infinity-Showdown</German>
326
        <French>Assassin Infinity</French>
327
        <Spanish>Asesino de Infinity</Spanish>
328
        <Mexican>Asesino de Infinity</Mexican>
329
        <Italian>Massacro Infinity</Italian>
330
        <Korean>인피니티 슬레이어</Korean>
331
        <ChineseTrad>無盡號殺戮之王</ChineseTrad>
332
        <ChineseSimp>Infinity Slayer</ChineseSimp>
333
        <Portuguese>Exterminador Infinity</Portuguese>
334
        <Polish>Zabójca z Infinity</Polish>
335
        <Russian>Резня Бесконечности</Russian>
336
        <Danish>Infinity Slayer</Danish>
337
        <Finnish>Infinity-surmaaja</Finnish>
338
        <Dutch>Infinity-slachter</Dutch>
339
        <Norwegian>Infinityslakter</Norwegian>
340
      </String>
341
      <String name="slayer">
342
        <String>slayer</String>
343
      </String>
344
      <String name="team_spawn">
345
        <String>team_spawn</String>
346
      </String>
347
      <String name="ffa_spawn">
348
        <String>ffa_spawn</String>
349
      </String>
350
      <String name="initial_drop">
351
        <String>initial_drop</String>
352
      </String>
353
      <String name="String5">
354
        <English>Hidden Gametype</English>
355
        <Japanese>非表示のゲームタイプ</Japanese>
356
        <German>Versteckter Spieltyp</German>
357
        <French>Type de partie caché</French>
358
        <Spanish>Tipo de partida oculto</Spanish>
359
        <Mexican>Tipo de partida oculto</Mexican>
360
        <Italian>Tipo di partita nascosto</Italian>
361
        <Korean>숨겨진 게임 종류</Korean>
362
        <ChineseTrad>隱藏的遊戲類型</ChineseTrad>
363
        <ChineseSimp>Hidden Gametype</ChineseSimp>
364
        <Portuguese>Tipo de jogo escondido</Portuguese>
365
        <Polish>Ukryty rodzaj gry</Polish>
366
        <Russian>Скрытый тип игры</Russian>
367
        <Danish>Skjult spiltype</Danish>
368
        <Finnish>Piilotettu pelityyppi</Finnish>
369
        <Dutch>Verborgen gametype</Dutch>
370
        <Norwegian>Skjult spillvariant</Norwegian>
371
      </String>
372
      <String name="String6">
373
        <String>
374
        </String>
375
      </String>
376
  <String name="Player Scale">
377
        <String>Player Scale</String>
378
      </String>
379
      <String name="Controls the scale of all players.">
380
        <String>Controls the scale of all players.</String>
381
      </String>
382
      <String name="Mini (50%)">
383
        <String>Mini (50%)</String>
384
      </String>
385
      <String name="Small (75%)">
386
        <String>Small (75%)</String>
387
      </String>
388
      <String name="Normal">
389
        <String>Normal</String>
390
      </String>
391
      <String name="Big (125%)">
392
        <String>Big (125%)</String>
393
      </String>
394
      <String name="Huge (150%)">
395
        <String>Huge (150%)</String>
396
      </String>
397
      <String name="String7">
398
        <English>slayer</English>
399
        <Japanese>スレイヤー</Japanese>
400
        <German>Showdown</German>
401
        <French>assassin</French>
402
        <Spanish>asesino</Spanish>
403
        <Mexican>asesino</Mexican>
404
        <Italian>massacro</Italian>
405
        <Korean>슬레이어</Korean>
406
        <ChineseTrad>殺戮之王</ChineseTrad>
407
        <ChineseSimp>slayer</ChineseSimp>
408
        <Portuguese>assassino</Portuguese>
409
        <Polish>Zabójca</Polish>
410
        <Russian>мясник</Russian>
411
        <Danish>slayer</Danish>
412
        <Finnish>surmaaja</Finnish>
413
        <Dutch>slachter</Dutch>
414
        <Norwegian>slakter</Norwegian>
415
      </String>
416
      <String name="String8">
417
        <English>classic slayer</English>
418
        <Japanese>クラシック スレイヤー</Japanese>
419
        <German>Klassischer Showdown</German>
420
        <French>assassin classique</French>
421
        <Spanish>asesino clásico</Spanish>
422
        <Mexican>asesino clásico</Mexican>
423
        <Italian>massacro classico</Italian>
424
        <Korean>클래식 슬레이어</Korean>
425
        <ChineseTrad>經典級殺戮之王</ChineseTrad>
426
        <ChineseSimp>classic slayer</ChineseSimp>
427
        <Portuguese>assassino clássico</Portuguese>
428
        <Polish>klasyczny Zabójca</Polish>
429
        <Russian>классический мясник</Russian>
430
        <Danish>classic slayer</Danish>
431
        <Finnish>klassinen surmaaja</Finnish>
432
        <Dutch>klassieke slachter</Dutch>
433
        <Norwegian>klassisk slakt</Norwegian>
434
      </String>
435
      <String name="String9">
436
        <English>slayer pro</English>
437
        <Japanese>スレイヤー Pro</Japanese>
438
        <German>Showdown - Pro</German>
439
        <French>assassin pro</French>
440
        <Spanish>asesino pro</Spanish>
441
        <Mexican>asesino pro</Mexican>
442
        <Italian>massacro pro</Italian>
443
        <Korean>슬레이어 프로</Korean>
444
        <ChineseTrad>超級殺戮之王</ChineseTrad>
445
        <ChineseSimp>slayer pro</ChineseSimp>
446
        <Portuguese>assassino pro</Portuguese>
447
        <Polish>Zabójca zawodowiec</Polish>
448
        <Russian>мясник pro</Russian>
449
        <Danish>slayer pro</Danish>
450
        <Finnish>surmaaja pro</Finnish>
451
        <Dutch>prof-slachter</Dutch>
452
        <Norwegian>slakter-PRO</Norwegian>
453
      </String>
454
      <String name="String10">
455
        <English>swat</English>
456
        <Japanese>SWAT</Japanese>
457
        <German>SWAT</German>
458
        <French>swat</French>
459
        <Spanish>swat</Spanish>
460
        <Mexican>swat</Mexican>
461
        <Italian>swat</Italian>
462
        <Korean>SWAT</Korean>
463
        <ChineseTrad>特警</ChineseTrad>
464
        <ChineseSimp>swat</ChineseSimp>
465
        <Portuguese>swat</Portuguese>
466
        <Polish>swat</Polish>
467
        <Russian>спецназ</Russian>
468
        <Danish>swat</Danish>
469
        <Finnish>swat</Finnish>
470
        <Dutch>swat</Dutch>
471
        <Norwegian>swat</Norwegian>
472
      </String>
473
      <String name="String11">
474
        <English>Kill Points</English>
475
        <Japanese>キル ポイント</Japanese>
476
        <German>Abschusspunkte</German>
477
        <French>Points de frag</French>
478
        <Spanish>Puntos por abatido</Spanish>
479
        <Mexican>Puntos por abatido</Mexican>
480
        <Italian>Punti uccisione</Italian>
481
        <Korean>사살</Korean>
482
        <ChineseTrad>殺敵分數</ChineseTrad>
483
        <ChineseSimp>Kill Points</ChineseSimp>
484
        <Portuguese>Pontos de Abate</Portuguese>
485
        <Polish>Punkty za zabicie</Polish>
486
        <Russian>Очки за убийства</Russian>
487
        <Danish>Drabspoint</Danish>
488
        <Finnish>Tappopisteet</Finnish>
489
        <Dutch>Killpunten</Dutch>
490
        <Norwegian>Killpoeng</Norwegian>
491
      </String>
492
      <String name="String12">
493
        <English>Points for killing an enemy.</English>
494
        <Japanese>敵を倒すと獲得できるポイント</Japanese>
495
        <German>Punkte für das Ausschalten eines Gegners.</German>
496
        <French>Points pour tuer un ennemi.</French>
497
        <Spanish>Puntos por matar a un enemigo.</Spanish>
498
        <Mexican>Puntos por matar a un enemigo.</Mexican>
499
        <Italian>Punti per l'uccisione di un nemico.</Italian>
500
        <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
501
        <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
502
        <ChineseSimp>Points for killing an enemy.</ChineseSimp>
503
        <Portuguese>Pontos por matar o inimigo.</Portuguese>
504
        <Polish>Punkty za zabicie przeciwnika.</Polish>
505
        <Russian>Очки за уничтожение противника.</Russian>
506
        <Danish>Point for at dræbe en fjende.</Danish>
507
        <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
508
        <Dutch>Punten voor het doden van een vijand.</Dutch>
509
        <Norwegian>Poeng for å drepe en fiende.</Norwegian>
510
      </String>
511
      <String name="String13">
512
        <English>No Points</English>
513
        <Japanese>ポイントなし</Japanese>
514
        <German>Keine Punkte</German>
515
        <French>Aucun point</French>
516
        <Spanish>Ningún punto</Spanish>
517
        <Mexican>Ningún punto</Mexican>
518
        <Italian>Nessun punto</Italian>
519
        <Korean>점수 없음</Korean>
520
        <ChineseTrad>沒有分數</ChineseTrad>
521
        <ChineseSimp>no points</ChineseSimp>
522
        <Portuguese>Sem Pontos</Portuguese>
523
        <Polish>Bez punktów</Polish>
524
        <Russian>Нет очков</Russian>
525
        <Danish>Ingen point</Danish>
526
        <Finnish>Ei pisteitä</Finnish>
527
        <Dutch>Geen punten</Dutch>
528
        <Norwegian>Ingen poeng</Norwegian>
529
      </String>
530
      <String name="String14">
531
        <English>1 Point</English>
532
        <Japanese>1 ポイント</Japanese>
533
        <German>1 Punkt</German>
534
        <French>1 point</French>
535
        <Spanish>1 punto</Spanish>
536
        <Mexican>1 punto</Mexican>
537
        <Italian>1 punto</Italian>
538
        <Korean>1점</Korean>
539
        <ChineseTrad>1 分</ChineseTrad>
540
        <ChineseSimp>1 point</ChineseSimp>
541
        <Portuguese>1 Ponto</Portuguese>
542
        <Polish>1 pkt</Polish>
543
        <Russian>1 очко</Russian>
544
        <Danish>1 point</Danish>
545
        <Finnish>1 piste</Finnish>
546
        <Dutch>1 punt</Dutch>
547
        <Norwegian>1 poeng</Norwegian>
548
      </String>
549
      <String name="String15">
550
        <English>2 Points</English>
551
        <Japanese>2 ポイント</Japanese>
552
        <German>2 Punkte</German>
553
        <French>2 points</French>
554
        <Spanish>2 puntos</Spanish>
555
        <Mexican>2 puntos</Mexican>
556
        <Italian>2 punti</Italian>
557
        <Korean>2점</Korean>
558
        <ChineseTrad>2 分</ChineseTrad>
559
        <ChineseSimp>2 points</ChineseSimp>
560
        <Portuguese>2 Pontos</Portuguese>
561
        <Polish>2 pkt</Polish>
562
        <Russian>2 очка</Russian>
563
        <Danish>2 point</Danish>
564
        <Finnish>2 pistettä</Finnish>
565
        <Dutch>2 punten</Dutch>
566
        <Norwegian>2 poeng</Norwegian>
567
      </String>
568
      <String name="String16">
569
        <English>5 Points</English>
570
        <Japanese>5 ポイント</Japanese>
571
        <German>5 Punkte</German>
572
        <French>5 points</French>
573
        <Spanish>5 puntos</Spanish>
574
        <Mexican>5 puntos</Mexican>
575
        <Italian>5 punti</Italian>
576
        <Korean>5점</Korean>
577
        <ChineseTrad>5 分</ChineseTrad>
578
        <ChineseSimp>5 points</ChineseSimp>
579
        <Portuguese>5 Pontos</Portuguese>
580
        <Polish>5 pkt</Polish>
581
        <Russian>5 очков</Russian>
582
        <Danish>5 point</Danish>
583
        <Finnish>5 pistettä</Finnish>
584
        <Dutch>5 punten</Dutch>
585
        <Norwegian>5 poeng</Norwegian>
586
      </String>
587
      <String name="String17">
588
        <English>10 Points</English>
589
        <Japanese>10 ポイント</Japanese>
590
        <German>10 Punkte</German>
591
        <French>10 points</French>
592
        <Spanish>10 puntos</Spanish>
593
        <Mexican>10 puntos</Mexican>
594
        <Italian>10 punti</Italian>
595
        <Korean>10점</Korean>
596
        <ChineseTrad>10 分</ChineseTrad>
597
        <ChineseSimp>10 points</ChineseSimp>
598
        <Portuguese>10 Pontos</Portuguese>
599
        <Polish>10 pkt</Polish>
600
        <Russian>10 очков</Russian>
601
        <Danish>10 point</Danish>
602
        <Finnish>10 pistettä</Finnish>
603
        <Dutch>10 punten</Dutch>
604
        <Norwegian>10 poeng</Norwegian>
605
      </String>
606
      <String name="String18">
607
        <English>15 Points</English>
608
        <Japanese>15 ポイント</Japanese>
609
        <German>15 Punkte</German>
610
        <French>15 points</French>
611
        <Spanish>15 puntos</Spanish>
612
        <Mexican>15 puntos</Mexican>
613
        <Italian>15 punti</Italian>
614
        <Korean>15점</Korean>
615
        <ChineseTrad>15 分</ChineseTrad>
616
        <ChineseSimp>15 points</ChineseSimp>
617
        <Portuguese>15 Pontos</Portuguese>
618
        <Polish>15 pkt</Polish>
619
        <Russian>15 очков</Russian>
620
        <Danish>15 point</Danish>
621
        <Finnish>15 pistettä</Finnish>
622
        <Dutch>15 punten</Dutch>
623
        <Norwegian>15 poeng</Norwegian>
624
      </String>
625
      <String name="String19">
626
        <English>20 Points</English>
627
        <Japanese>20 ポイント</Japanese>
628
        <German>20 Punkte</German>
629
        <French>20 points</French>
630
        <Spanish>20 puntos</Spanish>
631
        <Mexican>20 puntos</Mexican>
632
        <Italian>20 punti</Italian>
633
        <Korean>20점</Korean>
634
        <ChineseTrad>20 分</ChineseTrad>
635
        <ChineseSimp>20 points</ChineseSimp>
636
        <Portuguese>20 Pontos</Portuguese>
637
        <Polish>20 pkt</Polish>
638
        <Russian>20 очков</Russian>
639
        <Danish>20 point</Danish>
640
        <Finnish>20 pistettä</Finnish>
641
        <Dutch>20 punten</Dutch>
642
        <Norwegian>20 poeng</Norwegian>
643
      </String>
644
      <String name="String20">
645
        <English>50 Points</English>
646
        <Japanese>50 ポイント</Japanese>
647
        <German>50 Punkte</German>
648
        <French>50 points</French>
649
        <Spanish>50 puntos</Spanish>
650
        <Mexican>50 puntos</Mexican>
651
        <Italian>50 punti</Italian>
652
        <Korean>50점</Korean>
653
        <ChineseTrad>50 分</ChineseTrad>
654
        <ChineseSimp>50 points</ChineseSimp>
655
        <Portuguese>50 Pontos</Portuguese>
656
        <Polish>50 pkt</Polish>
657
        <Russian>50 очков</Russian>
658
        <Danish>50 point</Danish>
659
        <Finnish>50 pistettä</Finnish>
660
        <Dutch>50 punten</Dutch>
661
        <Norwegian>50 poeng</Norwegian>
662
      </String>
663
      <String name="String21">
664
        <English>100 Points</English>
665
        <Japanese>100 ポイント</Japanese>
666
        <German>100 Punkte</German>
667
        <French>100 points</French>
668
        <Spanish>100 puntos</Spanish>
669
        <Mexican>100 puntos</Mexican>
670
        <Italian>100 punti</Italian>
671
        <Korean>100점</Korean>
672
        <ChineseTrad>100 分</ChineseTrad>
673
        <ChineseSimp>100 points</ChineseSimp>
674
        <Portuguese>100 Pontos</Portuguese>
675
        <Polish>100 pkt</Polish>
676
        <Russian>100 очков</Russian>
677
        <Danish>100 point</Danish>
678
        <Finnish>100 pistettä</Finnish>
679
        <Dutch>100 punten</Dutch>
680
        <Norwegian>100 poeng</Norwegian>
681
      </String>
682
      <String name="String22">
683
        <English>Assist Points</English>
684
        <Japanese>アシスト ポイント</Japanese>
685
        <German>Unterstützungspunkte</German>
686
        <French>Points d'assistance</French>
687
        <Spanish>Puntos por ayuda</Spanish>
688
        <Mexican>Puntos por ayuda</Mexican>
689
        <Italian>Punti assistenza</Italian>
690
        <Korean>지원</Korean>
691
        <ChineseTrad>助殺分數</ChineseTrad>
692
        <ChineseSimp>Assist Points</ChineseSimp>
693
        <Portuguese>Pontos de Assistência</Portuguese>
694
        <Polish>Punkty za asysty</Polish>
695
        <Russian>Очки поддержки</Russian>
696
        <Danish>Assist-point</Danish>
697
        <Finnish>Avustuspisteet</Finnish>
698
        <Dutch>Hulppunten</Dutch>
699
        <Norwegian>Assistansepoeng</Norwegian>
700
      </String>
701
      <String name="String23">
702
        <English>Points for aiding in the death of an enemy.</English>
703
        <Japanese>敵を倒すのに協力すると獲得できるポイント</Japanese>
704
        <German>Punkte für Hilfe beim Abschuss eines Gegners.</German>
705
        <French>Points accordés pour avoir aidé à tuer un ennemi.</French>
706
        <Spanish>Puntos por ayudar a matar a un enemigo.</Spanish>
707
        <Mexican>Puntos por ayudar a matar a un enemigo.</Mexican>
708
        <Italian>Punti per fornire assistenza nell'uccisione di un nemico.</Italian>
709
        <Korean>적 처치를 도왔을 때 받는 점수입니다.</Korean>
710
        <ChineseTrad>協助殺死敵人所獲得的分數。</ChineseTrad>
711
        <ChineseSimp>Points for aiding in the death of an enemy.</ChineseSimp>
712
        <Portuguese>Pontos por ajudar na morte de um inimigo.</Portuguese>
713
        <Polish>Punkty za pomoc w uśmierceniu przeciwnika.</Polish>
714
        <Russian>Очки за помощь в убийстве противника.</Russian>
715
        <Danish>Point for at hjælpe med at dræbe en fjende.</Danish>
716
        <Finnish>Pisteet vihollisen tappamisessa avustamisesta.</Finnish>
717
        <Dutch>Punten voor het helpen bij het doden van een vijand.</Dutch>
718
        <Norwegian>Poeng for å hjelpe til med å drepe en fiende.</Norwegian>
719
      </String>
720
      <String name="String24">
721
        <English>Death Points</English>
722
        <Japanese>デス ポイント</Japanese>
723
        <German>Todespunkte</German>
724
        <French>Points de décès</French>
725
        <Spanish>Puntos por muerte</Spanish>
726
        <Mexican>Puntos por muerte</Mexican>
727
        <Italian>Punti morte</Italian>
728
        <Korean>사망</Korean>
729
        <ChineseTrad>死亡分數</ChineseTrad>
730
        <ChineseSimp>Death Points</ChineseSimp>
731
        <Portuguese>Pontos por morte</Portuguese>
732
        <Polish>Punkty za zgony</Polish>
733
        <Russian>Очки смерти</Russian>
734
        <Danish>Dødspoint</Danish>
735
        <Finnish>Kuolemapisteet</Finnish>
736
        <Dutch>Doodpunten</Dutch>
737
        <Norwegian>Dødspoeng</Norwegian>
738
      </String>
739
      <String name="String25">
740
        <English>Points for dying.</English>
741
        <Japanese>敵に倒されると獲得できるポイント</Japanese>
742
        <German>Punkte fürs Sterben.</German>
743
        <French>Points pour mourir.</French>
744
        <Spanish>Puntos por morir.</Spanish>
745
        <Mexican>Puntos por morir.</Mexican>
746
        <Italian>Punti per la morte.</Italian>
747
        <Korean>사망 시 획득하는 점수입니다.</Korean>
748
        <ChineseTrad>死亡所獲得的分數。</ChineseTrad>
749
        <ChineseSimp>Points for dying.</ChineseSimp>
750
        <Portuguese>Pontos por morrer.</Portuguese>
751
        <Polish>Punkty za umieranie samemu.</Polish>
752
        <Russian>Очки за гибель.</Russian>
753
        <Danish>Point for at dø.</Danish>
754
        <Finnish>Pisteet kuolemisesta.</Finnish>
755
        <Dutch>Punten voor doodgaan.</Dutch>
756
        <Norwegian>Poeng for å dø.</Norwegian>
757
      </String>
758
      <String name="String26">
759
        <English>-50 Points</English>
760
        <Japanese>-50 ポイント</Japanese>
761
        <German>-50 Punkte</German>
762
        <French>-50 points</French>
763
        <Spanish>-50 puntos</Spanish>
764
        <Mexican>-50 puntos</Mexican>
765
        <Italian>-50 punti</Italian>
766
        <Korean>-50점</Korean>
767
        <ChineseTrad>-50 分</ChineseTrad>
768
        <ChineseSimp>-50 points</ChineseSimp>
769
        <Portuguese>-50 Pontos</Portuguese>
770
        <Polish>-50 pkt</Polish>
771
        <Russian>-50 очков</Russian>
772
        <Danish>-50 point</Danish>
773
        <Finnish>-50 pistettä</Finnish>
774
        <Dutch>-50 punten</Dutch>
775
        <Norwegian>-50 poeng</Norwegian>
776
      </String>
777
      <String name="String27">
778
        <English>-20 Points</English>
779
        <Japanese>-20 ポイント</Japanese>
780
        <German>-20 Punkte</German>
781
        <French>-20 points</French>
782
        <Spanish>-20 puntos</Spanish>
783
        <Mexican>-20 puntos</Mexican>
784
        <Italian>-20 punti</Italian>
785
        <Korean>-20점</Korean>
786
        <ChineseTrad>-20 分</ChineseTrad>
787
        <ChineseSimp>-20 points</ChineseSimp>
788
        <Portuguese>-20 Pontos</Portuguese>
789
        <Polish>-20 pkt</Polish>
790
        <Russian>-20 очков</Russian>
791
        <Danish>-20 point</Danish>
792
        <Finnish>-20 pistettä</Finnish>
793
        <Dutch>-20 punten</Dutch>
794
        <Norwegian>-20 poeng</Norwegian>
795
      </String>
796
      <String name="String28">
797
        <English>-15 Points</English>
798
        <Japanese>-15 ポイント</Japanese>
799
        <German>-15 Punkte</German>
800
        <French>-15 points</French>
801
        <Spanish>-15 puntos</Spanish>
802
        <Mexican>-15 puntos</Mexican>
803
        <Italian>-15 punti</Italian>
804
        <Korean>-15점</Korean>
805
        <ChineseTrad>-15 分</ChineseTrad>
806
        <ChineseSimp>-15 points</ChineseSimp>
807
        <Portuguese>-15 Pontos</Portuguese>
808
        <Polish>-15 pkt</Polish>
809
        <Russian>-15 очков</Russian>
810
        <Danish>-15 point</Danish>
811
        <Finnish>-15 pistettä</Finnish>
812
        <Dutch>-15 punten</Dutch>
813
        <Norwegian>-15 poeng</Norwegian>
814
      </String>
815
      <String name="String29">
816
        <English>-10 Points</English>
817
        <Japanese>-10 ポイント</Japanese>
818
        <German>-10 Punkte</German>
819
        <French>-10 points</French>
820
        <Spanish>-10 puntos</Spanish>
821
        <Mexican>-10 puntos</Mexican>
822
        <Italian>-10 punti</Italian>
823
        <Korean>-10점</Korean>
824
        <ChineseTrad>-10 分</ChineseTrad>
825
        <ChineseSimp>-10 points</ChineseSimp>
826
        <Portuguese>-10 Pontos</Portuguese>
827
        <Polish>-10 pkt</Polish>
828
        <Russian>-10 очков</Russian>
829
        <Danish>-10 point</Danish>
830
        <Finnish>-10 pistettä</Finnish>
831
        <Dutch>-10 punten</Dutch>
832
        <Norwegian>-10 poeng</Norwegian>
833
      </String>
834
      <String name="String30">
835
        <English>-5 Points</English>
836
        <Japanese>-5 ポイント</Japanese>
837
        <German>-5 Punkte</German>
838
        <French>-5 points</French>
839
        <Spanish>-5 puntos</Spanish>
840
        <Mexican>-5 puntos</Mexican>
841
        <Italian>-5 punti</Italian>
842
        <Korean>-5점</Korean>
843
        <ChineseTrad>-5 分</ChineseTrad>
844
        <ChineseSimp>-5 points</ChineseSimp>
845
        <Portuguese>-5 Pontos</Portuguese>
846
        <Polish>-5 pkt</Polish>
847
        <Russian>-5 очков</Russian>
848
        <Danish>-5 point</Danish>
849
        <Finnish>-5 pistettä</Finnish>
850
        <Dutch>-5 punten</Dutch>
851
        <Norwegian>-5 poeng</Norwegian>
852
      </String>
853
      <String name="String31">
854
        <English>-2 Points</English>
855
        <Japanese>-2 ポイント</Japanese>
856
        <German>-2 Punkte</German>
857
        <French>-2 points</French>
858
        <Spanish>-2 puntos</Spanish>
859
        <Mexican>-2 puntos</Mexican>
860
        <Italian>-2 punti</Italian>
861
        <Korean>-2점</Korean>
862
        <ChineseTrad>-2 分</ChineseTrad>
863
        <ChineseSimp>-2 points</ChineseSimp>
864
        <Portuguese>-2 Pontos</Portuguese>
865
        <Polish>-2 pkt</Polish>
866
        <Russian>-2 очка</Russian>
867
        <Danish>-2 point</Danish>
868
        <Finnish>-2 pistettä</Finnish>
869
        <Dutch>-2 punten</Dutch>
870
        <Norwegian>-2 poeng</Norwegian>
871
      </String>
872
      <String name="String32">
873
        <English>-1 Point</English>
874
        <Japanese>-1 ポイント</Japanese>
875
        <German>-1 Punkt</German>
876
        <French>-1 point </French>
877
        <Spanish>-1 punto</Spanish>
878
        <Mexican>-1 punto</Mexican>
879
        <Italian>-1 punto</Italian>
880
        <Korean>-1점</Korean>
881
        <ChineseTrad>-1 分</ChineseTrad>
882
        <ChineseSimp>-1 point</ChineseSimp>
883
        <Portuguese>-1 Ponto</Portuguese>
884
        <Polish>-1 pkt</Polish>
885
        <Russian>-1 очко</Russian>
886
        <Danish>-1 point</Danish>
887
        <Finnish>-1 piste</Finnish>
888
        <Dutch>-1 punt</Dutch>
889
        <Norwegian>-1 poeng</Norwegian>
890
      </String>
891
      <String name="String33">
892
        <English>Betrayal Points</English>
893
        <Japanese>裏切りポイント</Japanese>
894
        <German>Verräterpunkte</German>
895
        <French>Points de trahison</French>
896
        <Spanish>Puntos por traición</Spanish>
897
        <Mexican>Puntos por traición</Mexican>
898
        <Italian>Punti tradimento</Italian>
899
        <Korean>배신</Korean>
900
        <ChineseTrad>背叛分數</ChineseTrad>
901
        <ChineseSimp>Betrayal Points</ChineseSimp>
902
        <Portuguese>Pontos por traição</Portuguese>
903
        <Polish>Punkty za zdradę</Polish>
904
        <Russian>Очки предательства</Russian>
905
        <Danish>Forræderipoint</Danish>
906
        <Finnish>Petospisteet</Finnish>
907
        <Dutch>Verraadpunten</Dutch>
908
        <Norwegian>Forræderipoeng</Norwegian>
909
      </String>
910
      <String name="String34">
911
        <English>Points for killing an ally.</English>
912
        <Japanese>味方を倒すと獲得できるポイント</Japanese>
913
        <German>Punkte für das Ausschalten eines Verbündeten.</German>
914
        <French>Points pour tuer un allié.</French>
915
        <Spanish>Puntos por matar a un aliado.</Spanish>
916
        <Mexican>Puntos por matar a un aliado.</Mexican>
917
        <Italian>Punti per l'uccisione di un alleato.</Italian>
918
        <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
919
        <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
920
        <ChineseSimp>Points for killing an ally.</ChineseSimp>
921
        <Portuguese>Pontos por matar um aliado.</Portuguese>
922
        <Polish>Punkty za zabicie sojusznika.</Polish>
923
        <Russian>Очки за убийство союзника.</Russian>
924
        <Danish>Point for at dræbe en allieret.</Danish>
925
        <Finnish>Pisteet liittolaisen tappamisesta.</Finnish>
926
        <Dutch>Punten voor het doden van een bondgenoot.</Dutch>
927
        <Norwegian>Poeng for å drepe en alliert.</Norwegian>
928
      </String>
929
      <String name="String35">
930
        <English>Suicide Bonus</English>
931
        <Japanese>自爆ボーナス</Japanese>
932
        <German>Selbstmordbonus</German>
933
        <French>Bonus de suicide</French>
934
        <Spanish>Bonificación por suicidio</Spanish>
935
        <Mexican>Bonificación por suicidio</Mexican>
936
        <Italian>Bonus suicidio</Italian>
937
        <Korean>자살 보너스</Korean>
938
        <ChineseTrad>自殺獎勵</ChineseTrad>
939
        <ChineseSimp>Suicide Points</ChineseSimp>
940
        <Portuguese>Bônus de Suicídio</Portuguese>
941
        <Polish>Premia samobójcza</Polish>
942
        <Russian>Бонус суицидника</Russian>
943
        <Danish>Selvmordsbonus</Danish>
944
        <Finnish>Itsemurhabonus</Finnish>
945
        <Dutch>Zelfmoordbonus</Dutch>
946
        <Norwegian>Selvmordsbonus</Norwegian>
947
      </String>
948
      <String name="String36">
949
        <English>Extra points for dying by your own hand.</English>
950
        <Japanese>自爆すると追加されるポイント</Japanese>
951
        <German>Extrapunkte für Spieler, die Selbstmord begehen.</German>
952
        <French>Points supplémentaires accordés pour s'être donné la mort.</French>
953
        <Spanish>Puntos extra por matarte tú mismo.</Spanish>
954
        <Mexican>Puntos extra por matarte tú mismo.</Mexican>
955
        <Italian>Punti extra per commettere suicidio.</Italian>
956
        <Korean>자살했을 때 얻는 추가 점수입니다.</Korean>
957
        <ChineseTrad>殺死自己所獲得的額外分數。</ChineseTrad>
958
        <ChineseSimp>Points for killing yourself.</ChineseSimp>
959
        <Portuguese>Pontos adicionais por morrer pela sua própria mão.</Portuguese>
960
        <Polish>Dodatkowe punkty za śmierć z własnej ręki.</Polish>
961
        <Russian>Дополнительные очки за самоубийство.</Russian>
962
        <Danish>Ekstra point for at dø ved egen hånd.</Danish>
963
        <Finnish>Lisäpisteet kuolemisesta oman käden kautta.</Finnish>
964
        <Dutch>Extra punten voor het doden van jezelf.</Dutch>
965
        <Norwegian>Ekstrapoeng for å dø ved egen hjelp.</Norwegian>
966
      </String>
967
      <String name="String37">
968
        <English>Headshot Bonus</English>
969
        <Japanese>ヘッドショット ボーナス</Japanese>
970
        <German>Kopfschussbonus</German>
971
        <French>Bonus tir à la tête</French>
972
        <Spanish>Puntos extra por tiro a la cabeza</Spanish>
973
        <Mexican>Puntos extra por tiro a la cabeza</Mexican>
974
        <Italian>Bonus colpo alla testa</Italian>
975
        <Korean>헤드샷</Korean>
976
        <ChineseTrad>爆頭獎勵</ChineseTrad>
977
        <ChineseSimp>Headshot Bonus</ChineseSimp>
978
        <Portuguese>Bônus por tiro na cabeça</Portuguese>
979
        <Polish>Premia za strzał w głowę</Polish>
980
        <Russian>Бонус за выстрел в голову</Russian>
981
        <Danish>Hovedskudsbonus</Danish>
982
        <Finnish>Pääosumabonus</Finnish>
983
        <Dutch>Headshot-bonus</Dutch>
984
        <Norwegian>Hodeskuddbonus</Norwegian>
985
      </String>
986
      <String name="String38">
987
        <English>Extra points for killing an enemy with a headshot.</English>
988
        <Japanese>ヘットショットで敵を倒すと追加されるポイント</Japanese>
989
        <German>Extrapunkte für das Ausschalten eines Gegners mittels Kopfschuss.</German>
990
        <French>Points supplémentaires pour avoir tué un ennemi d'un tir à la tête.</French>
991
        <Spanish>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Spanish>
992
        <Mexican>Puntos extra por matar a un enemigo de un tiro a la cabeza.</Mexican>
993
        <Italian>Punti extra per l'uccisione di un avversario con un colpo alla testa.</Italian>
994
        <Korean>헤드샷으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
995
        <ChineseTrad>以爆頭方式殺死敵人所獲得的額外分數。</ChineseTrad>
996
        <ChineseSimp>Extra points for killing an enemy with a headshot.</ChineseSimp>
997
        <Portuguese>Pontos adicionais por matar um inimigo com um tiro na cabeça.</Portuguese>
998
        <Polish>Punkty za zabicie przeciwnika strzałem w głowę.</Polish>
999
        <Russian>Дополнительные очки за убийство врага выстрелом в голову.</Russian>
1000
        <Danish>Ekstra point for at dræbe en fjende med et hovedskud.</Danish>
1001
        <Finnish>Lisäpisteet vihollisen tappamisesta pääosumalla.</Finnish>
1002
        <Dutch>Extra punten voor het doden van een vijand met een headshot.</Dutch>
1003
        <Norwegian>Poeng for å drepe en fiende med et hodeskudd.</Norwegian>
1004
      </String>
1005
      <String name="String39">
1006
        <English>Pummel Bonus</English>
1007
        <Japanese>パンチ ボーナス</Japanese>
1008
        <German>Prügelbonus</German>
1009
        <French>Bonus baston</French>
1010
        <Spanish>Extra por vapulear</Spanish>
1011
        <Mexican>Extra por vapulear</Mexican>
1012
        <Italian>Bonus corpo a corpo</Italian>
1013
        <Korean>근접 공격</Korean>
1014
        <ChineseTrad>襲擊獎勵</ChineseTrad>
1015
        <ChineseSimp>Pummel Bonus</ChineseSimp>
1016
        <Portuguese>Bônus por espancamento</Portuguese>
1017
        <Polish>Premia za miazgę</Polish>
1018
        <Russian>Бонус за мордобой</Russian>
1019
        <Danish>Tæskebonus</Danish>
1020
        <Finnish>Nuijimisbonus</Finnish>
1021
        <Dutch>Contactbonus</Dutch>
1022
        <Norwegian>Slagbonus</Norwegian>
1023
      </String>
1024
      <String name="String40">
1025
        <English>Extra points for killing an enemy with a melee attack.</English>
1026
        <Japanese>近接攻撃で敵を倒すと追加されるポイント</Japanese>
1027
        <German>Extrapunkte für das Ausschalten eines Gegners im Nahkampf.</German>
1028
        <French>Points supplémentaires pour avoir tué un ennemi en combat rapproché.</French>
1029
        <Spanish>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Spanish>
1030
        <Mexican>Puntos extra por matar a un enemigo con un ataque cuerpo a cuerpo.</Mexican>
1031
        <Italian>Punti extra per l'uccisione di un avversario con un attacco ravvicinato.</Italian>
1032
        <Korean>근접 공격으로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1033
        <ChineseTrad>以近戰攻擊殺死敵人所獲得的額外分數。</ChineseTrad>
1034
        <ChineseSimp>Extra points for killing an enemy with a melee attack.</ChineseSimp>
1035
        <Portuguese>Pontos adicionais por matar um inimigo com um ataque corpo a corpo.</Portuguese>
1036
        <Polish>Punkty za zabicie przeciwnika wręcz.</Polish>
1037
        <Russian>Дополнительные очки за убийство врага в ближнем бою.</Russian>
1038
        <Danish>Ekstra point for at dræbe en fjende med et nærkampsangreb.</Danish>
1039
        <Finnish>Lisäpisteet vihollisen tappamisesta lähitaisteluhyökkäyksellä.</Finnish>
1040
        <Dutch>Extra punten voor het doden van een vijand met een contactaanval.</Dutch>
1041
        <Norwegian>Ekstra poeng for å drepe en fiende med et slagangrep.</Norwegian>
1042
      </String>
1043
      <String name="String41">
1044
        <English>Assassination Bonus</English>
1045
        <Japanese>アサシネーション ボーナス</Japanese>
1046
        <German>Mordanschlagbonus</German>
1047
        <French>Bonus assassinat</French>
1048
        <Spanish>Puntos extra por asesinato</Spanish>
1049
        <Mexican>Puntos extra por asesinato</Mexican>
1050
        <Italian>Bonus assassinio</Italian>
1051
        <Korean>암살</Korean>
1052
        <ChineseTrad>刺殺獎勵</ChineseTrad>
1053
        <ChineseSimp>Assassination Bonus</ChineseSimp>
1054
        <Portuguese>Bônus por assassinato</Portuguese>
1055
        <Polish>Premia za zabójstwo</Polish>
1056
        <Russian>Бонус за скрытное убийство</Russian>
1057
        <Danish>Snigmordsbonus</Danish>
1058
        <Finnish>Salamurhabonus</Finnish>
1059
        <Dutch>Sluipmoordbonus</Dutch>
1060
        <Norwegian>Snikmordbonus</Norwegian>
1061
      </String>
1062
      <String name="String42">
1063
        <English>Extra points for killing an enemy with a special assassination.</English>
1064
        <Japanese>特殊な暗殺で敵を倒すと追加されるポイント</Japanese>
1065
        <German>Extrapunkte für das Ausschalten eines Gegners mittels Spezialmordanschlag.</German>
1066
        <French>Points supplémentaires pour avoir tué un ennemi avec un assassinat spécial.</French>
1067
        <Spanish>Puntos extra por matar a un enemigo con un asesinato especial.</Spanish>
1068
        <Mexican>Puntos extra por matar a un enemigo con un asesinato especial.</Mexican>
1069
        <Italian>Punti extra per l'uccisione di un avversario con un assassinio speciale.</Italian>
1070
        <Korean>특별 암살로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1071
        <ChineseTrad>以特殊刺殺殺死敵人所獲得的額外分數。</ChineseTrad>
1072
        <ChineseSimp>Extra points for killing an enemy with a special assassination.</ChineseSimp>
1073
        <Portuguese>Pontos adicionais por matar um inimigo com um assassinato especial.</Portuguese>
1074
        <Polish>Dodatkowe punkty za zabicie przeciwnika w specjalny sposób.</Polish>
1075
        <Russian>Дополнительные очки за убийство врага скрытым методом.</Russian>
1076
        <Danish>Ekstra point for at dræbe en fjende med et specielt snigmord.</Danish>
1077
        <Finnish>Lisäpisteet vihollisen tappamisesta erityisellä salamurhalla.</Finnish>
1078
        <Dutch>Extra punten voor het doden van een vijand met een speciale sluipmoord.</Dutch>
1079
        <Norwegian>Ekstra poeng for å drepe en fiende med spesialsnikmord.</Norwegian>
1080
      </String>
1081
      <String name="String43">
1082
        <English>Vehicle Kill Bonus</English>
1083
        <Japanese>ビークル キル ボーナス</Japanese>
1084
        <German>Bonus für Fahrzeugabschuss</German>
1085
        <French>Bonus de frag avec véhicule</French>
1086
        <Spanish>Bonif. por abatir desde vehículo</Spanish>
1087
        <Mexican>Bonif. por abatir desde vehículo</Mexican>
1088
        <Italian>Bonus uccisione veicolo</Italian>
1089
        <Korean>차량 처치 점수</Korean>
1090
        <ChineseTrad>載具擊殺獎勵</ChineseTrad>
1091
        <ChineseSimp>Vehicle Kill Bonus</ChineseSimp>
1092
        <Portuguese>Bônus de Abate de Veículo</Portuguese>
1093
        <Polish>Premia za zabicie pojazdem</Polish>
1094
        <Russian>Бонус за уничтожение транспортом</Russian>
1095
        <Danish>Fartøjsdrabsbonus</Danish>
1096
        <Finnish>Ajoneuvotappobonus</Finnish>
1097
        <Dutch>Voertuig-killbonus</Dutch>
1098
        <Norwegian>Killbonus for kjøretøy</Norwegian>
1099
      </String>
1100
      <String name="String44">
1101
        <English>Extra points for killing an enemy with a vehicle's weapons.</English>
1102
        <Japanese>車両搭載武器で敵を倒すと追加されるポイント</Japanese>
1103
        <German>Extrapunkte für den Abschuss eines Gegners mit einem Fahrzeuggeschütz.</German>
1104
        <French>Points supplémentaires pour avoir tué un ennemi avec l'armement d'un véhicule.</French>
1105
        <Spanish>Puntos extra por matar a un enemigo con las armas de un vehículo.</Spanish>
1106
        <Mexican>Puntos extra por matar a un enemigo con las armas de un vehículo.</Mexican>
1107
        <Italian>Punti extra per l'uccisione di un avversario con l'arma di un veicolo.</Italian>
1108
        <Korean>차량에 탑재된 무기로 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1109
        <ChineseTrad>以載具武器殺死敵人所獲得的額外分數。</ChineseTrad>
1110
        <ChineseSimp>Extra points for killing an enemy and their vehicle.</ChineseSimp>
1111
        <Portuguese>Pontos adicionais por matar um inimigo com armas de um veículo.</Portuguese>
1112
        <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą broni na pojeździe.</Polish>
1113
        <Russian>Дополнительные очки за убийство врага вооружением ТС.</Russian>
1114
        <Danish>Ekstra point for at dræbe en fjende med et fartøjs våben.</Danish>
1115
        <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon aseilla.</Finnish>
1116
        <Dutch>Extra punten voor het doden van een vijand met een voertuigwapen.</Dutch>
1117
        <Norwegian>Ekstra poeng for å drepe en fiende med kjøretøyvåpen.</Norwegian>
1118
      </String>
1119
      <String name="String45">
1120
        <English>Splatter Bonus</English>
1121
        <Japanese>スプラッター ボーナス</Japanese>
1122
        <German>Karambolagebonus</German>
1123
        <French>Bonus écrasement</French>
1124
        <Spanish>Puntos extra por despachurramiento</Spanish>
1125
        <Mexican>Puntos extra por despachurramiento</Mexican>
1126
        <Italian>Bonus splatter</Italian>
1127
        <Korean>깔아 죽임</Korean>
1128
        <ChineseTrad>輾斃獎勵</ChineseTrad>
1129
        <ChineseSimp>Splatter Bonus</ChineseSimp>
1130
        <Portuguese>Bônus por atropelamento</Portuguese>
1131
        <Polish>Premia za rozbryzg</Polish>
1132
        <Russian>Бонус 'В лепешку'</Russian>
1133
        <Danish>Splatbonus</Danish>
1134
        <Finnish>Liiskausbonus</Finnish>
1135
        <Dutch>Vermorzelbonus</Dutch>
1136
        <Norwegian>Splætt-bonus</Norwegian>
1137
      </String>
1138
      <String name="String46">
1139
        <English>Extra points for killing an enemy via vehicle impact.</English>
1140
        <Japanese>車両の衝突で敵を倒すと追加されるポイント</Japanese>
1141
        <German>Extrapunkte für das Ausschalten eines Gegners durch Rammen mit einem Fahrzeug.</German>
1142
        <French>Points supplémentaires pour avoir tué un ennemi sous l'impact d'un véhicule.</French>
1143
        <Spanish>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Spanish>
1144
        <Mexican>Puntos extra por matar a un enemigo con el impacto de un vehículo.</Mexican>
1145
        <Italian>Punti extra per uccidere un nemico mediante l'impatto con un veicolo.</Italian>
1146
        <Korean>차량으로 치어서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1147
        <ChineseTrad>以載具衝撞殺死敵人所獲得的額外分數。</ChineseTrad>
1148
        <ChineseSimp>Extra points for killing an enemy via vehicle impact.</ChineseSimp>
1149
        <Portuguese>Pontos adicionais por matar um inimigo através de impacto de veículo.</Portuguese>
1150
        <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą pojazdu.</Polish>
1151
        <Russian>Дополнительные очки за убийство врага транспортным средством.</Russian>
1152
        <Danish>Ekstra point for at dræbe en fjende med et fartøj.</Danish>
1153
        <Finnish>Lisäpisteet vihollisen tappamisesta ajoneuvon törmäyksellä.</Finnish>
1154
        <Dutch>Extra punten voor het doden van een vijand met een voertuig.</Dutch>
1155
        <Norwegian>Poeng for å drepe en fiende ved å kjøre på dem.</Norwegian>
1156
      </String>
1157
      <String name="String47">
1158
        <English>Sticky Bonus</English>
1159
        <Japanese>スティッキー ボーナス</Japanese>
1160
        <German>Anhängbonus</German>
1161
        <French>Bonus adhésif</French>
1162
        <Spanish>Puntos extra por granada</Spanish>
1163
        <Mexican>Puntos extra por granada</Mexican>
1164
        <Italian>Bonus parziale</Italian>
1165
        <Korean>수류탄 부착</Korean>
1166
        <ChineseTrad>投擲獎勵</ChineseTrad>
1167
        <ChineseSimp>Sticky Bonus</ChineseSimp>
1168
        <Portuguese>Bônus por granada grudada</Portuguese>
1169
        <Polish>Premia za lepkość</Polish>
1170
        <Russian>Липкий бонус</Russian>
1171
        <Danish>Klisterbonus</Danish>
1172
        <Finnish>Tahmabonus</Finnish>
1173
        <Dutch>Plakbonus</Dutch>
1174
        <Norwegian>Klebrighetsbonus</Norwegian>
1175
      </String>
1176
      <String name="String48">
1177
        <English>Extra points for killing an enemy with a plasma grenade stick.</English>
1178
        <Japanese>プラズマグレネードで敵を倒すと追加されるポイント</Japanese>
1179
        <German>Extrapunkte für das Ausschalten eines Gegners durch Anheften einer Plasmagranate.</German>
1180
        <French>Points supplémentaires pour avoir tué un ennemi avec une grenade à plasma adhésive.</French>
1181
        <Spanish>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Spanish>
1182
        <Mexican>Puntos extra por matar a un enemigo pegándole una granada de plasma.</Mexican>
1183
        <Italian>Punti extra per l'uccisione di un nemico con l'applicazione di una granata al plasma.</Italian>
1184
        <Korean>플라즈마 수류탄을 붙여서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1185
        <ChineseTrad>以電漿手榴彈殺死敵人所獲得的額外分數。</ChineseTrad>
1186
        <ChineseSimp>Extra points for killing an enemy with a plasma grenade stick.</ChineseSimp>
1187
        <Portuguese>Pontos adicionais por matar um inimigo com uma granada de plasma grudada.</Portuguese>
1188
        <Polish>Dodatkowe punkty za zabicie przeciwnika za pomocą granatu plazmowego.</Polish>
1189
        <Russian>Дополнительные очки за убийство врага плазменной гранатой.</Russian>
1190
        <Danish>Ekstra point for at dræbe en fjende med en fastklistret plasmagranat.</Danish>
1191
        <Finnish>Lisäpisteet vihollisen tappamisesta plasmakranaatin tarttumisella.</Finnish>
1192
        <Dutch>Extra punten voor het doden van een vijand met een plasmagranaat.</Dutch>
1193
        <Norwegian>Ekstra poeng for å drepe en fiende ved å feste en plasmagranat på dem.</Norwegian>
1194
      </String>
1195
      <String name="String49">
1196
        <English>Solo Kill Bonus</English>
1197
        <Japanese>シングルプレイ キル ボーナス</Japanese>
1198
        <German>Bonus für Soloabschuss</German>
1199
        <French>Bonus de frag en solo</French>
1200
        <Spanish>Bonificación por individualismo</Spanish>
1201
        <Mexican>Bonificación por individualismo</Mexican>
1202
        <Italian>Bonus uccisione solitaria</Italian>
1203
        <Korean>개인 처치 보너스</Korean>
1204
        <ChineseTrad>單人殺敵獎勵</ChineseTrad>
1205
        <ChineseSimp>Solo Kill Bonus</ChineseSimp>
1206
        <Portuguese>Bônus de Abate Individual</Portuguese>
1207
        <Polish>Premia za zabicie w pojedynkę</Polish>
1208
        <Russian>Бонус за убийство в одиночку</Russian>
1209
        <Danish>Solodrabsbonus</Danish>
1210
        <Finnish>Yksintappobonus</Finnish>
1211
        <Dutch>Solo-killbonus</Dutch>
1212
        <Norwegian>Alenebonus for kill</Norwegian>
1213
      </String>
1214
      <String name="String50">
1215
        <English>Extra points for getting a kill with no Assists.</English>
1216
        <Japanese>アシストなしで敵を倒すと追加されるポイント</Japanese>
1217
        <German>Extrapunkte für einen Abschuss ohne Unterstützung.</German>
1218
        <French>Points supplémentaires pour avoir tué sans assistance.</French>
1219
        <Spanish>Puntos extra por lograr un abatido sin ayuda.</Spanish>
1220
        <Mexican>Puntos extra por lograr un abatido sin ayuda.</Mexican>
1221
        <Italian>Punti extra per eseguire un'uccisione senza assistenza.</Italian>
1222
        <Korean>지원 없이 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1223
        <ChineseTrad>沒有獲得助攻時殺敵所獲得的額外分數。</ChineseTrad>
1224
        <ChineseSimp>Extra points for getting a kill with no Assists.</ChineseSimp>
1225
        <Portuguese>Pontos adicionais por conseguir um abate sem Assistências.</Portuguese>
1226
        <Polish>Dodatkowe punkty za zabicie bez asysty.</Polish>
1227
        <Russian>Дополнительные очки за убийство без поддержки.</Russian>
1228
        <Danish>Ekstra point for at lave et drab uden assists.</Danish>
1229
        <Finnish>Lisäpisteet vihollisen tappamisesta ilman avustuksia.</Finnish>
1230
        <Dutch>Extra punten voor het doden van een vijand zonder hulp.</Dutch>
1231
        <Norwegian>Ekstra poeng for å få en kill uten assistanse.</Norwegian>
1232
      </String>
1233
      <String name="String51">
1234
        <English>Revenge Bonus</English>
1235
        <Japanese>リベンジ ボーナス</Japanese>
1236
        <German>Rachebonus</German>
1237
        <French>Bonus de vengeance</French>
1238
        <Spanish>Bonificación por venganza</Spanish>
1239
        <Mexican>Bonificación por venganza</Mexican>
1240
        <Italian>Bonus vendetta</Italian>
1241
        <Korean>복수 보너스</Korean>
1242
        <ChineseTrad>復仇獎勵</ChineseTrad>
1243
        <ChineseSimp>Revenge Bonus</ChineseSimp>
1244
        <Portuguese>Bônus de Vingança</Portuguese>
1245
        <Polish>Premia za zemstę</Polish>
1246
        <Russian>Бонус 'Месть'</Russian>
1247
        <Danish>Hævnbonus</Danish>
1248
        <Finnish>Kostobonus</Finnish>
1249
        <Dutch>Wraakbonus</Dutch>
1250
        <Norwegian>Hevnbonus</Norwegian>
1251
      </String>
1252
      <String name="String52">
1253
        <English>Extra points for making your next kill the enemy who killed you.</English>
1254
        <Japanese>次に倒す相手が自分を倒した相手だと追加されるポイント</Japanese>
1255
        <German>Extrapunkte für den Abschuss des Gegners, der Sie vorher erledigt hat.</German>
1256
        <French>Points supplémentaires pour avoir tué en priorité l'ennemi qui vous avait tué précédemment.</French>
1257
        <Spanish>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Spanish>
1258
        <Mexican>Puntos extra por hacer que tu siguiente abatido sea el enemigo que te mató.</Mexican>
1259
        <Italian>Punti extra perché l'obiettivo della tua prossima uccisione sia il nemico che ti ha appena ucciso.</Italian>
1260
        <Korean>플레이어를 처치한 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1261
        <ChineseTrad>立刻殺死上一次殺了你的敵人所獲得的額外分數。</ChineseTrad>
1262
        <ChineseSimp>Extra points for killing the enemy you were last killed by.</ChineseSimp>
1263
        <Portuguese>Pontos adicionais por matar o inimigo que te matou logo após o seu abate.</Portuguese>
1264
        <Polish>Dodatkowe punkty za zabicie w następnej kolejności przeciwnika, który zabił wcześniej ciebie.</Polish>
1265
        <Russian>Дополнительные очки, если следующим вы убьете врага, убившего вас до этого.</Russian>
1266
        <Danish>Ekstra point for at dræbe den fjende, der lige har dræbt dig.</Danish>
1267
        <Finnish>Lisäpisteet seuraavan tapon olemisesta vihollinen, joka tappoi sinut.</Finnish>
1268
        <Dutch>Extra punten als je volgende kill de vijand is die jou heeft gedood.</Dutch>
1269
        <Norwegian>Ekstra poeng for å gjøre din neste kill til fienden som sist drepte deg.</Norwegian>
1270
      </String>
1271
      <String name="String53">
1272
        <English>Ladder Bonus</English>
1273
        <Japanese>ラダー ボーナス</Japanese>
1274
        <German>Leiterbonus</German>
1275
        <French>Bonus de progression</French>
1276
        <Spanish>Bonificación por superioridad</Spanish>
1277
        <Mexican>Bonificación por superioridad</Mexican>
1278
        <Italian>Bonus scalata</Italian>
1279
        <Korean>하극상 보너스</Korean>
1280
        <ChineseTrad>爬梯獎勵</ChineseTrad>
1281
        <ChineseSimp>Ladder Bonus</ChineseSimp>
1282
        <Portuguese>Bônus Hierarquia</Portuguese>
1283
        <Polish>Premia drabinkowa</Polish>
1284
        <Russian>Бонус 'Лестница'</Russian>
1285
        <Danish>Ranglistebonus</Danish>
1286
        <Finnish>Kiipeämisbonus</Finnish>
1287
        <Dutch>Ladderbonus</Dutch>
1288
        <Norwegian>Stigebonus</Norwegian>
1289
      </String>
1290
      <String name="String54">
1291
        <English>Extra points for killing an enemy with a higher score than you.</English>
1292
        <Japanese>自分よりも高スコアの敵を倒すと追加されるポイント</Japanese>
1293
        <German>Extrapunkte für den Abschuss eines Gegners mit höherer Punktzahl.</German>
1294
        <French>Points supplémentaires pour avoir tué un ennemi avec un score supérieur au vôtre.</French>
1295
        <Spanish>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Spanish>
1296
        <Mexican>Puntos extra por matar a un enemigo con una puntuación mayor que la tuya.</Mexican>
1297
        <Italian>Punti extra per uccidere un nemico con un punteggio superiore al tuo.</Italian>
1298
        <Korean>플레이어보다 점수가 높은 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1299
        <ChineseTrad>殺死分數比你還高的敵人所獲得的額外分數。</ChineseTrad>
1300
        <ChineseSimp>Extra points for killing an enemy with a higher score than you.</ChineseSimp>
1301
        <Portuguese>Pontos adicionais por matar um inimigo com um pontuação maior que a sua.</Portuguese>
1302
        <Polish>Dodatkowe punkty za zabicie przeciwnika, który ma wyższy wynik od ciebie.</Polish>
1303
        <Russian>Дополнительные очки за убийство врага, у которого больше очков.</Russian>
1304
        <Danish>Ekstra point for at dræbe en fjende med en højere score end dig selv.</Danish>
1305
        <Finnish>Lisäpisteet sellaisen vihollisen tappamisesta, jolla on sinua paremmat pisteet.</Finnish>
1306
        <Dutch>Extra punten voor het doden van een vijand met een hogere score dan jij.</Dutch>
1307
        <Norwegian>Ekstra poeng for å drepe en fiende med flere poeng enn deg.</Norwegian>
1308
      </String>
1309
      <String name="String55">
1310
        <English>Spree Bonus</English>
1311
        <Japanese>スプリー ボーナス</Japanese>
1312
        <German>Massakerbonus</German>
1313
        <French>Bonus tuerie</French>
1314
        <Spanish>Puntos extra por matanza</Spanish>
1315
        <Mexican>Puntos extra por matanza</Mexican>
1316
        <Italian>Bonus serie</Italian>
1317
        <Korean>연속 사살</Korean>
1318
        <ChineseTrad>饗宴獎勵</ChineseTrad>
1319
        <ChineseSimp>Spree Bonus</ChineseSimp>
1320
        <Portuguese>Bônus por matança</Portuguese>
1321
        <Polish>Premia za serię</Polish>
1322
        <Russian>Бонус за серию</Russian>
1323
        <Danish>Rusbonus</Danish>
1324
        <Finnish>Putkibonus</Finnish>
1325
        <Dutch>Killreeksbonus</Dutch>
1326
        <Norwegian>Seriebonus</Norwegian>
1327
      </String>
1328
      <String name="String56">
1329
        <English>Extra points for killing an enemy while on a killing spree.</English>
1330
        <Japanese>Killing Spree 中に敵を倒すと追加されるポイント</Japanese>
1331
        <German>Extrapunkte für das Ausschalten eines Gegner während eines Abschussmassakers.</German>
1332
        <French>Points supplémentaires pour avoir tué un ennemi pendant un saccage.</French>
1333
        <Spanish>Puntos extra por matar a un enemigo durante una matanza.</Spanish>
1334
        <Mexican>Puntos extra por matar a un enemigo durante una matanza.</Mexican>
1335
        <Italian>Punti per aver ucciso un avversario mentre era in corso una serie uccisione.</Italian>
1336
        <Korean>연속 사살 상태에서 적을 처치했을 때 얻는 추가 점수입니다.</Korean>
1337
        <ChineseTrad>在享受殺人饗宴時殺死敵人所獲得的額外分數。</ChineseTrad>
1338
        <ChineseSimp>Extra points for killing an enemy while on s killing spree</ChineseSimp>
1339
        <Portuguese>Pontos adicionais por matar um inimigo durante uma matança.</Portuguese>
1340
        <Polish>Dodatkowe punkty za zabicie wroga, będąc w Morderczym Szaleństwie.</Polish>
1341
        <Russian>Дополнительные очки за убийство врага во время серии убийств.</Russian>
1342
        <Danish>Ekstra point for at dræbe en fjende, mens du er på en drabsrus.</Danish>
1343
        <Finnish>Lisäpisteet vihollisen tappamisesta tappoputken aikana.</Finnish>
1344
        <Dutch>Extra punten voor het doden van een vijand tijdens een killreeks.</Dutch>
1345
        <Norwegian>Ekstra poeng for å drepe en fiende mens du har en drapsserie på gang.</Norwegian>
1346
      </String>
1347
      <String name="String57">
1348
        <English>Leader Traits</English>
1349
        <Japanese>リード オプション</Japanese>
1350
        <German>Anführer-Eigenschaften</German>
1351
        <French>Caractéristiques du leader</French>
1352
        <Spanish>Rasgos del líder</Spanish>
1353
        <Mexican>Rasgos del líder</Mexican>
1354
        <Italian>Elementi leader</Italian>
1355
        <Korean>선두 특성</Korean>
1356
        <ChineseTrad>領先團隊能力</ChineseTrad>
1357
        <ChineseSimp>Leader Traits</ChineseSimp>
1358
        <Portuguese>Caract. do líder</Portuguese>
1359
        <Polish>Cechy lidera</Polish>
1360
        <Russian>Способности лидеров</Russian>
1361
        <Danish>Egenskaber for fører</Danish>
1362
        <Finnish>Johtajan piirteet</Finnish>
1363
        <Dutch>Leider-kenmerken</Dutch>
1364
        <Norwegian>Ledertrekk</Norwegian>
1365
      </String>
1366
      <String name="String58">
1367
        <English>Applied to players in the lead. Overrides all but powerups.</English>
1368
        <Japanese>リードを奪うと適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
1369
        <German>Gelten für Spieler, die in Führung liegen. Setzen alles außer Extras außer Kraft.</German>
1370
        <French>Attribuées aux joueurs en tête. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
1371
        <Spanish>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Spanish>
1372
        <Mexican>Se aplican a los jugadores que van en cabeza. Anulan todo menos las mejoras.</Mexican>
1373
        <Italian>Si applica ai giocatori in vantaggio. Ignora tutto eccetto i potenziamenti.</Italian>
1374
        <Korean>선두 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
1375
        <ChineseTrad>套用至領先團隊玩家的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
1376
        <ChineseSimp>Traits applied to players in the lead.</ChineseSimp>
1377
        <Portuguese>Aplica-se aos jogadores na liderança. Substitui tudo, menos otimizações.</Portuguese>
1378
        <Polish>Przypisane graczom, którzy prowadzą. Nadpisuje wszystko prócz bonusów.</Polish>
1379
        <Russian>Действует на ведущих игроков. Перекрывают все, кроме усилений.</Russian>
1380
        <Danish>Anvendes for spillere, der fører. Tilsidesætter alt, undtagen forbedringer.</Danish>
1381
        <Finnish>Käytetään pelaajille, jotka ovat johdossa. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
1382
        <Dutch>Kenmerken die gelden voor spelers die voor staan. Vervangt alles behalve powerups.</Dutch>
1383
        <Norwegian>Gitt til spillere som leder. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
1384
      </String>
1385
      <String name="String59">
1386
        <English>Kill players on the enemy team.
1387
%n points to win.</English>
1388
        <Japanese>敵チームのプレイヤーを倒せ
1389
%n ポイントで勝利</Japanese>
1390
        <German>Schalten Sie Spieler des gegnerischen Teams aus.
1391
%n Punkte zum Sieg.</German>
1392
        <French>Tuez des joueurs de l'équipe ennemie.
1393
%n points pour gagner.</French>
1394
        <Spanish>Mata a los jugadores del equipo enemigo.
1395
%n puntos para ganar.</Spanish>
1396
        <Mexican>Mata a los jugadores del equipo enemigo.
1397
%n puntos para ganar.</Mexican>
1398
        <Italian>Uccidi giocatori della squadra avversaria.
1399
%n punti per vincere.</Italian>
1400
        <Korean>적 팀의 플레이어를 죽이십시오.
1401
%n점을 획득하면 승리합니다.</Korean>
1402
        <ChineseTrad>殺死敵方玩家。
1403
%n 分獲勝。</ChineseTrad>
1404
        <ChineseSimp>Kill players on the enemy team.
1405
%n points to win.</ChineseSimp>
1406
        <Portuguese>Mate jogadores da equipe inimiga.
1407
%n pontos para ganhar.</Portuguese>
1408
        <Polish>Zabij graczy drużyny przeciwnej.
1409
%n pkt do zwycięstwa.</Polish>
1410
        <Russian>Убивайте игроков вражеской команды.
1411
%n очков до победы.</Russian>
1412
        <Danish>Dræb spillere på fjendens hold.
1413
%n point for at vinde.</Danish>
1414
        <Finnish>Tapa vihollisjoukkueen pelaajat.
1415
%n pistettä voittoon.</Finnish>
1416
        <Dutch>Dood spelers van het vijandelijke team.
1417
Winst bij %n punten.</Dutch>
1418
        <Norwegian>Drep spillere på fiendens lag.
1419
%n poeng for å vinne.</Norwegian>
1420
      </String>
1421
      <String name="String60">
1422
        <English>Score points by killing other players.
1423
%n points to win.</English>
1424
        <Japanese>敵プレイヤーを倒すとポイントを獲得
1425
%n ポイントで勝利</Japanese>
1426
        <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.
1427
%n Punkte zum Sieg.</German>
1428
        <French>Marquez des points en tuant d'autres joueurs.
1429
%n points pour gagner.</French>
1430
        <Spanish>Mata a otros jugadores para conseguir puntos.
1431
%n puntos para ganar.</Spanish>
1432
        <Mexican>Mata a otros jugadores para conseguir puntos.
1433
%n puntos para ganar.</Mexican>
1434
        <Italian>Ottieni punti uccidendo gli altri giocatori.
1435
%n punti per vincere.</Italian>
1436
        <Korean>다른 플레이어를 죽여 득점하십시오.
1437
%n점을 획득하면 승리합니다.</Korean>
1438
        <ChineseTrad>殺死其他玩家以獲得分數。
1439
%n 分獲勝。</ChineseTrad>
1440
        <ChineseSimp>Score points by killing other players.
1441
%n points to win.</ChineseSimp>
1442
        <Portuguese>Marque pontos matando outros jogadores.
1443
%n pontos para ganhar.</Portuguese>
1444
        <Polish>Zdobywaj punkty, zabijając innych graczy.
1445
%n pkt do zwycięstwa.</Polish>
1446
        <Russian>Зарабатывайте очки, убивая других игроков.
1447
%n очков до победы.</Russian>
1448
        <Danish>Scor point ved at dræbe andre spillere.
1449
%n point for at vinde.</Danish>
1450
        <Finnish>Hanki pisteitä tappamalla muita pelaajia.
1451
%n pistettä voittoon.</Finnish>
1452
        <Dutch>Scoor punten door andere spelers te doden.
1453
Winst bij %n punten.</Dutch>
1454
        <Norwegian>Få poeng for å drepe andre spillere.
1455
%n poeng for å vinne.</Norwegian>
1456
      </String>
1457
      <String name="String61">
1458
        <English>Kill players on the enemy team.</English>
1459
        <Japanese>敵チームのプレイヤーを倒せ</Japanese>
1460
        <German>Schalten Sie Spieler des gegnerischen Teams aus.</German>
1461
        <French>Tuez des joueurs de l'équipe ennemie.</French>
1462
        <Spanish>Mata a los jugadores del equipo enemigo.</Spanish>
1463
        <Mexican>Mata a los jugadores del equipo enemigo.</Mexican>
1464
        <Italian>Uccidi i giocatori della squadra avversaria.</Italian>
1465
        <Korean>적 팀의 플레이어를 죽이십시오.</Korean>
1466
        <ChineseTrad>殺死敵隊的玩家。</ChineseTrad>
1467
        <ChineseSimp>Kill players on the enemy team.</ChineseSimp>
1468
        <Portuguese>Mate jogadores da equipe inimiga.</Portuguese>
1469
        <Polish>Zabij graczy drużyny przeciwnej.</Polish>
1470
        <Russian>Убивайте игроков вражеской команды.</Russian>
1471
        <Danish>Dræb spillere på fjendens hold.</Danish>
1472
        <Finnish>Tapa vihollisjoukkueen pelaajat.</Finnish>
1473
        <Dutch>Dood spelers van het vijandelijke team.</Dutch>
1474
        <Norwegian>Drep spillere på fiendens lag</Norwegian>
1475
      </String>
1476
      <String name="String62">
1477
        <English>Score points by killing other players.</English>
1478
        <Japanese>敵プレイヤーを倒すとポイントを獲得</Japanese>
1479-
    <NameString>
1479+
1480
        <French>Marquez des points en tuant d'autres joueurs.</French>
1481-
        <English>Infinity Rumble</English>
1481+
1482-
        <Japanese>Infinity ランブル</Japanese>
1482+
1483-
        <German>Infinity-Rauferei</German>
1483+
1484-
        <French>Baston sur l'Infinity</French>
1484+
1485-
        <Spanish>Bronca en la Infinity</Spanish>
1485+
1486-
        <Mexican>Bronca en la Infinity</Mexican>
1486+
1487-
        <Italian>Terremoto Infinity</Italian>
1487+
1488-
        <Korean>인피니티 사투</Korean>
1488+
1489-
        <ChineseTrad>無盡號轟隆隆</ChineseTrad>
1489+
1490-
        <Portuguese>Ruído Infinity</Portuguese>
1490+
1491-
        <Polish>Rozróba a'la Infinity</Polish>
1491+
1492-
        <Russian>Стычка на Бесконечности</Russian>
1492+
1493-
        <Danish>Infinity-opgør</Danish>
1493+
1494-
        <Finnish>Infinity-rähinä</Finnish>
1494+
1495-
        <Dutch>Infinity Rumble</Dutch>
1495+
1496-
        <Norwegian>Infinity Rumble</Norwegian>
1496+
1497
      <String>
1498-
    </NameString>
1498+
1499
        <Japanese>敵プレイヤーをせん滅せよ!</Japanese>
1500
        <German>Schalten Sie gegnerische Spieler aus!</German>
1501
        <French>Éliminez les joueurs ennemis !</French>
1502
        <Spanish>¡Elimina a los jugadores enemigos!</Spanish>
1503
        <Mexican>¡Elimina a los jugadores enemigos!</Mexican>
1504
        <Italian>Elimina i giocatori nemici!</Italian>
1505
        <Korean>적 플레이어를 제거하십시오!</Korean>
1506
        <ChineseTrad>消滅敵人!</ChineseTrad>
1507
        <Portuguese>Elimine os jogadores inimigos!</Portuguese>
1508
        <Polish>Wyeliminuj graczy nieprzyjaciela!</Polish>
1509
        <Russian>Ликвидируйте вражеских игроков!</Russian>
1510
        <Danish>Udryd fjendtlige spillere!</Danish>
1511
        <Finnish>Eliminoi vihollispelaajat!</Finnish>
1512
        <Dutch>Elimineer vijandelijke spelers!</Dutch>
1513
        <Norwegian>Eliminer fiendtlige spillere!</Norwegian>
1514
      </String>
1515
    </DescString>
1516
    <CategoryString>
1517
      <String>
1518
        <English>Slayer</English>
1519
        <Japanese>スレイヤー</Japanese>
1520
        <German>Showdown</German>
1521
        <French>Assassin</French>
1522
        <Spanish>Asesino</Spanish>
1523
        <Mexican>Asesino</Mexican>
1524
        <Italian>Massacro</Italian>
1525
        <Korean>슬레이어</Korean>
1526
        <ChineseTrad>殺戮之王</ChineseTrad>
1527
        <ChineseSimp>Slayer</ChineseSimp>
1528
        <Portuguese>Assassino</Portuguese>
1529
        <Polish>Zabójca</Polish>
1530
        <Russian>Резня</Russian>
1531
        <Danish>Slayer</Danish>
1532
        <Finnish>Surmaaja</Finnish>
1533
        <Dutch>Slachter</Dutch>
1534
        <Norwegian>Slakter</Norwegian>
1535
      </String>
1536
    </CategoryString>
1537
    <PlayerTraits>
1538
      <entry nameIndex="String57" descIndex="String58" name="Leader Traits" />
1539
<entry nameIndex="String6" descIndex="String6" hidden="True">
1540
        <Traits>
1541
          <Appearance aura="2">
1542
            <Modifiers>
1543
              <entry key="PlayerScale" value="0.494400024" />
1544
            </Modifiers>
1545
          </Appearance>
1546
        </Traits>
1547
      </entry>
1548
      <entry nameIndex="String6" descIndex="String6" hidden="True">
1549
        <Traits>
1550
          <Appearance aura="2">
1551
            <Modifiers>
1552
              <entry key="PlayerScale" value="0.7446594" />
1553
            </Modifiers>
1554
          </Appearance>
1555
        </Traits>
1556
      </entry>
1557
      <entry nameIndex="String6" descIndex="String6" hidden="True">
1558
        <Traits>
1559
          <Appearance aura="2">
1560
            <Modifiers>
1561
              <entry key="PlayerScale" value="1.24517822" />
1562
            </Modifiers>
1563
          </Appearance>
1564
        </Traits>
1565
      </entry>
1566
      <entry nameIndex="String6" descIndex="String6" hidden="True">
1567
        <Traits>
1568
          <Appearance aura="2">
1569
            <Modifiers>
1570
              <entry key="PlayerScale" value="1.49542236" />
1571
            </Modifiers>
1572
          </Appearance>
1573
        </Traits>
1574
      </entry>
1575
    </PlayerTraits>
1576
    <UserDefinedOptions>
1577
      <entry nameIndex="String5" descIndex="String6" name="Hidden Gametype" valueIndex="0">
1578
        <Values defaultIndex="0">
1579
          <entry nameIndex="String7" descIndex="String6" value="0" />
1580
          <entry nameIndex="String8" descIndex="String6" value="1" />
1581
          <entry nameIndex="String9" descIndex="String6" value="2" />
1582
          <entry nameIndex="String10" descIndex="String6" value="7" />
1583
        </Values>
1584
      </entry>
1585
      <entry nameIndex="String11" descIndex="String12" name="Kill Points" valueIndex="4">
1586
        <Values defaultIndex="4">
1587
          <entry nameIndex="String13" descIndex="String6" value="0" />
1588
          <entry nameIndex="String14" descIndex="String6" value="1" />
1589
          <entry nameIndex="String15" descIndex="String6" value="2" />
1590
          <entry nameIndex="String16" descIndex="String6" value="5" />
1591
          <entry nameIndex="String17" descIndex="String6" value="10" />
1592
          <entry nameIndex="String18" descIndex="String6" value="15" />
1593
          <entry nameIndex="String19" descIndex="String6" value="20" />
1594
          <entry nameIndex="String20" descIndex="String6" value="50" />
1595
          <entry nameIndex="String21" descIndex="String6" value="100" />
1596
        </Values>
1597
      </entry>
1598
      <entry nameIndex="String22" descIndex="String23" name="Assist Points" valueIndex="0">
1599
        <Values defaultIndex="0">
1600
          <entry nameIndex="String13" descIndex="String6" value="0" />
1601
          <entry nameIndex="String14" descIndex="String6" value="1" />
1602
          <entry nameIndex="String15" descIndex="String6" value="2" />
1603
          <entry nameIndex="String16" descIndex="String6" value="5" />
1604
          <entry nameIndex="String17" descIndex="String6" value="10" />
1605
          <entry nameIndex="String18" descIndex="String6" value="15" />
1606
          <entry nameIndex="String19" descIndex="String6" value="20" />
1607
          <entry nameIndex="String20" descIndex="String6" value="50" />
1608
          <entry nameIndex="String21" descIndex="String6" value="100" />
1609
        </Values>
1610
      </entry>
1611
      <entry nameIndex="String24" descIndex="String25" name="Death Points" valueIndex="7">
1612
        <Values defaultIndex="7">
1613
          <entry nameIndex="String26" descIndex="String6" value="-50" />
1614
          <entry nameIndex="String27" descIndex="String6" value="-20" />
1615
          <entry nameIndex="String28" descIndex="String6" value="-15" />
1616
          <entry nameIndex="String29" descIndex="String6" value="-10" />
1617
          <entry nameIndex="String30" descIndex="String6" value="-5" />
1618
          <entry nameIndex="String31" descIndex="String6" value="-2" />
1619
          <entry nameIndex="String32" descIndex="String6" value="-1" />
1620
          <entry nameIndex="String13" descIndex="String6" value="0" />
1621
          <entry nameIndex="String14" descIndex="String6" value="1" />
1622
          <entry nameIndex="String15" descIndex="String6" value="2" />
1623
          <entry nameIndex="String16" descIndex="String6" value="5" />
1624
          <entry nameIndex="String17" descIndex="String6" value="10" />
1625
          <entry nameIndex="String18" descIndex="String6" value="15" />
1626
          <entry nameIndex="String19" descIndex="String6" value="20" />
1627
          <entry nameIndex="String20" descIndex="String6" value="50" />
1628
          <entry nameIndex="String21" descIndex="String6" value="100" />
1629
        </Values>
1630
      </entry>
1631
      <entry nameIndex="String33" descIndex="String34" name="Betrayal Points" valueIndex="7">
1632
        <Values defaultIndex="7">
1633
          <entry nameIndex="String26" descIndex="String6" value="-50" />
1634
          <entry nameIndex="String27" descIndex="String6" value="-20" />
1635
          <entry nameIndex="String28" descIndex="String6" value="-15" />
1636
          <entry nameIndex="String29" descIndex="String6" value="-10" />
1637
          <entry nameIndex="String30" descIndex="String6" value="-5" />
1638
          <entry nameIndex="String31" descIndex="String6" value="-2" />
1639
          <entry nameIndex="String32" descIndex="String6" value="-1" />
1640
          <entry nameIndex="String13" descIndex="String6" value="0" />
1641
          <entry nameIndex="String14" descIndex="String6" value="1" />
1642
          <entry nameIndex="String15" descIndex="String6" value="2" />
1643
          <entry nameIndex="String16" descIndex="String6" value="5" />
1644
          <entry nameIndex="String17" descIndex="String6" value="10" />
1645
          <entry nameIndex="String18" descIndex="String6" value="15" />
1646
          <entry nameIndex="String19" descIndex="String6" value="20" />
1647
          <entry nameIndex="String20" descIndex="String6" value="50" />
1648
          <entry nameIndex="String21" descIndex="String6" value="100" />
1649
        </Values>
1650
      </entry>
1651
      <entry nameIndex="String35" descIndex="String36" name="Suicide Bonus" valueIndex="7">
1652
        <Values defaultIndex="7">
1653
          <entry nameIndex="String26" descIndex="String6" value="-50" />
1654
          <entry nameIndex="String27" descIndex="String6" value="-20" />
1655
          <entry nameIndex="String28" descIndex="String6" value="-15" />
1656
          <entry nameIndex="String29" descIndex="String6" value="-10" />
1657
          <entry nameIndex="String30" descIndex="String6" value="-5" />
1658
          <entry nameIndex="String31" descIndex="String6" value="-2" />
1659
          <entry nameIndex="String32" descIndex="String6" value="-1" />
1660
          <entry nameIndex="String13" descIndex="String6" value="0" />
1661
          <entry nameIndex="String14" descIndex="String6" value="1" />
1662
          <entry nameIndex="String15" descIndex="String6" value="2" />
1663
          <entry nameIndex="String16" descIndex="String6" value="5" />
1664
          <entry nameIndex="String17" descIndex="String6" value="10" />
1665
          <entry nameIndex="String18" descIndex="String6" value="15" />
1666
          <entry nameIndex="String19" descIndex="String6" value="20" />
1667
          <entry nameIndex="String20" descIndex="String6" value="50" />
1668
          <entry nameIndex="String21" descIndex="String6" value="100" />
1669
        </Values>
1670
      </entry>
1671
      <entry nameIndex="String37" descIndex="String38" name="Headshot Bonus" valueIndex="0">
1672
        <Values defaultIndex="0">
1673
          <entry nameIndex="String13" descIndex="String6" value="0" />
1674
          <entry nameIndex="String14" descIndex="String6" value="1" />
1675
          <entry nameIndex="String15" descIndex="String6" value="2" />
1676
          <entry nameIndex="String16" descIndex="String6" value="5" />
1677
          <entry nameIndex="String17" descIndex="String6" value="10" />
1678
          <entry nameIndex="String18" descIndex="String6" value="15" />
1679
          <entry nameIndex="String19" descIndex="String6" value="20" />
1680
          <entry nameIndex="String20" descIndex="String6" value="50" />
1681
          <entry nameIndex="String21" descIndex="String6" value="100" />
1682
        </Values>
1683
      </entry>
1684
      <entry nameIndex="String39" descIndex="String40" name="Pummel Bonus" valueIndex="0">
1685
        <Values defaultIndex="0">
1686
          <entry nameIndex="String13" descIndex="String6" value="0" />
1687
          <entry nameIndex="String14" descIndex="String6" value="1" />
1688
          <entry nameIndex="String15" descIndex="String6" value="2" />
1689
          <entry nameIndex="String16" descIndex="String6" value="5" />
1690
          <entry nameIndex="String17" descIndex="String6" value="10" />
1691
          <entry nameIndex="String18" descIndex="String6" value="15" />
1692
          <entry nameIndex="String19" descIndex="String6" value="20" />
1693
          <entry nameIndex="String20" descIndex="String6" value="50" />
1694
          <entry nameIndex="String21" descIndex="String6" value="100" />
1695
        </Values>
1696
      </entry>
1697
      <entry nameIndex="String41" descIndex="String42" name="Assassination Bonus" valueIndex="0">
1698
        <Values defaultIndex="0">
1699
          <entry nameIndex="String13" descIndex="String6" value="0" />
1700
          <entry nameIndex="String14" descIndex="String6" value="1" />
1701
          <entry nameIndex="String15" descIndex="String6" value="2" />
1702
          <entry nameIndex="String16" descIndex="String6" value="5" />
1703
          <entry nameIndex="String17" descIndex="String6" value="10" />
1704
          <entry nameIndex="String18" descIndex="String6" value="15" />
1705
          <entry nameIndex="String19" descIndex="String6" value="20" />
1706
          <entry nameIndex="String20" descIndex="String6" value="50" />
1707
          <entry nameIndex="String21" descIndex="String6" value="100" />
1708
        </Values>
1709
      </entry>
1710
      <entry nameIndex="String43" descIndex="String44" name="Vehicle Kill Bonus" valueIndex="0">
1711
        <Values defaultIndex="0">
1712
          <entry nameIndex="String13" descIndex="String6" value="0" />
1713
          <entry nameIndex="String14" descIndex="String6" value="1" />
1714
          <entry nameIndex="String15" descIndex="String6" value="2" />
1715
          <entry nameIndex="String16" descIndex="String6" value="5" />
1716
          <entry nameIndex="String17" descIndex="String6" value="10" />
1717
          <entry nameIndex="String18" descIndex="String6" value="15" />
1718
          <entry nameIndex="String19" descIndex="String6" value="20" />
1719
          <entry nameIndex="String20" descIndex="String6" value="50" />
1720
          <entry nameIndex="String21" descIndex="String6" value="100" />
1721
        </Values>
1722
      </entry>
1723
      <entry nameIndex="String45" descIndex="String46" name="Splatter Bonus" valueIndex="0">
1724
        <Values defaultIndex="0">
1725
          <entry nameIndex="String13" descIndex="String6" value="0" />
1726
          <entry nameIndex="String14" descIndex="String6" value="1" />
1727
          <entry nameIndex="String15" descIndex="String6" value="2" />
1728
          <entry nameIndex="String16" descIndex="String6" value="5" />
1729
          <entry nameIndex="String17" descIndex="String6" value="10" />
1730
          <entry nameIndex="String18" descIndex="String6" value="15" />
1731
          <entry nameIndex="String19" descIndex="String6" value="20" />
1732
          <entry nameIndex="String20" descIndex="String6" value="50" />
1733
          <entry nameIndex="String21" descIndex="String6" value="100" />
1734
        </Values>
1735
      </entry>
1736
      <entry nameIndex="String47" descIndex="String48" name="Sticky Bonus" valueIndex="0">
1737
        <Values defaultIndex="0">
1738
          <entry nameIndex="String13" descIndex="String6" value="0" />
1739
          <entry nameIndex="String14" descIndex="String6" value="1" />
1740
          <entry nameIndex="String15" descIndex="String6" value="2" />
1741
          <entry nameIndex="String16" descIndex="String6" value="5" />
1742
          <entry nameIndex="String17" descIndex="String6" value="10" />
1743
          <entry nameIndex="String18" descIndex="String6" value="15" />
1744
          <entry nameIndex="String19" descIndex="String6" value="20" />
1745
          <entry nameIndex="String20" descIndex="String6" value="50" />
1746
          <entry nameIndex="String21" descIndex="String6" value="100" />
1747
        </Values>
1748
      </entry>
1749
      <entry nameIndex="String49" descIndex="String50" name="Solo Kill Bonus" valueIndex="0">
1750
        <Values defaultIndex="0">
1751
          <entry nameIndex="String13" descIndex="String6" value="0" />
1752
          <entry nameIndex="String14" descIndex="String6" value="1" />
1753
          <entry nameIndex="String15" descIndex="String6" value="2" />
1754
          <entry nameIndex="String16" descIndex="String6" value="5" />
1755
          <entry nameIndex="String17" descIndex="String6" value="10" />
1756
          <entry nameIndex="String18" descIndex="String6" value="15" />
1757
          <entry nameIndex="String19" descIndex="String6" value="20" />
1758
          <entry nameIndex="String20" descIndex="String6" value="50" />
1759
          <entry nameIndex="String21" descIndex="String6" value="100" />
1760
        </Values>
1761
      </entry>
1762
      <entry nameIndex="String51" descIndex="String52" name="Revenge Bonus" valueIndex="0">
1763
        <Values defaultIndex="0">
1764
          <entry nameIndex="String13" descIndex="String6" value="0" />
1765
          <entry nameIndex="String14" descIndex="String6" value="1" />
1766
          <entry nameIndex="String15" descIndex="String6" value="2" />
1767
          <entry nameIndex="String16" descIndex="String6" value="5" />
1768
          <entry nameIndex="String17" descIndex="String6" value="10" />
1769
          <entry nameIndex="String18" descIndex="String6" value="15" />
1770
          <entry nameIndex="String19" descIndex="String6" value="20" />
1771
          <entry nameIndex="String20" descIndex="String6" value="50" />
1772
          <entry nameIndex="String21" descIndex="String6" value="100" />
1773
        </Values>
1774
      </entry>
1775
      <entry nameIndex="String53" descIndex="String54" name="Ladder Bonus" valueIndex="0">
1776
        <Values defaultIndex="0">
1777
          <entry nameIndex="String13" descIndex="String6" value="0" />
1778
          <entry nameIndex="String14" descIndex="String6" value="1" />
1779
          <entry nameIndex="String15" descIndex="String6" value="2" />
1780
          <entry nameIndex="String16" descIndex="String6" value="5" />
1781
          <entry nameIndex="String17" descIndex="String6" value="10" />
1782
          <entry nameIndex="String18" descIndex="String6" value="15" />
1783
          <entry nameIndex="String19" descIndex="String6" value="20" />
1784
          <entry nameIndex="String20" descIndex="String6" value="50" />
1785
          <entry nameIndex="String21" descIndex="String6" value="100" />
1786
        </Values>
1787
      </entry>
1788
      <entry nameIndex="String55" descIndex="String56" name="Spree Bonus" valueIndex="0">
1789
        <Values defaultIndex="0">
1790
          <entry nameIndex="String13" descIndex="String6" value="0" />
1791
          <entry nameIndex="String14" descIndex="String6" value="1" />
1792
          <entry nameIndex="String15" descIndex="String6" value="2" />
1793
          <entry nameIndex="String16" descIndex="String6" value="5" />
1794
          <entry nameIndex="String17" descIndex="String6" value="10" />
1795
          <entry nameIndex="String18" descIndex="String6" value="15" />
1796
          <entry nameIndex="String19" descIndex="String6" value="20" />
1797
          <entry nameIndex="String20" descIndex="String6" value="50" />
1798
          <entry nameIndex="String21" descIndex="String6" value="100" />
1799
        </Values>
1800
      </entry>
1801
<entry nameIndex="Player Scale" descIndex="Controls the scale of all players." name="Player Scale" valueIndex="2">
1802
        <Values defaultIndex="2">
1803
          <entry nameIndex="Mini (50%)" descIndex="String6" value="0" />
1804
          <entry nameIndex="Small (75%)" descIndex="String6" value="1" />
1805
          <entry nameIndex="Normal" descIndex="String6" value="2" />
1806
          <entry nameIndex="Big (125%)" descIndex="String6" value="3" />
1807
          <entry nameIndex="Huge (150%)" descIndex="String6" value="4" />
1808
        </Values>
1809
      </entry>
1810
    </UserDefinedOptions>
1811
    <PlayerRatingParams flag="False">
1812
      <Param>1</Param>
1813
      <Param>1</Param>
1814
      <Param>1</Param>
1815
      <Param>1</Param>
1816
      <Param>0.33</Param>
1817
      <Param>1</Param>
1818
      <Param>1000</Param>
1819
      <Param>1000</Param>
1820
      <Param>0.96</Param>
1821
      <Param>0</Param>
1822
      <Param>0</Param>
1823
      <Param>0</Param>
1824
      <Param>0</Param>
1825
      <Param>0</Param>
1826
      <Param>0</Param>
1827
    </PlayerRatingParams>
1828
    <EngineOptions>
1829
      <Disabled>
1830
        <Option>658</Option>
1831
      </Disabled>
1832
    </EngineOptions>
1833
    <UserOptions>
1834
      <Hidden>
1835
        <Option>Hidden Gametype</Option>
1836
      </Hidden>
1837
    </UserOptions>
1838
    <Loadouts>
1839
      <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
1840
      <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
1841
      <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
1842
      <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
1843
      <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
1844
      <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
1845
    </Loadouts>
1846
    <WeaponTuning>
1847
      <TwoBarrels>
1848
        <HomingRifle>
1849
          <Primary>
1850
            <Value6>35</Value6>
1851
          </Primary>
1852
          <Secondary>
1853
            <Value6>39</Value6>
1854
          </Secondary>
1855
        </HomingRifle>
1856
      </TwoBarrels>
1857
      <OneBarrel>
1858
        <BurstGun>
1859
          <Value16>0.0479939654</Value16>
1860
          <Value20>7.500193</Value20>
1861
          <Value21>7.500193</Value21>
1862
          <Value22>7.500193</Value22>
1863
        </BurstGun>
1864
        <MagnumPistol>
1865
          <Value20>17.2992249</Value20>
1866
          <Value21>17.2992249</Value21>
1867
          <Value22>17.2992249</Value22>
1868
        </MagnumPistol>
1869
        <AssaultRifle>
1870
          <Value16>0.03490715</Value16>
1871
          <Value20>8.999373</Value20>
1872
          <Value21>8.999373</Value21>
1873
          <Value22>8.999373</Value22>
1874
        </AssaultRifle>
1875
        <BattleRifle>
1876
          <Value6>35</Value6>
1877
          <Value20>7.500193</Value20>
1878
          <Value21>7.500193</Value21>
1879
          <Value22>7.500193</Value22>
1880
        </BattleRifle>
1881
        <LMG>
1882
          <Value20>8.999373</Value20>
1883
          <Value21>8.999373</Value21>
1884
          <Value22>8.999373</Value22>
1885
        </LMG>
1886
        <Carbine>
1887
          <Value16>0.00523412554</Value16>
1888
          <Value20>13.9890118</Value20>
1889
          <Value21>13.9890118</Value21>
1890
          <Value22>13.9890118</Value22>
1891
        </Carbine>
1892
        <StormRifle>
1893
          <Value16>0.0445065461</Value16>
1894
          <Value18>197</Value18>
1895
          <Value20>9.60019</Value20>
1896
          <Value21>9.60019</Value21>
1897
          <Value22>9.60019</Value22>
1898
        </StormRifle>
1899
        <WarthogGunner>
1900
          <Value20>11.4999142</Value20>
1901
          <Value21>11.4999142</Value21>
1902
          <Value22>11.4999142</Value22>
1903
        </WarthogGunner>
1904
        <MechChaingun>
1905
          <Value20>12.0005951</Value20>
1906
          <Value21>12.0005951</Value21>
1907
          <Value22>12.0005951</Value22>
1908
        </MechChaingun>
1909
      </OneBarrel>
1910
      <OneBarrelWeapons>
1911
        <BurstGun>
1912
          <Value5>0.0610866249</Value5>
1913
          <Value9>0.1221725</Value9>
1914
        </BurstGun>
1915
        <AssaultRifle>
1916
          <Value5>0.05235964</Value5>
1917
          <Value9>0.1221725</Value9>
1918
        </AssaultRifle>
1919
        <MarksmanRifle>
1920
          <Value7>11.9996414</Value7>
1921
        </MarksmanRifle>
1922
        <BattleRifle>
1923
          <Value7>9.000327</Value7>
1924
        </BattleRifle>
1925
        <Carbine>
1926
          <Value7>9.000327</Value7>
1927
        </Carbine>
1928
        <StormRifle>
1929
          <Value5>0.05235964</Value5>
1930
          <Value9>0.1221725</Value9>
1931
        </StormRifle>
1932
        <WarthogGunner_Gauss>
1933
          <Value6>14.0004559</Value6>
1934
          <Value7>11.9996414</Value7>
1935
          <Value10>11.9996414</Value10>
1936
          <Value11>9.999781</Value11>
1937
        </WarthogGunner_Gauss>
1938
      </OneBarrelWeapons>
1939
      <TwoBarrelWeapons>
1940
        <HomingRifle>
1941
          <Value7>11.9996414</Value7>
1942
        </HomingRifle>
1943
      </TwoBarrelWeapons>
1944
    </WeaponTuning>
1945
  </Megalo>
1946
  <MegaloScript version="0" dbVersion="0">
1947
    <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
1948
    <IDs NextCondID="149" NextActionID="244" NextValueID="910" NextTrigID="17" NextVirtualTriggerID="52" />
1949
    <ObjectFilters>
1950
      <Filter labelIndex="slayer" name="slayer" />
1951
      <Filter labelIndex="team_spawn" name="team_spawn" />
1952
      <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
1953
    </ObjectFilters>
1954
    <GlobalVariables>
1955
      <Numeric>
1956
        <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
1957
        <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">1</Var>
1958
        <Var networkState="LowPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
1959
      </Numeric>
1960
      <Players>
1961
        <Var name="GlobalPlayer0" />
1962
      </Players>
1963
    </GlobalVariables>
1964
    <TeamVariables>
1965
      <Numeric>
1966
        <Var name="TeamNumeric0" varRefType="Int16">0</Var>
1967
      </Numeric>
1968
    </TeamVariables>
1969
    <Values />
1970
    <Triggers>
1971
      <Trigger name="Trigger0">
1972
        <Elements>
1973
          <E type="Action" name="Branch">
1974
            <Param type="VirtualTrigger">
1975
              <VT type="VirtualTrigger">
1976
                <E type="Condition" name="Comparison" unionGroupID="-2">
1977
                  <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
1978
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
1979
                  <Param type="ComparisonType">Equal</Param>
1980
                </E>
1981
                <E type="Action" name="Branch">
1982
                  <Param type="VirtualTrigger">
1983
                    <VT type="VirtualTrigger">
1984
                      <E type="Action" name="VariableOperation">
1985
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
1986
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
1987
                        <Param type="OperationType">Set</Param>
1988
                      </E>
1989
                      <E type="Action" name="Branch">
1990
                        <Param type="VirtualTrigger">
1991
                          <VT type="VirtualTrigger">
1992
                            <E type="Condition" name="Comparison" unionGroupID="-2">
1993
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
1994
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
1995
                              <Param type="ComparisonType">Equal</Param>
1996
                            </E>
1997
                            <E type="Action" name="VariableOperation">
1998
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
1999
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">20</Param>
2000
                              <Param type="OperationType">Set</Param>
2001
                            </E>
2002
                          </VT>
2003
                        </Param>
2004
                      </E>
2005
                      <E type="Action" name="VariableOperation">
2006
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2007
                        <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2008
                        <Param type="OperationType">Set</Param>
2009
                      </E>
2010
                      <E type="Action" name="VariableOperation">
2011
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2012
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2013
                        <Param type="OperationType">Divide</Param>
2014
                      </E>
2015
                      <E type="Action" name="VariableOperation">
2016
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2017
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2018
                        <Param type="OperationType">Multiply</Param>
2019
                      </E>
2020
                      <E type="Action" name="VariableOperation">
2021
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2022
                        <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2023
                        <Param type="OperationType">Set</Param>
2024
                      </E>
2025
                      <E type="Action" name="VariableOperation">
2026
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2027
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2028
                        <Param type="OperationType">Modulus</Param>
2029
                      </E>
2030
                      <E type="Action" name="VariableOperation">
2031
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2032
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2033
                        <Param type="OperationType">Multiply</Param>
2034
                      </E>
2035
                      <E type="Action" name="VariableOperation">
2036
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2037
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2038
                        <Param type="OperationType">Divide</Param>
2039
                      </E>
2040
                      <E type="Action" name="VariableOperation">
2041
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2042
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2043
                        <Param type="OperationType">Add</Param>
2044
                      </E>
2045
                      <E type="Action" name="Branch">
2046
                        <Param type="VirtualTrigger">
2047
                          <VT type="VirtualTrigger">
2048
                            <E type="Condition" name="Comparison" unionGroupID="-2">
2049
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2050
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2051
                              <Param type="ComparisonType">LessThan</Param>
2052
                            </E>
2053
                            <E type="Action" name="VariableOperation">
2054
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2055
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2056
                              <Param type="OperationType">Set</Param>
2057
                            </E>
2058
                          </VT>
2059
                        </Param>
2060
                      </E>
2061
                      <E type="Action" name="Branch">
2062
                        <Param type="VirtualTrigger">
2063
                          <VT type="VirtualTrigger">
2064
                            <E type="Condition" name="Comparison" unionGroupID="-2">
2065
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2066
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2067
                              <Param type="ComparisonType">Equal</Param>
2068
                            </E>
2069
                            <E type="Action" name="ActivateTrigger">
2070
                              <Param type="TriggerReference">
2071
                                <T type="Trigger" trigType="Subroutine" execMode="OnEachTeam">
2072
                                  <Elements>
2073
                                    <E type="Condition" name="Comparison" unionGroupID="-2">
2074
                                      <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
2075
                                      <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2076
                                      <Param type="ComparisonType">GreaterThanEqual</Param>
2077
                                    </E>
2078
                                    <E type="Action" name="Action46">
2079
                                      <Param type="Bool">True</Param>
2080
                                    </E>
2081
                                  </Elements>
2082
                                </T>
2083
                              </Param>
2084
                            </E>
2085
                          </VT>
2086
                        </Param>
2087
                      </E>
2088
                      <E type="Action" name="Branch">
2089
                        <Param type="VirtualTrigger">
2090
                          <VT type="VirtualTrigger">
2091
                            <E type="Condition" name="Comparison" unionGroupID="-2">
2092
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2093
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2094
                              <Param type="ComparisonType">Equal</Param>
2095
                            </E>
2096
                            <E type="Action" name="ActivateTrigger">
2097
                              <Param type="TriggerReference">
2098
                                <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
2099
                                  <Elements>
2100
                                    <E type="Condition" name="Comparison" unionGroupID="-2">
2101
                                      <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
2102
                                      <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2103
                                      <Param type="ComparisonType">GreaterThanEqual</Param>
2104
                                    </E>
2105
                                    <E type="Action" name="Action46">
2106
                                      <Param type="Bool">True</Param>
2107
                                    </E>
2108
                                  </Elements>
2109
                                </T>
2110
                              </Param>
2111
                            </E>
2112
                          </VT>
2113
                        </Param>
2114
                      </E>
2115
                    </VT>
2116
                  </Param>
2117
                </E>
2118
                <E type="Action" name="Branch">
2119
                  <Param type="VirtualTrigger">
2120
                    <VT type="VirtualTrigger">
2121
                      <E type="Action" name="VariableOperation">
2122
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2123
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2124
                        <Param type="OperationType">Set</Param>
2125
                      </E>
2126
                      <E type="Action" name="VariableOperation">
2127
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2128
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">60</Param>
2129
                        <Param type="OperationType">Subtract</Param>
2130
                      </E>
2131
                      <E type="Action" name="VariableOperation">
2132
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2133
                        <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
2134
                        <Param type="OperationType">Set</Param>
2135
                      </E>
2136
                      <E type="Action" name="VariableOperation">
2137
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2138
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2139
                        <Param type="OperationType">Divide</Param>
2140
                      </E>
2141
                      <E type="Action" name="VariableOperation">
2142
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2143
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2144
                        <Param type="OperationType">Multiply</Param>
2145
                      </E>
2146
                      <E type="Action" name="VariableOperation">
2147
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2148
                        <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
2149
                        <Param type="OperationType">Set</Param>
2150
                      </E>
2151
                      <E type="Action" name="VariableOperation">
2152
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2153
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2154
                        <Param type="OperationType">Modulus</Param>
2155
                      </E>
2156
                      <E type="Action" name="VariableOperation">
2157
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2158
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2159
                        <Param type="OperationType">Multiply</Param>
2160
                      </E>
2161
                      <E type="Action" name="VariableOperation">
2162
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2163
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2164
                        <Param type="OperationType">Divide</Param>
2165
                      </E>
2166
                      <E type="Action" name="VariableOperation">
2167
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2168
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2169
                        <Param type="OperationType">Add</Param>
2170
                      </E>
2171
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2172
                        <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
2173
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2174
                        <Param type="ComparisonType">LessThan</Param>
2175
                      </E>
2176
                      <E type="Action" name="Action46">
2177
                        <Param type="Bool">True</Param>
2178
                      </E>
2179
                    </VT>
2180
                  </Param>
2181
                </E>
2182
              </VT>
2183
            </Param>
2184
          </E>
2185
          <E type="Action" name="Branch">
2186
            <Param type="VirtualTrigger">
2187
              <VT type="VirtualTrigger">
2188
                <E type="Condition" name="Comparison" unionGroupID="-2">
2189
                  <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
2190
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2191
                  <Param type="ComparisonType">GreaterThan</Param>
2192
                </E>
2193
                <E type="Action" name="VariableOperation">
2194
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2195
                  <Param type="VarReference" varRefKind="Custom" varRefType="RoundLimit" />
2196
                  <Param type="OperationType">Set</Param>
2197
                </E>
2198
                <E type="Action" name="VariableOperation">
2199
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2200
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">50</Param>
2201
                  <Param type="OperationType">Multiply</Param>
2202
                </E>
2203
                <E type="Action" name="VariableOperation">
2204
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2205
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
2206
                  <Param type="OperationType">Divide</Param>
2207
                </E>
2208
                <E type="Action" name="Branch">
2209
                  <Param type="VirtualTrigger">
2210
                    <VT type="VirtualTrigger">
2211
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2212
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2213
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2214
                        <Param type="ComparisonType">LessThan</Param>
2215
                      </E>
2216
                      <E type="Action" name="VariableOperation">
2217
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2218
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2219
                        <Param type="OperationType">Set</Param>
2220
                      </E>
2221
                    </VT>
2222
                  </Param>
2223
                </E>
2224
                <E type="Condition" name="Comparison" unionGroupID="-2">
2225
                  <Param type="VarReference" varRefKind="Custom" varRefType="CurrentRound" />
2226
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2227
                  <Param type="ComparisonType">GreaterThanEqual</Param>
2228
                </E>
2229
                <E type="Action" name="Action46">
2230
                  <Param type="Bool">True</Param>
2231
                </E>
2232
              </VT>
2233
            </Param>
2234
          </E>
2235
        </Elements>
2236
      </Trigger>
2237
      <Trigger name="Trigger3">
2238
        <Elements>
2239
          <E type="Condition" name="Comparison" unionGroupID="-2">
2240
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
2241
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2242
            <Param type="ComparisonType">Equal</Param>
2243
          </E>
2244
          <E type="Action" name="Branch">
2245
            <Param type="VirtualTrigger">
2246
              <VT type="VirtualTrigger">
2247
                <E type="Condition" name="Comparison" unionGroupID="-2">
2248
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2249
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2250
                  <Param type="ComparisonType">Equal</Param>
2251
                </E>
2252
                <E type="Action" name="AutomaticScoringEnabled">
2253
                  <Param type="Bool">False</Param>
2254
                </E>
2255
              </VT>
2256
            </Param>
2257
          </E>
2258
          <E type="Action" name="VariableOperation">
2259
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
2260
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2261
            <Param type="OperationType">Set</Param>
2262
          </E>
2263
          <E type="Action" name="VariableOperation">
2264
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
2265
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2266
            <Param type="OperationType">Set</Param>
2267
          </E>
2268
        </Elements>
2269
      </Trigger>
2270
      <Trigger trigType="Pregame" name="PregameTrigger">
2271
        <Elements>
2272
          <E type="Action" name="VariableOperation">
2273
            <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
2274
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2275
            <Param type="OperationType">Set</Param>
2276
          </E>
2277
        </Elements>
2278
      </Trigger>
2279
      <Trigger execMode="OnEachTeam" name="Trigger5">
2280
        <Elements>
2281
          <E type="Action" name="TeamSetFireteamSpawning">
2282
            <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
2283
            <Param type="Bool">False</Param>
2284
          </E>
2285
          <E type="Action" name="TeamSetRespawnOnVehicle?">
2286
            <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
2287
            <Param type="Bool">False</Param>
2288
          </E>
2289
        </Elements>
2290
      </Trigger>
2291
      <Trigger execMode="OnEachPlayer" name="Trigger6">
2292
        <Elements>
2293
          <E type="Condition" name="Comparison" unionGroupID="-2">
2294
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
2295
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2296
            <Param type="ComparisonType">Equal</Param>
2297
          </E>
2298
          <E type="Condition" name="Comparison" unionGroupID="-2">
2299
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2300
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2301
            <Param type="ComparisonType">GreaterThan</Param>
2302
          </E>
2303
          <E type="Condition" name="Comparison" unionGroupID="-2">
2304
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2305
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2306
            <Param type="ComparisonType">Equal</Param>
2307
          </E>
2308
          <E type="Condition" name="Comparison" unionGroupID="-2">
2309
            <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
2310
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2311
            <Param type="ComparisonType">GreaterThanEqual</Param>
2312
          </E>
2313
          <E type="Action" name="VariableOperation">
2314
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
2315
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
2316
            <Param type="OperationType">Set</Param>
2317
          </E>
2318
        </Elements>
2319
      </Trigger>
2320
      <Trigger execMode="OnEachPlayer" name="Trigger7">
2321
        <Elements>
2322
          <E type="Action" name="VariableOperation">
2323
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2324
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2325
            <Param type="OperationType">Set</Param>
2326
          </E>
2327
          <E type="Action" name="VariableOperation">
2328
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2329
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2330
            <Param type="OperationType">Set</Param>
2331
          </E>
2332
          <E type="Action" name="VariableOperation">
2333
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2334
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2335
            <Param type="OperationType">Set</Param>
2336
          </E>
2337
          <E type="Action" name="Branch">
2338
            <Param type="VirtualTrigger">
2339
              <VT type="VirtualTrigger">
2340
                <E type="Condition" name="Comparison" unionGroupID="-2">
2341
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2342
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2343
                  <Param type="ComparisonType">Equal</Param>
2344
                </E>
2345
                <E type="Action" name="VariableOperation">
2346
                  <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
2347
                  <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
2348
                  <Param type="OperationType">Set</Param>
2349
                </E>
2350
                <E type="Condition" name="Comparison" unionGroupID="-2">
2351
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
2352
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2353
                  <Param type="ComparisonType">GreaterThan</Param>
2354
                </E>
2355
                <E type="Action" name="Action53">
2356
                  <Param type="TeamReference" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
2357
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
2358
                </E>
2359
                <E type="Condition" name="Comparison" unionGroupID="-2">
2360
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2361
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2362
                  <Param type="ComparisonType">Equal</Param>
2363
                </E>
2364
                <E type="Action" name="Action50">
2365
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
2366
                </E>
2367
                <E type="Condition" name="Comparison" unionGroupID="-2">
2368
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2369
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2370
                  <Param type="ComparisonType">Equal</Param>
2371
                </E>
2372
                <E type="Action" name="VariableOperation">
2373
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2374
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2375
                  <Param type="OperationType">Set</Param>
2376
                </E>
2377
              </VT>
2378
            </Param>
2379
          </E>
2380
          <E type="Action" name="Branch">
2381
            <Param type="VirtualTrigger">
2382
              <VT type="VirtualTrigger">
2383
                <E type="Condition" name="Comparison" unionGroupID="-2">
2384
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2385
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2386
                  <Param type="ComparisonType">Equal</Param>
2387
                </E>
2388
                <E type="Condition" name="Comparison" unionGroupID="-2">
2389
                  <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
2390
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2391
                  <Param type="ComparisonType">GreaterThan</Param>
2392
                </E>
2393
                <E type="Action" name="Action49">
2394
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
2395
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
2396
                </E>
2397
                <E type="Condition" name="Comparison" unionGroupID="-2">
2398
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2399
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2400
                  <Param type="ComparisonType">Equal</Param>
2401
                </E>
2402
                <E type="Action" name="Action51">
2403
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
2404
                </E>
2405
                <E type="Condition" name="Comparison" unionGroupID="-2">
2406
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2407
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2408
                  <Param type="ComparisonType">Equal</Param>
2409
                </E>
2410
                <E type="Action" name="VariableOperation">
2411
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2412
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2413
                  <Param type="OperationType">Set</Param>
2414
                </E>
2415
              </VT>
2416
            </Param>
2417
          </E>
2418
          <E type="Condition" name="Comparison" unionGroupID="-2">
2419
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2420
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2421
            <Param type="ComparisonType">Equal</Param>
2422
          </E>
2423
          <E type="Action" name="ApplyPlayerTraits">
2424
            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
2425
            <Param type="PlayerTraitsReference">Leader Traits</Param>
2426
          </E>
2427
        </Elements>
2428
      </Trigger>
2429
      <Trigger execMode="OnEachTeam" name="Trigger8">
2430
        <Elements>
2431
          <E type="Condition" name="Comparison" unionGroupID="-2">
2432
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
2433
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2434
            <Param type="ComparisonType">Equal</Param>
2435
          </E>
2436
          <E type="Condition" name="Comparison" unionGroupID="-2">
2437
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2438
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2439
            <Param type="ComparisonType">NotEqual</Param>
2440
          </E>
2441
          <E type="Condition" name="Comparison" unionGroupID="-2">
2442
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2443
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2444
            <Param type="ComparisonType">Equal</Param>
2445
          </E>
2446
          <E type="Action" name="VariableOperation">
2447
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2448
            <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
2449
            <Param type="OperationType">Set</Param>
2450
          </E>
2451
          <E type="Action" name="VariableOperation">
2452
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2453
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
2454
            <Param type="OperationType">Multiply</Param>
2455
          </E>
2456
          <E type="Action" name="VariableOperation">
2457
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2458
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2459
            <Param type="OperationType">Set</Param>
2460
          </E>
2461
          <E type="Action" name="VariableOperation">
2462
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2463
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
2464
            <Param type="OperationType">Multiply</Param>
2465
          </E>
2466
          <E type="Action" name="VariableOperation">
2467
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2468
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2469
            <Param type="OperationType">Set</Param>
2470
          </E>
2471
          <E type="Action" name="VariableOperation">
2472
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2473
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2474
            <Param type="OperationType">Subtract</Param>
2475
          </E>
2476
          <E type="Action" name="VariableOperation">
2477
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
2478
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2479
            <Param type="OperationType">Set</Param>
2480
          </E>
2481
          <E type="Action" name="VariableOperation">
2482
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
2483
            <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
2484
            <Param type="OperationType">Subtract</Param>
2485
          </E>
2486
          <E type="Condition" name="Comparison" unionGroupID="-2">
2487
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2488
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2489
            <Param type="ComparisonType">GreaterThanEqual</Param>
2490
          </E>
2491
          <E type="Condition" name="Comparison" unionGroupID="-2">
2492
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
2493
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
2494
            <Param type="ComparisonType">LessThan</Param>
2495
          </E>
2496
          <E type="Condition" name="Comparison" unionGroupID="-2">
2497
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
2498
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
2499
            <Param type="ComparisonType">GreaterThanEqual</Param>
2500
          </E>
2501
          <E type="Action" name="SubmitIncident">
2502
            <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
2503
            <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
2504
            <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
2505
          </E>
2506
          <E type="Action" name="VariableOperation">
2507
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
2508
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2509
            <Param type="OperationType">Set</Param>
2510
          </E>
2511
        </Elements>
2512
      </Trigger>
2513
      <Trigger execMode="OnEachTeam" name="Trigger9">
2514
        <Elements>
2515
          <E type="Condition" name="Comparison" unionGroupID="-2">
2516
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2517
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2518
            <Param type="ComparisonType">Equal</Param>
2519
          </E>
2520
          <E type="Condition" name="Comparison" unionGroupID="-2">
2521
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2522
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2523
            <Param type="ComparisonType">NotEqual</Param>
2524
          </E>
2525
          <E type="Condition" name="Comparison" unionGroupID="-2">
2526
            <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
2527
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2528
            <Param type="ComparisonType">Equal</Param>
2529
          </E>
2530
          <E type="Action" name="VariableOperation">
2531
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2532
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2533
            <Param type="OperationType">Set</Param>
2534
          </E>
2535
          <E type="Action" name="VariableOperation">
2536
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2537
            <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
2538
            <Param type="OperationType">Subtract</Param>
2539
          </E>
2540
          <E type="Condition" name="Comparison" unionGroupID="-2">
2541
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
2542
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2543
            <Param type="ComparisonType">LessThan</Param>
2544
          </E>
2545
          <E type="Condition" name="Comparison" unionGroupID="-2">
2546
            <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
2547
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2548
            <Param type="ComparisonType">GreaterThanEqual</Param>
2549
          </E>
2550
          <E type="Action" name="SubmitIncident">
2551
            <Param type="IncidentId">next_kill_wins</Param>
2552
            <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
2553
            <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
2554
          </E>
2555
          <E type="Action" name="VariableOperation">
2556
            <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric0</Param>
2557
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2558
            <Param type="OperationType">Set</Param>
2559
          </E>
2560
        </Elements>
2561
      </Trigger>
2562
      <Trigger trigType="Incident" name="IncidentTrigger">
2563
        <Elements>
2564
          <E type="Action" name="Branch">
2565
            <Param type="VirtualTrigger">
2566
              <VT type="VirtualTrigger">
2567
                <E type="Condition" name="Incident" unionGroupID="-2">
2568
                  <Param type="IncidentIdRef">round_beginning</Param>
2569
                </E>
2570
                <E type="Action" name="VariableOperation">
2571
                  <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
2572
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2573
                  <Param type="OperationType">Set</Param>
2574
                </E>
2575
              </VT>
2576
            </Param>
2577
          </E>
2578
          <E type="Action" name="Branch">
2579
            <Param type="VirtualTrigger">
2580
              <VT type="VirtualTrigger">
2581
                <E type="Condition" name="Incident" unionGroupID="-2">
2582
                  <Param type="IncidentIdRef">player_joined</Param>
2583
                </E>
2584
                <E type="Condition" name="Incident" unionGroupID="-3">
2585
                  <Param type="IncidentIdRef">player_rejoined</Param>
2586
                </E>
2587
                <E type="Condition" name="Incident" unionGroupID="-3">
2588
                  <Param type="IncidentIdRef">player_activated</Param>
2589
                </E>
2590
                <E type="Action" name="VariableOperation">
2591
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2592
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2593
                  <Param type="OperationType">Set</Param>
2594
                </E>
2595
                <E type="Action" name="IncidentGetCausePlayer">
2596
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2597
                </E>
2598
                <E type="Action" name="Branch">
2599
                  <Param type="VirtualTrigger">
2600
                    <VT type="VirtualTrigger">
2601
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2602
                        <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2603
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2604
                        <Param type="ComparisonType">NotEqual</Param>
2605
                      </E>
2606
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2607
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2608
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2609
                        <Param type="ComparisonType">Equal</Param>
2610
                      </E>
2611
                      <E type="Action" name="PlayerWithTokens2x">
2612
                        <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2613
                        <Param type="Tokens2" stringIndex="String59" tokenCount="1">
2614
                          <Token0 type="Numeric" varRefType="ScoreToWin" />
2615
                        </Param>
2616
                      </E>
2617
                    </VT>
2618
                  </Param>
2619
                </E>
2620
                <E type="Action" name="Branch">
2621
                  <Param type="VirtualTrigger">
2622
                    <VT type="VirtualTrigger">
2623
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2624
                        <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2625
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2626
                        <Param type="ComparisonType">NotEqual</Param>
2627
                      </E>
2628
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2629
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2630
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2631
                        <Param type="ComparisonType">Equal</Param>
2632
                      </E>
2633
                      <E type="Action" name="PlayerWithTokens2x">
2634
                        <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2635
                        <Param type="Tokens2" stringIndex="String60" tokenCount="1">
2636
                          <Token0 type="Numeric" varRefType="ScoreToWin" />
2637
                        </Param>
2638
                      </E>
2639
                    </VT>
2640
                  </Param>
2641
                </E>
2642
                <E type="Action" name="Branch">
2643
                  <Param type="VirtualTrigger">
2644
                    <VT type="VirtualTrigger">
2645
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2646
                        <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2647
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2648
                        <Param type="ComparisonType">Equal</Param>
2649
                      </E>
2650
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2651
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2652
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2653
                        <Param type="ComparisonType">Equal</Param>
2654
                      </E>
2655
                      <E type="Action" name="PlayerWithTokens2x">
2656
                        <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2657
                        <Param type="Tokens2" stringIndex="String61" />
2658
                      </E>
2659
                    </VT>
2660
                  </Param>
2661
                </E>
2662
                <E type="Action" name="Branch">
2663
                  <Param type="VirtualTrigger">
2664
                    <VT type="VirtualTrigger">
2665
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2666
                        <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
2667
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2668
                        <Param type="ComparisonType">Equal</Param>
2669
                      </E>
2670
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2671
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2672
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2673
                        <Param type="ComparisonType">Equal</Param>
2674
                      </E>
2675
                      <E type="Action" name="PlayerWithTokens2x">
2676
                        <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2677
                        <Param type="Tokens2" stringIndex="String62" />
2678
                      </E>
2679
                    </VT>
2680
                  </Param>
2681
                </E>
2682
                <E type="Action" name="SetLoadoutPalette">
2683
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2684
                  <Param type="LoadoutPaletteReference">1</Param>
2685
                </E>
2686
              </VT>
2687
            </Param>
2688
          </E>
2689
          <E type="Action" name="Branch">
2690
            <Param type="VirtualTrigger">
2691
              <VT type="VirtualTrigger">
2692
                <E type="Condition" name="Incident" unionGroupID="-2">
2693
                  <Param type="IncidentIdRef">player_activated</Param>
2694
                </E>
2695
                <E type="Action" name="VariableOperation">
2696
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2697
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2698
                  <Param type="OperationType">Set</Param>
2699
                </E>
2700
                <E type="Action" name="IncidentGetCausePlayer">
2701
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2702
                </E>
2703
                <E type="Action" name="Branch">
2704
                  <Param type="VirtualTrigger">
2705
                    <VT type="VirtualTrigger">
2706
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2707
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2708
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2709
                        <Param type="ComparisonType">Equal</Param>
2710
                      </E>
2711
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2712
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
2713
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2714
                        <Param type="ComparisonType">Equal</Param>
2715
                      </E>
2716
                      <E type="Action" name="SubmitIncident">
2717
                        <Param type="IncidentId">slayer_infinity_rumble_start</Param>
2718
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2719
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2720
                      </E>
2721
                    </VT>
2722
                  </Param>
2723
                </E>
2724
                <E type="Action" name="Branch">
2725
                  <Param type="VirtualTrigger">
2726
                    <VT type="VirtualTrigger">
2727
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2728
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2729
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2730
                        <Param type="ComparisonType">Equal</Param>
2731
                      </E>
2732
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2733
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
2734
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2735
                        <Param type="ComparisonType">Equal</Param>
2736
                      </E>
2737
                      <E type="Action" name="SubmitIncident">
2738
                        <Param type="IncidentId">slayer_infinity_team_start</Param>
2739
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2740
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2741
                      </E>
2742
                    </VT>
2743
                  </Param>
2744
                </E>
2745
                <E type="Action" name="Branch">
2746
                  <Param type="VirtualTrigger">
2747
                    <VT type="VirtualTrigger">
2748
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2749
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2750
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2751
                        <Param type="ComparisonType">Equal</Param>
2752
                      </E>
2753
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2754
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
2755
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
2756
                        <Param type="ComparisonType">Equal</Param>
2757
                      </E>
2758
                      <E type="Action" name="SubmitIncident">
2759
                        <Param type="IncidentId">swat_team_start</Param>
2760
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2761
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2762
                      </E>
2763
                    </VT>
2764
                  </Param>
2765
                </E>
2766
                <E type="Action" name="Branch">
2767
                  <Param type="VirtualTrigger">
2768
                    <VT type="VirtualTrigger">
2769
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2770
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2771
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2772
                        <Param type="ComparisonType">Equal</Param>
2773
                      </E>
2774
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2775
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
2776
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
2777
                        <Param type="ComparisonType">Equal</Param>
2778
                      </E>
2779
                      <E type="Action" name="SubmitIncident">
2780
                        <Param type="IncidentId">swat_ffa_start</Param>
2781
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2782
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2783
                      </E>
2784
                    </VT>
2785
                  </Param>
2786
                </E>
2787
                <E type="Action" name="Branch">
2788
                  <Param type="VirtualTrigger">
2789
                    <VT type="VirtualTrigger">
2790
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2791
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2792
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2793
                        <Param type="ComparisonType">Equal</Param>
2794
                      </E>
2795
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2796
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
2797
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
2798
                        <Param type="ComparisonType">Equal</Param>
2799
                      </E>
2800
                      <E type="Action" name="SubmitIncident">
2801
                        <Param type="IncidentId">slayer_pro_team_start</Param>
2802
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2803
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2804
                      </E>
2805
                    </VT>
2806
                  </Param>
2807
                </E>
2808
                <E type="Action" name="Branch">
2809
                  <Param type="VirtualTrigger">
2810
                    <VT type="VirtualTrigger">
2811
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2812
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2813
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2814
                        <Param type="ComparisonType">Equal</Param>
2815
                      </E>
2816
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2817
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
2818
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
2819
                        <Param type="ComparisonType">Equal</Param>
2820
                      </E>
2821
                      <E type="Action" name="SubmitIncident">
2822
                        <Param type="IncidentId">slayer_pro_ffa_start</Param>
2823
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2824
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2825
                      </E>
2826
                    </VT>
2827
                  </Param>
2828
                </E>
2829
              </VT>
2830
            </Param>
2831
          </E>
2832
          <E type="Action" name="Branch">
2833
            <Param type="VirtualTrigger">
2834
              <VT type="VirtualTrigger">
2835
                <E type="Condition" name="Incident" unionGroupID="-2">
2836
                  <Param type="IncidentIdRef">game_over_win</Param>
2837
                </E>
2838
                <E type="Action" name="VariableOperation">
2839
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2840
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2841
                  <Param type="OperationType">Set</Param>
2842
                </E>
2843
                <E type="Action" name="IncidentGetCausePlayer">
2844
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2845
                </E>
2846
                <E type="Action" name="SubmitIncident">
2847
                  <Param type="IncidentId">game_complete_slayer_win</Param>
2848
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2849
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2850
                </E>
2851
              </VT>
2852
            </Param>
2853
          </E>
2854
          <E type="Action" name="Branch">
2855
            <Param type="VirtualTrigger">
2856
              <VT type="VirtualTrigger">
2857
                <E type="Condition" name="Incident" unionGroupID="-2">
2858
                  <Param type="IncidentIdRef">game_over</Param>
2859
                </E>
2860
                <E type="Action" name="ActivateTrigger">
2861
                  <Param type="TriggerReference">
2862
                    <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
2863
                      <Elements>
2864
                        <E type="Action" name="SubmitIncident">
2865
                          <Param type="IncidentId">game_complete_slayer</Param>
2866
                          <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
2867
                          <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
2868
                        </E>
2869
                      </Elements>
2870
                    </T>
2871
                  </Param>
2872
                </E>
2873
              </VT>
2874
            </Param>
2875
          </E>
2876
          <E type="Action" name="Branch">
2877
            <Param type="VirtualTrigger">
2878
              <VT type="VirtualTrigger">
2879
                <E type="Condition" name="Incident" unionGroupID="-2">
2880
                  <Param type="IncidentIdRef">kill</Param>
2881
                </E>
2882
                <E type="Action" name="VariableOperation">
2883
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2884
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2885
                  <Param type="OperationType">Set</Param>
2886
                </E>
2887
                <E type="Action" name="IncidentGetCausePlayer">
2888
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2889
                </E>
2890
                <E type="Action" name="Branch">
2891
                  <Param type="VirtualTrigger">
2892
                    <VT type="VirtualTrigger">
2893
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2894
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Ladder Bonus</Param>
2895
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2896
                        <Param type="ComparisonType">NotEqual</Param>
2897
                      </E>
2898
                      <E type="Action" name="VariableOperation">
2899
                        <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
2900
                        <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
2901
                        <Param type="OperationType">Set</Param>
2902
                      </E>
2903
                      <E type="Action" name="VariableOperation">
2904
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2905
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2906
                        <Param type="OperationType">Set</Param>
2907
                      </E>
2908
                      <E type="Action" name="VariableOperation">
2909
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2910
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2911
                        <Param type="OperationType">Set</Param>
2912
                      </E>
2913
                      <E type="Action" name="IncidentGetEffectPlayer">
2914
                        <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
2915
                      </E>
2916
                      <E type="Action" name="Branch">
2917
                        <Param type="VirtualTrigger">
2918
                          <VT type="VirtualTrigger">
2919
                            <E type="Condition" name="Comparison" unionGroupID="-2">
2920
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2921
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
2922
                              <Param type="ComparisonType">Equal</Param>
2923
                            </E>
2924
                            <E type="Action" name="VariableOperation">
2925
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2926
                              <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
2927
                              <Param type="OperationType">Set</Param>
2928
                            </E>
2929
                            <E type="Action" name="VariableOperation">
2930
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2931
                              <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
2932
                              <Param type="OperationType">Set</Param>
2933
                            </E>
2934
                          </VT>
2935
                        </Param>
2936
                      </E>
2937
                      <E type="Action" name="Branch">
2938
                        <Param type="VirtualTrigger">
2939
                          <VT type="VirtualTrigger">
2940
                            <E type="Condition" name="Comparison" unionGroupID="-2">
2941
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2942
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2943
                              <Param type="ComparisonType">Equal</Param>
2944
                            </E>
2945
                            <E type="Action" name="VariableOperation">
2946
                              <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
2947
                              <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
2948
                              <Param type="OperationType">Set</Param>
2949
                            </E>
2950
                            <E type="Action" name="VariableOperation">
2951
                              <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
2952
                              <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
2953
                              <Param type="OperationType">Set</Param>
2954
                            </E>
2955
                            <E type="Action" name="VariableOperation">
2956
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2957
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
2958
                              <Param type="OperationType">Set</Param>
2959
                            </E>
2960
                            <E type="Action" name="VariableOperation">
2961
                              <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2962
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch1" />
2963
                              <Param type="OperationType">Set</Param>
2964
                            </E>
2965
                          </VT>
2966
                        </Param>
2967
                      </E>
2968
                      <E type="Condition" name="Comparison" unionGroupID="-2">
2969
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
2970
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
2971
                        <Param type="ComparisonType">LessThan</Param>
2972
                      </E>
2973
                      <E type="Action" name="ModifyScore">
2974
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
2975
                        <Param type="OperationType">Add</Param>
2976
                        <Param type="CustomReference" varRefType="UserDefinedOption">Ladder Bonus</Param>
2977
                      </E>
2978
                      <E type="Action" name="Branch">
2979
                        <Param type="VirtualTrigger">
2980
                          <VT type="VirtualTrigger">
2981
                            <E type="Condition" name="Comparison" unionGroupID="-2">
2982
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
2983
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
2984
                              <Param type="ComparisonType">Equal</Param>
2985
                            </E>
2986
                            <E type="Action" name="ModifyScore">
2987
                              <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
2988
                              <Param type="OperationType">Add</Param>
2989
                              <Param type="CustomReference" varRefType="UserDefinedOption">Ladder Bonus</Param>
2990
                            </E>
2991
                          </VT>
2992
                        </Param>
2993
                      </E>
2994
                    </VT>
2995
                  </Param>
2996
                </E>
2997
                <E type="Action" name="Branch">
2998
                  <Param type="VirtualTrigger">
2999
                    <VT type="VirtualTrigger">
3000
                      <E type="Condition" name="Comparison" unionGroupID="-2">
3001
                        <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3002
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3003
                        <Param type="ComparisonType">Equal</Param>
3004
                      </E>
3005
                      <E type="Action" name="ModifyScore">
3006
                        <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3007
                        <Param type="OperationType">Add</Param>
3008
                        <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3009
                      </E>
3010
                    </VT>
3011
                  </Param>
3012
                </E>
3013
                <E type="Action" name="Branch">
3014
                  <Param type="VirtualTrigger">
3015
                    <VT type="VirtualTrigger">
3016
                      <E type="Condition" name="Comparison" unionGroupID="-2">
3017
                        <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Spree Bonus</Param>
3018
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3019
                        <Param type="ComparisonType">NotEqual</Param>
3020
                      </E>
3021
                      <E type="Action" name="VariableOperation">
3022
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3023
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3024
                        <Param type="OperationType">Set</Param>
3025
                      </E>
3026
                      <E type="Action" name="PlayerGetConsecutiveKillsCount">
3027
                        <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3028
                        <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
3029
                      </E>
3030
                      <E type="Condition" name="Comparison" unionGroupID="-2">
3031
                        <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3032
                        <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
3033
                        <Param type="ComparisonType">GreaterThanEqual</Param>
3034
                      </E>
3035
                      <E type="Action" name="ModifyScore">
3036
                        <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3037
                        <Param type="OperationType">Add</Param>
3038
                        <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
3039
                      </E>
3040
                      <E type="Action" name="Branch">
3041
                        <Param type="VirtualTrigger">
3042
                          <VT type="VirtualTrigger">
3043
                            <E type="Condition" name="Comparison" unionGroupID="-2">
3044
                              <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3045
                              <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3046
                              <Param type="ComparisonType">Equal</Param>
3047
                            </E>
3048
                            <E type="Action" name="ModifyScore">
3049
                              <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3050
                              <Param type="OperationType">Add</Param>
3051
                              <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
3052
                            </E>
3053
                          </VT>
3054
                        </Param>
3055
                      </E>
3056
                    </VT>
3057
                  </Param>
3058
                </E>
3059
              </VT>
3060
            </Param>
3061
          </E>
3062
          <E type="Action" name="Branch">
3063
            <Param type="VirtualTrigger">
3064
              <VT type="VirtualTrigger">
3065
                <E type="Condition" name="Incident" unionGroupID="-2">
3066
                  <Param type="IncidentIdRef">assist</Param>
3067
                </E>
3068
                <E type="Condition" name="Incident" unionGroupID="-3">
3069
                  <Param type="IncidentIdRef">emp_assist</Param>
3070
                </E>
3071
                <E type="Condition" name="Incident" unionGroupID="-3">
3072
                  <Param type="IncidentIdRef">driver_assist_gunner</Param>
3073
                </E>
3074
                <E type="Condition" name="Incident" unionGroupID="-3">
3075
                  <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
3076
                </E>
3077
                <E type="Condition" name="Incident" unionGroupID="-3">
3078
                  <Param type="IncidentIdRef">distraction</Param>
3079
                </E>
3080
                <E type="Action" name="VariableOperation">
3081
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3082
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3083
                  <Param type="OperationType">Set</Param>
3084
                </E>
3085
                <E type="Action" name="IncidentGetCausePlayer">
3086
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3087
                </E>
3088
                <E type="Condition" name="Comparison" unionGroupID="-2">
3089
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3090
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3091
                  <Param type="ComparisonType">Equal</Param>
3092
                </E>
3093
                <E type="Action" name="ModifyScore">
3094
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3095
                  <Param type="OperationType">Add</Param>
3096
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
3097
                </E>
3098
              </VT>
3099
            </Param>
3100
          </E>
3101
          <E type="Action" name="Branch">
3102
            <Param type="VirtualTrigger">
3103
              <VT type="VirtualTrigger">
3104
                <E type="Condition" name="Comparison" unionGroupID="-2">
3105
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Death Points</Param>
3106
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3107
                  <Param type="ComparisonType">NotEqual</Param>
3108
                </E>
3109
                <E type="Condition" name="Incident" unionGroupID="-2">
3110
                  <Param type="IncidentIdRef">death</Param>
3111
                </E>
3112
                <E type="Action" name="VariableOperation">
3113
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3114
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3115
                  <Param type="OperationType">Set</Param>
3116
                </E>
3117
                <E type="Action" name="IncidentGetCausePlayer">
3118
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3119
                </E>
3120
                <E type="Action" name="ModifyScore">
3121
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3122
                  <Param type="OperationType">Add</Param>
3123
                  <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
3124
                </E>
3125
                <E type="Condition" name="Comparison" unionGroupID="-2">
3126
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3127
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3128
                  <Param type="ComparisonType">Equal</Param>
3129
                </E>
3130
                <E type="Action" name="ModifyScore">
3131
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3132
                  <Param type="OperationType">Add</Param>
3133
                  <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
3134
                </E>
3135
              </VT>
3136
            </Param>
3137
          </E>
3138
          <E type="Action" name="Branch">
3139
            <Param type="VirtualTrigger">
3140
              <VT type="VirtualTrigger">
3141
                <E type="Condition" name="Comparison" unionGroupID="-2">
3142
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Betrayal Points</Param>
3143
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3144
                  <Param type="ComparisonType">NotEqual</Param>
3145
                </E>
3146
                <E type="Condition" name="Incident" unionGroupID="-2">
3147
                  <Param type="IncidentIdRef">kill_betrayal</Param>
3148
                </E>
3149
                <E type="Action" name="VariableOperation">
3150
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3151
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3152
                  <Param type="OperationType">Set</Param>
3153
                </E>
3154
                <E type="Action" name="IncidentGetCausePlayer">
3155
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3156
                </E>
3157
                <E type="Action" name="ModifyScore">
3158
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3159
                  <Param type="OperationType">Add</Param>
3160
                  <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
3161
                </E>
3162
                <E type="Condition" name="Comparison" unionGroupID="-2">
3163
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3164
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3165
                  <Param type="ComparisonType">Equal</Param>
3166
                </E>
3167
                <E type="Action" name="ModifyScore">
3168
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3169
                  <Param type="OperationType">Add</Param>
3170
                  <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
3171
                </E>
3172
              </VT>
3173
            </Param>
3174
          </E>
3175
          <E type="Action" name="Branch">
3176
            <Param type="VirtualTrigger">
3177
              <VT type="VirtualTrigger">
3178
                <E type="Condition" name="Comparison" unionGroupID="-2">
3179
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Suicide Bonus</Param>
3180
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3181
                  <Param type="ComparisonType">NotEqual</Param>
3182
                </E>
3183
                <E type="Condition" name="Incident" unionGroupID="-2">
3184
                  <Param type="IncidentIdRef">suicide</Param>
3185
                </E>
3186
                <E type="Action" name="VariableOperation">
3187
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3188
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3189
                  <Param type="OperationType">Set</Param>
3190
                </E>
3191
                <E type="Action" name="IncidentGetCausePlayer">
3192
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3193
                </E>
3194
                <E type="Action" name="ModifyScore">
3195
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3196
                  <Param type="OperationType">Add</Param>
3197
                  <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
3198
                </E>
3199
                <E type="Condition" name="Comparison" unionGroupID="-2">
3200
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3201
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3202
                  <Param type="ComparisonType">Equal</Param>
3203
                </E>
3204
                <E type="Action" name="ModifyScore">
3205
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3206
                  <Param type="OperationType">Add</Param>
3207
                  <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
3208
                </E>
3209
              </VT>
3210
            </Param>
3211
          </E>
3212
          <E type="Action" name="Branch">
3213
            <Param type="VirtualTrigger">
3214
              <VT type="VirtualTrigger">
3215
                <E type="Condition" name="Comparison" unionGroupID="-2">
3216
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
3217
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3218
                  <Param type="ComparisonType">NotEqual</Param>
3219
                </E>
3220
                <E type="Condition" name="Incident" unionGroupID="-2">
3221
                  <Param type="IncidentIdRef">headshot_kill</Param>
3222
                </E>
3223
                <E type="Action" name="VariableOperation">
3224
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3225
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3226
                  <Param type="OperationType">Set</Param>
3227
                </E>
3228
                <E type="Action" name="IncidentGetCausePlayer">
3229
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3230
                </E>
3231
                <E type="Condition" name="Comparison" unionGroupID="-2">
3232
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3233
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3234
                  <Param type="ComparisonType">Equal</Param>
3235
                </E>
3236
                <E type="Action" name="ModifyScore">
3237
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3238
                  <Param type="OperationType">Add</Param>
3239
                  <Param type="CustomReference" varRefType="UserDefinedOption">Headshot Bonus</Param>
3240
                </E>
3241
              </VT>
3242
            </Param>
3243
          </E>
3244
          <E type="Action" name="Branch">
3245
            <Param type="VirtualTrigger">
3246
              <VT type="VirtualTrigger">
3247
                <E type="Condition" name="Comparison" unionGroupID="-2">
3248
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
3249
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3250
                  <Param type="ComparisonType">NotEqual</Param>
3251
                </E>
3252
                <E type="Condition" name="Incident" unionGroupID="-2">
3253
                  <Param type="IncidentIdRef">melee_kill</Param>
3254
                </E>
3255
                <E type="Condition" name="Incident" unionGroupID="-3">
3256
                  <Param type="IncidentIdRef">assassination_kill</Param>
3257
                </E>
3258
                <E type="Action" name="VariableOperation">
3259
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3260
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3261
                  <Param type="OperationType">Set</Param>
3262
                </E>
3263
                <E type="Action" name="IncidentGetCausePlayer">
3264
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3265
                </E>
3266
                <E type="Condition" name="Comparison" unionGroupID="-2">
3267
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3268
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3269
                  <Param type="ComparisonType">Equal</Param>
3270
                </E>
3271
                <E type="Action" name="ModifyScore">
3272
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3273
                  <Param type="OperationType">Add</Param>
3274
                  <Param type="CustomReference" varRefType="UserDefinedOption">Pummel Bonus</Param>
3275
                </E>
3276
              </VT>
3277
            </Param>
3278
          </E>
3279
          <E type="Action" name="Branch">
3280
            <Param type="VirtualTrigger">
3281
              <VT type="VirtualTrigger">
3282
                <E type="Condition" name="Comparison" unionGroupID="-2">
3283
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
3284
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3285
                  <Param type="ComparisonType">NotEqual</Param>
3286
                </E>
3287
                <E type="Condition" name="Incident" unionGroupID="-2">
3288
                  <Param type="IncidentIdRef">finishing_move_kill</Param>
3289
                </E>
3290
                <E type="Condition" name="Incident" unionGroupID="-3">
3291
                  <Param type="IncidentIdRef">airsassination</Param>
3292
                </E>
3293
                <E type="Action" name="VariableOperation">
3294
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3295
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3296
                  <Param type="OperationType">Set</Param>
3297
                </E>
3298
                <E type="Action" name="IncidentGetCausePlayer">
3299
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3300
                </E>
3301
                <E type="Condition" name="Comparison" unionGroupID="-2">
3302
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3303
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3304
                  <Param type="ComparisonType">Equal</Param>
3305
                </E>
3306
                <E type="Action" name="ModifyScore">
3307
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3308
                  <Param type="OperationType">Add</Param>
3309
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assassination Bonus</Param>
3310
                </E>
3311
              </VT>
3312
            </Param>
3313
          </E>
3314
          <E type="Action" name="Branch">
3315
            <Param type="VirtualTrigger">
3316
              <VT type="VirtualTrigger">
3317
                <E type="Condition" name="Comparison" unionGroupID="-2">
3318
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
3319
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3320
                  <Param type="ComparisonType">NotEqual</Param>
3321
                </E>
3322
                <E type="Condition" name="Incident" unionGroupID="-2">
3323
                  <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
3324
                </E>
3325
                <E type="Action" name="VariableOperation">
3326
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3327
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3328
                  <Param type="OperationType">Set</Param>
3329
                </E>
3330
                <E type="Action" name="IncidentGetCausePlayer">
3331
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3332
                </E>
3333
                <E type="Condition" name="Comparison" unionGroupID="-2">
3334
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3335
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3336
                  <Param type="ComparisonType">Equal</Param>
3337
                </E>
3338
                <E type="Action" name="ModifyScore">
3339
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3340
                  <Param type="OperationType">Add</Param>
3341
                  <Param type="CustomReference" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
3342
                </E>
3343
              </VT>
3344
            </Param>
3345
          </E>
3346
          <E type="Action" name="Branch">
3347
            <Param type="VirtualTrigger">
3348
              <VT type="VirtualTrigger">
3349
                <E type="Condition" name="Comparison" unionGroupID="-2">
3350
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
3351
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3352
                  <Param type="ComparisonType">NotEqual</Param>
3353
                </E>
3354
                <E type="Condition" name="Incident" unionGroupID="-2">
3355
                  <Param type="IncidentIdRef">splatter_kill</Param>
3356
                </E>
3357
                <E type="Action" name="VariableOperation">
3358
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3359
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3360
                  <Param type="OperationType">Set</Param>
3361
                </E>
3362
                <E type="Action" name="IncidentGetCausePlayer">
3363
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3364
                </E>
3365
                <E type="Condition" name="Comparison" unionGroupID="-2">
3366
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3367
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3368
                  <Param type="ComparisonType">Equal</Param>
3369
                </E>
3370
                <E type="Action" name="ModifyScore">
3371
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3372
                  <Param type="OperationType">Add</Param>
3373
                  <Param type="CustomReference" varRefType="UserDefinedOption">Splatter Bonus</Param>
3374
                </E>
3375
              </VT>
3376
            </Param>
3377
          </E>
3378
          <E type="Action" name="Branch">
3379
            <Param type="VirtualTrigger">
3380
              <VT type="VirtualTrigger">
3381
                <E type="Condition" name="Comparison" unionGroupID="-2">
3382
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Bonus</Param>
3383
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3384
                  <Param type="ComparisonType">NotEqual</Param>
3385
                </E>
3386
                <E type="Condition" name="Incident" unionGroupID="-2">
3387
                  <Param type="IncidentIdRef">sticky_grenade_kill</Param>
3388
                </E>
3389
                <E type="Action" name="VariableOperation">
3390
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3391
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3392
                  <Param type="OperationType">Set</Param>
3393
                </E>
3394
                <E type="Action" name="IncidentGetCausePlayer">
3395
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3396
                </E>
3397
                <E type="Action" name="ModifyScore">
3398
                  <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3399
                  <Param type="OperationType">Add</Param>
3400
                  <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
3401
                </E>
3402
                <E type="Condition" name="Comparison" unionGroupID="-2">
3403
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3404
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3405
                  <Param type="ComparisonType">Equal</Param>
3406
                </E>
3407
                <E type="Action" name="ModifyScore">
3408
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3409
                  <Param type="OperationType">Add</Param>
3410
                  <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
3411
                </E>
3412
              </VT>
3413
            </Param>
3414
          </E>
3415
          <E type="Action" name="Branch">
3416
            <Param type="VirtualTrigger">
3417
              <VT type="VirtualTrigger">
3418
                <E type="Condition" name="Comparison" unionGroupID="-2">
3419
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Revenge Bonus</Param>
3420
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3421
                  <Param type="ComparisonType">NotEqual</Param>
3422
                </E>
3423
                <E type="Condition" name="Incident" unionGroupID="-2">
3424
                  <Param type="IncidentIdRef">revenge_kill</Param>
3425
                </E>
3426
                <E type="Action" name="VariableOperation">
3427
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3428
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3429
                  <Param type="OperationType">Set</Param>
3430
                </E>
3431
                <E type="Action" name="IncidentGetCausePlayer">
3432
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3433
                </E>
3434
                <E type="Condition" name="Comparison" unionGroupID="-2">
3435
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3436
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3437
                  <Param type="ComparisonType">Equal</Param>
3438
                </E>
3439
                <E type="Action" name="ModifyScore">
3440
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3441
                  <Param type="OperationType">Add</Param>
3442
                  <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
3443
                </E>
3444
              </VT>
3445
            </Param>
3446
          </E>
3447
          <E type="Action" name="Branch">
3448
            <Param type="VirtualTrigger">
3449
              <VT type="VirtualTrigger">
3450
                <E type="Condition" name="Comparison" unionGroupID="-2">
3451
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3452
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3453
                  <Param type="ComparisonType">Equal</Param>
3454
                </E>
3455
                <E type="Condition" name="Comparison" unionGroupID="-2">
3456
                  <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
3457
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3458
                  <Param type="ComparisonType">GreaterThan</Param>
3459
                </E>
3460
                <E type="Condition" name="Incident" unionGroupID="-2">
3461
                  <Param type="IncidentIdRef">kill</Param>
3462
                </E>
3463
                <E type="Condition" name="Incident" unionGroupID="-3">
3464
                  <Param type="IncidentIdRef">assist</Param>
3465
                </E>
3466
                <E type="Condition" name="Incident" unionGroupID="-3">
3467
                  <Param type="IncidentIdRef">emp_assist</Param>
3468
                </E>
3469
                <E type="Condition" name="Incident" unionGroupID="-3">
3470
                  <Param type="IncidentIdRef">driver_assist_gunner</Param>
3471
                </E>
3472
                <E type="Condition" name="Incident" unionGroupID="-3">
3473
                  <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
3474
                </E>
3475
                <E type="Condition" name="Incident" unionGroupID="-3">
3476
                  <Param type="IncidentIdRef">distraction</Param>
3477
                </E>
3478
                <E type="Condition" name="Incident" unionGroupID="-3">
3479
                  <Param type="IncidentIdRef">death</Param>
3480
                </E>
3481
                <E type="Condition" name="Incident" unionGroupID="-3">
3482
                  <Param type="IncidentIdRef">kill_betrayal</Param>
3483
                </E>
3484
                <E type="Condition" name="Incident" unionGroupID="-3">
3485
                  <Param type="IncidentIdRef">suicide</Param>
3486
                </E>
3487
                <E type="Condition" name="Incident" unionGroupID="-3">
3488
                  <Param type="IncidentIdRef">headshot_kill</Param>
3489
                </E>
3490
                <E type="Condition" name="Incident" unionGroupID="-3">
3491
                  <Param type="IncidentIdRef">melee_kill</Param>
3492
                </E>
3493
                <E type="Condition" name="Incident" unionGroupID="-3">
3494
                  <Param type="IncidentIdRef">assassination_kill</Param>
3495
                </E>
3496
                <E type="Condition" name="Incident" unionGroupID="-3">
3497
                  <Param type="IncidentIdRef">finishing_move_kill</Param>
3498
                </E>
3499
                <E type="Condition" name="Incident" unionGroupID="-3">
3500
                  <Param type="IncidentIdRef">airsassination</Param>
3501
                </E>
3502
                <E type="Condition" name="Incident" unionGroupID="-3">
3503
                  <Param type="IncidentIdRef">enemy_vehicle_kill</Param>
3504
                </E>
3505
                <E type="Condition" name="Incident" unionGroupID="-3">
3506
                  <Param type="IncidentIdRef">splatter_kill</Param>
3507
                </E>
3508
                <E type="Condition" name="Incident" unionGroupID="-3">
3509
                  <Param type="IncidentIdRef">sticky_grenade_kill</Param>
3510
                </E>
3511
                <E type="Condition" name="Incident" unionGroupID="-3">
3512
                  <Param type="IncidentIdRef">revenge_kill</Param>
3513
                </E>
3514
                <E type="Condition" name="Incident" unionGroupID="-3">
3515
                  <Param type="IncidentIdRef">multikill_x5</Param>
3516
                </E>
3517
                <E type="Action" name="VariableOperation">
3518
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3519
                  <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
3520
                  <Param type="OperationType">Set</Param>
3521
                </E>
3522
                <E type="Action" name="IncidentGetCausePlayer">
3523
                  <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3524
                </E>
3525
                <E type="Action" name="VariableOperation">
3526
                  <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
3527
                  <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
3528
                  <Param type="OperationType">Set</Param>
3529
                </E>
3530
                <E type="Condition" name="Comparison" unionGroupID="-2">
3531
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
3532
                  <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
3533
                  <Param type="ComparisonType">GreaterThanEqual</Param>
3534
                </E>
3535
              </VT>
3536
            </Param>
3537
          </E>
3538
        </Elements>
3539
      </Trigger>
3540
      <Trigger execMode="OnEachPlayer" name="Trigger12">
3541
        <Elements>
3542
          <E type="Condition" name="Comparison" unionGroupID="-2">
3543
            <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
3544
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3545
            <Param type="ComparisonType">NotEqual</Param>
3546
          </E>
3547
          <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
3548
            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
3549
            <Param type="KillerTypeFlags">Kill</Param>
3550
          </E>
3551
          <E type="Action" name="VariableOperation">
3552
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3553
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3554
            <Param type="OperationType">Set</Param>
3555
          </E>
3556
          <E type="Action" name="VariableOperation">
3557
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3558
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
3559
            <Param type="OperationType">Set</Param>
3560
          </E>
3561
          <E type="Action" name="ActivateTrigger">
3562
            <Param type="TriggerReference">
3563
              <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger12_Subroutine13">
3564
                <Elements>
3565
                  <E type="Condition" name="PlayerAssistedKillOf" unionGroupID="-2">
3566
                    <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
3567
                    <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3568
                  </E>
3569
                  <E type="Action" name="VariableOperation">
3570
                    <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3571
                    <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3572
                    <Param type="OperationType">Set</Param>
3573
                  </E>
3574
                </Elements>
3575
              </T>
3576
            </Param>
3577
          </E>
3578
          <E type="Condition" name="Comparison" unionGroupID="-2">
3579
            <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3580
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3581
            <Param type="ComparisonType">Equal</Param>
3582
          </E>
3583
          <E type="Action" name="VariableOperation">
3584
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
3585
            <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
3586
            <Param type="OperationType">Set</Param>
3587
          </E>
3588
          <E type="Action" name="PlayerGetKiller">
3589
            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
3590
            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
3591
          </E>
3592
          <E type="Action" name="ModifyScore">
3593
            <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
3594
            <Param type="OperationType">Add</Param>
3595
            <Param type="CustomReference" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
3596
          </E>
3597
          <E type="Action" name="Branch">
3598
            <Param type="VirtualTrigger">
3599
              <VT type="VirtualTrigger">
3600
                <E type="Condition" name="Comparison" unionGroupID="-2">
3601
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3602
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3603
                  <Param type="ComparisonType">Equal</Param>
3604
                </E>
3605
                <E type="Action" name="ModifyScore">
3606
                  <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
3607
                  <Param type="OperationType">Add</Param>
3608
                  <Param type="CustomReference" varRefType="UserDefinedOption">Solo Kill Bonus</Param>
3609
                </E>
3610
              </VT>
3611
            </Param>
3612
          </E>
3613
          <E type="Condition" name="Comparison" unionGroupID="-2">
3614
            <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
3615
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3616
            <Param type="ComparisonType">GreaterThan</Param>
3617
          </E>
3618
          <E type="Action" name="Branch">
3619
            <Param type="VirtualTrigger">
3620
              <VT type="VirtualTrigger">
3621
                <E type="Condition" name="Comparison" unionGroupID="-2">
3622
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3623
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3624
                  <Param type="ComparisonType">Equal</Param>
3625
                </E>
3626
                <E type="Action" name="VariableOperation">
3627
                  <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
3628
                  <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
3629
                  <Param type="OperationType">Set</Param>
3630
                </E>
3631
                <E type="Condition" name="Comparison" unionGroupID="-2">
3632
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
3633
                  <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
3634
                  <Param type="ComparisonType">GreaterThanEqual</Param>
3635
                </E>
3636
              </VT>
3637
            </Param>
3638
          </E>
3639
          <E type="Action" name="Branch">
3640
            <Param type="VirtualTrigger">
3641
              <VT type="VirtualTrigger">
3642
                <E type="Condition" name="Comparison" unionGroupID="-2">
3643
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3644
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3645
                  <Param type="ComparisonType">Equal</Param>
3646
                </E>
3647
                <E type="Condition" name="Comparison" unionGroupID="-2">
3648
                  <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch1" />
3649
                  <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
3650
                  <Param type="ComparisonType">GreaterThanEqual</Param>
3651
                </E>
3652
              </VT>
3653
            </Param>
3654
          </E>
3655
        </Elements>
3656
      </Trigger>
3657
      <Trigger name="Trigger14">
3658
        <Elements>
3659
          <E type="Condition" name="Comparison" unionGroupID="-2">
3660
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
3661
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3662
            <Param type="ComparisonType">Equal</Param>
3663
          </E>
3664
          <E type="Action" name="VariableOperation">
3665
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
3666
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3667
            <Param type="OperationType">Set</Param>
3668
          </E>
3669
          <E type="Action" name="Branch">
3670
            <Param type="VirtualTrigger">
3671
              <VT type="VirtualTrigger">
3672
                <E type="Condition" name="Comparison" unionGroupID="-2">
3673
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3674
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3675
                  <Param type="ComparisonType">Equal</Param>
3676
                </E>
3677
                <E type="Action" name="MedalOverridePoints">
3678
                  <Param type="MedalIndex">everything_else_kill</Param>
3679
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3680
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3681
                </E>
3682
                <E type="Action" name="MedalOverridePoints">
3683
                  <Param type="MedalIndex">grenade_kill</Param>
3684
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3685
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3686
                </E>
3687
                <E type="Action" name="MedalOverridePoints">
3688
                  <Param type="MedalIndex">plasma_kill</Param>
3689
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3690
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3691
                </E>
3692
                <E type="Action" name="MedalOverridePoints">
3693
                  <Param type="MedalIndex">supercombine_kill</Param>
3694
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3695
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3696
                </E>
3697
                <E type="Action" name="MedalOverridePoints">
3698
                  <Param type="MedalIndex">sword_kill</Param>
3699
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3700
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3701
                </E>
3702
                <E type="Action" name="MedalOverridePoints">
3703
                  <Param type="MedalIndex">hammer_kill</Param>
3704
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3705
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3706
                </E>
3707
                <E type="Action" name="MedalOverridePoints">
3708
                  <Param type="MedalIndex">rocket_kill</Param>
3709
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3710
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3711
                </E>
3712
                <E type="Action" name="MedalOverridePoints">
3713
                  <Param type="MedalIndex">fuel_rod_kill</Param>
3714
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3715
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3716
                </E>
3717
                <E type="Action" name="MedalOverridePoints">
3718
                  <Param type="MedalIndex">sniper_kill</Param>
3719
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3720
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3721
                </E>
3722
                <E type="Action" name="MedalOverridePoints">
3723
                  <Param type="MedalIndex">binary_rifle_kill</Param>
3724
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3725
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3726
                </E>
3727
                <E type="Action" name="MedalOverridePoints">
3728
                  <Param type="MedalIndex">beam_rifle_kill</Param>
3729
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3730
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3731
                </E>
3732
                <E type="Action" name="MedalOverridePoints">
3733
                  <Param type="MedalIndex">railgun_kill</Param>
3734
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3735
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3736
                </E>
3737
                <E type="Action" name="MedalOverridePoints">
3738
                  <Param type="MedalIndex">splaser_kill</Param>
3739
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3740
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3741
                </E>
3742
                <E type="Action" name="MedalOverridePoints">
3743
                  <Param type="MedalIndex">melee_kill</Param>
3744
                  <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
3745
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3746
                </E>
3747
                <E type="Action" name="MedalOverridePoints">
3748
                  <Param type="MedalIndex">revenge</Param>
3749
                  <Param type="CustomReference" varRefType="UserDefinedOption">Revenge Bonus</Param>
3750
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3751
                </E>
3752
                <E type="Action" name="VariableOperation">
3753
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3754
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
3755
                  <Param type="OperationType">Set</Param>
3756
                </E>
3757
                <E type="Action" name="VariableOperation">
3758
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
3759
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Headshot Bonus</Param>
3760
                  <Param type="OperationType">Add</Param>
3761
                </E>
3762
                <E type="Action" name="MedalOverridePoints">
3763
                  <Param type="MedalIndex">headshot_kill</Param>
3764
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
3765
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3766
                </E>
3767
                <E type="Action" name="VariableOperation">
3768
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
3769
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
3770
                  <Param type="OperationType">Set</Param>
3771
                </E>
3772
                <E type="Action" name="VariableOperation">
3773
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
3774
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Pummel Bonus</Param>
3775
                  <Param type="OperationType">Add</Param>
3776
                </E>
3777
                <E type="Action" name="MedalOverridePoints">
3778
                  <Param type="MedalIndex">beatdown_kill</Param>
3779
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
3780
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3781
                </E>
3782
                <E type="Action" name="VariableOperation">
3783
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
3784
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
3785
                  <Param type="OperationType">Set</Param>
3786
                </E>
3787
                <E type="Action" name="VariableOperation">
3788
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
3789
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Splatter Bonus</Param>
3790
                  <Param type="OperationType">Add</Param>
3791
                </E>
3792
                <E type="Action" name="MedalOverridePoints">
3793
                  <Param type="MedalIndex">splatter_kill</Param>
3794
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch2</Param>
3795
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3796
                </E>
3797
                <E type="Action" name="VariableOperation">
3798
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
3799
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
3800
                  <Param type="OperationType">Set</Param>
3801
                </E>
3802
                <E type="Action" name="VariableOperation">
3803
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
3804
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Vehicle Kill Bonus</Param>
3805
                  <Param type="OperationType">Add</Param>
3806
                </E>
3807
                <E type="Action" name="MedalOverridePoints">
3808
                  <Param type="MedalIndex">vehicle_kill</Param>
3809
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch3</Param>
3810
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3811
                </E>
3812
                <E type="Action" name="VariableOperation">
3813
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
3814
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
3815
                  <Param type="OperationType">Set</Param>
3816
                </E>
3817
                <E type="Action" name="VariableOperation">
3818
                  <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
3819
                  <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Bonus</Param>
3820
                  <Param type="OperationType">Add</Param>
3821
                </E>
3822
                <E type="Action" name="MedalOverridePoints">
3823
                  <Param type="MedalIndex">assassination_kill</Param>
3824
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
3825
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3826
                </E>
3827
                <E type="Action" name="MedalOverridePoints">
3828
                  <Param type="MedalIndex">airsassination_kill</Param>
3829
                  <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
3830
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3831
                </E>
3832
                <E type="Action" name="MedalOverridePoints">
3833
                  <Param type="MedalIndex">assist</Param>
3834
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
3835
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3836
                </E>
3837
                <E type="Action" name="MedalOverridePoints">
3838
                  <Param type="MedalIndex">emp_assist</Param>
3839
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
3840
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3841
                </E>
3842
                <E type="Action" name="MedalOverridePoints">
3843
                  <Param type="MedalIndex">wheelman</Param>
3844
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
3845
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3846
                </E>
3847
                <E type="Action" name="MedalOverridePoints">
3848
                  <Param type="MedalIndex">vehicle_destroy_assist</Param>
3849
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
3850
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3851
                </E>
3852
                <E type="Action" name="MedalOverridePoints">
3853
                  <Param type="MedalIndex">distraction</Param>
3854
                  <Param type="CustomReference" varRefType="UserDefinedOption">Assist Points</Param>
3855
                  <Param type="CustomReference" varRefType="Int16">1</Param>
3856
                </E>
3857
              </VT>
3858
            </Param>
3859
          </E>
3860
        </Elements>
3861
      </Trigger>
3862
      <Trigger trigType="HostMigration" name="HostMigrationTrigger">
3863
        <Elements>
3864
          <E type="Action" name="VariableOperation">
3865
            <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
3866
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
3867
            <Param type="OperationType">Set</Param>
3868
          </E>
3869
          <E type="Action" name="Branch">
3870
            <Param type="VirtualTrigger">
3871
              <VT type="VirtualTrigger">
3872
                <E type="Condition" name="Comparison" unionGroupID="-2">
3873
                  <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
3874
                  <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3875
                  <Param type="ComparisonType">Equal</Param>
3876
                </E>
3877
                <E type="Action" name="AutomaticScoringEnabled">
3878
                  <Param type="Bool">False</Param>
3879
                </E>
3880
              </VT>
3881
            </Param>
3882
          </E>
3883
        </Elements>
3884
      </Trigger>
3885
      <Trigger name="Trigger16">
3886
        <Elements>
3887
          <E type="Condition" name="Comparison" unionGroupID="-2">
3888
            <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
3889
            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
3890
            <Param type="ComparisonType">GreaterThan</Param>
3891
          </E>
3892
          <E type="Condition" name="TimerIsZero" unionGroupID="-2">
3893
            <Param type="TimerReference" varRefType="RoundTime" />
3894
          </E>
3895
          <E type="Action" name="EndRoundWithWinner" />
3896
        </Elements>
3897
      </Trigger>
3898
    </Triggers>
3899
    <EntryPoints>
3900
      <HostMigration>HostMigrationTrigger</HostMigration>
3901
      <Pregame>PregameTrigger</Pregame>
3902
      <Incident>IncidentTrigger</Incident>
3903
    </EntryPoints>
3904
  </MegaloScript>
3905
</GameVariant>