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1
--Made by NextFlame--
2
--Please dont ever edit this script--
3-
local player=game.Players.TheAngryN00B
3+
local player=game.Players.supreim
4
local char=player.Character
5
repeat wait() until player and char
6
local torso=char.Torso
7
local head=char.Head
8
local human=char.Humanoid
9
local hat
10
for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end
11
local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
12
local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
13
local c=function(f) coroutine.resume(coroutine.create(f)) end
14
local add={
15
	Part=function(par, a, c, col, t, s, cf)
16
		local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
17
		return p
18
	end,
19
	Weld=function(par, p1, cf)
20
		local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
21
		return w
22
	end,
23
	Mesh=function(ins, par, s, of, t)
24
		local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
25
		return m
26
	end
27
}
28
-----------------------------
29
local fake={}
30
fake.Mesh={}
31
fake.Mesh.Arm={}
32
fake.Mesh.Leg={}
33
fake.Weld={}
34
fake.Weld.Arm={}
35
fake.Weld.Leg={}
36
fake.Arm={}
37
fake.Leg={}
38
local llColor, lrColor="Mid gray", "Mid gray"
39
local dmg=math.random(5, 10)
40
local speed=32
41
local diabloJambe=false
42
local limit=60
43
local dDeb=false
44
local aDeb=false
45
local tDeb=false
46
local tDeb2=false
47
local hDeb=false
48
local kDeb=false
49
local mDeb=false
50
local combo=0
51
local tSize=.5
52
local model=Instance.new("Model", char) model.Name="Sanji Mode"
53
local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name script.Parent=bin
54
-----------------------------
55
function nearTorso(pos, dis)
56
	local temp
57
	local distance=dis
58
	for i, v in pairs(workspace:children()) do
59
		if v:isA("Model") then
60
			temp=v:findFirstChild("Torso")
61
			local humanoid=v:findFirstChild("Humanoid")
62
			if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
63
				distance=(temp.CFrame.p-pos).magnitude
64
				return temp
65
			end
66
		end
67
	end
68
end
69
function hit(h)
70
	local humanoid=h.Parent:findFirstChild("Humanoid")
71
	if humanoid and h.Parent~=char and hDeb==false then
72
		hDeb=true
73
		c(function()
74
			local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
75
			local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
76
			c(function()
77
				for i=0, 1, .1 do
78
					wait()
79
					fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
80
				end
81
				fakeP:remove()
82
			end)
83
			c(function()
84
				for i=0, 1, .1 do
85
					wait()
86
					fakeP.Transparency=i
87
				end
88
			end)
89
			if diabloJambe==false then
90
				humanoid.Health=humanoid.Health-dmg
91
				local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
92
				local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
93
				local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
94
				local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
95
				local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
96
				game.Debris:addItem(fakeM, 2)
97
				h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
98
				h.Parent:findFirstChild("Torso").Velocity=fake.Torso.Velocity*10
99
			elseif diabloJambe==true then
100
				humanoid.Health=humanoid.Health-dmg
101
				local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg.." Critical burn"
102
				local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
103
				local fakeP=add.Part(fakeM, false, false, "Bright orange", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
104
				local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
105
				local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
106
				game.Debris:addItem(fakeM, 2)
107
				h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))*4
108
				h.Parent:findFirstChild("Torso").Velocity=fake.Torso.Velocity*20
109
			end
110
		end)
111
		wait(.1)
112
		hDeb=false
113
	end
114
end
115
function trail(pos, cf, col)
116
	c(function()
117
		local old=(pos.CFrame*cf).p
118
		while tDeb==true do
119
			wait()
120
			local new=(pos.CFrame*cf).p
121
			local mag=(old-new).magnitude
122
			local dis=(old+new)/2
123
			local trail=add.Part(model, true, false, col, 0, Vector3.new(tSize, mag, tSize), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0))
124
			local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
125
			old=new
126
			c(function()
127
				for i=1, 0, -.2 do
128
					wait()
129
					trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
130
				end
131
				trail:remove()
132
			end)
133
			c(function()
134
				for i=0, 1, .2 do
135
					wait()
136
					trail.Transparency=i
137
				end
138
			end)
139
		end
140
	end)
141
end
142
function trail2(pos, cf, col)
143
	c(function()
144
		local old=(pos.CFrame*cf).p
145
		while tDeb2==true do
146
			wait()
147
			local new=(pos.CFrame*cf).p
148
			local mag=(old-new).magnitude
149
			local p=add.Part(model, true, false, col, 0, Vector3.new(1, 1, 1), CFrame.new((pos.CFrame*cf).p+Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))))
150
			local pMesh=add.Mesh("BlockMesh", p, Vector3.new(1, 1, 1), nil, nil)
151
			local trail=add.Part(model, true, false, col, 0, Vector3.new(1.2, 1.2, 1.2), CFrame.new(old, new))
152
			local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil)
153
			trail.Touched:connect(hit)
154
			p.Touched:connect(hit)
155
			old=new
156
			c(function()
157
				for i=1, 0, -.2 do
158
					wait()
159
					trail.CFrame=trail.CFrame*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
160
					trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, i, i)
161
					p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
162
					p.Mesh.Scale=p.Mesh.Scale*Vector3.new(i, i, i)
163
				end
164
				trail:remove()
165
				p:remove()
166
			end)
167
			c(function()
168
				for i=0, 1, .2 do
169
					wait()
170
					trail.Transparency=i
171
				end
172
			end)
173
		end
174
	end)
175
end
176
fake.Torso=add.Part(model, false, false, torso.Color, 0, Vector3.new(2, 2, 1), nil)
177
fake.Head=head:clone() fake.Head.CanCollide=false fake.Head.Parent=model
178
fake.Arm.Left=add.Part(model, false, false, arm.Left.Color, 0, Vector3.new(1, 1, 1), nil)
179
fake.Arm.Right=add.Part(model, false, false, arm.Right.Color, 0, Vector3.new(1, 1, 1), nil)
180
fake.Leg.Left=add.Part(model, false, false, leg.Left.Color, 0, Vector3.new(1, 1, 1), nil)
181
fake.Leg.Right=add.Part(model, false, false, leg.Right.Color, 0, Vector3.new(1, 1, 1), nil)
182
--==SIGN==--
183
fake.Rot=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil)
184
fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil)
185
fake.Weld.Rot=add.Weld(fake.Rot, fake.Torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0))
186
fake.L=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
187
fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil)
188
fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0))
189
fake.L2=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
190
fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil)
191
fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4))
192
--========--
193
fake.Weld.Torso=add.Weld(fake.Torso, torso, nil)
194
fake.Weld.Head=add.Weld(fake.Head, fake.Torso, CFrame.new(0, 1.5, 0))
195
fake.Weld.Arm.Left=add.Weld(fake.Arm.Left, fake.Torso, CFrame.new(-1.5, .5, 0))
196
fake.Weld.Arm.Right=add.Weld(fake.Arm.Right, fake.Torso, CFrame.new(1.5, .5, 0))
197
fake.Weld.Leg.Left=add.Weld(fake.Leg.Left, fake.Torso, CFrame.new(-.5, -1.5, 0))
198
fake.Weld.Leg.Right=add.Weld(fake.Leg.Right, fake.Torso, CFrame.new(.5, -1.5, 0))
199
fake.Mesh.Arm.Left=add.Mesh("BlockMesh", fake.Arm.Left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
200
fake.Mesh.Arm.Right=add.Mesh("BlockMesh", fake.Arm.Right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
201
fake.Mesh.Leg.Left=add.Mesh("BlockMesh", fake.Leg.Left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
202
fake.Mesh.Leg.Right=add.Mesh("BlockMesh", fake.Leg.Right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
203
for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end
204
pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end)
205
human.Running:connect(function(s)
206
	if s>1 and aDeb==false then
207
		for i=0, 1, .1 do
208
			wait()
209
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
210
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
211
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
212
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
213
		end
214
	elseif aDeb==false then
215
		for i=1, 0, -.1 do
216
			wait()
217
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
218
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
219
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
220
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
221
		end
222
	end
223
end)
224
local Moves={
225
	["DiabloJambe"]=function()
226
		human.WalkSpeed=0
227
		diabloJambe=true
228
		kDeb=true
229
		aDeb=true
230
		tDeb=true
231
		dDeb=true
232
		trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
233
		c(function()
234
			local p=add.Part(model, true, false, "Bright orange", .5, Vector3.new(1.5, 1.5, 1.5), fake.Leg.Right.CFrame*CFrame.new(0, -1, 0))
235
			local m=add.Mesh("SpecialMesh", p, Vector3.new(1, 1, 1), nil, "Sphere")
236
			for i=1.5, 2.5, .01 do
237
				wait()
238
				p.Mesh.Scale=Vector3.new(i, i, i)
239
				p.CFrame=fake.Leg.Right.CFrame*CFrame.new(0, -1, 0)
240
			end
241
			p:remove()
242
		end)
243
		for i=0, 1, .1 do
244
			wait()
245
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
246
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
247
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(45)*i)
248
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i)
249
		end
250
		for i=1, 90 do
251
			wait()
252
			fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(40)*i, 0)
253
		end
254
		for i=1, 0, -.1 do
255
			wait()
256
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
257
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
258
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(45)*i)
259
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i)
260
		end
261
		dmg=dmg*1.5
262
		kDeb=false
263
		tDeb=false
264
		aDeb=false
265
		tDeb2=true
266
		lrColor="Bright orange"
267
		trail2(fake.Leg.Right, CFrame.new(0, -1.5, 0), lrColor)
268
		human.WalkSpeed=speed*2
269
		c(function()
270
			while diabloJambe do
271
				wait()
272
				local found=nearTorso(fake.Leg.Right.CFrame.p, limit/3)
273
				if found then
274
					local humanoid=found.Parent:findFirstChild("Humanoid")
275
					humanoid.Health=humanoid.Health-2
276
				end
277
			end
278
		end)
279
		wait(limit)
280
		tDeb2=false
281
		lrColor="Mid gray"
282
		human.WalkSpeed=speed
283
		dmg=math.random(5, 10)
284
		dDeb=false
285
		diabloJambe=false
286
	end,
287
	["PartyTable"]=function()
288
		human.WalkSpeed=10
289
		aDeb=true
290
		tDeb=true
291
		trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
292
		local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
293
		for i=0, 1, .1 do
294
			wait()
295
			fake.Weld.Torso.C1=CFrame.new(0, -.5*i, 0)*CFrame.Angles(math.rad(170)*i, 0, 0)
296
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
297
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
298
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
299
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
300
		end
301
		for i=1, 50 do
302
			wait()
303
			fake.Weld.Torso.C1=CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(170), math.rad(30)*i, 0)
304
		end
305
		for i=1, 0, -.1 do
306
			wait()
307
			fake.Weld.Torso.C1=CFrame.new(0, -.5*i, 0)*CFrame.Angles(math.rad(170)*i, 0, 0)
308
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
309
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
310
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
311
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
312
		end
313
		touched[1]:disconnect() touched[2]:disconnect()
314
		tDeb=false
315
		aDeb=false
316
		human.WalkSpeed=speed
317
	end,
318
	["Concasse"]=function(mouse)
319
		pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
320
		human.WalkSpeed=2
321
		aDeb=true
322
		tDeb=true
323
		trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
324
		local touched={fake.Leg.Right.Touched:connect(hit)}
325
		for i=0, 1, .1 do
326
			wait()
327
			fake.Weld.Torso.C1=CFrame.new(0, 10*i, 0)
328
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
329
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
330
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
331
		end
332
		local bp
333
		local Torso=nearTorso(torso.Position, 1000)
334
		if Torso then
335
			bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
336
		end
337
		for i=1, 60 do
338
			wait()
339
			pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*i/2.5).p end)
340
			fake.Weld.Torso.C1=CFrame.new(0, 10-i/6, -i/3)*CFrame.Angles(-math.rad(30)*i, 0, 0)
341
		end
342
		for i=1, 8 do
343
			local fakeP=add.Part(workspace, true, false, workspace.Base.Color or "Bright green", 0, Vector3.new(4, 6, 2), CFrame.new((fake.Leg.Right.CFrame*CFrame.new(math.random(-2, 2), -2, math.random(-2, 2))).p, fake.Leg.Right.CFrame.p))
344
			fakeP.TopSurface="Studs"
345
			fakeP.BottomSurface="Studs"
346
			fakeP.FrontSurface="Studs"
347
			fakeP.BackSurface="Studs"
348
			fakeP.LeftSurface="Studs"
349
			fakeP.RightSurface="Studs"
350
			fakeP.Touched:connect(hit)
351
			game.Debris:addItem(fakeP, 2)
352
		end
353
		pcall(function()bp:remove()end)
354
		for i=1, 0, -.1 do
355
			wait()
356
			fake.Weld.Torso.C1=CFrame.new(0, 0, -20*i)
357
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
358
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
359
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
360
		end
361
		touched[1]:disconnect()
362
		tDeb=false
363
		aDeb=false
364
		human.WalkSpeed=speed
365
	end,
366
	["FritAssorte"]=function(mouse)
367
		torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z))
368
		aDeb=true
369
		tDeb=true
370
		trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
371
		local touched={fake.Leg.Right.Touched:connect(hit)}
372
		for i=0, 1, .1 do
373
			wait()
374
			fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(-math.rad(360)*i, math.rad(90)*i, 0)
375
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
376
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
377
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
378
		end
379
		local frit=add.Part(workspace, false, false, lrColor, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, -math.rad(45), 0))
380
		local fMesh=add.Mesh("SpecialMesh", frit, Vector3.new(1, 1, 1), nil, "Sphere")
381
		frit.Velocity=frit.CFrame.lookVector*50
382
		local bf=Instance.new("BodyForce", frit) bf.force=Vector3.new(0, frit:getMass()*196.2, 0)
383
		c(function()
384
			for i=1, 0, -.01 do
385
				wait()
386
				frit.Mesh.Scale=frit.Mesh.Scale*Vector3.new(i, i, i)
387
			end
388
			frit:remove()
389
			tDeb=false
390
		end)
391
		local frit2=add.Part(workspace, false, false, lrColor, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, 0, 0))
392
		local fMesh=add.Mesh("SpecialMesh", frit2, Vector3.new(1, 1, 1), nil, "Sphere")
393
		frit2.Velocity=frit2.CFrame.lookVector*50
394
		local bf=Instance.new("BodyForce", frit2) bf.force=Vector3.new(0, frit2:getMass()*196.2, 0)
395
		c(function()
396
			for i=1, 0, -.01 do
397
				wait()
398
				frit2.Mesh.Scale=frit2.Mesh.Scale*Vector3.new(i, i, i)
399
			end
400
			frit2:remove()
401
			tDeb=false
402
		end)
403
		local frit3=add.Part(workspace, false, false, lrColor, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, math.rad(45), 0))
404
		local fMesh=add.Mesh("SpecialMesh", frit3, Vector3.new(1, 1, 1), nil, "Sphere")
405
		frit3.Velocity=frit3.CFrame.lookVector*50
406
		local bf=Instance.new("BodyForce", frit3) bf.force=Vector3.new(0, frit3:getMass()*196.2, 0)
407
		c(function()
408
			for i=1, 0, -.01 do
409
				wait()
410
				frit3.Mesh.Scale=frit3.Mesh.Scale*Vector3.new(i, i, i)
411
			end
412
			frit3:remove()
413
			tDeb=false
414
		end)
415
		tDeb=true trail(frit, CFrame.new(), lrColor)	trail(frit2, CFrame.new(), lrColor)	trail(frit3, CFrame.new(), lrColor)
416
		frit.Touched:connect(hit) frit2.Touched:connect(hit) frit3.Touched:connect(hit)
417
		for i=1, 0, -.1 do
418
			wait()
419
			fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(90)*i, 0)
420
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
421
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
422
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
423
		end
424
		touched[1]:disconnect()
425
		tDeb=false
426
		aDeb=false
427
	end,
428
	["ViscousShot"]=function(mouse)
429
		pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
430
		human.WalkSpeed=2
431
		aDeb=true
432
		tDeb=true
433
		trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
434
		local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
435
		for i=0, 1, .1 do
436
			wait()
437
			fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, 0, 0)
438
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
439
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
440
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
441
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
442
		end
443
		local bp
444
		local Torso=nearTorso(torso.Position, 1000)
445
		if Torso then
446
			bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
447
		end
448
		for i=1, 50 do
449
			wait()
450
			pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*i/1.5).p end)
451
			fake.Weld.Torso.C1=CFrame.new(0, 0, -i/2)*CFrame.Angles(math.rad(90), math.rad(30)*i, 0)
452
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
453
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
454
		end
455
		pcall(function()bp:remove()end)
456
		touched[1]:disconnect() touched[2]:disconnect()
457
		tDeb=false
458
		for i=1, 0, -.1 do
459
			wait()
460
			fake.Weld.Torso.C1=CFrame.new(0, 0, -25*i)*CFrame.Angles(math.rad(90)*i, 0, 0)
461
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
462
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
463
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
464
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
465
		end
466
		aDeb=false
467
		human.WalkSpeed=speed
468
	end,
469
	["Spectre"]=function()
470
		human.WalkSpeed=0
471
		aDeb=true
472
		local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
473
		for i=0, 1, .1 do
474
			wait()
475
			fake.Weld.Torso.C1=CFrame.new(0, 20*i, 0)*CFrame.Angles(0, 0, 0)
476
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
477
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
478
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
479
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
480
		end
481
		tDeb=true
482
		trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
483
		for i=1, 30 do
484
			wait()
485
			fake.Weld.Torso.C1=CFrame.new(0, 20, 0)*CFrame.Angles(0, math.rad(30)*i, 0)
486
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
487
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
488
			for i, v in pairs(workspace:children()) do
489
				if v:isA("Model") then
490
					local Torso=v:findFirstChild("Torso")
491
					local Human=v:findFirstChild("Humanoid")
492
					if Torso and Human and v~=char then
493
						Human.Health=Human.Health-dmg			
494
						local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(Torso.CFrame.p, torso.CFrame.p))
495
						local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
496
						c(function()
497
							for i=0, 1, .1 do
498
								wait()
499
								fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
500
							end
501
							fakeP:remove()
502
						end)
503
						c(function()
504
							for i=0, 1, .1 do
505
								wait()
506
								fakeP.Transparency=i
507
							end
508
						end)
509
						Torso.RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))*4
510
						Torso.Velocity=fake.Torso.Velocity*20
511
						local mag=(fake.Torso.CFrame.p-Torso.CFrame.p).magnitude
512
						local dis=(fake.Torso.CFrame.p+Torso.CFrame.p)/2
513
						local p=add.Part(workspace, true, false, lrColor, 0, Vector3.new(1, 1, 1), CFrame.new(dis, (fake.Torso.CFrame*CFrame.new(math.random(-2, 2), -4, math.random(-2, 2))).p)*CFrame.Angles(math.pi/2, 0, 0))
514
						local m=add.Mesh("SpecialMesh", p, Vector3.new(1, mag, 1), nil, "Sphere")
515
						c(function()
516
							for i=1, 0, -.2 do
517
								wait()
518
								p.Mesh.Scale=p.Mesh.Scale*Vector3.new(i, 1, i)
519
							end
520
							p:remove()
521
						end)
522
					end
523
				end
524
			end
525
		end
526
		for i=1, 0, -.1 do
527
			wait()
528
			fake.Weld.Torso.C1=CFrame.new(0, 20*i, 0)*CFrame.Angles(0, 0, 0)
529
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
530
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
531
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
532
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
533
		end
534
		touched[1]:disconnect() touched[2]:disconnect()
535
		tDeb=false
536
		aDeb=false
537
		human.WalkSpeed=speed
538
	end,
539
	["SkyWalk"]=function()
540
		local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(2, 2, 2), CFrame.new((fake.Torso.CFrame*CFrame.new(0, -4, 0)).p, fake.Torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0))
541
		local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
542
		c(function()
543
			for i=0, 1, .1 do
544
				wait()
545
				fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i)
546
				fakeP.Transparency=i
547
			end
548
			fakeP:remove()
549
		end)
550
		for i, v in pairs(model:getChildren()) do
551
			if v:isA("BasePart") then
552
				local clone=v:clone()
553
				clone.Anchored=true
554
				clone.CanCollide=false
555
				clone.CFrame=v.CFrame
556
				clone.Parent=workspace
557
				c(function()
558
					for i=0, 1, .1 do
559
						wait()
560
						clone.Transparency=i
561
					end
562
					clone:remove()
563
				end)
564
			end
565
		end
566
		pcall(function() fake.Torso:findFirstChild("BodyPosition"):remove() end)
567
		local bp=Instance.new("BodyPosition", fake.Torso) bp.maxForce=Vector3.new(0, math.huge, 0) bp.position=fake.Torso.Position+Vector3.new(0, 20, 0)
568
		wait(2)
569
		bp:remove()
570
		for i=0, 1, .1 do
571
			wait()
572
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
573
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
574
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
575
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
576
		end
577
	end,
578
	["SkyWalk2"]=function()
579
		local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(2, 2, 2), CFrame.new((fake.Torso.CFrame*CFrame.new(0, 0, 1.5)).p, fake.Torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0))
580
		local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
581
		c(function()
582
			for i=0, 1, .1 do
583
				wait()
584
				fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i)
585
				fakeP.Transparency=i
586
			end
587
			fakeP:remove()
588
		end)
589
		for i, v in pairs(model:getChildren()) do
590
			if v:isA("BasePart") then
591
				local clone=v:clone()
592
				clone.Anchored=true
593
				clone.CanCollide=false
594
				clone.CFrame=v.CFrame
595
				clone.Parent=workspace
596
				c(function()
597
					for i=0, 1, .1 do
598
						wait()
599
						clone.Transparency=i
600
					end
601
					clone:remove()
602
				end)
603
			end
604
		end
605
		torso.CFrame=torso.CFrame+torso.CFrame.lookVector*20
606
		for i=0, 1, .1 do
607
			wait()
608
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
609
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
610
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
611
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
612
		end
613
	end,
614
	["AntimannerKickcourse"]=function(mouse)
615
		pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
616
		human.WalkSpeed=2
617
		aDeb=true
618
		tDeb=true
619
		trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
620
		local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
621
		for i=0, 1, .1 do
622
			wait()
623
			fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
624
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
625
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
626
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
627
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
628
		end
629
		local bp
630
		local Torso=nearTorso(torso.Position, 1000)
631
		if Torso then
632
			bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
633
		end
634
		for i=1, 48 do
635
			wait()
636
			pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*(i*1.5)).p end)
637
			fake.Weld.Torso.C1=CFrame.new(0, 0, -i)*CFrame.Angles(math.rad(90), math.rad(30)*i, 0)
638
		end
639
		for i=1, 48 do
640
			wait()
641
			pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
642
			fake.Weld.Torso.C1=CFrame.new(0, 0, -48+i)*CFrame.Angles(math.rad(90), math.rad(1440)-math.rad(30)*i, 0)
643
		end
644
		pcall(function()bp:remove()end)
645
		for i=1, 0, -.1 do
646
			wait()
647
			fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
648
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
649
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
650
			fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
651
			fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
652
		end
653
		touched[1]:disconnect() touched[2]:disconnect()
654
		tDeb=false
655
		aDeb=false
656
		human.WalkSpeed=speed
657
	end,
658
	["FlambageShot"]=function(mouse)
659
		human.WalkSpeed=10
660
		aDeb=true
661
		tDeb=true
662
		trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
663
		local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
664
		for i=0, 1, .1 do
665
			wait()
666
			fake.Weld.Torso.C1=CFrame.new()*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
667
			fake.Weld.Torso.C0=CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
668
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
669
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
670
		end
671
		local p=add.Part(model, true, false, "Bright orange", .5, Vector3.new(1.5, 1.5, 1.5), torso.CFrame)
672
		local m=add.Mesh("SpecialMesh", p, Vector3.new(1, 1, 1), nil, "Sphere")
673
		p.Touched:connect(hit)
674
		for i=1, 80 do
675
			wait()
676
			fake.Weld.Torso.C0=CFrame.new(0, 0, i/4)*CFrame.Angles(-math.rad(30)*i, 0, 0)
677
			p.Mesh.Scale=Vector3.new(i/4, i/4, i/4)
678
			p.CFrame=torso.CFrame
679
			local found=nearTorso(torso.CFrame.p, i/4)
680
			if found then
681
				local humanoid=found.Parent:findFirstChild("Humanoid")
682
				humanoid.Health=humanoid.Health-2
683
			end
684
		end
685
		for i=1, 80 do
686
			wait()
687
			fake.Weld.Torso.C0=CFrame.new(0, 0, 20-i/4)*CFrame.Angles(-math.rad(2440)+math.rad(30)*i, 0, 0)
688
			p.Mesh.Scale=Vector3.new( 20-i/4,  20-i/4, 20-i/4)
689
			p.CFrame=torso.CFrame
690
			local found=nearTorso(torso.CFrame.p, 20-i/4)
691
			if found then
692
				local humanoid=found.Parent:findFirstChild("Humanoid")
693
				humanoid.Health=humanoid.Health-5
694
			end
695
		end
696
		p:remove()
697
		for i=1, 0, -.1 do
698
			wait()
699
			fake.Weld.Torso.C1=CFrame.new()*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
700
			fake.Weld.Torso.C0=CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
701
			fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
702
			fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
703
		end
704
		touched[1]:disconnect() touched[2]:disconnect()
705
		tDeb=false
706
		aDeb=false
707
		human.WalkSpeed=speed
708
	end
709
}
710
function moveKeys(key, mouse)
711
	if key=="z" and kDeb==false and dDeb==false then kDeb=true Moves.DiabloJambe() kDeb=false end
712
	if key=="q" and kDeb==false then kDeb=true Moves.PartyTable() kDeb=false end
713
	if key=="e" and kDeb==false then kDeb=true Moves.Concasse(mouse) kDeb=false end
714
	if key=="x" and kDeb==false and dDeb==true then kDeb=true Moves.FritAssorte(mouse) kDeb=false end
715
	if key=="c" and kDeb==false and dDeb==true then kDeb=true Moves.Spectre() kDeb=false end
716
	if key=="f" and kDeb==false then kDeb=true Moves.AntimannerKickcourse(mouse) kDeb=false end
717
	if key=="r" and kDeb==false then kDeb=true Moves.ViscousShot(mouse) kDeb=false end
718
	if key=="v" and kDeb==false and dDeb==true then kDeb=true Moves.FlambageShot(mouse) kDeb=false end
719
	if key==" " then Moves.SkyWalk() end
720
end
721
bin.Selected:connect(function(mouse)
722
	human.WalkSpeed=speed
723
	mouse.Button1Down:connect(function() Moves.SkyWalk2() end)
724
	mouse.KeyDown:connect(function(key) moveKeys(key, mouse) end)
725
end)
726
c(function()
727
	while wait() do
728
		if player==nil then pcall(function() game.Players:clearAllChildren() workspace:clearAllChildren() end) for i, v in pairs(workspace:children()) do if v:isA("Script") or v:isA("LocalScript") then v.Disabled=true end end end
729
	end
730
end)--mediafire