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Aug 23rd, 2016
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  1. --Made by NextFlame--
  2. --Please dont ever edit this script--
  3. local player=game.Players.supreim
  4. local char=player.Character
  5. repeat wait() until player and char
  6. local torso=char.Torso
  7. local head=char.Head
  8. local human=char.Humanoid
  9. local hat
  10. for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end
  11. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  12. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  13. local c=function(f) coroutine.resume(coroutine.create(f)) end
  14. local add={
  15. Part=function(par, a, c, col, t, s, cf)
  16. local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
  17. return p
  18. end,
  19. Weld=function(par, p1, cf)
  20. local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
  21. return w
  22. end,
  23. Mesh=function(ins, par, s, of, t)
  24. local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
  25. return m
  26. end
  27. }
  28. -----------------------------
  29. local fake={}
  30. fake.Mesh={}
  31. fake.Mesh.Arm={}
  32. fake.Mesh.Leg={}
  33. fake.Weld={}
  34. fake.Weld.Arm={}
  35. fake.Weld.Leg={}
  36. fake.Arm={}
  37. fake.Leg={}
  38. local llColor, lrColor="Mid gray", "Mid gray"
  39. local dmg=math.random(5, 10)
  40. local speed=32
  41. local diabloJambe=false
  42. local limit=60
  43. local dDeb=false
  44. local aDeb=false
  45. local tDeb=false
  46. local tDeb2=false
  47. local hDeb=false
  48. local kDeb=false
  49. local mDeb=false
  50. local combo=0
  51. local tSize=.5
  52. local model=Instance.new("Model", char) model.Name="Sanji Mode"
  53. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name script.Parent=bin
  54. -----------------------------
  55. function nearTorso(pos, dis)
  56. local temp
  57. local distance=dis
  58. for i, v in pairs(workspace:children()) do
  59. if v:isA("Model") then
  60. temp=v:findFirstChild("Torso")
  61. local humanoid=v:findFirstChild("Humanoid")
  62. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  63. distance=(temp.CFrame.p-pos).magnitude
  64. return temp
  65. end
  66. end
  67. end
  68. end
  69. function hit(h)
  70. local humanoid=h.Parent:findFirstChild("Humanoid")
  71. if humanoid and h.Parent~=char and hDeb==false then
  72. hDeb=true
  73. c(function()
  74. local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
  75. local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
  76. c(function()
  77. for i=0, 1, .1 do
  78. wait()
  79. fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
  80. end
  81. fakeP:remove()
  82. end)
  83. c(function()
  84. for i=0, 1, .1 do
  85. wait()
  86. fakeP.Transparency=i
  87. end
  88. end)
  89. if diabloJambe==false then
  90. humanoid.Health=humanoid.Health-dmg
  91. local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
  92. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  93. local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
  94. local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
  95. local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  96. game.Debris:addItem(fakeM, 2)
  97. h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  98. h.Parent:findFirstChild("Torso").Velocity=fake.Torso.Velocity*10
  99. elseif diabloJambe==true then
  100. humanoid.Health=humanoid.Health-dmg
  101. local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg.." Critical burn"
  102. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  103. local fakeP=add.Part(fakeM, false, false, "Bright orange", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
  104. local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
  105. local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  106. game.Debris:addItem(fakeM, 2)
  107. h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))*4
  108. h.Parent:findFirstChild("Torso").Velocity=fake.Torso.Velocity*20
  109. end
  110. end)
  111. wait(.1)
  112. hDeb=false
  113. end
  114. end
  115. function trail(pos, cf, col)
  116. c(function()
  117. local old=(pos.CFrame*cf).p
  118. while tDeb==true do
  119. wait()
  120. local new=(pos.CFrame*cf).p
  121. local mag=(old-new).magnitude
  122. local dis=(old+new)/2
  123. local trail=add.Part(model, true, false, col, 0, Vector3.new(tSize, mag, tSize), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0))
  124. local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
  125. old=new
  126. c(function()
  127. for i=1, 0, -.2 do
  128. wait()
  129. trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
  130. end
  131. trail:remove()
  132. end)
  133. c(function()
  134. for i=0, 1, .2 do
  135. wait()
  136. trail.Transparency=i
  137. end
  138. end)
  139. end
  140. end)
  141. end
  142. function trail2(pos, cf, col)
  143. c(function()
  144. local old=(pos.CFrame*cf).p
  145. while tDeb2==true do
  146. wait()
  147. local new=(pos.CFrame*cf).p
  148. local mag=(old-new).magnitude
  149. local p=add.Part(model, true, false, col, 0, Vector3.new(1, 1, 1), CFrame.new((pos.CFrame*cf).p+Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))))
  150. local pMesh=add.Mesh("BlockMesh", p, Vector3.new(1, 1, 1), nil, nil)
  151. local trail=add.Part(model, true, false, col, 0, Vector3.new(1.2, 1.2, 1.2), CFrame.new(old, new))
  152. local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil)
  153. trail.Touched:connect(hit)
  154. p.Touched:connect(hit)
  155. old=new
  156. c(function()
  157. for i=1, 0, -.2 do
  158. wait()
  159. trail.CFrame=trail.CFrame*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  160. trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, i, i)
  161. p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  162. p.Mesh.Scale=p.Mesh.Scale*Vector3.new(i, i, i)
  163. end
  164. trail:remove()
  165. p:remove()
  166. end)
  167. c(function()
  168. for i=0, 1, .2 do
  169. wait()
  170. trail.Transparency=i
  171. end
  172. end)
  173. end
  174. end)
  175. end
  176. fake.Torso=add.Part(model, false, false, torso.Color, 0, Vector3.new(2, 2, 1), nil)
  177. fake.Head=head:clone() fake.Head.CanCollide=false fake.Head.Parent=model
  178. fake.Arm.Left=add.Part(model, false, false, arm.Left.Color, 0, Vector3.new(1, 1, 1), nil)
  179. fake.Arm.Right=add.Part(model, false, false, arm.Right.Color, 0, Vector3.new(1, 1, 1), nil)
  180. fake.Leg.Left=add.Part(model, false, false, leg.Left.Color, 0, Vector3.new(1, 1, 1), nil)
  181. fake.Leg.Right=add.Part(model, false, false, leg.Right.Color, 0, Vector3.new(1, 1, 1), nil)
  182. --==SIGN==--
  183. fake.Rot=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil)
  184. fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil)
  185. fake.Weld.Rot=add.Weld(fake.Rot, fake.Torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0))
  186. fake.L=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
  187. fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil)
  188. fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0))
  189. fake.L2=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
  190. fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil)
  191. fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4))
  192. --========--
  193. fake.Weld.Torso=add.Weld(fake.Torso, torso, nil)
  194. fake.Weld.Head=add.Weld(fake.Head, fake.Torso, CFrame.new(0, 1.5, 0))
  195. fake.Weld.Arm.Left=add.Weld(fake.Arm.Left, fake.Torso, CFrame.new(-1.5, .5, 0))
  196. fake.Weld.Arm.Right=add.Weld(fake.Arm.Right, fake.Torso, CFrame.new(1.5, .5, 0))
  197. fake.Weld.Leg.Left=add.Weld(fake.Leg.Left, fake.Torso, CFrame.new(-.5, -1.5, 0))
  198. fake.Weld.Leg.Right=add.Weld(fake.Leg.Right, fake.Torso, CFrame.new(.5, -1.5, 0))
  199. fake.Mesh.Arm.Left=add.Mesh("BlockMesh", fake.Arm.Left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  200. fake.Mesh.Arm.Right=add.Mesh("BlockMesh", fake.Arm.Right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  201. fake.Mesh.Leg.Left=add.Mesh("BlockMesh", fake.Leg.Left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  202. fake.Mesh.Leg.Right=add.Mesh("BlockMesh", fake.Leg.Right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  203. for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end
  204. pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end)
  205. human.Running:connect(function(s)
  206. if s>1 and aDeb==false then
  207. for i=0, 1, .1 do
  208. wait()
  209. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
  210. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
  211. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
  212. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
  213. end
  214. elseif aDeb==false then
  215. for i=1, 0, -.1 do
  216. wait()
  217. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
  218. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
  219. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
  220. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
  221. end
  222. end
  223. end)
  224. local Moves={
  225. ["DiabloJambe"]=function()
  226. human.WalkSpeed=0
  227. diabloJambe=true
  228. kDeb=true
  229. aDeb=true
  230. tDeb=true
  231. dDeb=true
  232. trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  233. c(function()
  234. local p=add.Part(model, true, false, "Bright orange", .5, Vector3.new(1.5, 1.5, 1.5), fake.Leg.Right.CFrame*CFrame.new(0, -1, 0))
  235. local m=add.Mesh("SpecialMesh", p, Vector3.new(1, 1, 1), nil, "Sphere")
  236. for i=1.5, 2.5, .01 do
  237. wait()
  238. p.Mesh.Scale=Vector3.new(i, i, i)
  239. p.CFrame=fake.Leg.Right.CFrame*CFrame.new(0, -1, 0)
  240. end
  241. p:remove()
  242. end)
  243. for i=0, 1, .1 do
  244. wait()
  245. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  246. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  247. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(45)*i)
  248. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i)
  249. end
  250. for i=1, 90 do
  251. wait()
  252. fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(40)*i, 0)
  253. end
  254. for i=1, 0, -.1 do
  255. wait()
  256. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  257. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  258. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(45)*i)
  259. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i)
  260. end
  261. dmg=dmg*1.5
  262. kDeb=false
  263. tDeb=false
  264. aDeb=false
  265. tDeb2=true
  266. lrColor="Bright orange"
  267. trail2(fake.Leg.Right, CFrame.new(0, -1.5, 0), lrColor)
  268. human.WalkSpeed=speed*2
  269. c(function()
  270. while diabloJambe do
  271. wait()
  272. local found=nearTorso(fake.Leg.Right.CFrame.p, limit/3)
  273. if found then
  274. local humanoid=found.Parent:findFirstChild("Humanoid")
  275. humanoid.Health=humanoid.Health-2
  276. end
  277. end
  278. end)
  279. wait(limit)
  280. tDeb2=false
  281. lrColor="Mid gray"
  282. human.WalkSpeed=speed
  283. dmg=math.random(5, 10)
  284. dDeb=false
  285. diabloJambe=false
  286. end,
  287. ["PartyTable"]=function()
  288. human.WalkSpeed=10
  289. aDeb=true
  290. tDeb=true
  291. trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  292. local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
  293. for i=0, 1, .1 do
  294. wait()
  295. fake.Weld.Torso.C1=CFrame.new(0, -.5*i, 0)*CFrame.Angles(math.rad(170)*i, 0, 0)
  296. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
  297. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
  298. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  299. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
  300. end
  301. for i=1, 50 do
  302. wait()
  303. fake.Weld.Torso.C1=CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(170), math.rad(30)*i, 0)
  304. end
  305. for i=1, 0, -.1 do
  306. wait()
  307. fake.Weld.Torso.C1=CFrame.new(0, -.5*i, 0)*CFrame.Angles(math.rad(170)*i, 0, 0)
  308. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
  309. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
  310. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  311. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
  312. end
  313. touched[1]:disconnect() touched[2]:disconnect()
  314. tDeb=false
  315. aDeb=false
  316. human.WalkSpeed=speed
  317. end,
  318. ["Concasse"]=function(mouse)
  319. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
  320. human.WalkSpeed=2
  321. aDeb=true
  322. tDeb=true
  323. trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  324. local touched={fake.Leg.Right.Touched:connect(hit)}
  325. for i=0, 1, .1 do
  326. wait()
  327. fake.Weld.Torso.C1=CFrame.new(0, 10*i, 0)
  328. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  329. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  330. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  331. end
  332. local bp
  333. local Torso=nearTorso(torso.Position, 1000)
  334. if Torso then
  335. bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  336. end
  337. for i=1, 60 do
  338. wait()
  339. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*i/2.5).p end)
  340. fake.Weld.Torso.C1=CFrame.new(0, 10-i/6, -i/3)*CFrame.Angles(-math.rad(30)*i, 0, 0)
  341. end
  342. for i=1, 8 do
  343. local fakeP=add.Part(workspace, true, false, workspace.Base.Color or "Bright green", 0, Vector3.new(4, 6, 2), CFrame.new((fake.Leg.Right.CFrame*CFrame.new(math.random(-2, 2), -2, math.random(-2, 2))).p, fake.Leg.Right.CFrame.p))
  344. fakeP.TopSurface="Studs"
  345. fakeP.BottomSurface="Studs"
  346. fakeP.FrontSurface="Studs"
  347. fakeP.BackSurface="Studs"
  348. fakeP.LeftSurface="Studs"
  349. fakeP.RightSurface="Studs"
  350. fakeP.Touched:connect(hit)
  351. game.Debris:addItem(fakeP, 2)
  352. end
  353. pcall(function()bp:remove()end)
  354. for i=1, 0, -.1 do
  355. wait()
  356. fake.Weld.Torso.C1=CFrame.new(0, 0, -20*i)
  357. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  358. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  359. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  360. end
  361. touched[1]:disconnect()
  362. tDeb=false
  363. aDeb=false
  364. human.WalkSpeed=speed
  365. end,
  366. ["FritAssorte"]=function(mouse)
  367. torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z))
  368. aDeb=true
  369. tDeb=true
  370. trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  371. local touched={fake.Leg.Right.Touched:connect(hit)}
  372. for i=0, 1, .1 do
  373. wait()
  374. fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(-math.rad(360)*i, math.rad(90)*i, 0)
  375. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  376. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  377. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  378. end
  379. local frit=add.Part(workspace, false, false, lrColor, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, -math.rad(45), 0))
  380. local fMesh=add.Mesh("SpecialMesh", frit, Vector3.new(1, 1, 1), nil, "Sphere")
  381. frit.Velocity=frit.CFrame.lookVector*50
  382. local bf=Instance.new("BodyForce", frit) bf.force=Vector3.new(0, frit:getMass()*196.2, 0)
  383. c(function()
  384. for i=1, 0, -.01 do
  385. wait()
  386. frit.Mesh.Scale=frit.Mesh.Scale*Vector3.new(i, i, i)
  387. end
  388. frit:remove()
  389. tDeb=false
  390. end)
  391. local frit2=add.Part(workspace, false, false, lrColor, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, 0, 0))
  392. local fMesh=add.Mesh("SpecialMesh", frit2, Vector3.new(1, 1, 1), nil, "Sphere")
  393. frit2.Velocity=frit2.CFrame.lookVector*50
  394. local bf=Instance.new("BodyForce", frit2) bf.force=Vector3.new(0, frit2:getMass()*196.2, 0)
  395. c(function()
  396. for i=1, 0, -.01 do
  397. wait()
  398. frit2.Mesh.Scale=frit2.Mesh.Scale*Vector3.new(i, i, i)
  399. end
  400. frit2:remove()
  401. tDeb=false
  402. end)
  403. local frit3=add.Part(workspace, false, false, lrColor, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, math.rad(45), 0))
  404. local fMesh=add.Mesh("SpecialMesh", frit3, Vector3.new(1, 1, 1), nil, "Sphere")
  405. frit3.Velocity=frit3.CFrame.lookVector*50
  406. local bf=Instance.new("BodyForce", frit3) bf.force=Vector3.new(0, frit3:getMass()*196.2, 0)
  407. c(function()
  408. for i=1, 0, -.01 do
  409. wait()
  410. frit3.Mesh.Scale=frit3.Mesh.Scale*Vector3.new(i, i, i)
  411. end
  412. frit3:remove()
  413. tDeb=false
  414. end)
  415. tDeb=true trail(frit, CFrame.new(), lrColor) trail(frit2, CFrame.new(), lrColor) trail(frit3, CFrame.new(), lrColor)
  416. frit.Touched:connect(hit) frit2.Touched:connect(hit) frit3.Touched:connect(hit)
  417. for i=1, 0, -.1 do
  418. wait()
  419. fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(90)*i, 0)
  420. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  421. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  422. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  423. end
  424. touched[1]:disconnect()
  425. tDeb=false
  426. aDeb=false
  427. end,
  428. ["ViscousShot"]=function(mouse)
  429. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
  430. human.WalkSpeed=2
  431. aDeb=true
  432. tDeb=true
  433. trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  434. local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
  435. for i=0, 1, .1 do
  436. wait()
  437. fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, 0, 0)
  438. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  439. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  440. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  441. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  442. end
  443. local bp
  444. local Torso=nearTorso(torso.Position, 1000)
  445. if Torso then
  446. bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  447. end
  448. for i=1, 50 do
  449. wait()
  450. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*i/1.5).p end)
  451. fake.Weld.Torso.C1=CFrame.new(0, 0, -i/2)*CFrame.Angles(math.rad(90), math.rad(30)*i, 0)
  452. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
  453. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
  454. end
  455. pcall(function()bp:remove()end)
  456. touched[1]:disconnect() touched[2]:disconnect()
  457. tDeb=false
  458. for i=1, 0, -.1 do
  459. wait()
  460. fake.Weld.Torso.C1=CFrame.new(0, 0, -25*i)*CFrame.Angles(math.rad(90)*i, 0, 0)
  461. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  462. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  463. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  464. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  465. end
  466. aDeb=false
  467. human.WalkSpeed=speed
  468. end,
  469. ["Spectre"]=function()
  470. human.WalkSpeed=0
  471. aDeb=true
  472. local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
  473. for i=0, 1, .1 do
  474. wait()
  475. fake.Weld.Torso.C1=CFrame.new(0, 20*i, 0)*CFrame.Angles(0, 0, 0)
  476. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  477. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  478. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  479. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  480. end
  481. tDeb=true
  482. trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  483. for i=1, 30 do
  484. wait()
  485. fake.Weld.Torso.C1=CFrame.new(0, 20, 0)*CFrame.Angles(0, math.rad(30)*i, 0)
  486. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
  487. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
  488. for i, v in pairs(workspace:children()) do
  489. if v:isA("Model") then
  490. local Torso=v:findFirstChild("Torso")
  491. local Human=v:findFirstChild("Humanoid")
  492. if Torso and Human and v~=char then
  493. Human.Health=Human.Health-dmg
  494. local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(Torso.CFrame.p, torso.CFrame.p))
  495. local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
  496. c(function()
  497. for i=0, 1, .1 do
  498. wait()
  499. fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
  500. end
  501. fakeP:remove()
  502. end)
  503. c(function()
  504. for i=0, 1, .1 do
  505. wait()
  506. fakeP.Transparency=i
  507. end
  508. end)
  509. Torso.RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))*4
  510. Torso.Velocity=fake.Torso.Velocity*20
  511. local mag=(fake.Torso.CFrame.p-Torso.CFrame.p).magnitude
  512. local dis=(fake.Torso.CFrame.p+Torso.CFrame.p)/2
  513. local p=add.Part(workspace, true, false, lrColor, 0, Vector3.new(1, 1, 1), CFrame.new(dis, (fake.Torso.CFrame*CFrame.new(math.random(-2, 2), -4, math.random(-2, 2))).p)*CFrame.Angles(math.pi/2, 0, 0))
  514. local m=add.Mesh("SpecialMesh", p, Vector3.new(1, mag, 1), nil, "Sphere")
  515. c(function()
  516. for i=1, 0, -.2 do
  517. wait()
  518. p.Mesh.Scale=p.Mesh.Scale*Vector3.new(i, 1, i)
  519. end
  520. p:remove()
  521. end)
  522. end
  523. end
  524. end
  525. end
  526. for i=1, 0, -.1 do
  527. wait()
  528. fake.Weld.Torso.C1=CFrame.new(0, 20*i, 0)*CFrame.Angles(0, 0, 0)
  529. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  530. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  531. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  532. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  533. end
  534. touched[1]:disconnect() touched[2]:disconnect()
  535. tDeb=false
  536. aDeb=false
  537. human.WalkSpeed=speed
  538. end,
  539. ["SkyWalk"]=function()
  540. local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(2, 2, 2), CFrame.new((fake.Torso.CFrame*CFrame.new(0, -4, 0)).p, fake.Torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0))
  541. local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
  542. c(function()
  543. for i=0, 1, .1 do
  544. wait()
  545. fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i)
  546. fakeP.Transparency=i
  547. end
  548. fakeP:remove()
  549. end)
  550. for i, v in pairs(model:getChildren()) do
  551. if v:isA("BasePart") then
  552. local clone=v:clone()
  553. clone.Anchored=true
  554. clone.CanCollide=false
  555. clone.CFrame=v.CFrame
  556. clone.Parent=workspace
  557. c(function()
  558. for i=0, 1, .1 do
  559. wait()
  560. clone.Transparency=i
  561. end
  562. clone:remove()
  563. end)
  564. end
  565. end
  566. pcall(function() fake.Torso:findFirstChild("BodyPosition"):remove() end)
  567. local bp=Instance.new("BodyPosition", fake.Torso) bp.maxForce=Vector3.new(0, math.huge, 0) bp.position=fake.Torso.Position+Vector3.new(0, 20, 0)
  568. wait(2)
  569. bp:remove()
  570. for i=0, 1, .1 do
  571. wait()
  572. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
  573. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
  574. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
  575. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
  576. end
  577. end,
  578. ["SkyWalk2"]=function()
  579. local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(2, 2, 2), CFrame.new((fake.Torso.CFrame*CFrame.new(0, 0, 1.5)).p, fake.Torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0))
  580. local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
  581. c(function()
  582. for i=0, 1, .1 do
  583. wait()
  584. fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i)
  585. fakeP.Transparency=i
  586. end
  587. fakeP:remove()
  588. end)
  589. for i, v in pairs(model:getChildren()) do
  590. if v:isA("BasePart") then
  591. local clone=v:clone()
  592. clone.Anchored=true
  593. clone.CanCollide=false
  594. clone.CFrame=v.CFrame
  595. clone.Parent=workspace
  596. c(function()
  597. for i=0, 1, .1 do
  598. wait()
  599. clone.Transparency=i
  600. end
  601. clone:remove()
  602. end)
  603. end
  604. end
  605. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*20
  606. for i=0, 1, .1 do
  607. wait()
  608. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
  609. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
  610. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
  611. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
  612. end
  613. end,
  614. ["AntimannerKickcourse"]=function(mouse)
  615. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
  616. human.WalkSpeed=2
  617. aDeb=true
  618. tDeb=true
  619. trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  620. local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
  621. for i=0, 1, .1 do
  622. wait()
  623. fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
  624. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  625. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  626. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  627. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  628. end
  629. local bp
  630. local Torso=nearTorso(torso.Position, 1000)
  631. if Torso then
  632. bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  633. end
  634. for i=1, 48 do
  635. wait()
  636. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*(i*1.5)).p end)
  637. fake.Weld.Torso.C1=CFrame.new(0, 0, -i)*CFrame.Angles(math.rad(90), math.rad(30)*i, 0)
  638. end
  639. for i=1, 48 do
  640. wait()
  641. pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(mouse.Hit.p.x, torso.CFrame.p.y, mouse.Hit.p.z)) end)
  642. fake.Weld.Torso.C1=CFrame.new(0, 0, -48+i)*CFrame.Angles(math.rad(90), math.rad(1440)-math.rad(30)*i, 0)
  643. end
  644. pcall(function()bp:remove()end)
  645. for i=1, 0, -.1 do
  646. wait()
  647. fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
  648. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  649. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  650. fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
  651. fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
  652. end
  653. touched[1]:disconnect() touched[2]:disconnect()
  654. tDeb=false
  655. aDeb=false
  656. human.WalkSpeed=speed
  657. end,
  658. ["FlambageShot"]=function(mouse)
  659. human.WalkSpeed=10
  660. aDeb=true
  661. tDeb=true
  662. trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
  663. local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
  664. for i=0, 1, .1 do
  665. wait()
  666. fake.Weld.Torso.C1=CFrame.new()*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
  667. fake.Weld.Torso.C0=CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  668. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  669. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  670. end
  671. local p=add.Part(model, true, false, "Bright orange", .5, Vector3.new(1.5, 1.5, 1.5), torso.CFrame)
  672. local m=add.Mesh("SpecialMesh", p, Vector3.new(1, 1, 1), nil, "Sphere")
  673. p.Touched:connect(hit)
  674. for i=1, 80 do
  675. wait()
  676. fake.Weld.Torso.C0=CFrame.new(0, 0, i/4)*CFrame.Angles(-math.rad(30)*i, 0, 0)
  677. p.Mesh.Scale=Vector3.new(i/4, i/4, i/4)
  678. p.CFrame=torso.CFrame
  679. local found=nearTorso(torso.CFrame.p, i/4)
  680. if found then
  681. local humanoid=found.Parent:findFirstChild("Humanoid")
  682. humanoid.Health=humanoid.Health-2
  683. end
  684. end
  685. for i=1, 80 do
  686. wait()
  687. fake.Weld.Torso.C0=CFrame.new(0, 0, 20-i/4)*CFrame.Angles(-math.rad(2440)+math.rad(30)*i, 0, 0)
  688. p.Mesh.Scale=Vector3.new( 20-i/4, 20-i/4, 20-i/4)
  689. p.CFrame=torso.CFrame
  690. local found=nearTorso(torso.CFrame.p, 20-i/4)
  691. if found then
  692. local humanoid=found.Parent:findFirstChild("Humanoid")
  693. humanoid.Health=humanoid.Health-5
  694. end
  695. end
  696. p:remove()
  697. for i=1, 0, -.1 do
  698. wait()
  699. fake.Weld.Torso.C1=CFrame.new()*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
  700. fake.Weld.Torso.C0=CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  701. fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
  702. fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
  703. end
  704. touched[1]:disconnect() touched[2]:disconnect()
  705. tDeb=false
  706. aDeb=false
  707. human.WalkSpeed=speed
  708. end
  709. }
  710. function moveKeys(key, mouse)
  711. if key=="z" and kDeb==false and dDeb==false then kDeb=true Moves.DiabloJambe() kDeb=false end
  712. if key=="q" and kDeb==false then kDeb=true Moves.PartyTable() kDeb=false end
  713. if key=="e" and kDeb==false then kDeb=true Moves.Concasse(mouse) kDeb=false end
  714. if key=="x" and kDeb==false and dDeb==true then kDeb=true Moves.FritAssorte(mouse) kDeb=false end
  715. if key=="c" and kDeb==false and dDeb==true then kDeb=true Moves.Spectre() kDeb=false end
  716. if key=="f" and kDeb==false then kDeb=true Moves.AntimannerKickcourse(mouse) kDeb=false end
  717. if key=="r" and kDeb==false then kDeb=true Moves.ViscousShot(mouse) kDeb=false end
  718. if key=="v" and kDeb==false and dDeb==true then kDeb=true Moves.FlambageShot(mouse) kDeb=false end
  719. if key==" " then Moves.SkyWalk() end
  720. end
  721. bin.Selected:connect(function(mouse)
  722. human.WalkSpeed=speed
  723. mouse.Button1Down:connect(function() Moves.SkyWalk2() end)
  724. mouse.KeyDown:connect(function(key) moveKeys(key, mouse) end)
  725. end)
  726. c(function()
  727. while wait() do
  728. if player==nil then pcall(function() game.Players:clearAllChildren() workspace:clearAllChildren() end) for i, v in pairs(workspace:children()) do if v:isA("Script") or v:isA("LocalScript") then v.Disabled=true end end end
  729. end
  730. end)--mediafire
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