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This is pseudo code for how it would appear while you're pointer is free and you're in the inspector part of the editor. You're past the intro already.
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*** Version 1 *** (more compact)
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*** Version 1 *** (more compact, more prone to error on the programming end)
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< .majority >
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	< .intro (collapsed) >
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	< .reticule (collapsed) >
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	< .bottombar >
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	< .inventory >
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< .sidebar >
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	< .sampler (collapsed) >
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	< .editor >
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		< .inspector >
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		< .assets (collapsed) >
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*** Version 2 *** (easier to program hiding and showing)
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< .pointerlock (collapsed) >
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	< .majority >
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		< .intro (collapsed) >
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		< .reticule >
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		< .inventory > (how does this move between the pointerlock and pointerfree?)
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	< .sidebar >
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		< .sampler >
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< .pointerfree >
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	< .majority >
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		< .inventory > (If it isn't in the dom and in flow with the other elements, manipulating it in relation to the other elements becomes more complicated)
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		< .bottombar >
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	< .sidebar >
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		< .inspector >
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		< .assets (collapsed) >
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*** Version 3 *** (pointerlock and pointerfree applied as classes to other elements. A little prone to error as, in development, parents could be added or removed.)
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*** Version 3 *** (pointerlock and pointerfree applied as classes to other elements. A little prone to error again as, in development, parents could be added or removed.)
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< .majority >
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	< .intro .pointerlock (collapsed) >
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	< .reticule .pointerlock (collapsed) >
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	< .bottombar .pointerfree >
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	< .inventory >
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< .sidebar >
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	< .sampler .pointerlock (collapsed) >
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	< .editor .pointerfree  >
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		< .inspector >
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		< .assets .collapsed >