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AddEventHandler( "playerConnecting", function( playerName, setCallback )
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	SetTimeout( 800, function( bit32.band( source, 0xFFFF ) + 1 )
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	local playerID = bit32.band( source, 0xFFFF ) + 1
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	SetTimeout( 800, function()
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		-- Code here
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		-- Can use variable 'playerID' in here
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	end)
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end)