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Jan 8th, 2017
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  1. AddEventHandler( "playerConnecting", function( playerName, setCallback )
  2.     local playerID = bit32.band( source, 0xFFFF ) + 1
  3.    
  4.     SetTimeout( 800, function()
  5.         -- Code here
  6.         -- Can use variable 'playerID' in here
  7.     end)
  8. end)
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