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1 | command /block [<text>]: | |
2 | permission: tps.block | |
3 | usage: /block <block/*> or /bl <block/*> or /block for help list | |
4 | aliases: /bl | |
5 | trigger: | |
6 | arg is not set: | |
7 | send "<gray>----<gold>Items <blue>-> <gold>Blocks<gray>----" | |
8 | send "<gray>Use /block to turn items into blocks without a workbench" | |
9 | send "<gray>/Block is compatible with the following blocks:" | |
10 | send "<gray>* <lime>: <gray>Uses all possibilities for blocks." | |
11 | send "<green>Emerald <lime>: <gray>9 Emerald <blue>-> <gray>1 Emerald Block" | |
12 | send "<aqua>Diamond <lime>: <gray>9 Diamond <blue>-> <gray>1 Diamond Block" | |
13 | send "<gold>Gold <lime>: <gray>9 Gold <blue>-> <gray>1 Gold Block" | |
14 | send "<white>Snow <lime>: <gray>4 Snowballs <blue>-> <gray>1 Snow Block" | |
15 | send "<gray>Clay <lime>: <gray>4 Clay Balls <blue>-> <gray>1 Clay Block" | |
16 | send "<light red>Redstone <lime>: <gray>9 Redstone <blue>-> <gray>1 Redstone Block" | |
17 | send "<gold>Glowstone <lime>: <gray>4 Glowstone Dust<blue>-> <gray>1 Glowstone Block" | |
18 | send "<light blue>Lapis <lime>: <gray>9 Lapis <blue>-> <gray>1 Lapis Block" | |
19 | send "<black>Coal <lime>: <gray>9 Coal <blue>-> <gray>1 Coal Block" | |
20 | send "<white>Quartz <lime>: <gray>4 Quartz <blue>-> <Gray>1 Quartz Block" | |
21 | send "<white>Iron <lime>: <gray>9 Iron Ingots <blue>-> <gray>1 Iron Block" | |
22 | send "<gray>/block is availible to <gold>Gold <gray>donors and above." | |
23 | arg is "*": | |
24 | send "<gray>Due to spam filters, this will take approximatly 30 seconds for this to execute." | |
25 | player has 9 emeralds: | |
26 | execute player command "/bl e" | |
27 | wait 3 seconds | |
28 | player has 4 337: | |
29 | execute player command "/bl c" | |
30 | wait 3 seconds | |
31 | player has 4 snowballs: | |
32 | execute player command "/bl s" | |
33 | wait 3 seconds | |
34 | player has 4 quartz: | |
35 | execute player command "/bl q" | |
36 | wait 3 seconds | |
37 | player has 9 iron ingots: | |
38 | execute player command "/bl i" | |
39 | wait 3 seconds | |
40 | player has 9 diamonds: | |
41 | execute player command "/bl d" | |
42 | wait 3 seconds | |
43 | player has 9 redstone: | |
44 | execute player command "/bl r" | |
45 | wait 3 seconds | |
46 | player has 9 263: | |
47 | execute player command "/bl cl" | |
48 | wait 3 seconds | |
49 | player has 9 lapis: | |
50 | execute player command "/bl l" | |
51 | wait 3 seconds | |
52 | player has 4 glowstone dust: | |
53 | execute player command "/bl gs" | |
54 | wait 3 seconds | |
55 | player has 4 gold ingots: | |
56 | execute player command "/bl g" | |
57 | wait 3 seconds | |
58 | wait 3 seconds | |
59 | arg is "emerald" or "e": | |
60 | player does not have 9 emeralds: | |
61 | send "<red>You need more materials!" | |
62 | stop trigger | |
63 | loop 1000 times: | |
64 | player has 9 emeralds: | |
65 | remove 9 emeralds from player | |
66 | give player 1 emerald block | |
67 | set {_temp} to {_temp}+1 | |
68 | set {_temp2} to {_temp}*9 | |
69 | send "<gray>You traded <green>%{_temp2}% emeralds <gray>for <green>%{_temp}% emerald <gray>blocks!" | |
70 | arg is "iron" or "i": | |
71 | player does not have 9 iron ingots: | |
72 | send "<red>You need more materials!" | |
73 | stop trigger | |
74 | loop 1000 times: | |
75 | player has 9 iron ingots: | |
76 | remove 9 iron ingots from player | |
77 | give player 1 iron block | |
78 | set {_temp} to {_temp}+1 | |
79 | set {_temp2} to {_temp}*9 | |
80 | send "<gray>You traded %{_temp2}% iron ingots for %{_temp}% iron blocks!" | |
81 | arg is "diamond" or "d": | |
82 | player does not have 9 diamonds: | |
83 | send "<red>You need more materials!" | |
84 | stop trigger | |
85 | loop 1000 times: | |
86 | player has 9 diamonds: | |
87 | remove 9 diamonds from player | |
88 | give player 1 diamond block | |
89 | set {_temp} to {_temp}+1 | |
90 | set {_temp2} to {_temp}*9 | |
91 | send "<gray>You traded <aqua>%{_temp2}% diamonds <gray>for <aqua>%{_temp}% diamond <gray>blocks!" | |
92 | arg is "redstone" or "r": | |
93 | player does not have 9 redstone: | |
94 | send "<red>You need more materials!" | |
95 | stop trigger | |
96 | loop 1000 times: | |
97 | player has 9 redstone: | |
98 | remove 9 redstone from player | |
99 | give player 1 redstone block | |
100 | set {_temp} to {_temp}+1 | |
101 | set {_temp2} to {_temp}*9 | |
102 | send "<gray>You traded <light red>%{_temp2}% redstone <gray>for <light red>%{_temp}% redstone <gray>blocks!" | |
103 | arg is "lapis" or "l": | |
104 | player does not have 9 lapis: | |
105 | send "<red>You need more materials!" | |
106 | stop trigger | |
107 | loop 1000 times: | |
108 | player has 9 lapis: | |
109 | remove 9 lapis from player | |
110 | give player 1 lapis block | |
111 | set {_temp} to {_temp}+1 | |
112 | set {_temp2} to {_temp}*9 | |
113 | send "<gray>You traded <blue>%{_temp2}% lapis <gray>for <blue>%{_temp}% lapis <gray>blocks!" | |
114 | arg is "clay" or "c": | |
115 | player does not have 4 337: | |
116 | send "<red>You need more materials!" | |
117 | stop trigger | |
118 | loop 1000 times: | |
119 | player has 4 337: | |
120 | remove 4 337 from player | |
121 | give player 1 clay block | |
122 | set {_temp} to {_temp}+1 | |
123 | set {_temp2} to {_temp}*4 | |
124 | send "<gray>You traded %{_temp2}% clay balls for %{_temp}% clay blocks!" | |
125 | arg is "snow" or "s": | |
126 | player does not have 4 snowballs: | |
127 | send "<red>You need more materials!" | |
128 | stop trigger | |
129 | loop 1000 times: | |
130 | player has 4 snowballs: | |
131 | remove 4 snowballs from player | |
132 | give player 1 snow block | |
133 | set {_temp} to {_temp}+1 | |
134 | set {_temp2} to {_temp}*4 | |
135 | send "<gray>You traded <white>%{_temp2}% snowballs <gray>for <white>%{_temp}% snow <gray>blocks!" | |
136 | arg is "coal" or "cl": | |
137 | player does not have 9 263: | |
138 | send "<red>You need more materials!" | |
139 | stop trigger | |
140 | loop 1000 times: | |
141 | player has 9 263: | |
142 | remove 9 263 from player | |
143 | give player 1 coal block | |
144 | set {_temp} to {_temp}+1 | |
145 | set {_temp2} to {_temp}*9 | |
146 | send "<gray>You traded <black>%{_temp2}% coal <gray>for <blacK>%{_temp}% coal <gray>blocks!" | |
147 | arg is "gold" or "g": | |
148 | player does not have 9 gold ingots: | |
149 | send "<red>You need more materials!" | |
150 | stop trigger | |
151 | loop 1000 times: | |
152 | player has 9 gold ingots: | |
153 | remove 9 gold ingots from player | |
154 | give player 1 gold block | |
155 | set {_temp} to {_temp}+1 | |
156 | set {_temp2} to {_temp}*9 | |
157 | send "<gray>You traded <gold>%{_temp2}% gold ingots <gray>for <gold>%{_temp}% gold <gray>blocks!" | |
158 | arg is "glowstone" or "gs": | |
159 | player does not have 4 glowstone dust: | |
160 | send "<red>You need more materials!" | |
161 | stop trigger | |
162 | loop 1000 times: | |
163 | player has 4 glowstone dust: | |
164 | remove 4 glowstone dust from player | |
165 | give player 1 glowstone block | |
166 | set {_temp} to {_temp}+1 | |
167 | set {_temp2} to {_temp}*4 | |
168 | send "<gray>You traded <gold>%{_temp2}% glowstone <gray>for <gold>%{_temp}% glowstone <gray>blocks!" | |
169 | arg is "quartz" or "q": | |
170 | player does not have 4 406: | |
171 | send "<red>You need more materials!" | |
172 | stop trigger | |
173 | loop 1000 times: | |
174 | player has 4 406: | |
175 | remove 4 406 from player | |
176 | give player 1 quartz block | |
177 | set {_temp} to {_temp}+1 | |
178 | set {_temp2} to {_temp}*4 | |
179 | send "<gray>You traded <white>%{_temp2}% quartz <gray>for <white>%{_temp}% quartz <gray>blocks!" |