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mrkeith782

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Apr 18th, 2014
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  1. command /block [<text>]:
  2. permission: tps.block
  3. usage: /block <block/*> or /bl <block/*> or /block for help list
  4. aliases: /bl
  5. trigger:
  6. arg is not set:
  7. send "<gray>----<gold>Items <blue>-> <gold>Blocks<gray>----"
  8. send "<gray>Use /block to turn items into blocks without a workbench"
  9. send "<gray>/Block is compatible with the following blocks:"
  10. send "<gray>* <lime>: <gray>Uses all possibilities for blocks."
  11. send "<green>Emerald <lime>: <gray>9 Emerald <blue>-> <gray>1 Emerald Block"
  12. send "<aqua>Diamond <lime>: <gray>9 Diamond <blue>-> <gray>1 Diamond Block"
  13. send "<gold>Gold <lime>: <gray>9 Gold <blue>-> <gray>1 Gold Block"
  14. send "<white>Snow <lime>: <gray>4 Snowballs <blue>-> <gray>1 Snow Block"
  15. send "<gray>Clay <lime>: <gray>4 Clay Balls <blue>-> <gray>1 Clay Block"
  16. send "<light red>Redstone <lime>: <gray>9 Redstone <blue>-> <gray>1 Redstone Block"
  17. send "<gold>Glowstone <lime>: <gray>4 Glowstone Dust<blue>-> <gray>1 Glowstone Block"
  18. send "<light blue>Lapis <lime>: <gray>9 Lapis <blue>-> <gray>1 Lapis Block"
  19. send "<black>Coal <lime>: <gray>9 Coal <blue>-> <gray>1 Coal Block"
  20. send "<white>Quartz <lime>: <gray>4 Quartz <blue>-> <Gray>1 Quartz Block"
  21. send "<white>Iron <lime>: <gray>9 Iron Ingots <blue>-> <gray>1 Iron Block"
  22. send "<gray>/block is availible to <gold>Gold <gray>donors and above."
  23. arg is "*":
  24. send "<gray>Due to spam filters, this will take approximatly 30 seconds for this to execute."
  25. player has 9 emeralds:
  26. execute player command "/bl e"
  27. wait 3 seconds
  28. player has 4 337:
  29. execute player command "/bl c"
  30. wait 3 seconds
  31. player has 4 snowballs:
  32. execute player command "/bl s"
  33. wait 3 seconds
  34. player has 4 quartz:
  35. execute player command "/bl q"
  36. wait 3 seconds
  37. player has 9 iron ingots:
  38. execute player command "/bl i"
  39. wait 3 seconds
  40. player has 9 diamonds:
  41. execute player command "/bl d"
  42. wait 3 seconds
  43. player has 9 redstone:
  44. execute player command "/bl r"
  45. wait 3 seconds
  46. player has 9 263:
  47. execute player command "/bl cl"
  48. wait 3 seconds
  49. player has 9 lapis:
  50. execute player command "/bl l"
  51. wait 3 seconds
  52. player has 4 glowstone dust:
  53. execute player command "/bl gs"
  54. wait 3 seconds
  55. player has 4 gold ingots:
  56. execute player command "/bl g"
  57. wait 3 seconds
  58. wait 3 seconds
  59. arg is "emerald" or "e":
  60. player does not have 9 emeralds:
  61. send "<red>You need more materials!"
  62. stop trigger
  63. loop 1000 times:
  64. player has 9 emeralds:
  65. remove 9 emeralds from player
  66. give player 1 emerald block
  67. set {_temp} to {_temp}+1
  68. set {_temp2} to {_temp}*9
  69. send "<gray>You traded <green>%{_temp2}% emeralds <gray>for <green>%{_temp}% emerald <gray>blocks!"
  70. arg is "iron" or "i":
  71. player does not have 9 iron ingots:
  72. send "<red>You need more materials!"
  73. stop trigger
  74. loop 1000 times:
  75. player has 9 iron ingots:
  76. remove 9 iron ingots from player
  77. give player 1 iron block
  78. set {_temp} to {_temp}+1
  79. set {_temp2} to {_temp}*9
  80. send "<gray>You traded %{_temp2}% iron ingots for %{_temp}% iron blocks!"
  81. arg is "diamond" or "d":
  82. player does not have 9 diamonds:
  83. send "<red>You need more materials!"
  84. stop trigger
  85. loop 1000 times:
  86. player has 9 diamonds:
  87. remove 9 diamonds from player
  88. give player 1 diamond block
  89. set {_temp} to {_temp}+1
  90. set {_temp2} to {_temp}*9
  91. send "<gray>You traded <aqua>%{_temp2}% diamonds <gray>for <aqua>%{_temp}% diamond <gray>blocks!"
  92. arg is "redstone" or "r":
  93. player does not have 9 redstone:
  94. send "<red>You need more materials!"
  95. stop trigger
  96. loop 1000 times:
  97. player has 9 redstone:
  98. remove 9 redstone from player
  99. give player 1 redstone block
  100. set {_temp} to {_temp}+1
  101. set {_temp2} to {_temp}*9
  102. send "<gray>You traded <light red>%{_temp2}% redstone <gray>for <light red>%{_temp}% redstone <gray>blocks!"
  103. arg is "lapis" or "l":
  104. player does not have 9 lapis:
  105. send "<red>You need more materials!"
  106. stop trigger
  107. loop 1000 times:
  108. player has 9 lapis:
  109. remove 9 lapis from player
  110. give player 1 lapis block
  111. set {_temp} to {_temp}+1
  112. set {_temp2} to {_temp}*9
  113. send "<gray>You traded <blue>%{_temp2}% lapis <gray>for <blue>%{_temp}% lapis <gray>blocks!"
  114. arg is "clay" or "c":
  115. player does not have 4 337:
  116. send "<red>You need more materials!"
  117. stop trigger
  118. loop 1000 times:
  119. player has 4 337:
  120. remove 4 337 from player
  121. give player 1 clay block
  122. set {_temp} to {_temp}+1
  123. set {_temp2} to {_temp}*4
  124. send "<gray>You traded %{_temp2}% clay balls for %{_temp}% clay blocks!"
  125. arg is "snow" or "s":
  126. player does not have 4 snowballs:
  127. send "<red>You need more materials!"
  128. stop trigger
  129. loop 1000 times:
  130. player has 4 snowballs:
  131. remove 4 snowballs from player
  132. give player 1 snow block
  133. set {_temp} to {_temp}+1
  134. set {_temp2} to {_temp}*4
  135. send "<gray>You traded <white>%{_temp2}% snowballs <gray>for <white>%{_temp}% snow <gray>blocks!"
  136. arg is "coal" or "cl":
  137. player does not have 9 263:
  138. send "<red>You need more materials!"
  139. stop trigger
  140. loop 1000 times:
  141. player has 9 263:
  142. remove 9 263 from player
  143. give player 1 coal block
  144. set {_temp} to {_temp}+1
  145. set {_temp2} to {_temp}*9
  146. send "<gray>You traded <black>%{_temp2}% coal <gray>for <blacK>%{_temp}% coal <gray>blocks!"
  147. arg is "gold" or "g":
  148. player does not have 9 gold ingots:
  149. send "<red>You need more materials!"
  150. stop trigger
  151. loop 1000 times:
  152. player has 9 gold ingots:
  153. remove 9 gold ingots from player
  154. give player 1 gold block
  155. set {_temp} to {_temp}+1
  156. set {_temp2} to {_temp}*9
  157. send "<gray>You traded <gold>%{_temp2}% gold ingots <gray>for <gold>%{_temp}% gold <gray>blocks!"
  158. arg is "glowstone" or "gs":
  159. player does not have 4 glowstone dust:
  160. send "<red>You need more materials!"
  161. stop trigger
  162. loop 1000 times:
  163. player has 4 glowstone dust:
  164. remove 4 glowstone dust from player
  165. give player 1 gold block
  166. set {_temp} to {_temp}+1
  167. set {_temp2} to {_temp}*4
  168. send "<gray>You traded <gold>%{_temp2}% glowstone <gray>for <gold>%{_temp}% glowstone <gray>blocks!"
  169. arg is "quartz" or "q":
  170. player does not have 4 406:
  171. send "<red>You need more materials!"
  172. stop trigger
  173. loop 1000 times:
  174. player has 4 406:
  175. remove 4 406 from player
  176. give player 1 quartz block
  177. set {_temp} to {_temp}+1
  178. set {_temp2} to {_temp}*4
  179. send "<gray>You traded <white>%{_temp2}% quartz <gray>for <white>%{_temp}% quartz <gray>blocks!"
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