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1 | NPC ENEMY --- MOOK RANK | |
2 | ||
3 | - | Name: Zombie |
3 | + | Name: Bandit (♂) |
4 | - | Race: Undead |
4 | + | Race: Human |
5 | - | Class: Monster (Fighter Base) (1) |
5 | + | Class: Bandit (4) |
6 | Character Specific Skill: -- | |
7 | ||
8 | - | Personal Fault: Meatsack: Hacking, Crush, Pole, and Throwing weapons deal +3 DMG. |
8 | + | Personal Fault: Sinful: Judgment weapons receive +10 Crit against them. |
9 | - | Racial Skill: Nether Resistance: +3 RES vs. Dark |
9 | + | |
10 | - | Personal Skill (Mook): Diehard: When under 50% HP, +2 DEF |
10 | + | Preferred stats: HP, STR |
11 | ||
12 | - | Preferred stats: MAG, SKL |
12 | + | Weapon profs: Bludgeoning (C), Axes (D) |
13 | ||
14 | - | Weapon profs: Dread (C), Dark (D) |
14 | + | |
15 | ||
16 | HP: 27 | |
17 | STR: 9 | |
18 | - | HP: 23 |
18 | + | |
19 | - | STR: 7 |
19 | + | |
20 | CON: 11 | |
21 | AID: 10 | |
22 | - | CON: 10 |
22 | + | LCK: 1 |
23 | - | AID: 9 |
23 | + | DEF: 5 |
24 | - | LCK: 2 |
24 | + | RES: 0 |
25 | - | DEF: 4 |
25 | + | SPD: 4 |
26 | - | RES: 1 |
26 | + | |
27 | - | SPD: 2 |
27 | + | |
28 | Inventory (-): | |
29 | Name Type () RNG MT WT CR Hit QL | |
30 | Iron Club Bldg (E) 1 8 9 0 70 - +2 DMG vs Armoured | |
31 | Bandit Trophy [VALUE: 50 GP] [TRADE GOOD] (Bandits With '*') | |
32 | - | Slam Fist (E) 1 3 - 0 60 - |
32 | + | |
33 | - | Old Trinket [VALUE: 5d2*10 GP] [TRADE GOOD] (Zombies With '*') |
33 | + | Battle Stats (Iron Club): |
34 | AT: 17 | |
35 | - | Battle Stats (Slam): |
35 | + | Hit: 76 |
36 | - | AT: 10 |
36 | + | AS: 4 |
37 | - | Hit: 67 |
37 | + | Eva: 9 |
38 | - | AS: 2 |
38 | + | |
39 | - | Eva: 6 |
39 | + | DG: 1 |
40 | ||
41 | - | DG: 2 |
41 | + | |
42 | ||
43 | These thugs originate from the western Bretlands and serve alongside Old Garro's gang as muscle. While not particularly skilled in combat, their heavy hammers will easily shatter human bones if they land a hit. |