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    using System;
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    using Server.Mobiles;
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    namespace Server.Mobiles
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    {
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            [CorpseName( "Cadavre de Basilic" )]
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            [CorpseName( "Cadavre de Basilic des marais" )]
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            public class Basilic : BaseCreature
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            public class BasilicDesMarais : BaseCreature
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            {
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                    [Constructable]
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                    public Basilic() : base( AIType.AI_Melee, FightMode.Closest, 7, 1, 0.2, 0.4 )
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                    public BasilicDesMarais() : base( AIType.AI_Melee, FightMode.Closest, 7, 1, 0.2, 0.4 )
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                    {
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                            Name = "Basilic";
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                            Name = "BasilicDesMarais";
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                            Body = 206;
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                            Hue = 0;
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                            Hue = 2464;
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                            BaseSoundID = 660;
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                            PlayersAreEnemies = true; 
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                            MaxRange = 1;
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                            Hidden = True
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                            SetStr( 100 );
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                            SetDex( 100 );
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                            SetInt( 10 );
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                            SetHits( 275 );
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                            SetMana( 20);
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                            SetStam( 250);    
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                            SetArme(13, 20, 40);
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                            SetArme(14, 22, 40);
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                            SetResistance( ResistanceType.Physical, 10 );
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                            SetResistance( ResistanceType.Magie, 0 );
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                            SetSkill( SkillName.Infiltration, 80 );
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                            SetSkill( SkillName.ArmureNaturelle, 90 );
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                            SetSkill( SkillName.Tactiques, 80 );
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                            SetSkill( SkillName.Epee, 80 );
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                            SetSkill( SkillName.Anatomie, 80 );
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                            SetSkill( SkillName.Poursuite, 80 );
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                            SetSkill( SkillName.CoupCritique, 60 );
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      			   public override void GenerateLoot()
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{
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                    public override HideType HideType { get { return HideType.Volcanique; } }
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                    public override HideType HideType { get { return HideType.Maritime; } }
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                    public Basilic(Serial serial) : base(serial)
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                    public BasilicDesMarais(Serial serial) : base(serial)
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                    {
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                    }
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                    public override void Serialize(GenericWriter writer)
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                    {
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                            base.Serialize(writer);
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                            writer.Write((int) 0);
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                    }
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                    public override void Deserialize(GenericReader reader)
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                    {
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                            base.Deserialize(reader);
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                            int version = reader.ReadInt();
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                    }
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            }
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    }