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1 | AddRoom("", { -- the name of the room | |
2 | ||
3 | - | colour={r=.45,g=.5,b=.85,a=.50}, -- Debug Feature |
3 | + | colour={r=.45,g=.5,b=.85,a=.50}, -- Debug Feature |
4 | - | value =, -- the ground of the room |
4 | + | value =, -- the ground of the room |
5 | - | tags = {}, -- tags for the room, used for adventure maps and ruins |
5 | + | tags = {}, -- tags for the room, used for adventure maps and ruins |
6 | - | contents = { -- list of what exists in the room |
6 | + | contents = { -- list of what exists in the room |
7 | - | custom_tiles={} -- used for more complex rooms, specifically in cave. will not be covered in this guide. |
7 | + | custom_tiles={} -- used for more complex rooms, specifically in cave. will not be covered in this guide. |
8 | - | countstaticlayouts = {} - number and type of static layouts in a room |
8 | + | countstaticlayouts = {} - number and type of static layouts in a room |
9 | - | countprefabs= {}, -- creates prefabs to place in room |
9 | + | countprefabs= {}, -- creates prefabs to place in room |
10 | ||
11 | - | distributepercent = 0,-- density of items to distribute |
11 | + | distributepercent = 0,-- density of items to distribute |
12 | - | distributeprefabs = {}-- items to distribute and their frequency |
12 | + | distributeprefabs = {}-- items to distribute and their frequency |
13 | ||
14 | - | prefabdata = {} --used to define more specific information on prefabs |
14 | + | prefabdata = {} --used to define more specific information on prefabs |
15 | - | } |
15 | + | } |
16 | - | }) |
16 | + | }) |