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AddRoom("", { -- the name of the room
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colour={r=.45,g=.5,b=.85,a=.50}, -- Debug Feature
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	colour={r=.45,g=.5,b=.85,a=.50}, -- Debug Feature
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value =, -- the ground of the room
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	value =, -- the ground of the room
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tags = {}, -- tags for the room, used for adventure maps and ruins
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	tags = {}, -- tags for the room, used for adventure maps and ruins
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contents =  { -- list of what exists in the room
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	contents =  { -- list of what exists in the room
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    custom_tiles={} -- used for more complex rooms, specifically in cave. will not be covered in this guide.
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   		custom_tiles={} -- used for more complex rooms, specifically in cave. will not be covered in this guide.
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    countstaticlayouts = {} - number and type of static layouts in a room
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    		countstaticlayouts = {} - number and type of static layouts in a room
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countprefabs= {}, -- creates prefabs to place in room
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		countprefabs= {}, -- creates prefabs to place in room
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distributepercent = 0,-- density of items to distribute
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		distributepercent = 0,-- density of items to distribute
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distributeprefabs = {}-- items to distribute and their frequency
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		distributeprefabs = {}-- items to distribute and their frequency
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prefabdata = {} --used to define more specific information on prefabs
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		prefabdata = {} --used to define more specific information on prefabs
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}
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		}
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})
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	})