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1 | local menu_options = { --This is our menu table. It contains basic data about the menu | |
2 | - | [1] = {text="Menu Option 1", color=colors.blue}, |
2 | + | [1] = {text="Menu Option 1", color=colors.green}, |
3 | - | [2] = {text="Menu Option 2", color=colors.orange}, |
3 | + | [2] = {text="Menu Option 2", color=colors.yellow}, |
4 | - | [3] = {text="Menu Option 3", color=colors.cyan} |
4 | + | [3] = {text="Menu Option 3", color=colors.red}, |
5 | [4] = {text="Menu Option 3", color=colors.black} | |
6 | } | |
7 | local termX, termY = term.getSize() --The x/y size of the terminal | |
8 | local function menuDraw(selected) --Our main draw function | |
9 | local yPos = termY/2 - #menu_options/2 --The initial y position | |
10 | for index, data in pairs(menu_options) do | |
11 | menu_options[index].bounds = { --Create a new table in each option with the boundary data | |
12 | x1 = termX/2 - (#data.text+4)/2; | |
13 | x2 = termX/2 + (#data.text+4)/2; | |
14 | y = yPos; | |
15 | } | |
16 | term.setTextColor(data.color) | |
17 | term.setCursorPos(data.bounds.x1, data.bounds.y) | |
18 | ||
19 | local text = | |
20 | index==selected and "[ "..data.text.." ]" or | |
21 | " "..data.text.." " --Essentially an if statement, but in a contracted form | |
22 | term.write(text) | |
23 | yPos = yPos+1 --Increment the initial y pos so we can move on the next line | |
24 | end | |
25 | end | |
26 | ||
27 | local function checkClick(x,y) --Check the mouse click to see if there's a menu option | |
28 | for index, data in pairs(menu_options) do | |
29 | if x>= data.bounds.x1 and x<= data.bounds.x2 and y==data.bounds.y then | |
30 | return index --Returns the index of the clicked option | |
31 | end | |
32 | end | |
33 | return false --If it went through the entire for loop without success, return false | |
34 | end | |
35 | ||
36 | term.setBackgroundColor(colors.white) | |
37 | term.clear() | |
38 | ||
39 | local selector = 1 --Our selector | |
40 | while true do --The main loop. I would generally put this inside of a function for a program. | |
41 | menuDraw(selector) --Draw the menu first | |
42 | local e = {os.pullEvent()} --Pull an event and put the returned values into a table | |
43 | if e[1] == "key" then --If it's a key... | |
44 | if e[2] == keys.down then -- ... and it's the down arrow | |
45 | selector = selector < #menu_options and selector+1 or 1 --Increment the selector if the selector < #menu_options. Otherwise reset it to 1 | |
46 | elseif e[2] == keys.up then | |
47 | selector = selector > 1 and selector-1 or #menu_options --Decrement the selector if the selector > 1. Otherwise, reset it to #menu_options | |
48 | elseif e[2] == keys.enter then | |
49 | break --Break out of the loop | |
50 | end | |
51 | elseif e[1] == "mouse_click" then | |
52 | local value = checkClick(e[3], e[4]) --Check the mouse click | |
53 | if value then --If checkClick returns a value and not false | |
54 | selector = value --Set the selector to that value and break out of the loop | |
55 | break | |
56 | end | |
57 | end | |
58 | end | |
59 | ||
60 | term.clear() | |
61 | term.setCursorPos(1,1) | |
62 | term.write("Selected: "..selector) |