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Napfsuelze1984

touchmenu

May 3rd, 2015
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  1. local menu_options = { --This is our menu table. It contains basic data about the menu
  2.   [1] = {text="Menu Option 1", color=colors.green},
  3.   [2] = {text="Menu Option 2", color=colors.yellow},
  4.   [3] = {text="Menu Option 3", color=colors.red},
  5.   [4] = {text="Menu Option 3", color=colors.black}
  6. }
  7. local termX, termY = term.getSize() --The x/y size of the terminal
  8. local function menuDraw(selected) --Our main draw function
  9.   local yPos = termY/2 - #menu_options/2 --The initial y position
  10.   for index, data in pairs(menu_options) do
  11.     menu_options[index].bounds = { --Create a new table in each option with the boundary data
  12.       x1 = termX/2 - (#data.text+4)/2;
  13.       x2 = termX/2 + (#data.text+4)/2;
  14.       y = yPos;
  15.     }
  16.     term.setTextColor(data.color)
  17.     term.setCursorPos(data.bounds.x1, data.bounds.y)
  18.  
  19.     local text =
  20.       index==selected and "[ "..data.text.." ]" or
  21.       "  "..data.text.."  " --Essentially an if statement, but in a contracted form
  22.     term.write(text)
  23.     yPos = yPos+1 --Increment the initial y pos so we can move on the next line
  24.   end
  25. end
  26.  
  27. local function checkClick(x,y) --Check the mouse click to see if there's a menu option
  28.   for index, data in pairs(menu_options) do
  29.     if x>= data.bounds.x1 and x<= data.bounds.x2 and y==data.bounds.y then
  30.       return index --Returns the index of the clicked option
  31.     end
  32.   end
  33.   return false --If it went through the entire for loop without success, return false
  34. end
  35.  
  36. term.setBackgroundColor(colors.white)
  37. term.clear()
  38.  
  39. local selector = 1 --Our selector
  40. while true do --The main loop. I would generally put this inside of a function for a program.
  41.   menuDraw(selector) --Draw the menu first
  42.   local e = {os.pullEvent()} --Pull an event and put the returned values into a table
  43.   if e[1] == "key" then --If it's a key...
  44.     if e[2] == keys.down then -- ... and it's the down arrow
  45.       selector = selector < #menu_options and selector+1 or 1 --Increment the selector if the selector < #menu_options. Otherwise reset it to 1
  46.     elseif e[2] == keys.up then
  47.       selector = selector > 1 and selector-1 or #menu_options --Decrement the selector if the selector > 1. Otherwise, reset it to #menu_options
  48.     elseif e[2] == keys.enter then
  49.       break --Break out of the loop
  50.     end
  51.   elseif e[1] == "mouse_click" then
  52.     local value = checkClick(e[3], e[4]) --Check the mouse click
  53.     if value then --If checkClick returns a value and not false
  54.       selector = value --Set the selector to that value and break out of the loop
  55.       break
  56.     end
  57.   end
  58. end
  59.  
  60. term.clear()
  61. term.setCursorPos(1,1)
  62. term.write("Selected: "..selector)
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