SHOW:
|
|
- or go back to the newest paste.
1 | High Concept: Angel Princess Out To Protect People From Evil | |
2 | Trouble: Noblesse Oblige | |
3 | Distant Past: The Hidden Worm | |
4 | Mid Past: Disciple Of The Rising Sun | |
5 | Recent Past: Fenrir-San! | |
6 | Extra: Trolliel | |
7 | ||
8 | Skills: | |
9 | +5: Rapport (Intrigue) | |
10 | +4: Empathy, Melee | |
11 | +3: AT Guide, Contacts, Will | |
12 | - | +2: AT Warrior, Stealth, Resources, Zeal |
12 | + | +2: AT Warrior, Stealth, Resources, Athletics |
13 | +1: Vigor, Lore, Notice, Investigation, Deceit | |
14 | ||
15 | Refresh 3 | |
16 | Stunts: | |
17 | - | Haja Kensei: +2 to Melee Attacks against Demons and similar creatures |
17 | + | Haja Kensei: +2 to Melee Attacks against Creatures of Darkness. |
18 | Extras: | |
19 | Swimmer in the Earth (2 Refresh): You may make an extra move each exchange, ignoring obstacles, between zones connected by natural earth. +4 to Stealth checks when hiding in the Earth. +2 to Notice things on the ground and underground when in the earth or standing on it. | |
20 | - | Tridactyl Maw (1 stunt): You are considered to have another arm in your mouth. +2 on Zeal checks to eat and chew through things. |
20 | + | Tridactyl Maw (1 stunt): You are considered to have another arm in your mouth. +2 on Vigor checks to eat and chew through things. |
21 | Ouka Houshin (1 stunt): May spend a fate point to add AT Warrior to Melee and make an attack on all targets in an adjacent zone. | |
22 | ||
23 | Stress: | |
24 | Physical 1[ ] 2[ ] 3[ ] | |
25 | - | Mental 1[ ] 2[ ] 3[ ] 4[ ] |
25 | + | Mental 1[ ] 2[ ] 3[ ] 4[ ] |
26 | ||
27 | --------------------------------- | |
28 | ||
29 | Kobou Mk1 | |
30 | Aspect: Spiritual Steam Armslave Prototype | |
31 | ||
32 | Eyes: Paraspectral Sensors - May use Empathy instead of Notice when seeking or analysing supernatural entities | |
33 | Legs: Steam-Charged Piston Boosters - +2 to leaving contested zones | |
34 | Hand: Kusanagi II - +2 to Melee attacks defended by Armor or Athletics | |
35 | Hull: AT Bunker Stabilisers - You may spend a Fate Point to gain Armor equal to your AT Warrior until the end of your next turn. | |
36 | Skirt: AT Extension Vanes - +2 to AT Guide rolls to defend against physical attacks | |
37 | Cockpit: Spiritual Control System - You may use Ki, AT skills, or similar instead of Armor. | |
38 | Core: Steam Force Power Multiplier - After each roll or ability use where you spend a Fate Point, you gain an invocation of the 'Steam Pressure' Aspect |