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- High Concept: Angel Princess Out To Protect People From Evil
- Trouble: Noblesse Oblige
- Distant Past: The Hidden Worm
- Mid Past: Disciple Of The Rising Sun
- Recent Past: Fenrir-San!
- Extra: Trolliel
- Skills:
- +5: Rapport (Intrigue)
- +4: Empathy, Melee
- +3: AT Guide, Contacts, Will
- +2: AT Warrior, Stealth, Resources, Athletics
- +1: Vigor, Lore, Notice, Investigation, Deceit
- Refresh 3
- Stunts:
- Haja Kensei: +2 to Melee Attacks against Creatures of Darkness.
- Extras:
- Swimmer in the Earth (2 Refresh): You may make an extra move each exchange, ignoring obstacles, between zones connected by natural earth. +4 to Stealth checks when hiding in the Earth. +2 to Notice things on the ground and underground when in the earth or standing on it.
- Tridactyl Maw (1 stunt): You are considered to have another arm in your mouth. +2 on Vigor checks to eat and chew through things.
- Ouka Houshin (1 stunt): May spend a fate point to add AT Warrior to Melee and make an attack on all targets in an adjacent zone.
- Stress:
- Physical 1[ ] 2[ ] 3[ ]
- Mental 1[ ] 2[ ] 3[ ] 4[ ]
- ---------------------------------
- Kobou Mk1
- Aspect: Spiritual Steam Armslave Prototype
- Eyes: Paraspectral Sensors - May use Empathy instead of Notice when seeking or analysing supernatural entities
- Legs: Steam-Charged Piston Boosters - +2 to leaving contested zones
- Hand: Kusanagi II - +2 to Melee attacks defended by Armor or Athletics
- Hull: AT Bunker Stabilisers - You may spend a Fate Point to gain Armor equal to your AT Warrior until the end of your next turn.
- Skirt: AT Extension Vanes - +2 to AT Guide rolls to defend against physical attacks
- Cockpit: Spiritual Control System - You may use Ki, AT skills, or similar instead of Armor.
- Core: Steam Force Power Multiplier - After each roll or ability use where you spend a Fate Point, you gain an invocation of the 'Steam Pressure' Aspect
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