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1
Advantages
2
3
Absolute Direction
4
Absolute Timing
5
Acute Senses
6
Ambidexterity
7
Animal Empathy
8
Appearance
9
Arm DX
10
Arm ST
11
Blessed
12
Catfall
13
Charisma
14
Claim to Hospitality (Necessary, 5 points [Adventurer's Guild])
15
Clerical Investment
16
Combat Reflexes
17
Common Sense
18
Cultural Adaptability
19
Danger Sense
20
Daredevil
21
Detect (Substance)
22
Discriminatory Hearing
23
Discriminatory Smell   (Only one discriminatory sense allowed)
24
Discriminatory Taste
25
Eidetic Memory
26
Empathy
27
Enhanced Defenses
28
Extra Attack
29
Favor
30
Fearlessness
31
Fit
32
Flexibility
33
Hard to Subdue
34
Healing
35
High Manual Dexterity
36
High Pain Threshold
37
Language Talent
38
Less Sleep
39
Magery (Required for Magic Use)
40
Magic Resistance
41
Night Vision
42
Patron (Required, 10 points[Adventurer's Guild])
43
Perfect Balance
44
Plant Empathy
45
Rapid Healing
46
Rapier Wit
47
Serendipity
48
Signature Gear (Not available for Character Creation)
49
Single Minded
50
Social Chameleon
51
Talent (Must specify group of skills, work out with GM)
52
Versatile
53
Voice
54
Zeroed
55
56
Perks (Minor Advantages, all cost 1 point)
57
58
Alcohol Tolerance
59
Deep Sleeper
60
Honest Face
61
No Hangover
62
Penetrating Voice
63
Shtick
64
65
Disadvantages  (NO MORE than 50% of starting points worth!)
66
67
Addiction
68
Alcoholism
69
Appearance
70
Bad Back
71
Bad Grip
72
Bad Sight
73
Bad Smell
74
Bad Temper
75
Berserk
76
Bloodlust
77
Bully
78
Callous
79
Cannot Learn
80
Cannot Speak
81
Charitable
82
Chronic Depression
83
Chronic Pain
84
Chummy
85
Clueless
86
Code of Honor
87
Colorblindness
88
Combat Paralysis
89
Compulsive Behavior
90
Confused
91
Cowardice
92
Curious
93
Cursed
94
Deafness
95
Delusions
96
Dependency
97
Disturbing Voice
98
Draining
99
Duty
100
Dyslexia
101
Easy to Read
102
Epilepsy
103
Extra Sleep
104
Fanaticism
105
Fearfulness
106
Fragile
107
Frightens Animals
108
Gluttony
109
Greed
110
Guilt Complex
111
Gullibility
112
Ham-Fisted
113
Hard of Hearing
114
Hemophilia
115
Hidebound
116
Honesty
117
Impulsiveness
118
Increased Consumption
119
Incurious
120
Indecisive
121
Innumerate
122
Insomniac
123
Intolerance
124
Jealousy
125
Killjoy
126
Kleptomania
127
Klutz
128
Laziness
129
Lecherousness
130
Light Sleeper
131
Low Empathy
132
Low Pain Threshold
133
Low Self-Image
134
Magic Susceptibility
135
Megalomania
136
Miserliness
137
Missing Digit
138
Night Blindness
139
No Sense of Humor
140
Noisy
141
Oblivious
142
On The Edge
143
Overconfidence
144
Paranoia
145
Phobias
146
Post-Combat Shakes
147
Selfish
148
Selfless
149
Sense of Duty
150
Short Attention Span
151
Shyness
152
Slow Riser
153
Squeamish
154
Stubborness
155
Stuttering
156
Trademark
157
Trickster
158
Truthfulness
159
Vow
160
161
Quirks (Minor Disadvantages, worth -1 point, limit of 5)
162
[Mental Quirks]
163
Attentive
164
Careful
165
Chauvinistic
166
Code of Honor (minor code, such as exhibiting gentlemanly behavior toward 
167
168
women)
169
Congenial
170
Delusions (Trivial dilusions that add character,like "The Earth is flat")
171
Dislikes
172
Distractible
173
Dreamer
174
Dull
175
Habits/Expressions
176
Humble
177
Imaginative
178
Incompetence
179
Likes
180
Minor Addiction
181
Nosy
182
Obsessions
183
Proud
184
Responsive
185
Staid
186
Trademark
187
Uncongenial
188
Vow
189
190
[Physical Quirks]
191
192
Alcohol Intolerance
193
Cannot Float
194
Distinctive Features
195
Horrible Hangovers
196
Minor Handicaps
197
Nervous Stomach