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1 | - | Last updated 10/05/2015: |
1 | + | Last updated 11/04/2015: |
2 | This is a general tips and tricks guide for people just starting out in a game. This guide is mostly free of spoilers. More detailed information can be found places that aren't here. | |
3 | ||
4 | Megami Tensei | |
5 | > Kyuuyaku Megami Tensei has been translated! Here's a link to it, pre-patched with Patch V1.1 | |
6 | https://www.dropbox.com/s/e83k2zaxc1sgxjz/Kyuuyaku%20Megami%20Tensei.smc?dl=0 | |
7 | > VIT/STR build for Nakajima. He cannot use Magic, but increasing INT also raises his magical resistance. INT/SPD build for Yumiko. | |
8 | She won't get her first damaging spell for a while though. | |
9 | > Recruit a Cerberus on 1F of Daedalus. He's an uncommon encounter. He should help with the Minotaur boss. | |
10 | > If you're underleveled, try grinding on the spots where a demon was hiding. They will be there every time. | |
11 | Shin Megami Tensei I | |
12 | > Use Orden's patch. It fixes some demon names, skill names, bugs, etc. | |
13 | https://www.dropbox.com/s/w1f1qx3z7cf0rc4/Shin%20Megami%20Tensei.smc?dl=0 | |
14 | > Nerve bullets are the best ammunition in the game, so buy them as soon as you can. | |
15 | > Hero should focus on VIT/STR with at least 10 INT and some SPD, for Law Hero focus on MAG/SPD, | |
16 | for Chaos Hero focus on STR/VIT, and for Heroine focus on MAG/SPD/VIT. | |
17 | Shin Megami Tensei II | |
18 | > Use Orden's patch. It's similar to his SMT1 patch in that it fixes some demon names and such. | |
19 | https://www.dropbox.com/s/2pbd65jcm0cxpd4/Shin%20Megami%20Tensei%20II.smc?dl=0 | |
20 | > By fusing a Messian/Gaian with a demon, you can fuse above your level limit. You may not have enough | |
21 | magnetite to summon it though, so be warned. | |
22 | > Aleph will need 10 MAG and 10 INT at certain points in the game. Aside from that, a VIT/STR build as usual. Beth and Hiroko benefit | |
23 | from MAG/SPD. | |
24 | Shin Megami Tensei III: Nocturne | |
25 | > The PSN version has a bit of slow down during the fusion process, which is usually skipped anyways. Otherwise it runs great. | |
26 | > If you are running into problems with the game crashing, set it to NTSC 60hz mode regardless of the | |
27 | region. | |
28 | > If you are playing on hard mode, the first few battles are completely luck based so just keep trying | |
29 | if you die. It will eventually smooth out the further you get into the game. | |
30 | > A physical build is highly recommended, especially for the True Demon Ending; St is most important, | |
31 | with secondary stats Ag for hitrate and Vi for survivability. Do not ignore Ma entirely as it is used for magic | |
32 | defense, but do ignore Lu as it is largely terrible. | |
33 | > Keep track of what demon your Pixie fuses/evolves/sacrifices into and make sure you keep her, or | |
34 | that demon into end game. She is needed to open a door in one of the Kalpas for the True Demon Ending | |
35 | > Buffs and debuffs are very important for boss fights. | |
36 | > To make demon fusion planning much easier, download Heretic Mansion from: http://phpsimplicity.com/heretic | |
37 | > Fusing demons of the same family will create an Element which can be used to rank down or rank up a demon within | |
38 | it's family. | |
39 | Fusing two Elements will result in a Mitama which will boost the stats and add skills to the skill | |
40 | pool of a demon it fuses into without changing it's EXP at all. | |
41 | > Recruit Angel and Lilim in Ginza and fuse them to make Nozuchi. He'll be very useful against the Matador fight. Buy and equip the | |
42 | Hifumi Magatama from the Junk Shop in the Great Underpass of Ginza if you're having trouble against him. | |
43 | Shin Megami Tensei: Strange Journey | |
44 | > The questionnaire you answer at the start of the game determines your stat distribution, as you cannot | |
45 | set your stats manually. Visit gamefaqs to see the different possibilities. This however, does not make | |
46 | a huge impact on the game. | |
47 | > Your alignment is determined through the choices you make in the game. Because there is a repeatable | |
48 | question in the Fairy Village of Sector Antlia, right before the Sector H scenario, you can be any | |
49 | alignment you want throughout the game and then switch to get the ending you want. | |
50 | > Don't be cheap with sources but don't waste them on throwaway demons like fusion fodder. | |
51 | You can get sources again easily on NG+. | |
52 | > Don't be afraid to use demons that aren't the same alignment as you. In fact, the neutral final boss is | |
53 | easier with varied alignments. However, it is recommended that you use a same-alignment team for the | |
54 | Ouroboros battle for reliable damage. Use fire skills on her ass. | |
55 | > You can crabwalk and back pedal by holding down the B button and moving in a direction. | |
56 | Shin Megami Tensei IV | |
57 | > Giant FAQ: http://pastebin.com/Z8zrVDx5 | |
58 | > Neutral Guide: http://i.imgur.com/cjVFxlQ.png | |
59 | > Choice by choice Neutral Guide: http://pastebin.com/5ycJB5Ye | |
60 | Persona 1 | |
61 | > A bunch of great stuff: http://persona1.wikidot.com/ | |
62 | > Max out DEX and get Megido. | |
63 | > Unless the enemy will absorb or reflect it, always use your personas. When they level up, ALL of their | |
64 | stats go up. | |
65 | > If you want to go on the much harder Snow Queen Quest, and completely alternate quest, make sure you | |
66 | talk to everybody at school every single time you're there. Visit every room and talk to everyone. | |
67 | Twice. | |
68 | > The best 5th party member is Reiji, but you have to talk to everybody, including his mother at the | |
69 | mall before the real game starts, and you have to encounter him in front of SEBEC and at the | |
70 | abandoned factory at specific times. If you don't have him by the end of the school dungeon, you | |
71 | messed up. | |
72 | > Mediarama and regular Medicine will last you well past half way through the game | |
73 | > If you get into the lost forest dungeon, save your game on an alternate slot. Trust me on this. | |
74 | > Fill out every space on your map and fight everything you encounter to make sure you're leveled up. | |
75 | Persona 2: Innocent Sin | |
76 | > Max out DEX. | |
77 | > You can play the game using only the Persona you get from Philemon directly ("handouts"). | |
78 | > Allow your party members to handle issues on their own when given the choice, however don't leave | |
79 | Yukino behind (you will understand the meaning of this eventually). | |
80 | > Spread the most expensive shop rumors. | |
81 | > Use fusion spells at every opportunity; they rank up your Persona faster and do tons of damage. | |
82 | > To get the ultimate handout persona, you must collect all the masks hidden in Mt. Iwato. | |
83 | Persona 2: Eternal Punishment | |
84 | > Use the Velvet Room on a regular basis, as your handouts are not strong enough to carry you the whole | |
85 | game like in IS. | |
86 | > Stock up on Lucky Bags and Antidotes before going to the Sanitarium. | |
87 | > When warned to stock up on the next area, take the chance to do so. | |
88 | > Talk to everyone everywhere because there are miss-able unlockable contacts and sidequests. | |
89 | > Only go to the Bomb Shelter if you are prepared for a challenge. | |
90 | > Give Baofu personae with Tec or Agi bonuses. | |
91 | > Get accustomed to demon contacts; try to get blank cards whenever possible. | |
92 | > Vivian and Susanoo (make sure to get its mutation to Nodens) are some Persona with Estoma. | |
93 | > Don't give Katsuya a TEC Persona. | |
94 | Persona 3 (& Portable) | |
95 | > It is possible to max out all social links in your first run without a guide. Prioritize less accessible social | |
96 | links (ones available on fewer days of the week, or not available during the summer) over more accessible ones. | |
97 | Here are some SLs to take note of. | |
98 | > High Priority | |
99 | a. [Lovers, Empress, Priestess] The SEES girls (male protagonist), only a small time frame to do them | |
100 | b. [Sun] Akinari Kamiki | |
101 | c. [Moon] Shinjiro (P3P), very little time to rank him up. Must focus on him intensely when available. | |
102 | > Low Priority | |
103 | a. [Hierophant] Bunkichi and Mitsuko, avaliable on many days | |
104 | > Aim to reach the top of the current Tartarus block before the next full moon. Go as high as you are allowed. | |
105 | > Do Elizabeth's requests, even if they are difficult. They will pace the game well and they should level you up | |
106 | sufficiently for any upcoming important battles. | |
107 | Persona 4 (& Golden) | |
108 | * You can max social links in your first run without a guide. Prioritize less avaliable social links over more | |
109 | accessible ones. Also, don't bother spending free time with characters who already get a lot of social link | |
110 | points through events, but still advance their social links when possible. Here are some SLs to take note of. | |
111 | > High Priority or Hard | |
112 | a. [Temperance] Eri, daytime SL and yet no special events to add SL points as well as easy to forget about | |
113 | b. [Death] Old Lady, activated on Devil 4, only avaliable on Sundays and holidays but will always rank up | |
114 | c. [Jester] Adachi (P4G), avaliable at inconsistent times, sometimes on rainy days. Max doable rank is 6. | |
115 | > Low Priority or Easy | |
116 | a. [Magician] Yosuke, many special events, avaliable during breaks | |
117 | b. [Priestess] Yukiko, many special events, avaliable during breaks | |
118 | c. [Chariot] Chie, too much special events, avaliable during breaks, absolute lowest daytime priority | |
119 | d. [Hermit] Fox, actual social link event can be done in the rain. Try to finish before Janurary for ease. | |
120 | e. [Strength] Kou/Daisuke, many days to attend to the social link | |
121 | f. [Sun] Yumi/Ayane, one of the few social links that can be done on rainy days | |
122 | g. All nighttime SLs, plenty of time to do them. Don't rush. | |
123 | > Other | |
124 | a. [Moon] Ai, save before each event in case | |
125 | b. [Aeon] Marie (P4G), need rank 10 to unlock an extra dungeon. December is the last month to do so. | |
126 | > In December, the schedules of SL members becomes inconsistent. The Investigation Team related SLs will become | |
127 | less avaliable while Marie will be extremely more avaliable making it easy to do a lot of the Aeon rank up work | |
128 | this month. Clearing the December dungeon will skip to the end of the month days-wise, so try to do it on the | |
129 | 22nd so you can clear it and still get the Christmas date event. | |
130 | > The aim of a perfect SL run is to have SL events running almost each day. You should be spending almost no free | |
131 | time with anyone but the non-school Social Links. If you cannot advance a SL, go to another one or use small | |
132 | talk at night time or fortunes to get SL points. Or, increase your social stats and await for special events to | |
133 | give the sufficient SL points you need to continue Social Linking. | |
134 | > You won't need a matching Persona for the early ranks of a social link, as correct answers will level them | |
135 | sufficiently or they are designed so you have to obtain non-in-SL event points anyway. | |
136 | > If you need to grind, Gold Hands give a lot of EXP. | |
137 | -- | |
138 | > Mana management tips: | |
139 | > Buy TaP sodas from one of the vending machines; you can buy five per week (replenishes on Monday). | |
140 | > At level 17, you can fuse a Sarasvati with Invigorate 2. | |
141 | > If you are cheap and patient, you can grind on weak enemies for Cup cards. (P4G) | |
142 | > Only go into dungeons on days without a daytime or nighttime social link. Try to complete each in one day. | |
143 | > On rainy days, you can visit Aiya to get a large social stat increase. | |
144 | > Save scooter explorations for rainy days. (P4G) | |
145 | > When trying to catch the Guardians, cast and recast until you get a giant, splashing ripple. If you have to ask | |
146 | whether you've got the correct ripple or not, it's not. | |
147 | Persona 4 Arena / Ultimax | |
148 | > Play through Lesson Mode to learn the fundamentals of the game. Then, go into Challenge mode and do ~20 of the | |
149 | first challenges for your intended main character to learn the basics of him/her. | |
150 | > Play with other people a lot to get experience, no one is good when they start fighting games. You just have to | |
151 | keep on trying! | |
152 | Raidou Kuzunoha 1+2 | |
153 | > A physical build for Raidou is recommended. | |
154 | > You can let Raidou do the damage and use a healer as your demon for the majority of the game. | |
155 | > You can bring up the R1 menu (this pauses the game) to dismiss your demon to protect it from danger; | |
156 | this is much more reliable than calling it to your side. | |
157 | Soul Hackers | |
158 | - | > MC should focus on St and Ag, with some En. Luck helps in negotiations, item drops, and many other things. |
158 | + | > MC should focus on Luck and En, with some Ag. MC learns no skills, so he will never be your main source of damage. |
159 | - | Nemissa should focus on Ma, In and Ag. |
159 | + | > Nemissa should focus on Ma, and some Ag and In. |
160 | > St increases physical attack damage, not useful on either MC or Nemissa. | |
161 | > In increases Magic def, MP, and slightly increases Magic damage. | |
162 | > Ma Increases Magic damage and slightly increases MP. | |
163 | > En increases Defense, very important for MC, death is game over. | |
164 | > Ag Increases Evasion rate, turn order, and slightly increases Accuracy. | |
165 | > Lu increases accuracy, evasion (both to damaging skills and to ailments, as well as to Hama/Mudo), item drops and negotiation. | |
166 | > Nemissa's skill path is determined by an early question about Hitomi. When Spooky asks what she's | |
167 | like, you get to pick from upbeat (Fire and Expel skills), calm (Ice and Death skills), and sexy | |
168 | (Electric and more Almighty skills). | |
169 | > Conserve MAG by not having a full party of demons out unless you need to. MC, Nemissa, and Zeed are often | |
170 | enough to get through dungeons. | |
171 | > Demons have a chance of disobeying depending on their loyalty level. You can increase their loyalty | |
172 | by ordering them to do things they like or giving them gifts from the Item menu. The digital manual | |
173 | (home screen, touch 'Manual' on the bottom screen when selecting the icon) and the game give you good | |
174 | descriptions of each personality type. You can also give demons booze to change their personality for | |
175 | a small amount of time. | |
176 | > Zoma Zeed is a special demon you unlock at some point in the game. It takes no MAG to summon or | |
177 | upkeep, is always at Maximum loyalty, and is also great at inheriting skills, but it has lower | |
178 | stats than demons at the same level. When you initially fuse it, it'll gain the level of the other | |
179 | demon. It's level will change to the average of its and the other demon's level on subsequent fusions, | |
180 | but you can reset him by fusing him on New moon. Since it's weak, it's often put in support role, with | |
181 | healing, buffs/debuffs, etc. Or used as a decoy in random encounters. | |
182 | > The best way to acquire yen is to sell MAG. | |
183 | > In the casino you can acquire amazing swords and armor which can easily last to the endgame, though | |
184 | they're not the best in the game. Use back-upper to save outside the casino and try either Vs. Poker or | |
185 | Dice Game, reload if you lose too much money. In the case of Dice Game, always bet 100 on your 3 picks | |
186 | (2, 3, 11 and 12 tend to give the most money) and max out the Frost Bet. You can then keep doing bonus | |
187 | rolls to quickly multiply your coins, but if you get a 7 you lose them. | |
188 | > After maxing a demon's loyalty, you can go to Victor and use Mystic Change to turn that demon into an | |
189 | item. A lot of demons give great equipment. | |
190 | Digital Devil Saga: Avatar Tuner 1+2 | |
191 | > Any build is fine. | |
192 | - | Sell Cells at Full Solar Noise to get the most profit. |
192 | + | |
193 | > Get Dekunda and Dekaja as soon as possible, obtained by doing the buff and Expel Mantra route respectively. | |
194 | > Make sure to get Mutual Karma as soon as possible. | |
195 | * In DDS1, | |
196 | Magic/Luck Noise is easier to obtain than Strength/Agility Noise. | |
197 | Don't bother learning skills for party members you are not planning to use. | |
198 | Sell Cells at Full Solar Noise to get the most profit, except Jack cells, which should be sold at Minimum Solar Noise for maximum profit. | |
199 | * In DDS2, | |
200 | Level up every character equally, you'll regret it if you don't. | |
201 | Learning the Zio-based mantras are imperative. | |
202 | If you want to fight the angel sidebosses, learning ailment resistant mantras is imperative. | |
203 | Poison and Charm attacks will allow you to bulldoze through the final dungeon. | |
204 | Null Element from the Almighty mantras will make most fights a breeze, especially the final boss. | |
205 | Devil Survivor (& Overclocked) | |
206 | > A magic build is preferable to a physical one, although it is possible to do even the hardest routes with phys. | |
207 | > Strive for no leader deaths so you can get a title which will help in NG+. Guest deaths do not count. (OC only) | |
208 | > A demon's base level plays heavily into their usefulness, especially in terms of damage. Fuse often. | |
209 | > If you are playing Overclocked, get strength and vitality to 12 for Null Physical. | |
210 | > Up STR and VIT to 15 to get Repel Physical if you are doing the 8th day of Amane's route. | |
211 | > You can ignore all of Honda's events after experiencing his initial one. | |
212 | Devil Survivor 2 | |
213 | > Any build is fine. There are more skills than DeSu 1 to play around with and distribute among party members. | |
214 | > Strive for no leader deaths so you can get a title which will help in NG+. Guest deaths do not count. | |
215 | > Do all required/plot events immediately. No exceptions. | |
216 | > A demon's base level plays heavily into their usefulness, especially in terms of damage. Fuse often. | |
217 | > To fuse demons cheaply, check out the following guide: http://pastebin.com/B76YWLS0 | |
218 | > Triumphant Ending Guide: https://docs.google.com/document/d/1tUvLiPi9FU-U6QmPDuMF8DyJQTRQ5yiPbqQcurdePPI/edit?pli=1 | |
219 | > To get the Daichi+ ending, all characters need to be Fate 4 except for: Al Saiduq, Daichi, Jungo, | |
220 | Hinako, and Io (but she is required to survive). Also, the player must choose to restore the world. | |
221 | Shin Megami Tensei IMAGINE | |
222 | > The English servers are dead, but you can still play on the Japanese servers. | |
223 | > Check this site for help on playing on the Japanese servers: http://megatenonline.proboards.com/ | |
224 | > Make sure to stick to a plan for your character, as it is expensive to undo changes. | |
225 | > Melee characters focus intently on STR with occasional VIT/LUCK; Enhancers focus utterly on INT; Mages | |
226 | focus on MAG. |