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1 | #include "zcommon.acs" | |
2 | ||
3 | bool is_mon_music_playing = false; | |
4 | ||
5 | world int 1:mon_spawn_music[]; | |
6 | ||
7 | Script 881 (void) | |
8 | { | |
9 | Delay(1); | |
10 | - | mon_spawn_music[8] = true; |
10 | + | if (is_mon_music_playing == false) { |
11 | - | is_mon_music_playing = true; |
11 | + | SetMusic("D_LEGND",0); |
12 | - | if (is_mon_music_playing == false) { SetMusic("D_LEGND",0);} |
12 | + | mon_spawn_music[8] = true; |
13 | is_mon_music_playing = true; | |
14 | } | |
15 | } | |
16 | ||
17 | Script 882 (void) | |
18 | { | |
19 | SetMusic("*",0); | |
20 | mon_spawn_music[8] = false; | |
21 | is_mon_music_playing = false; | |
22 | } | |
23 | ||
24 | Script 221 (void) | |
25 | - | mon_spawn_music[2] = true; |
25 | + | |
26 | - | is_mon_music_playing = true; |
26 | + | |
27 | - | if (is_mon_music_playing == false) { SetMusic("D_LEGM2",0);} |
27 | + | if (is_mon_music_playing == false) { |
28 | - | SetMusic("D_LEGM2",0); |
28 | + | SetMusic("D_LEGM2",0); |
29 | mon_spawn_music[2] = true; | |
30 | is_mon_music_playing = true; | |
31 | } | |
32 | } | |
33 | ||
34 | Script 222 (void) | |
35 | { | |
36 | SetMusic("*",0); | |
37 | mon_spawn_music[2] = false; | |
38 | is_mon_music_playing = false; | |
39 | } | |
40 | ||
41 | - | mon_spawn_music[3] = true; |
41 | + | |
42 | - | is_mon_music_playing = true; |
42 | + | |
43 | - | if (is_mon_music_playing == false) { SetMusic("D_LEGM3",0);} |
43 | + | |
44 | - | SetMusic("D_LEGM3",0); |
44 | + | if (is_mon_music_playing == false) { |
45 | SetMusic("D_LEGM3",0); | |
46 | mon_spawn_music[3] = true; | |
47 | is_mon_music_playing = true; | |
48 | } | |
49 | } | |
50 | ||
51 | Script 332 (void) | |
52 | { | |
53 | SetMusic("*",0); | |
54 | mon_spawn_music[3] = false; | |
55 | is_mon_music_playing = false; | |
56 | } | |
57 | - | mon_spawn_music[4] = true; |
57 | + | |
58 | - | is_mon_music_playing = true; |
58 | + | |
59 | - | if (is_mon_music_playing == false) { SetMusic("D_LEGM4",0);} |
59 | + | |
60 | - | SetMusic("D_LEGM4",0); |
60 | + | |
61 | if (is_mon_music_playing == false) { | |
62 | SetMusic("D_LEGM4",0); | |
63 | mon_spawn_music[4] = true; | |
64 | is_mon_music_playing = true; | |
65 | } | |
66 | } | |
67 | ||
68 | Script 442 (void) | |
69 | { | |
70 | SetMusic("*",0); | |
71 | mon_spawn_music[4] = false; | |
72 | is_mon_music_playing = false; | |
73 | } |