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#include "zcommon.acs"
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bool is_mon_music_playing = false;
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world int 1:mon_spawn_music[];
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Script 881 (void)
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{
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    Delay(1);
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    mon_spawn_music[8] = true;
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    if (is_mon_music_playing == false) {
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    is_mon_music_playing = true;
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        SetMusic("D_LEGND",0);
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    if (is_mon_music_playing == false) { SetMusic("D_LEGND",0);}
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        mon_spawn_music[8] = true;
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        is_mon_music_playing = true;
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    }
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}
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Script 882 (void)
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{
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    SetMusic("*",0);
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    mon_spawn_music[8] = false;
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    is_mon_music_playing = false;
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}
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Script 221 (void)
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    mon_spawn_music[2] = true;
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    is_mon_music_playing = true;
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    if (is_mon_music_playing == false) { SetMusic("D_LEGM2",0);}
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    if (is_mon_music_playing == false) {
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    SetMusic("D_LEGM2",0);
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        SetMusic("D_LEGM2",0);
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        mon_spawn_music[2] = true;
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        is_mon_music_playing = true;
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    }
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}
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Script 222 (void)
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{
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    SetMusic("*",0);
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    mon_spawn_music[2] = false;
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    is_mon_music_playing = false;
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}
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    mon_spawn_music[3] = true;
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    is_mon_music_playing = true;
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    if (is_mon_music_playing == false) { SetMusic("D_LEGM3",0);}
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    SetMusic("D_LEGM3",0);
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    if (is_mon_music_playing == false) {
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        SetMusic("D_LEGM3",0);
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        mon_spawn_music[3] = true;
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        is_mon_music_playing = true;
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    }
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}
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Script 332 (void)
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{
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    SetMusic("*",0);
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    mon_spawn_music[3] = false;
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    is_mon_music_playing = false;
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}
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    mon_spawn_music[4] = true;
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    is_mon_music_playing = true;
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    if (is_mon_music_playing == false) { SetMusic("D_LEGM4",0);}
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    SetMusic("D_LEGM4",0);
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    if (is_mon_music_playing == false) {
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        SetMusic("D_LEGM4",0);
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        mon_spawn_music[4] = true;
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        is_mon_music_playing = true;
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    }
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}
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Script 442 (void)
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{
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    SetMusic("*",0);
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    mon_spawn_music[4] = false;
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    is_mon_music_playing = false;
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}