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- #include "zcommon.acs"
- bool is_mon_music_playing = false;
- world int 1:mon_spawn_music[];
- Script 881 (void)
- {
- Delay(1);
- if (is_mon_music_playing == false) {
- SetMusic("D_LEGND",0);
- mon_spawn_music[8] = true;
- is_mon_music_playing = true;
- }
- }
- Script 882 (void)
- {
- SetMusic("*",0);
- mon_spawn_music[8] = false;
- is_mon_music_playing = false;
- }
- Script 221 (void)
- {
- Delay(1);
- if (is_mon_music_playing == false) {
- SetMusic("D_LEGM2",0);
- mon_spawn_music[2] = true;
- is_mon_music_playing = true;
- }
- }
- Script 222 (void)
- {
- SetMusic("*",0);
- mon_spawn_music[2] = false;
- is_mon_music_playing = false;
- }
- Script 331 (void)
- {
- Delay (1);
- if (is_mon_music_playing == false) {
- SetMusic("D_LEGM3",0);
- mon_spawn_music[3] = true;
- is_mon_music_playing = true;
- }
- }
- Script 332 (void)
- {
- SetMusic("*",0);
- mon_spawn_music[3] = false;
- is_mon_music_playing = false;
- }
- Script 441 (void)
- {
- Delay (1);
- if (is_mon_music_playing == false) {
- SetMusic("D_LEGM4",0);
- mon_spawn_music[4] = true;
- is_mon_music_playing = true;
- }
- }
- Script 442 (void)
- {
- SetMusic("*",0);
- mon_spawn_music[4] = false;
- is_mon_music_playing = false;
- }
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