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Doom Decorate ACS Actor Monster Spawn Death Music Script v2

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Jul 30th, 2015
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  1. #include "zcommon.acs"
  2.  
  3. bool is_mon_music_playing = false;
  4.  
  5. world int 1:mon_spawn_music[];
  6.  
  7. Script 881 (void)
  8. {
  9.     Delay(1);
  10.     if (is_mon_music_playing == false) {
  11.         SetMusic("D_LEGND",0);
  12.         mon_spawn_music[8] = true;
  13.         is_mon_music_playing = true;
  14.     }
  15. }
  16.  
  17. Script 882 (void)
  18. {
  19.     SetMusic("*",0);
  20.     mon_spawn_music[8] = false;
  21.     is_mon_music_playing = false;
  22. }
  23.  
  24. Script 221 (void)
  25. {
  26.     Delay(1);
  27.     if (is_mon_music_playing == false) {
  28.         SetMusic("D_LEGM2",0);
  29.         mon_spawn_music[2] = true;
  30.         is_mon_music_playing = true;
  31.     }
  32. }
  33.  
  34. Script 222 (void)
  35. {
  36.     SetMusic("*",0);
  37.     mon_spawn_music[2] = false;
  38.     is_mon_music_playing = false;
  39. }
  40.  
  41. Script 331 (void)
  42. {
  43.     Delay (1);
  44.     if (is_mon_music_playing == false) {
  45.         SetMusic("D_LEGM3",0);
  46.         mon_spawn_music[3] = true;
  47.         is_mon_music_playing = true;
  48.     }
  49. }
  50.  
  51. Script 332 (void)
  52. {
  53.     SetMusic("*",0);
  54.     mon_spawn_music[3] = false;
  55.     is_mon_music_playing = false;
  56. }
  57.  
  58. Script 441 (void)
  59. {
  60.     Delay (1);
  61.     if (is_mon_music_playing == false) {
  62.         SetMusic("D_LEGM4",0);
  63.         mon_spawn_music[4] = true;
  64.         is_mon_music_playing = true;
  65.     }
  66. }
  67.  
  68. Script 442 (void)
  69. {
  70.     SetMusic("*",0);
  71.     mon_spawn_music[4] = false;
  72.     is_mon_music_playing = false;
  73. }
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