SHOW:
|
|
- or go back to the newest paste.
1 | local SWATteam = {} | |
2 | ||
3 | local lastTick = 0 | |
4 | - | local playerPed = PLAYER.PLAYER_PED_ID() |
4 | + | |
5 | - | local player = PLAYER.GET_PLAYER_PED(playerPed) |
5 | + | |
6 | - | local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed) |
6 | + | if lastTick + 1 > os.time() then |
7 | - | if(PLAYER.IS_PLAYER_ONLINE() and playerExists) then |
7 | + | lastTick = os.time() |
8 | - | if(get_key_pressed(114)) then |
8 | + | local playerPed = PLAYER.PLAYER_PED_ID() |
9 | - | local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed,true) |
9 | + | local player = PLAYER.GET_PLAYER_PED(playerPed) |
10 | - | local SWATskinID = GAMEPLAY.GET_HASH_KEY("s_m_y_swat_01") |
10 | + | local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed) |
11 | - | local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0); |
11 | + | if(PLAYER.IS_PLAYER_ONLINE() and playerExists) then |
12 | - | STREAMING.REQUEST_MODEL(SWATskinID) |
12 | + | if(get_key_pressed(114)) then |
13 | - | local SWAT = PED.CREATE_PED( 26,SWATskinID,coords.x, coords.y, coords.z,0,false,true) |
13 | + | local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed,true) |
14 | - | local group = PLAYER.GET_PLAYER_GROUP(PLAYER.PLAYER_ID()); |
14 | + | local SWATskinID = GAMEPLAY.GET_HASH_KEY("s_m_y_swat_01") |
15 | - | PED.SET_PED_AS_GROUP_MEMBER(SWAT, group); |
15 | + | local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0); |
16 | - | AI.TASK_COMBAT_HATED_TARGETS_AROUND_PED(SWAT, 5000, 0); |
16 | + | STREAMING.REQUEST_MODEL(SWATskinID) |
17 | - | PED.SET_PED_KEEP_TASK(SWAT, true); |
17 | + | local SWAT = PED.CREATE_PED( 26,SWATskinID,coords.x, coords.y, coords.z,0,false,true) |
18 | - | WEAPON.GIVE_DELAYED_WEAPON_TO_PED(SWAT, GAMEPLAY.GET_HASH_KEY("weapon_specialcarbine"), 5, true); |
18 | + | local group = PLAYER.GET_PLAYER_GROUP(PLAYER.PLAYER_ID()); |
19 | - | ENTITY.SET_ENTITY_INVINCIBLE(SWAT, false); |
19 | + | PED.SET_PED_AS_GROUP_MEMBER(SWAT, group); |
20 | - | |
20 | + | AI.TASK_COMBAT_HATED_TARGETS_AROUND_PED(SWAT, 5000, 0); |
21 | PED.SET_PED_KEEP_TASK(SWAT, true); | |
22 | WEAPON.GIVE_DELAYED_WEAPON_TO_PED(SWAT, GAMEPLAY.GET_HASH_KEY("weapon_specialcarbine"), 5, true); | |
23 | ENTITY.SET_ENTITY_INVINCIBLE(SWAT, false); | |
24 | ||
25 | end | |
26 | end | |
27 | end | |
28 | end | |
29 | ||
30 | return SWATteam |