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- local SWATteam = {}
- local lastTick = 0
- function SWATteam.tick()
- if lastTick + 1 > os.time() then
- lastTick = os.time()
- local playerPed = PLAYER.PLAYER_PED_ID()
- local player = PLAYER.GET_PLAYER_PED(playerPed)
- local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
- if(PLAYER.IS_PLAYER_ONLINE() and playerExists) then
- if(get_key_pressed(114)) then
- local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed,true)
- local SWATskinID = GAMEPLAY.GET_HASH_KEY("s_m_y_swat_01")
- local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0);
- STREAMING.REQUEST_MODEL(SWATskinID)
- local SWAT = PED.CREATE_PED( 26,SWATskinID,coords.x, coords.y, coords.z,0,false,true)
- local group = PLAYER.GET_PLAYER_GROUP(PLAYER.PLAYER_ID());
- PED.SET_PED_AS_GROUP_MEMBER(SWAT, group);
- AI.TASK_COMBAT_HATED_TARGETS_AROUND_PED(SWAT, 5000, 0);
- PED.SET_PED_KEEP_TASK(SWAT, true);
- WEAPON.GIVE_DELAYED_WEAPON_TO_PED(SWAT, GAMEPLAY.GET_HASH_KEY("weapon_specialcarbine"), 5, true);
- ENTITY.SET_ENTITY_INVINCIBLE(SWAT, false);
- end
- end
- end
- end
- return SWATteam
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