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1
-European Colonial Administration-
2
Leader: Commissioner Jean-Charles Müller (Flamelord)
3
Backer: European Union 
4
Location: New Europa City
5
Police Force: 3 000 Officers, 500 Eurobot PL32 Police bots
6
"Ares" Garrison: 
7
Soldiers: 10 000 Soldiers, 690 Eurobot Sl3 Military Bots
8
Cavalry: 40 Gepard LX23 Automated Hover Tanks, 100 Boxer VN3 MARV ACPs, 200 Automated G-Class XL172
9
Artillery: 50 Hyena Class MLRS 
10
Weapons: Semi-modern weapons systems and body-armors
11
Gunships: 1 Euroshuttle Pantera (armed), 3 M60 Transports
12
Bonus: Capital of Mars [+3 AP; going to self], High Season Travel [+1 going to self]
13
Actions points: 15
14
Conflicts: Martian Cold War, Terrorism, Corruption, Nationalism, Tensions with China and Russia
15
==
16
-European Space Agency-
17
Leader: Colin Quaid
18
Conflicts: Corruption, Smuggling, Terrorism
19
Assets: 147 Civilian Personnel, Space port, 578 Guards, 2 Transport shuttles, Massive fleet of civilian craft
20
Bonus: Purian Silver [+1 going to self], High Season [+2 going to self]
21
Action Points: 7
22
==
23
-"Ares" Battle Group-
24
Leader: Responds directly to European Commission on Earth, Marshal Maximilian Galitieri is in charge on Mars 
25
Assets: 19 000, spread out between Headquarters, Europa and the Helios Power Plant, 2 000 Elite Legionaries 
26
27
-NAU Governor General-
28
Leader: Head of Operations Jordan Jericho III Esq. (RinKou)
29
Backer: North American Union 
30
Location: Liberty One City
31
Police Force:  97 Arcturus Internal Security controlling 1 421 Sakai Corp V6 Police-Bots
32
Liberty Group: 500 Officers
33
Active Arcturus PMS Operators: 5 000 Infantry, 2 000 Sakai Corp B23 Automated Soldiers
34
Cavalry: 10 Dempsey M3X1 Automated Tanks, 100 Montgomery M6 Automated ACPs, 500 Automated HMMWV (Humvee)  
35
Artillery: 16 Johnson Class MLRS, 44 Schwarzkopf Self-propelled Artillery system
36
Weapons: Semi-modern weapons systems and body-armors
37
Gunships: 2 McMarcus Combat Gunship (armed), 2 VS143 Independent Transport Shuttle (Ittie)
38
Bonus: Finances [+2 AP; going to self], High Season Travel [+1 going to self]
39
Actions points: 11
40
Conflicts: Martian Cold War, Riots, Corproatism, Terrorism, MSC coup
41
==
42
-Arcturus Security Services-
43
Leader: Under Contract with the North American Union on earth
44
Assets: 10 000, spread between Fort Redwind and Liberty One
45
==
46
-The Inter-Solar Corporation-
47
Leader: CEO Elizabeth Deveraux (Andromeda)
48
Assets: 1 000 Corporate Security, an array of scientists, technicians and salespeople
49
Location: A factory on the outskirts of Liberty One, Mars Alpha Station [one more turn], Unity Park [one more turn]
50
Bonus: Payoff [+1 going to self]
51
Action Points: 6
52
Conflicts: European regulations 
53
54
-Russian Martian Directorate-
55
Leader: Colonel-General Danila Vsevolodovich Zakharov (Smyg)
56
Backer: Union State of the All-Russian Nation
57
Location: Gorchakov camp
58
Police Force:  4 500 Internal Ministry Troops
59
Military (Active): 15 500 Soldiers
60
Cavalry: 100 T150 Tanks, 300 BMP 148 APCs, 900 GAZ Tigrs 
61
Artillery: 62 Boratino Class MLRS
62
Weapons: Semi-modern weapons systems, but fairly old protective systems
63
Gunships: 3 Mil Mi 117 (armed transport)
64
Bonus: Mines [+2 AP; going to self]; Weapons Sale [+1 AP; going to self]; Boom in trade [+1 AP; going to self]
65
Actions points: 10
66
Conflicts: The Maroons, Bandits on the Victoria Road
67
==
68
-V. Putin Mine-
69
Leader: Martian Directorate
70
Bonus: [+2 AP; going to the Martian Directorate]
71
==
72
-Whitecliff-
73
Leader: Colonel Michael Bowens 
74
Assets: 1800 soldiers, 10 bots, 2 BAE Mallets, 10 artillery guns
75
76
77
-Chinese Martian District-
78
Leader: Jiang Rong Jiao (NPC)
79
Backer: Chinese Federation
80
Location: Yinghuo City
81
Police Force:  1 000 People's Armed Police, 1 000 People's Helpers (bots)
82
Military (Active): 9 710 PLA, 489 Military Helpers (bots)
83
Cavalry: 12 Type 881 Automated Tanks, 148 Type C34 APCs, 741 GreatWall 87  
84
Artillery: 51 Type Y531 Self-Propelled Artillery
85
Weapons: Semi-modern automated systems, but fairly old protective and offensive systems
86
Gunships: 1 Jeng-chang Mark 3 (armed transport), 1 Mark 7 LinGou (Transport)
87
Bonus: Trade Way-point [+1 AP; going to self]
88
Actions points: 6
89
Conflicts: Korean Terrorists, Scuffle with the Scottish
90
==
91
-Hong Bao-
92
Leader: Responds directly to earth
93
Assets: 15 000 PLA, 2000 Elite Strategic Command Fighters spread between Hong Bao and Yinghuo City
94
=
95
-Korean Liberation Organization-
96
Leaders: The Kyung Twins
97
Assets: Unknown
98
99
-New Glasgow Movement-
100
Leader: "Constantine" and "Redwallace" (Coinneach)
101
Ideology: Scottish Liberation
102
Location: Victoria Factory District/ New Glasgow
103
Police Force:  1200 Poilis Ghlaschu Ùr 
104
Revolutionaries: 3000 Feachd nan Saoranach and 27 Salvaged Bots
105
Cavalry: 114 Salvaged APCs, 210 Various technicals and transports
106
Artillery: 12 Static Defensive Cannons 
107
Weapons: Salvaged equipment and homemade weapons 
108
Gunships: 1 Barley Serviceable Transport, 1 BAE Mallet 
109
Bonus: Factories [+2 AP; going to self]; Economic Explosion [+1; Will last another turn], High Season Travel [+1 going to self]
110
Actions points: 8
111
Conflicts: Scuffle with the Chinese, the British
112
113
-Israel-Palestine's Colonial Zone-
114
Leader: Governor General Khaled Al-Khalaf and Administrator Hagai Ayal (Serenissima)
115
Backer: United Republic of Israel and Palestine
116
Location: New Galilee/Al-Jalil
117
Police Force:  500 Police, 500 Bots, 800 Militia 
118
Military (Active): 5 000 Soldiers, 1 000 Armed Militia, 697 Bots 
119
Cavalry: 8 Heichalot Automated Hover Tanks, 154 various APCs, 890 Various technicals and transports
120
Artillery: 30 al-Aqsa Self-propelled Artillery  
121
Weapons: Mid-range weapons and modern defensive systems 
122
Gunships: 1 Gaon Gunship; 1 Al-Galeth Flying Transport; 2 IPAI Dayah; A swarm of Aldabyr
123
Bonus: Agriculture [+1 AP; going to self], Technical investments [+1 AP; Going to self]
124
Actions points: 8
125
Conflicts: The Jihadists
126
==
127
-Brigades of Abu Bakr al-Baghdadi-
128
Sphere: Neutral
129
Assets: ~4000 Islamic fighters
130
131
132
-National Front for a United Mars & Earth-
133
Leader: Chancellor Alan Ricks (Scorpion)
134
Ideology: White Supremacist Drug Cartel
135
Location: Unity City
136
Assets: 14 014 Party Members 
137
Militia: 1741 Militiamen 
138
Vehicles: 214 Technicals, 4 APCs 
139
Weapons: low quality weapons and armors 
140
Bonus: Drug Production [+1 AP; Going to self], Mobilization [+2 AP; going to self] 
141
Actions points: 6
142
Percent of Unity City Under control: 30%
143
=
144
-Christian Crusaders-
145
Leader: Alfred Pleath
146
Assets: 647 well trained soldiers
147
148
-Red Enyalius Society-
149
Leader: Consul Joseph (Cthulhuvong)
150
Ideology: Martian Nationalist Criminal Syndicate
151
Location: Unity City
152
Assets: 12 047 Syndicate Members 
153
Militia: 1501 Enforcers, 4 Salvaged Bots
154
Vehicles: 415 all kinds of Technicals and Transports
155
Weapons: low quality weapons and armors 
156
Bonus: Crime [+1 AP; Going to self], Mobilization [+2 AP; going to self] 
157
Actions points: 6
158
Percent of Unity City Under control: 30%
159
160
-Nueva Cumaná-
161
Leader: Secretary General Fray Buenaventura Leonardo de Valdez y Ortega (OYID)
162
Ideology: Liberation Theology cult
163
Location: Nueva Cumaná [Unknown]
164
Assets: 18 786 Maroons 
165
Militia: ~4 000 Guardsmen, 10 Salvaged Bots, ~897 Bolivarians Elites
166
Vehicles: 178 Motorcycles, 12 Artillery Guns
167
Weapons: low quality weapons and armors 
168
Gunships: 1 Transport (Granma)
169
Bonus: The Shadow Network [+2 AP going to self]; Maroon Music Association [+1 AP going to self]
170
Actions points: 7
171
Conflicts: The Russians
172
173
-The Nightingale Society-
174
Leader: Director al-Malika (Gesar)
175
Ideology: Direct Action 
176
Location: Has cells in most major cities, suspected headquarters is Mahd adh Dhahab
177
Assets: Unknown, Presumed around ~2000 members, made up of doctors, nurses, scientists, and revolutionaries
178
Vehicles: Various cross terrain vehicles and motorcycles
179
Weapons: good quality weapons and armors 
180
Bonus: Popular Support [1 AP; going to self]; Radicalist support [2 AP; going to self]; Generous Backers [2 AP, going to self]
181
Actions points: 7
182
Conflicts: 
183
184
-Interstational Aeronautic Response and Aid Service-
185
Leader: Chief Ranger Roger Chavez (Snacks)
186
Ideology: final-frontiersmen 
187
Location: Mobile organization, has safe-houses in most agricultural settlements
188
Assets: ~400 Highly specialized and elite Rangers; ~200 Support staff
189
Vehicles: Cross terrain vehicles, Jeeps 
190
Gunships: 2 "Boats", small armed shuttle transport craft, BAE Mallet
191
Weapons: low quality weapons and armors 
192
Bonus: Heroes [4 AP; going to self]
193
Actions points: 7
194
195
[spoiler=stats]-Mahd adh Dhahab-
196
Stability: High
197
Sphere: Neutral [Leaning towards Europeans]
198
Military: Medium sized, Well Armed
199
Bonus: 2 [Has +2 AP bonus going to self]
200
Conflicts: None
201
202
-Montanha Vermelha Mandate-
203
Stability: Medium-low
204
Sphere: Divided between Russian and Neutral (European)
205
Military: Large sized, Moderately Armed 
206
Bonus: 2 [Has +2 AP bonus going to Russia]
207
Conflicts: Duster Migrations
208
==
209
The Outliers
210
Stability: Low
211
Conflicts: Duster Migrations; Outlier Militarization
212
213
-Clearwater City-
214
Stability: Low to Mediums
215
Sphere: Russian
216
Military: Small sized, Poorly Armed
217
Bonus: 1 [Has +1 AP bonus going to Russia]
218
Conflicts: Filth in Clearwater lake, Russian Peacekeepers
219
220
221
-Kieserbach - Kaapland Factory District-
222
Stability: High
223
Sphere: European
224
Military: Small sized, well armed 
225
Bonus: 1 [Has + 1 AP going to Europa]
226
Conflicts: British Security Forces 
227
228
-Puria Mines-
229
Stability: Medium
230
Sphere: Europa
231
Military: Small sized, well armed
232
Bonus: 2 [Has +2 AP bonus going to New Europa and SolCorp]
233
Conflicts: None
234
235
-Martian Space Center-
236
Stability: Medium to low
237
Sphere: Europa
238
Military: Small sized, badly armed
239
Bonus: 2 [Has +1 AP bonus going to no one due to damages from the coup, +1 AP going to Europa]
240
Conflicts: Corporate espionage, Corruption, European Coup
241
242
-The Market-
243
Stability: Medium to low
244
Sphere: Rangers 
245
Military: Small sized, badly armed
246
Bonus: 1 [Has +1 AP bonus going to Rangers]
247
Conflicts: None
248
249
250
-Lyon-sur-Mars-
251
Stability: Medium
252
Sphere: Neutral [Split between Europe and China]
253
Military: Small sized, badly armed
254
Bonus: 3 [Has +2 AP bonus going to Europa, +1 to Yinghuo]
255
Conflicts: None
256
257
-New Bengaluru-
258
Stability: High
259
Sphere: Neutral 
260
Military: Small sized, well armed
261
Bonus: None
262
Conflicts: None
263
 
264
-Anga Colony-
265
Stability: Medium
266
Sphere: Neutral [NAU]
267
Military: Small sized, badly armed
268
Bonus: None
269
Conflicts: Illegal Settlements
270
==
271
-Illegal Settlements-
272
Sphere: Various [Nightingale]
273
Conflicts: Increasing division
274
275
-SpaceX Martian HQ -
276
Stability: High
277
Sphere: Liberty One
278
Military: Small sized, well armed
279
Bonus: 2 [+2 AP bonus going to the NAU]
280
Conflicts: New Bagong prospectors
281
282
-Hotsprings city -
283
Stability: High
284
Sphere: Liberty One
285
Military: Small sized, well armed
286
Bonus: 1 [+1 AP bonus going to the NAU]; High Season Tourism [+1AP going to the NAU]
287
Conflicts: None
288
289
-Heaven -
290
Stability: Medium
291
Sphere: Europa
292
Military: Small sized, well armed
293
Bonus: None
294
Conflicts: Chinese Aggression 
295
296
-Settlement of Christ-
297
Stability: High
298
Sphere: Neutral
299
Military: Large sized, well armed
300
Bonus: None
301
Conflicts: Bandit Raids
302
303
-Fort Vanern-
304
Stability: High
305
Sphere: Neutral [Leaning towards Europa]
306
Military: Large sized, well armed
307
Bonus: None
308
Conflicts: Chinese Aggression[/spoiler]