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- -European Colonial Administration-
- Leader: Commissioner Jean-Charles Müller (Flamelord)
- Backer: European Union
- Location: New Europa City
- Police Force: 3 000 Officers, 500 Eurobot PL32 Police bots
- "Ares" Garrison:
- Soldiers: 10 000 Soldiers, 690 Eurobot Sl3 Military Bots
- Cavalry: 40 Gepard LX23 Automated Hover Tanks, 100 Boxer VN3 MARV ACPs, 200 Automated G-Class XL172
- Artillery: 50 Hyena Class MLRS
- Weapons: Semi-modern weapons systems and body-armors
- Gunships: 1 Euroshuttle Pantera (armed), 3 M60 Transports
- Bonus: Capital of Mars [+3 AP; going to self], High Season Travel [+1 going to self]
- Actions points: 15
- Conflicts: Martian Cold War, Terrorism, Corruption, Nationalism, Tensions with China and Russia
- ==
- -European Space Agency-
- Leader: Colin Quaid
- Conflicts: Corruption, Smuggling, Terrorism
- Assets: 147 Civilian Personnel, Space port, 578 Guards, 2 Transport shuttles, Massive fleet of civilian craft
- Bonus: Purian Silver [+1 going to self], High Season [+2 going to self]
- Action Points: 7
- ==
- -"Ares" Battle Group-
- Leader: Responds directly to European Commission on Earth, Marshal Maximilian Galitieri is in charge on Mars
- Assets: 19 000, spread out between Headquarters, Europa and the Helios Power Plant, 2 000 Elite Legionaries
- -NAU Governor General-
- Leader: Head of Operations Jordan Jericho III Esq. (RinKou)
- Backer: North American Union
- Location: Liberty One City
- Police Force: 97 Arcturus Internal Security controlling 1 421 Sakai Corp V6 Police-Bots
- Liberty Group: 500 Officers
- Active Arcturus PMS Operators: 5 000 Infantry, 2 000 Sakai Corp B23 Automated Soldiers
- Cavalry: 10 Dempsey M3X1 Automated Tanks, 100 Montgomery M6 Automated ACPs, 500 Automated HMMWV (Humvee)
- Artillery: 16 Johnson Class MLRS, 44 Schwarzkopf Self-propelled Artillery system
- Weapons: Semi-modern weapons systems and body-armors
- Gunships: 2 McMarcus Combat Gunship (armed), 2 VS143 Independent Transport Shuttle (Ittie)
- Bonus: Finances [+2 AP; going to self], High Season Travel [+1 going to self]
- Actions points: 11
- Conflicts: Martian Cold War, Riots, Corproatism, Terrorism, MSC coup
- ==
- -Arcturus Security Services-
- Leader: Under Contract with the North American Union on earth
- Assets: 10 000, spread between Fort Redwind and Liberty One
- ==
- -The Inter-Solar Corporation-
- Leader: CEO Elizabeth Deveraux (Andromeda)
- Assets: 1 000 Corporate Security, an array of scientists, technicians and salespeople
- Location: A factory on the outskirts of Liberty One, Mars Alpha Station [one more turn], Unity Park [one more turn]
- Bonus: Payoff [+1 going to self]
- Action Points: 6
- Conflicts: European regulations
- -Russian Martian Directorate-
- Leader: Colonel-General Danila Vsevolodovich Zakharov (Smyg)
- Backer: Union State of the All-Russian Nation
- Location: Gorchakov camp
- Police Force: 4 500 Internal Ministry Troops
- Military (Active): 15 500 Soldiers
- Cavalry: 100 T150 Tanks, 300 BMP 148 APCs, 900 GAZ Tigrs
- Artillery: 62 Boratino Class MLRS
- Weapons: Semi-modern weapons systems, but fairly old protective systems
- Gunships: 3 Mil Mi 117 (armed transport)
- Bonus: Mines [+2 AP; going to self]; Weapons Sale [+1 AP; going to self]; Boom in trade [+1 AP; going to self]
- Actions points: 10
- Conflicts: The Maroons, Bandits on the Victoria Road
- ==
- -V. Putin Mine-
- Leader: Martian Directorate
- Bonus: [+2 AP; going to the Martian Directorate]
- ==
- -Whitecliff-
- Leader: Colonel Michael Bowens
- Assets: 1800 soldiers, 10 bots, 2 BAE Mallets, 10 artillery guns
- -Chinese Martian District-
- Leader: Jiang Rong Jiao (NPC)
- Backer: Chinese Federation
- Location: Yinghuo City
- Police Force: 1 000 People's Armed Police, 1 000 People's Helpers (bots)
- Military (Active): 9 710 PLA, 489 Military Helpers (bots)
- Cavalry: 12 Type 881 Automated Tanks, 148 Type C34 APCs, 741 GreatWall 87
- Artillery: 51 Type Y531 Self-Propelled Artillery
- Weapons: Semi-modern automated systems, but fairly old protective and offensive systems
- Gunships: 1 Jeng-chang Mark 3 (armed transport), 1 Mark 7 LinGou (Transport)
- Bonus: Trade Way-point [+1 AP; going to self]
- Actions points: 6
- Conflicts: Korean Terrorists, Scuffle with the Scottish
- ==
- -Hong Bao-
- Leader: Responds directly to earth
- Assets: 15 000 PLA, 2000 Elite Strategic Command Fighters spread between Hong Bao and Yinghuo City
- =
- -Korean Liberation Organization-
- Leaders: The Kyung Twins
- Assets: Unknown
- -New Glasgow Movement-
- Leader: "Constantine" and "Redwallace" (Coinneach)
- Ideology: Scottish Liberation
- Location: Victoria Factory District/ New Glasgow
- Police Force: 1200 Poilis Ghlaschu Ùr
- Revolutionaries: 3000 Feachd nan Saoranach and 27 Salvaged Bots
- Cavalry: 114 Salvaged APCs, 210 Various technicals and transports
- Artillery: 12 Static Defensive Cannons
- Weapons: Salvaged equipment and homemade weapons
- Gunships: 1 Barley Serviceable Transport, 1 BAE Mallet
- Bonus: Factories [+2 AP; going to self]; Economic Explosion [+1; Will last another turn], High Season Travel [+1 going to self]
- Actions points: 8
- Conflicts: Scuffle with the Chinese, the British
- -Israel-Palestine's Colonial Zone-
- Leader: Governor General Khaled Al-Khalaf and Administrator Hagai Ayal (Serenissima)
- Backer: United Republic of Israel and Palestine
- Location: New Galilee/Al-Jalil
- Police Force: 500 Police, 500 Bots, 800 Militia
- Military (Active): 5 000 Soldiers, 1 000 Armed Militia, 697 Bots
- Cavalry: 8 Heichalot Automated Hover Tanks, 154 various APCs, 890 Various technicals and transports
- Artillery: 30 al-Aqsa Self-propelled Artillery
- Weapons: Mid-range weapons and modern defensive systems
- Gunships: 1 Gaon Gunship; 1 Al-Galeth Flying Transport; 2 IPAI Dayah; A swarm of Aldabyr
- Bonus: Agriculture [+1 AP; going to self], Technical investments [+1 AP; Going to self]
- Actions points: 8
- Conflicts: The Jihadists
- ==
- -Brigades of Abu Bakr al-Baghdadi-
- Sphere: Neutral
- Assets: ~4000 Islamic fighters
- -National Front for a United Mars & Earth-
- Leader: Chancellor Alan Ricks (Scorpion)
- Ideology: White Supremacist Drug Cartel
- Location: Unity City
- Assets: 14 014 Party Members
- Militia: 1741 Militiamen
- Vehicles: 214 Technicals, 4 APCs
- Weapons: low quality weapons and armors
- Bonus: Drug Production [+1 AP; Going to self], Mobilization [+2 AP; going to self]
- Actions points: 6
- Percent of Unity City Under control: 30%
- =
- -Christian Crusaders-
- Leader: Alfred Pleath
- Assets: 647 well trained soldiers
- -Red Enyalius Society-
- Leader: Consul Joseph (Cthulhuvong)
- Ideology: Martian Nationalist Criminal Syndicate
- Location: Unity City
- Assets: 12 047 Syndicate Members
- Militia: 1501 Enforcers, 4 Salvaged Bots
- Vehicles: 415 all kinds of Technicals and Transports
- Weapons: low quality weapons and armors
- Bonus: Crime [+1 AP; Going to self], Mobilization [+2 AP; going to self]
- Actions points: 6
- Percent of Unity City Under control: 30%
- -Nueva Cumaná-
- Leader: Secretary General Fray Buenaventura Leonardo de Valdez y Ortega (OYID)
- Ideology: Liberation Theology cult
- Location: Nueva Cumaná [Unknown]
- Assets: 18 786 Maroons
- Militia: ~4 000 Guardsmen, 10 Salvaged Bots, ~897 Bolivarians Elites
- Vehicles: 178 Motorcycles, 12 Artillery Guns
- Weapons: low quality weapons and armors
- Gunships: 1 Transport (Granma)
- Bonus: The Shadow Network [+2 AP going to self]; Maroon Music Association [+1 AP going to self]
- Actions points: 7
- Conflicts: The Russians
- -The Nightingale Society-
- Leader: Director al-Malika (Gesar)
- Ideology: Direct Action
- Location: Has cells in most major cities, suspected headquarters is Mahd adh Dhahab
- Assets: Unknown, Presumed around ~2000 members, made up of doctors, nurses, scientists, and revolutionaries
- Vehicles: Various cross terrain vehicles and motorcycles
- Weapons: good quality weapons and armors
- Bonus: Popular Support [1 AP; going to self]; Radicalist support [2 AP; going to self]; Generous Backers [2 AP, going to self]
- Actions points: 7
- Conflicts:
- -Interstational Aeronautic Response and Aid Service-
- Leader: Chief Ranger Roger Chavez (Snacks)
- Ideology: final-frontiersmen
- Location: Mobile organization, has safe-houses in most agricultural settlements
- Assets: ~400 Highly specialized and elite Rangers; ~200 Support staff
- Vehicles: Cross terrain vehicles, Jeeps
- Gunships: 2 "Boats", small armed shuttle transport craft, BAE Mallet
- Weapons: low quality weapons and armors
- Bonus: Heroes [4 AP; going to self]
- Actions points: 7
- [spoiler=stats]-Mahd adh Dhahab-
- Stability: High
- Sphere: Neutral [Leaning towards Europeans]
- Military: Medium sized, Well Armed
- Bonus: 2 [Has +2 AP bonus going to self]
- Conflicts: None
- -Montanha Vermelha Mandate-
- Stability: Medium-low
- Sphere: Divided between Russian and Neutral (European)
- Military: Large sized, Moderately Armed
- Bonus: 2 [Has +2 AP bonus going to Russia]
- Conflicts: Duster Migrations
- ==
- The Outliers
- Stability: Low
- Conflicts: Duster Migrations; Outlier Militarization
- -Clearwater City-
- Stability: Low to Mediums
- Sphere: Russian
- Military: Small sized, Poorly Armed
- Bonus: 1 [Has +1 AP bonus going to Russia]
- Conflicts: Filth in Clearwater lake, Russian Peacekeepers
- -Kieserbach - Kaapland Factory District-
- Stability: High
- Sphere: European
- Military: Small sized, well armed
- Bonus: 1 [Has + 1 AP going to Europa]
- Conflicts: British Security Forces
- -Puria Mines-
- Stability: Medium
- Sphere: Europa
- Military: Small sized, well armed
- Bonus: 2 [Has +2 AP bonus going to New Europa and SolCorp]
- Conflicts: None
- -Martian Space Center-
- Stability: Medium to low
- Sphere: Europa
- Military: Small sized, badly armed
- Bonus: 2 [Has +1 AP bonus going to no one due to damages from the coup, +1 AP going to Europa]
- Conflicts: Corporate espionage, Corruption, European Coup
- -The Market-
- Stability: Medium to low
- Sphere: Rangers
- Military: Small sized, badly armed
- Bonus: 1 [Has +1 AP bonus going to Rangers]
- Conflicts: None
- -Lyon-sur-Mars-
- Stability: Medium
- Sphere: Neutral [Split between Europe and China]
- Military: Small sized, badly armed
- Bonus: 3 [Has +2 AP bonus going to Europa, +1 to Yinghuo]
- Conflicts: None
- -New Bengaluru-
- Stability: High
- Sphere: Neutral
- Military: Small sized, well armed
- Bonus: None
- Conflicts: None
- -Anga Colony-
- Stability: Medium
- Sphere: Neutral [NAU]
- Military: Small sized, badly armed
- Bonus: None
- Conflicts: Illegal Settlements
- ==
- -Illegal Settlements-
- Sphere: Various [Nightingale]
- Conflicts: Increasing division
- -SpaceX Martian HQ -
- Stability: High
- Sphere: Liberty One
- Military: Small sized, well armed
- Bonus: 2 [+2 AP bonus going to the NAU]
- Conflicts: New Bagong prospectors
- -Hotsprings city -
- Stability: High
- Sphere: Liberty One
- Military: Small sized, well armed
- Bonus: 1 [+1 AP bonus going to the NAU]; High Season Tourism [+1AP going to the NAU]
- Conflicts: None
- -Heaven -
- Stability: Medium
- Sphere: Europa
- Military: Small sized, well armed
- Bonus: None
- Conflicts: Chinese Aggression
- -Settlement of Christ-
- Stability: High
- Sphere: Neutral
- Military: Large sized, well armed
- Bonus: None
- Conflicts: Bandit Raids
- -Fort Vanern-
- Stability: High
- Sphere: Neutral [Leaning towards Europa]
- Military: Large sized, well armed
- Bonus: None
- Conflicts: Chinese Aggression[/spoiler]
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