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  1. -European Colonial Administration-
  2. Leader: Commissioner Jean-Charles Müller (Flamelord)
  3. Backer: European Union
  4. Location: New Europa City
  5. Police Force: 3 000 Officers, 500 Eurobot PL32 Police bots
  6. "Ares" Garrison:
  7. Soldiers: 10 000 Soldiers, 690 Eurobot Sl3 Military Bots
  8. Cavalry: 40 Gepard LX23 Automated Hover Tanks, 100 Boxer VN3 MARV ACPs, 200 Automated G-Class XL172
  9. Artillery: 50 Hyena Class MLRS
  10. Weapons: Semi-modern weapons systems and body-armors
  11. Gunships: 1 Euroshuttle Pantera (armed), 3 M60 Transports
  12. Bonus: Capital of Mars [+3 AP; going to self], High Season Travel [+1 going to self]
  13. Actions points: 15
  14. Conflicts: Martian Cold War, Terrorism, Corruption, Nationalism, Tensions with China and Russia
  15. ==
  16. -European Space Agency-
  17. Leader: Colin Quaid
  18. Conflicts: Corruption, Smuggling, Terrorism
  19. Assets: 147 Civilian Personnel, Space port, 578 Guards, 2 Transport shuttles, Massive fleet of civilian craft
  20. Bonus: Purian Silver [+1 going to self], High Season [+2 going to self]
  21. Action Points: 7
  22. ==
  23. -"Ares" Battle Group-
  24. Leader: Responds directly to European Commission on Earth, Marshal Maximilian Galitieri is in charge on Mars
  25. Assets: 19 000, spread out between Headquarters, Europa and the Helios Power Plant, 2 000 Elite Legionaries
  26.  
  27. -NAU Governor General-
  28. Leader: Head of Operations Jordan Jericho III Esq. (RinKou)
  29. Backer: North American Union
  30. Location: Liberty One City
  31. Police Force: 97 Arcturus Internal Security controlling 1 421 Sakai Corp V6 Police-Bots
  32. Liberty Group: 500 Officers
  33. Active Arcturus PMS Operators: 5 000 Infantry, 2 000 Sakai Corp B23 Automated Soldiers
  34. Cavalry: 10 Dempsey M3X1 Automated Tanks, 100 Montgomery M6 Automated ACPs, 500 Automated HMMWV (Humvee)
  35. Artillery: 16 Johnson Class MLRS, 44 Schwarzkopf Self-propelled Artillery system
  36. Weapons: Semi-modern weapons systems and body-armors
  37. Gunships: 2 McMarcus Combat Gunship (armed), 2 VS143 Independent Transport Shuttle (Ittie)
  38. Bonus: Finances [+2 AP; going to self], High Season Travel [+1 going to self]
  39. Actions points: 11
  40. Conflicts: Martian Cold War, Riots, Corproatism, Terrorism, MSC coup
  41. ==
  42. -Arcturus Security Services-
  43. Leader: Under Contract with the North American Union on earth
  44. Assets: 10 000, spread between Fort Redwind and Liberty One
  45. ==
  46. -The Inter-Solar Corporation-
  47. Leader: CEO Elizabeth Deveraux (Andromeda)
  48. Assets: 1 000 Corporate Security, an array of scientists, technicians and salespeople
  49. Location: A factory on the outskirts of Liberty One, Mars Alpha Station [one more turn], Unity Park [one more turn]
  50. Bonus: Payoff [+1 going to self]
  51. Action Points: 6
  52. Conflicts: European regulations
  53.  
  54. -Russian Martian Directorate-
  55. Leader: Colonel-General Danila Vsevolodovich Zakharov (Smyg)
  56. Backer: Union State of the All-Russian Nation
  57. Location: Gorchakov camp
  58. Police Force: 4 500 Internal Ministry Troops
  59. Military (Active): 15 500 Soldiers
  60. Cavalry: 100 T150 Tanks, 300 BMP 148 APCs, 900 GAZ Tigrs
  61. Artillery: 62 Boratino Class MLRS
  62. Weapons: Semi-modern weapons systems, but fairly old protective systems
  63. Gunships: 3 Mil Mi 117 (armed transport)
  64. Bonus: Mines [+2 AP; going to self]; Weapons Sale [+1 AP; going to self]; Boom in trade [+1 AP; going to self]
  65. Actions points: 10
  66. Conflicts: The Maroons, Bandits on the Victoria Road
  67. ==
  68. -V. Putin Mine-
  69. Leader: Martian Directorate
  70. Bonus: [+2 AP; going to the Martian Directorate]
  71. ==
  72. -Whitecliff-
  73. Leader: Colonel Michael Bowens
  74. Assets: 1800 soldiers, 10 bots, 2 BAE Mallets, 10 artillery guns
  75.  
  76.  
  77. -Chinese Martian District-
  78. Leader: Jiang Rong Jiao (NPC)
  79. Backer: Chinese Federation
  80. Location: Yinghuo City
  81. Police Force: 1 000 People's Armed Police, 1 000 People's Helpers (bots)
  82. Military (Active): 9 710 PLA, 489 Military Helpers (bots)
  83. Cavalry: 12 Type 881 Automated Tanks, 148 Type C34 APCs, 741 GreatWall 87
  84. Artillery: 51 Type Y531 Self-Propelled Artillery
  85. Weapons: Semi-modern automated systems, but fairly old protective and offensive systems
  86. Gunships: 1 Jeng-chang Mark 3 (armed transport), 1 Mark 7 LinGou (Transport)
  87. Bonus: Trade Way-point [+1 AP; going to self]
  88. Actions points: 6
  89. Conflicts: Korean Terrorists, Scuffle with the Scottish
  90. ==
  91. -Hong Bao-
  92. Leader: Responds directly to earth
  93. Assets: 15 000 PLA, 2000 Elite Strategic Command Fighters spread between Hong Bao and Yinghuo City
  94. =
  95. -Korean Liberation Organization-
  96. Leaders: The Kyung Twins
  97. Assets: Unknown
  98.  
  99. -New Glasgow Movement-
  100. Leader: "Constantine" and "Redwallace" (Coinneach)
  101. Ideology: Scottish Liberation
  102. Location: Victoria Factory District/ New Glasgow
  103. Police Force: 1200 Poilis Ghlaschu Ùr
  104. Revolutionaries: 3000 Feachd nan Saoranach and 27 Salvaged Bots
  105. Cavalry: 114 Salvaged APCs, 210 Various technicals and transports
  106. Artillery: 12 Static Defensive Cannons
  107. Weapons: Salvaged equipment and homemade weapons
  108. Gunships: 1 Barley Serviceable Transport, 1 BAE Mallet
  109. Bonus: Factories [+2 AP; going to self]; Economic Explosion [+1; Will last another turn], High Season Travel [+1 going to self]
  110. Actions points: 8
  111. Conflicts: Scuffle with the Chinese, the British
  112.  
  113. -Israel-Palestine's Colonial Zone-
  114. Leader: Governor General Khaled Al-Khalaf and Administrator Hagai Ayal (Serenissima)
  115. Backer: United Republic of Israel and Palestine
  116. Location: New Galilee/Al-Jalil
  117. Police Force: 500 Police, 500 Bots, 800 Militia
  118. Military (Active): 5 000 Soldiers, 1 000 Armed Militia, 697 Bots
  119. Cavalry: 8 Heichalot Automated Hover Tanks, 154 various APCs, 890 Various technicals and transports
  120. Artillery: 30 al-Aqsa Self-propelled Artillery
  121. Weapons: Mid-range weapons and modern defensive systems
  122. Gunships: 1 Gaon Gunship; 1 Al-Galeth Flying Transport; 2 IPAI Dayah; A swarm of Aldabyr
  123. Bonus: Agriculture [+1 AP; going to self], Technical investments [+1 AP; Going to self]
  124. Actions points: 8
  125. Conflicts: The Jihadists
  126. ==
  127. -Brigades of Abu Bakr al-Baghdadi-
  128. Sphere: Neutral
  129. Assets: ~4000 Islamic fighters
  130.  
  131.  
  132. -National Front for a United Mars & Earth-
  133. Leader: Chancellor Alan Ricks (Scorpion)
  134. Ideology: White Supremacist Drug Cartel
  135. Location: Unity City
  136. Assets: 14 014 Party Members
  137. Militia: 1741 Militiamen
  138. Vehicles: 214 Technicals, 4 APCs
  139. Weapons: low quality weapons and armors
  140. Bonus: Drug Production [+1 AP; Going to self], Mobilization [+2 AP; going to self]
  141. Actions points: 6
  142. Percent of Unity City Under control: 30%
  143. =
  144. -Christian Crusaders-
  145. Leader: Alfred Pleath
  146. Assets: 647 well trained soldiers
  147.  
  148. -Red Enyalius Society-
  149. Leader: Consul Joseph (Cthulhuvong)
  150. Ideology: Martian Nationalist Criminal Syndicate
  151. Location: Unity City
  152. Assets: 12 047 Syndicate Members
  153. Militia: 1501 Enforcers, 4 Salvaged Bots
  154. Vehicles: 415 all kinds of Technicals and Transports
  155. Weapons: low quality weapons and armors
  156. Bonus: Crime [+1 AP; Going to self], Mobilization [+2 AP; going to self]
  157. Actions points: 6
  158. Percent of Unity City Under control: 30%
  159.  
  160. -Nueva Cumaná-
  161. Leader: Secretary General Fray Buenaventura Leonardo de Valdez y Ortega (OYID)
  162. Ideology: Liberation Theology cult
  163. Location: Nueva Cumaná [Unknown]
  164. Assets: 18 786 Maroons
  165. Militia: ~4 000 Guardsmen, 10 Salvaged Bots, ~897 Bolivarians Elites
  166. Vehicles: 178 Motorcycles, 12 Artillery Guns
  167. Weapons: low quality weapons and armors
  168. Gunships: 1 Transport (Granma)
  169. Bonus: The Shadow Network [+2 AP going to self]; Maroon Music Association [+1 AP going to self]
  170. Actions points: 7
  171. Conflicts: The Russians
  172.  
  173. -The Nightingale Society-
  174. Leader: Director al-Malika (Gesar)
  175. Ideology: Direct Action
  176. Location: Has cells in most major cities, suspected headquarters is Mahd adh Dhahab
  177. Assets: Unknown, Presumed around ~2000 members, made up of doctors, nurses, scientists, and revolutionaries
  178. Vehicles: Various cross terrain vehicles and motorcycles
  179. Weapons: good quality weapons and armors
  180. Bonus: Popular Support [1 AP; going to self]; Radicalist support [2 AP; going to self]; Generous Backers [2 AP, going to self]
  181. Actions points: 7
  182. Conflicts:
  183.  
  184. -Interstational Aeronautic Response and Aid Service-
  185. Leader: Chief Ranger Roger Chavez (Snacks)
  186. Ideology: final-frontiersmen
  187. Location: Mobile organization, has safe-houses in most agricultural settlements
  188. Assets: ~400 Highly specialized and elite Rangers; ~200 Support staff
  189. Vehicles: Cross terrain vehicles, Jeeps
  190. Gunships: 2 "Boats", small armed shuttle transport craft, BAE Mallet
  191. Weapons: low quality weapons and armors
  192. Bonus: Heroes [4 AP; going to self]
  193. Actions points: 7
  194.  
  195. [spoiler=stats]-Mahd adh Dhahab-
  196. Stability: High
  197. Sphere: Neutral [Leaning towards Europeans]
  198. Military: Medium sized, Well Armed
  199. Bonus: 2 [Has +2 AP bonus going to self]
  200. Conflicts: None
  201.  
  202. -Montanha Vermelha Mandate-
  203. Stability: Medium-low
  204. Sphere: Divided between Russian and Neutral (European)
  205. Military: Large sized, Moderately Armed
  206. Bonus: 2 [Has +2 AP bonus going to Russia]
  207. Conflicts: Duster Migrations
  208. ==
  209. The Outliers
  210. Stability: Low
  211. Conflicts: Duster Migrations; Outlier Militarization
  212.  
  213. -Clearwater City-
  214. Stability: Low to Mediums
  215. Sphere: Russian
  216. Military: Small sized, Poorly Armed
  217. Bonus: 1 [Has +1 AP bonus going to Russia]
  218. Conflicts: Filth in Clearwater lake, Russian Peacekeepers
  219.  
  220.  
  221. -Kieserbach - Kaapland Factory District-
  222. Stability: High
  223. Sphere: European
  224. Military: Small sized, well armed
  225. Bonus: 1 [Has + 1 AP going to Europa]
  226. Conflicts: British Security Forces
  227.  
  228. -Puria Mines-
  229. Stability: Medium
  230. Sphere: Europa
  231. Military: Small sized, well armed
  232. Bonus: 2 [Has +2 AP bonus going to New Europa and SolCorp]
  233. Conflicts: None
  234.  
  235. -Martian Space Center-
  236. Stability: Medium to low
  237. Sphere: Europa
  238. Military: Small sized, badly armed
  239. Bonus: 2 [Has +1 AP bonus going to no one due to damages from the coup, +1 AP going to Europa]
  240. Conflicts: Corporate espionage, Corruption, European Coup
  241.  
  242. -The Market-
  243. Stability: Medium to low
  244. Sphere: Rangers
  245. Military: Small sized, badly armed
  246. Bonus: 1 [Has +1 AP bonus going to Rangers]
  247. Conflicts: None
  248.  
  249.  
  250. -Lyon-sur-Mars-
  251. Stability: Medium
  252. Sphere: Neutral [Split between Europe and China]
  253. Military: Small sized, badly armed
  254. Bonus: 3 [Has +2 AP bonus going to Europa, +1 to Yinghuo]
  255. Conflicts: None
  256.  
  257. -New Bengaluru-
  258. Stability: High
  259. Sphere: Neutral
  260. Military: Small sized, well armed
  261. Bonus: None
  262. Conflicts: None
  263.  
  264. -Anga Colony-
  265. Stability: Medium
  266. Sphere: Neutral [NAU]
  267. Military: Small sized, badly armed
  268. Bonus: None
  269. Conflicts: Illegal Settlements
  270. ==
  271. -Illegal Settlements-
  272. Sphere: Various [Nightingale]
  273. Conflicts: Increasing division
  274.  
  275. -SpaceX Martian HQ -
  276. Stability: High
  277. Sphere: Liberty One
  278. Military: Small sized, well armed
  279. Bonus: 2 [+2 AP bonus going to the NAU]
  280. Conflicts: New Bagong prospectors
  281.  
  282. -Hotsprings city -
  283. Stability: High
  284. Sphere: Liberty One
  285. Military: Small sized, well armed
  286. Bonus: 1 [+1 AP bonus going to the NAU]; High Season Tourism [+1AP going to the NAU]
  287. Conflicts: None
  288.  
  289. -Heaven -
  290. Stability: Medium
  291. Sphere: Europa
  292. Military: Small sized, well armed
  293. Bonus: None
  294. Conflicts: Chinese Aggression
  295.  
  296. -Settlement of Christ-
  297. Stability: High
  298. Sphere: Neutral
  299. Military: Large sized, well armed
  300. Bonus: None
  301. Conflicts: Bandit Raids
  302.  
  303. -Fort Vanern-
  304. Stability: High
  305. Sphere: Neutral [Leaning towards Europa]
  306. Military: Large sized, well armed
  307. Bonus: None
  308. Conflicts: Chinese Aggression[/spoiler]
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