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'use strict';
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exports.BattleScripts = {
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	init: function () {
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		for (let i in this.data.Pokedex) {
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			if (this.data.Pokedex[i].types[0] === 'Dark') {
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				this.data.Pokedex[i].types[0] = 'Bug';
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			} else if (this.data.Pokedex[i].types[1] === 'Dark') {
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				this.data.Pokedex[i].types[1] = 'Bug';
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			} else if (this.data.Pokedex[i].types[0] === 'Bug') {
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				this.data.Pokedex[i].types[0] = 'Flying';
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			} else if (this.data.Pokedex[i].types[1] === 'Bug') {
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				this.data.Pokedex[i].types[1] = 'Flying';
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			} else if (this.data.Pokedex[i].types[0] === 'Dragon') {
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				this.data.Pokedex[i].types[0] = 'Ice';
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			} else if (this.data.Pokedex[i].types[1] === 'Dragon') {
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				this.data.Pokedex[i].types[1] = 'Ice';
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			} else if (this.data.Pokedex[i].types[0] === 'Electric') {
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				this.data.Pokedex[i].types[0] = 'Ground';
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			} else if (this.data.Pokedex[i].types[1] === 'Electric') {
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				this.data.Pokedex[i].types[1] = 'Ground';
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			} else if (this.data.Pokedex[i].types[0] === 'Fairy') {
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				this.data.Pokedex[i].types[0] = 'Steel';
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			} else if (this.data.Pokedex[i].types[1] === 'Fairy') {
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				this.data.Pokedex[i].types[1] = 'Steel';
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			} else if (this.data.Pokedex[i].types[0] === 'Fire') {
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				this.data.Pokedex[i].types[0] = 'Rock';
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			} else if (this.data.Pokedex[i].types[1] === 'Fire') {
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				this.data.Pokedex[i].types[1] = 'Rock';
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			} else if (this.data.Pokedex[i].types[0] === 'Fighting') {
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				this.data.Pokedex[i].types[0] = 'Fairy';
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			} else if (this.data.Pokedex[i].types[1] === 'Fighting') {
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				this.data.Pokedex[i].types[1] = 'Fairy';
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			} else if (this.data.Pokedex[i].types[0] === 'Flying') {
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				this.data.Pokedex[i].types[0] = 'Electric';
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			} else if (this.data.Pokedex[i].types[1] === 'Flying') {
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				this.data.Pokedex[i].types[1] = 'Electric';
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			} else if (this.data.Pokedex[i].types[0] === 'Ghost') {
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				this.data.Pokedex[i].types[0] = 'Dark';
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			} else if (this.data.Pokedex[i].types[1] === 'Ghost') {
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				this.data.Pokedex[i].types[1] = 'Dark';
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			} else if (this.data.Pokedex[i].types[0] === 'Grass') {
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				this.data.Pokedex[i].types[0] = 'Poison';
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			} else if (this.data.Pokedex[i].types[1] === 'Grass') {
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				this.data.Pokedex[i].types[1] = 'Poison';
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			} else if (this.data.Pokedex[i].types[0] === 'Ground') {
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				this.data.Pokedex[i].types[0] = 'Water';
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			} else if (this.data.Pokedex[i].types[1] === 'Ground') {
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				this.data.Pokedex[i].types[1] = 'Water';
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			} else if (this.data.Pokedex[i].types[0] === 'Ice') {
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				this.data.Pokedex[i].types[0] = 'Fire';
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			} else if (this.data.Pokedex[i].types[1] === 'Ice') {
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				this.data.Pokedex[i].types[1] = 'Fire';
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			} else if (this.data.Pokedex[i].types[0] === 'Normal') {
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				this.data.Pokedex[i].types[0] = 'Fighting';
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			} else if (this.data.Pokedex[i].types[1] === 'Normal') {
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				this.data.Pokedex[i].types[1] = 'Fighting';
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			} else if (this.data.Pokedex[i].types[0] === 'Poison') {
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				this.data.Pokedex[i].types[0] = 'Psychic';
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			} else if (this.data.Pokedex[i].types[1] === 'Poison') {
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				this.data.Pokedex[i].types[1] = 'Psychic';
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			} else if (this.data.Pokedex[i].types[0] === 'Psychic') {
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				this.data.Pokedex[i].types[0] = 'Ghost';
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			} else if (this.data.Pokedex[i].types[1] === 'Psychic') {
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				this.data.Pokedex[i].types[1] = 'Ghost';
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			} else if (this.data.Pokedex[i].types[0] === 'Rock') {
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				this.data.Pokedex[i].types[0] = 'Dragon';
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			} else if (this.data.Pokedex[i].types[1] === 'Rock') {
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				this.data.Pokedex[i].types[1] = 'Dragon';
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			} else if (this.data.Pokedex[i].types[0] === 'Steel') {
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				this.data.Pokedex[i].types[0] = 'Normal';
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			} else if (this.data.Pokedex[i].types[1] === 'Steel') {
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				this.data.Pokedex[i].types[1] = 'Normal';
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			} else if (this.data.Pokedex[i].types[0] === 'Water') {
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				this.data.Pokedex[i].types[0] = 'Grass';
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			} else if (this.data.Pokedex[i].types[1] === 'Water') {
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				this.data.Pokedex[i].types[1] = 'Grass';
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			} /* Copy and paste this as many times as you want/need */
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		}
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		for (let j in this.data.Movedex) {
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			if (this.data.Movedex[j].types[0] === 'Dark') {
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				this.data.Movedex[j].type = 'Bug';
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			} else if (this.data.Movedex[j].type === 'Bug') {
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				this.data.Movedex[j].type = 'Flying';
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			} else if (this.data.Movedex[j].type === 'Dragon') {
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				this.data.Movedex[j].type = 'Ice';
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			} else if (this.data.Movedex[j].type === 'Electric') {
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				this.data.Movedex[j].type = 'Ground';
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			} else if (this.data.Movedex[j].type === 'Fairy') {
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				this.data.Movedex[j].type = 'Steel';
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			} else if (this.data.Movedex[j].type === 'Fire') {
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				this.data.Movedex[j].type = 'Rock';
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			} else if (this.data.Movedex[j].type === 'Fighting') {
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				this.data.Movedex[j].type = 'Fairy';
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			} else if (this.data.Movedex[j].type === 'Flying') {
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				this.data.Movedex[j].type = 'Electric';
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			} else if (this.data.Movedex[j].type === 'Ghost') {
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				this.data.Movedex[j].type = 'Dark';
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			} else if (this.data.Movedex[j].type === 'Grass') {
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				this.data.Movedex[j].type = 'Poison';
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			} else if (this.data.Movedex[j].type === 'Ground') {
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				this.data.Movedex[j].type = 'Water';
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			} else if (this.data.Movedex[j].type === 'Ice') {
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				this.data.Movedex[j].type = 'Fire';
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			} else if (this.data.Movedex[j].type === 'Normal') {
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				this.data.Movedex[j].type = 'Fighting';
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			} else if (this.data.Movedex[j].type === 'Poison') {
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				this.data.Movedex[j].type = 'Psychic';
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			} else if (this.data.Movedex[j].type === 'Psychic') {
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				this.data.Movedex[j].type = 'Ghost';
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			} else if (this.data.Movedex[j].type === 'Rock') {
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				this.data.Movedex[j].type = 'Dragon';
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			} else if (this.data.Movedex[j].type === 'Steel') {
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				this.data.Movedex[j].type = 'Normal';
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			} else if (this.data.Movedex[j].type === 'Water') {
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				this.data.Movedex[j].type = 'Grass';
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			} /* Copy and paste this as many times as you want/need */
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		}
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	}
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};