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- 'use strict';
- exports.BattleScripts = {
- init: function () {
- for (let i in this.data.Pokedex) {
- if (this.data.Pokedex[i].types[0] === 'Dark') {
- this.data.Pokedex[i].types[0] = 'Bug';
- } else if (this.data.Pokedex[i].types[1] === 'Dark') {
- this.data.Pokedex[i].types[1] = 'Bug';
- } else if (this.data.Pokedex[i].types[0] === 'Bug') {
- this.data.Pokedex[i].types[0] = 'Flying';
- } else if (this.data.Pokedex[i].types[1] === 'Bug') {
- this.data.Pokedex[i].types[1] = 'Flying';
- } else if (this.data.Pokedex[i].types[0] === 'Dragon') {
- this.data.Pokedex[i].types[0] = 'Ice';
- } else if (this.data.Pokedex[i].types[1] === 'Dragon') {
- this.data.Pokedex[i].types[1] = 'Ice';
- } else if (this.data.Pokedex[i].types[0] === 'Electric') {
- this.data.Pokedex[i].types[0] = 'Ground';
- } else if (this.data.Pokedex[i].types[1] === 'Electric') {
- this.data.Pokedex[i].types[1] = 'Ground';
- } else if (this.data.Pokedex[i].types[0] === 'Fairy') {
- this.data.Pokedex[i].types[0] = 'Steel';
- } else if (this.data.Pokedex[i].types[1] === 'Fairy') {
- this.data.Pokedex[i].types[1] = 'Steel';
- } else if (this.data.Pokedex[i].types[0] === 'Fire') {
- this.data.Pokedex[i].types[0] = 'Rock';
- } else if (this.data.Pokedex[i].types[1] === 'Fire') {
- this.data.Pokedex[i].types[1] = 'Rock';
- } else if (this.data.Pokedex[i].types[0] === 'Fighting') {
- this.data.Pokedex[i].types[0] = 'Fairy';
- } else if (this.data.Pokedex[i].types[1] === 'Fighting') {
- this.data.Pokedex[i].types[1] = 'Fairy';
- } else if (this.data.Pokedex[i].types[0] === 'Flying') {
- this.data.Pokedex[i].types[0] = 'Electric';
- } else if (this.data.Pokedex[i].types[1] === 'Flying') {
- this.data.Pokedex[i].types[1] = 'Electric';
- } else if (this.data.Pokedex[i].types[0] === 'Ghost') {
- this.data.Pokedex[i].types[0] = 'Dark';
- } else if (this.data.Pokedex[i].types[1] === 'Ghost') {
- this.data.Pokedex[i].types[1] = 'Dark';
- } else if (this.data.Pokedex[i].types[0] === 'Grass') {
- this.data.Pokedex[i].types[0] = 'Poison';
- } else if (this.data.Pokedex[i].types[1] === 'Grass') {
- this.data.Pokedex[i].types[1] = 'Poison';
- } else if (this.data.Pokedex[i].types[0] === 'Ground') {
- this.data.Pokedex[i].types[0] = 'Water';
- } else if (this.data.Pokedex[i].types[1] === 'Ground') {
- this.data.Pokedex[i].types[1] = 'Water';
- } else if (this.data.Pokedex[i].types[0] === 'Ice') {
- this.data.Pokedex[i].types[0] = 'Fire';
- } else if (this.data.Pokedex[i].types[1] === 'Ice') {
- this.data.Pokedex[i].types[1] = 'Fire';
- } else if (this.data.Pokedex[i].types[0] === 'Normal') {
- this.data.Pokedex[i].types[0] = 'Fighting';
- } else if (this.data.Pokedex[i].types[1] === 'Normal') {
- this.data.Pokedex[i].types[1] = 'Fighting';
- } else if (this.data.Pokedex[i].types[0] === 'Poison') {
- this.data.Pokedex[i].types[0] = 'Psychic';
- } else if (this.data.Pokedex[i].types[1] === 'Poison') {
- this.data.Pokedex[i].types[1] = 'Psychic';
- } else if (this.data.Pokedex[i].types[0] === 'Psychic') {
- this.data.Pokedex[i].types[0] = 'Ghost';
- } else if (this.data.Pokedex[i].types[1] === 'Psychic') {
- this.data.Pokedex[i].types[1] = 'Ghost';
- } else if (this.data.Pokedex[i].types[0] === 'Rock') {
- this.data.Pokedex[i].types[0] = 'Dragon';
- } else if (this.data.Pokedex[i].types[1] === 'Rock') {
- this.data.Pokedex[i].types[1] = 'Dragon';
- } else if (this.data.Pokedex[i].types[0] === 'Steel') {
- this.data.Pokedex[i].types[0] = 'Normal';
- } else if (this.data.Pokedex[i].types[1] === 'Steel') {
- this.data.Pokedex[i].types[1] = 'Normal';
- } else if (this.data.Pokedex[i].types[0] === 'Water') {
- this.data.Pokedex[i].types[0] = 'Grass';
- } else if (this.data.Pokedex[i].types[1] === 'Water') {
- this.data.Pokedex[i].types[1] = 'Grass';
- } /* Copy and paste this as many times as you want/need */
- }
- for (let j in this.data.Movedex) {
- if (this.data.Movedex[j].types[0] === 'Dark') {
- this.data.Movedex[j].type = 'Bug';
- } else if (this.data.Movedex[j].type === 'Bug') {
- this.data.Movedex[j].type = 'Flying';
- } else if (this.data.Movedex[j].type === 'Dragon') {
- this.data.Movedex[j].type = 'Ice';
- } else if (this.data.Movedex[j].type === 'Electric') {
- this.data.Movedex[j].type = 'Ground';
- } else if (this.data.Movedex[j].type === 'Fairy') {
- this.data.Movedex[j].type = 'Steel';
- } else if (this.data.Movedex[j].type === 'Fire') {
- this.data.Movedex[j].type = 'Rock';
- } else if (this.data.Movedex[j].type === 'Fighting') {
- this.data.Movedex[j].type = 'Fairy';
- } else if (this.data.Movedex[j].type === 'Flying') {
- this.data.Movedex[j].type = 'Electric';
- } else if (this.data.Movedex[j].type === 'Ghost') {
- this.data.Movedex[j].type = 'Dark';
- } else if (this.data.Movedex[j].type === 'Grass') {
- this.data.Movedex[j].type = 'Poison';
- } else if (this.data.Movedex[j].type === 'Ground') {
- this.data.Movedex[j].type = 'Water';
- } else if (this.data.Movedex[j].type === 'Ice') {
- this.data.Movedex[j].type = 'Fire';
- } else if (this.data.Movedex[j].type === 'Normal') {
- this.data.Movedex[j].type = 'Fighting';
- } else if (this.data.Movedex[j].type === 'Poison') {
- this.data.Movedex[j].type = 'Psychic';
- } else if (this.data.Movedex[j].type === 'Psychic') {
- this.data.Movedex[j].type = 'Ghost';
- } else if (this.data.Movedex[j].type === 'Rock') {
- this.data.Movedex[j].type = 'Dragon';
- } else if (this.data.Movedex[j].type === 'Steel') {
- this.data.Movedex[j].type = 'Normal';
- } else if (this.data.Movedex[j].type === 'Water') {
- this.data.Movedex[j].type = 'Grass';
- } /* Copy and paste this as many times as you want/need */
- }
- }
- };
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