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1 | I. Bonuses [bon] | |
2 | ||
3 | II. Intermission Menu [im] | |
4 | ||
5 | III. Spellcard Danmaku [sd] | |
6 | ||
7 | ||
8 | I. Bonuses [bon] | |
9 | ||
10 | (These are for Normal difficulty) | |
11 | ||
12 | Ch.16 | |
13 | Cirno is the last enemy defeated. | |
14 | ||
15 | Ch.17 | |
16 | Shoot down Shizuha AFTER Minoriko activates her spellcard. | |
17 | ||
18 | Ch.18R | |
19 | Tengu A is the last enemy defeated. | |
20 | ||
21 | Ch.18M | |
22 | Defeat all crows. | |
23 | ||
24 | Ch.19 | |
25 | Dodge the Aki's combination attack. | |
26 | ||
27 | Ch.20R | |
28 | Hina is the last enemy defeated. | |
29 | ||
30 | Ch.20M | |
31 | Defeat 3 Kappas. | |
32 | ||
33 | Ch.21 | |
34 | Defeat Momiji before Aya. | |
35 | ||
36 | Ch.22 | |
37 | Sanae is the last enemy defeated. | |
38 | ||
39 | Ch.23 | |
40 | Capture at least 3 spellcards. | |
41 | ||
42 | Ch.24 | |
43 | Deal 16000 damage to Suika in one turn after she activates her spellcard. | |
44 | ||
45 | Ch.25R | |
46 | Defeat an enemy from full health in one attack. (No support attack) | |
47 | ||
48 | Ch.25M | |
49 | Clear the map in 5 turns. | |
50 | ||
51 | Ch.26 | |
52 | Finish the map within 3 turns of Letty's arrival. | |
53 | ||
54 | Ch.27 | |
55 | Defeat 18 enemies. | |
56 | ||
57 | Ch.28R | |
58 | Finish the chapter in 4 turns. | |
59 | ||
60 | Ch.28M | |
61 | Finish the map in 5 turns. | |
62 | ||
63 | Ch.29R | |
64 | Finish the chapter in 4 turns after Reimu's group shows up. | |
65 | ||
66 | Ch.29M | |
67 | Have all units reach reach the white squares. (Marisa must go last) | |
68 | ||
69 | Ch.30 | |
70 | Reduce each Prismriver's health to 50%. | |
71 | ||
72 | Ch.31 | |
73 | Activate Ran's spell card within 3 turns. | |
74 | ||
75 | Ch.32 | |
76 | Half your units reach the halfway point (represented by the white line) in 4 turns. | |
77 | ||
78 | Ch.33 | |
79 | Capture all spellcards. | |
80 | ||
81 | Ch.34 | |
82 | Capture all spellcards. | |
83 | ||
84 | II. Menu Translation [im] | |
85 | ||
86 | Unit Status | |
87 | -------------------- | |
88 | Upgrade Character | |
89 | > HP | |
90 | > MP | |
91 | > Mobility | |
92 | > Armor | |
93 | > Weapon Power | |
94 | -------------------- | |
95 | Skills | |
96 | > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150) | |
97 | > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Unfocused Movement (180), Focused Movement (180) | |
98 | > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Predict (140), Belief (140), Ignore Distance (140) | |
99 | > Page 4 - MP Save (190), Ammo Save (190), Melee Up (30), Range Up (30), Skill Up (30), Defense Up (30), Evasion Up (30) | |
100 | > Page 5 - Accuracy Up (30), SP Up (30) | |
101 | ||
102 | Tipsy: Initial Power +5 | |
103 | Morale: Power +3 at the beginning of every player phase. | |
104 | Shotgunning: Ranged weapons do x1.2 damage if you're standing next to a target. | |
105 | Support Attack/Defense: I think you already know. | |
106 | Combo Attack: Support Attacks are guaranteed to be Critical Hits. | |
107 | ||
108 | Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill. | |
109 | Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill. | |
110 | Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill. | |
111 | Streaming: Decreases graze damage. Effect increases with level of skill. | |
112 | Pattern Type: Level/16 chance of countering when an opponent attacks. | |
113 | Unfocused Movement: Unfocused Movement range increases by 1. | |
114 | Focused Movement: Focused Movement range increases by 1. | |
115 | ||
116 | P-Damage: Power goes up by 2 every time character is hit. | |
117 | P-Hit: Power goes up by 1 every time the character hits an enemy. | |
118 | P-Evade: Power goes up by 1 every time the character dodges an attack. | |
119 | P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku. | |
120 | Predict: Accuracy/Evasion +20 at 130 Power. | |
121 | Belief: Defense/Skill +20 at 130 Power. | |
122 | Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away. | |
123 | ||
124 | MP Save: Attacks cost 20% less MP. | |
125 | Ammo Save: Ammo attacks have x1.5 more ammo. | |
126 | *Stat* Up: Appropriate stat is boosted by Skill Level x 5. | |
127 | -------------------- | |
128 | WP | |
129 | > When you select a character you can choose to add WP by level, or by 10 WP increments. | |
130 | > In this game, WP Levels boost a character's Maximum Power Limit by 5 and gives a free upgrade to each of their attributes. | |
131 | > Lvl 1 = 30 WP, Lvl 2 = 80 WP, Lvl 3 = 120 WP, Lvl 4 = 210 WP, Lvl 5 = 290 WP. | |
132 | ||
133 | Personal Skills: | |
134 | Note: List order assumes character does not have a skill equipped. | |
135 | Note 2: The various friendship skills only affect the character they're on. So if Minoriko has Sisters Combination on and Shizuha doesn't, only Minoriko will get a boost. | |
136 | ||
137 | Reimu | |
138 | > Youkai Buster Lvl 1: Youkai type enemies take 10% more damage. | |
139 | > Youkai Buster Lvl 2: Youkai type enemies take 15% more damage. | |
140 | > Duplex Barrier: -500 damage barrier. Costs 10 MP. | |
141 | > Instinct: Critical Rate +20%, Hit Rate -10% | |
142 | ||
143 | Marisa | |
144 | > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. Consumable, 3 uses. | |
145 | > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. Consumable, 2 uses. | |
146 | > Hard Worker: Marisa gains 20% more experience. | |
147 | > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. Consumable, 3 uses. | |
148 | > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +20%. Consumable, 3 uses. | |
149 | > Speed Star: Movement +1, Evasion while Unfocused +15%. | |
150 | > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage. | |
151 | > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage. | |
152 | ||
153 | Keine | |
154 | > Teacher Lvl 1: Surrounding units get 10% more EXP. | |
155 | > Teacher Lvl 2: Surrounding units get 20% more EXP. | |
156 | > Charge: Focused Movement +1. | |
157 | > Meddler: Activates Keine's friendship with Mokou. Effect increases with level. | |
158 | ||
159 | Nitori | |
160 | > Extending Arm +: Can use items after moving. | |
161 | > Candid Friend: Faith's SP cost reduced to 40. | |
162 | > Supporter: Hit Rate +20% during Support Attacks. | |
163 | > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP. | |
164 | > Big Backpack: +1 Item slot. | |
165 | ||
166 | Alice | |
167 | > Hourai Doll: For 25 MP, a Hourai Doll that knows Support Defend can be created in a panel next to Alice. Consumable, 3 uses. | |
168 | > Shanghai Doll: For 40 MP, a Shanghai Doll that knows Support Attack can be created in a panel next to Alice. Consumable, 2 uses. | |
169 | > Danmaku Brains: Critical Hit damage +10%. | |
170 | > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage. | |
171 | > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage. | |
172 | ||
173 | Youmu | |
174 | > Sword Arm: At 130+ Power, +50% chance of activating Parry. | |
175 | > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks. | |
176 | > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused. | |
177 | ||
178 | Rumia | |
179 | > Amplified Shade Lvl 1: Barrier blocks 500 more Laser damage. | |
180 | > Amplified Shade Lvl 2: Barrier blocks 1000 more Laser damage. | |
181 | > Amplified Shade Lvl 3: Barrier blocks 1500 more Laser damage. | |
182 | > Darkness: An attacked enemy will have -20% Hit rate for a turn. Consumable, 3 uses. | |
183 | > Night Lvl 1: The panels around Rumia are considered Night terrain. | |
184 | > Night Lvl 2: Panels in a 2 panel radius from Rumia are considered Night terrain. | |
185 | > Night Lvl 3: Panels in a 3 panel radius from Rumia are considered Night terrain. | |
186 | ||
187 | Daiyousei | |
188 | > Purity Lvl 1: Reduce MP cost of Heal and increase effects by 10%. | |
189 | > Purity Lvl 2: Reduce MP cost of Heal and increase effects by 15%. | |
190 | > Purity Lvl 3: Reduce MP cost of Heal and increase effects by 20%. | |
191 | > Healer: Increase effect of Trust by 500. | |
192 | > Best Friend: Activates Daiyousei's friendship with Cirno. Effect increases with level. | |
193 | > Go for it! Lvl 1: All Stats +5. | |
194 | > Go for it! Lvl 2: All Stats +15. | |
195 | ||
196 | Cirno | |
197 | > Freeze: An attacked enemy will have -25% Evasion rate for a turn. Consumable, 3 uses. | |
198 | > Dual Fairies: Activates Cirno's friendship with Daiyousei. Effect increases with level. | |
199 | > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1500, as long as it's not a Laser attack. | |
200 | > Ice Power Lvl 2: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1700, as long as it's not a Laser attack. | |
201 | > Burning Ice: Ignore Size differences when calculating damage. | |
202 | ||
203 | Mokou | |
204 | > Revitalize: If HP/MP/SP are all below 10%, they are restored to full. Only activates once. | |
205 | > Resurrection Lvl 1: Once per chapter, if Mokou dies she will come back to life with 20% HP, 25% SP, and +10 Power. | |
206 | > To the Death: Damage +10% at the cost of losing HP Regenerate (Medium). | |
207 | ||
208 | Sakuya | |
209 | > Luna Dial Lvl 1: Private Square activation rate +10%. | |
210 | > Luna Dial Lvl 2: Private Square activation rate +15%. | |
211 | > Luna Dial Lvl 3: Private Square activation rate +20%. | |
212 | > Knife Collect: Attacks cost MP instead of ammo. | |
213 | > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type. | |
214 | ||
215 | Meiling | |
216 | > Last Stand: Defense increases as HP decreases. | |
217 | > Qigong Lvl 1: Chance of automatically defending when hit. Equal to Shield Defense Lvl 2. | |
218 | > Qigong Lvl 2: Chance of automatically defending when hit. Equal to Shield Defense Lvl 4. | |
219 | > Snooze: Gain the ability HP Regenerate (Small). | |
220 | > Quake Kick: Changes Unit Land rating to S. | |
221 | > Gatekeeper Lvl 1: 90% damage taken while Support Defending. | |
222 | > Gatekeeper Lvl 2: 80% damage taken while Support Defending. | |
223 | ||
224 | Komachi | |
225 | > Way of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move. | |
226 | > Slacker: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20. | |
227 | > Ferriage Toll: Gain 10% more Points. | |
228 | ||
229 | Elly | |
230 | > Perdition: Critical rate increases the closer Elly is to an enemy. Effect increases with skill level. | |
231 | > Floor Tiles: An attacked enemy can not move for a turn. Consumable, 3 uses. | |
232 | > Gatekeeper Lvl 1: 90% damage taken while Support Defending. | |
233 | > Gatekeeper Lvl 2: 80% damage taken while Support Defending. | |
234 | ||
235 | Kurumi | |
236 | > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. Consumable, 3 uses. | |
237 | > Night Owl: +20% Hit and Evasion rate when in Night terrain. | |
238 | > Vampire Lvl 1: Absorbs 10% of damage done as HP. | |
239 | > Vampire Lvl 2: Absorbs 20% of damage done as HP. | |
240 | > Vampire Lvl 3: Absorbs 25% of damage done as HP. | |
241 | ||
242 | Sunny | |
243 | > Sun Fairy: 15% HP Recovery every turn when not in Night terrain. | |
244 | > Three Light Fairies: Activates Sunny's friendships with Luna and Star. Effect increases with level. | |
245 | > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. Consumable, 3 uses. | |
246 | > Enhanced Barrier Lvl 1: Sunny Barrier blocks 500 more Laser damage. | |
247 | > Enhanced Barrier Lvl 2: Sunny Barrier blocks 1000 more Laser damage. | |
248 | > Enhanced Barrier Lvl 3: Sunny Barrier blocks 1500 more Laser damage. | |
249 | ||
250 | Luna | |
251 | > Moon Fairy: 20% HP Recovery every turn in Night terrain. | |
252 | > Three Light Fairies: Activates Luna's friendships with Sunny and Star. Effect increases with level. | |
253 | > Silence Lvl 1: +15% Hit rate to all allies in the eight panels around Luna. | |
254 | > Silence Lvl 2: +20% Hit rate to all allies in the eight panels around Luna. | |
255 | > Silence Lvl 3: +25% Hit rate to all allies in the eight panels around Luna. | |
256 | ||
257 | Star | |
258 | > Star Fairy: 10% HP Recovery every turn. | |
259 | > Three Light Fairies: Activates Star's friendships with Sunny and Luna. Effect increases with level. | |
260 | > Radar Lvl 1: +12% Evasion rate to all allies in the eight panels around Star. | |
261 | > Radar Lvl 2: +16% Evasion rate to all allies in the eight panels around Star. | |
262 | > Radar Lvl 3: +20% Evasion rate to all allies in the eight panels around Star. | |
263 | ||
264 | Patchouli | |
265 | > Rapid Casting: It's Hit and Away with a new name. | |
266 | > Enchantment (Tuesday): Agni Shine can be used after moving. | |
267 | > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move. | |
268 | > Enhanced Barrier (Patchy) Lvl 1: Magic Barrier costs 10 more MP, damage threshold raised to 2400. | |
269 | > Enhanced Barrier (Patchy) Lvl 2: Magic Barrier costs 10 more MP, damage threshold raised to 2550. | |
270 | > Enhanced Barrier (Patchy) Lvl 3: Magic Barrier costs 10 more MP, damage threshold raised to 2700. | |
271 | ||
272 | Koakuma | |
273 | > Koa Booster: Renew can be used after moving. | |
274 | > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. Consumable, 2 uses. | |
275 | ||
276 | Minoriko | |
277 | > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato. | |
278 | > Ripen: Increase PP and Points gained when leveling up. | |
279 | > Golden Taste: Potatos recover 20 SP instead of 10. | |
280 | > Sister Combo: Activates Minoriko's friendship with Shizuha. Effect increases with level. | |
281 | ||
282 | Shizuha | |
283 | > Loneliness: The next attack will not increase enemy Power. Consumable, 3 uses. | |
284 | > Golden Autumn: +20% Experience gained, -10% Damage taken. | |
285 | > Sister Combo: Activates Shizuha's friendship with Minoriko. Effect increases with level. | |
286 | ||
287 | Hina | |
288 | > Bad Fortune: An attacked enemy will not be able to activate any skills with an activation rate for a turn. Consumable, 2 uses. | |
289 | > Centrifugal Force Lvl 1: Evasion and Damage increase depending on how far Hina moves before attacking. | |
290 | > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. Consumable, 2 uses. | |
291 | > Return Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. | |
292 | ||
293 | Suika | |
294 | > Missing Power: Change size to LL for a turn. Consumable, 2 uses. | |
295 | ||
296 | Sanae | |
297 | > Living God Lvl 1: +1.0 to all Faith gains. | |
298 | > Living God Lvl 2: +1.5 to all Faith gains. | |
299 | > Fortune Bomb: -20% Damage to +25% Damage to all attacks. The figure is randomly decided at the beginning of each turn. | |
300 | > Miracle Girl: Miracle's SP cost decreased to 80. | |
301 | > SP Regenerate Lvl 1: 5 SP recovered every turn. | |
302 | ||
303 | Letty | |
304 | > Cold Wave: -10% Evasion rate to all enemies in a six panel radius. | |
305 | > Big Chill: -20% Evasion rate to all enemies. Consumable, 1 use. | |
306 | > Dance of Snow: Mobility increases, HP and Armor decrease. | |
307 | ||
308 | Aya | |
309 | > Wind God Girl: At 120+ Power, Move +1 and +10% Evasion rate. | |
310 | > Tailwind: A chosen unit will have Accel cast on them for free. Consumable, 2 uses. | |
311 | > Supreme Speed: Move +5. The next enemy attack is guaranteed to hit. Stacks with Accel. Consumable, 2 uses. | |
312 | ||
313 | Momiji | |
314 | > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Effect increases with skill level. | |
315 | > Clairvoyance: +30% Evasion rate when attacked from five or more panels away. | |
316 | > Telegnosis: At 120+ Power, Snipe's SP cost decreased to 15. | |
317 | ||
318 | Lily White | |
319 | > Breath of Life Lvl 1: At the start of a turn, 10% HP recovery to all allies in the eight spaces around Lily. | |
320 | > Breath of Life Lvl 2: At the start of a turn, 15% HP recovery to all allies in the eight spaces around Lily. | |
321 | > Spring Breeze: It's Spring! (the MAP) can be used after moving. | |
322 | > Angel's Blessing: Bless' SP cost decreased to 40. | |
323 | ||
324 | Nazrin | |
325 | > Rat Bite: An attacked enemy will take +10% damage for a turn. Consumable, 3 uses. | |
326 | > Clever Commander Lvl 1: SP Costs -10% (rounds up). | |
327 | > Cornered Rat: Ignore Size with a new name. | |
328 | ||
329 | Shou | |
330 | > Dazzling Gold: Gain 15% more Points. | |
331 | > Protection of Bishamonten: At 120+ Power, Damage dealt +10%. | |
332 | -------------------- | |
333 | Glossary (press L1 and R1 to navigate) | |
334 | > Spirit Commands | |
335 | > Learned Skills | |
336 | > Learned Personal Skills | |
337 | > Passive Abilities on characters you have (stuff like HP Regen) | |
338 | -------------------- | |
339 | Items | |
340 | > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail | |
341 | > Page 2 - Oni's Nail, Oni's Fang, Oni's Horn, Grimoire, E-Shooter, N-Shooter | |
342 | > Page 3 - Enemy Marker, Flight Charm, Nameless Bone, Five-Color Shell | |
343 | > Page 4 - Firefly Gem, Ginjou Sake, Ibuki Gourd, Beer, Draft Beer | |
344 | > Page 5 - Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Potato, Reach Set | |
345 | - | > Page 6 - Frozen Frog, Live Ticket, Kanako's Blessing, Suwako's Blessing Onbashira, Oshirasama, Butterfly Fan |
345 | + | > Page 6 - Frozen Frog, Live Ticket, Kanako's Blessing, Suwako's Blessing, Onbashira, Oshirasama, Butterfly Fan |
346 | > Page 7 - Portable Gap, Yin-Yang Orb, Scarlet Soul | |
347 | ||
348 | Tengu's Fan: Movement +1. | |
349 | Tengu's Feather: Movement +2. | |
350 | Tengu's Clogs: Movement +1, Mobility +5. | |
351 | Rat Tail: Mobility +5. | |
352 | Cat Tail: Mobility +10. | |
353 | Fox Tail: Mobility +20. | |
354 | ||
355 | Oni's Nail: HP +500, Armor +50. | |
356 | Oni's Fang: HP +800, Armor +80. | |
357 | Oni's Horn: HP +1200, Armor +120. | |
358 | Grimoire: MP +70. | |
359 | E-Shooter: Accuracy +10. | |
360 | N-Shooter: Accuracy +15. | |
361 | H-Shooter: Accuracy +20. Can not be obtained. | |
362 | L-Shooter: Accuracy +25. Can not be obtained. | |
363 | ||
364 | Enemy Marker: Attack Range +1 for all non-Range 1 or MAP weapons. Can not be obtained. | |
365 | Flight Charm: Changes Unit/Weapon Sky rating to A. | |
366 | Nameless Bone: Changes Unit/Weapon Land rating to S. | |
367 | Five-Color Shell: Changes Unit/Weapon Water rating to A. | |
368 | ||
369 | Firefly Gem: Changes Unit/Weapon Night rating to A. | |
370 | Ginjou Sake: Restore 2000 HP. Consumable. | |
371 | Junmai Sake: Restores all HP. Consumable. | |
372 | Ibuki Gourd: Unit regenerates 10% HP every turn. Suika has it equipped. | |
373 | Beer: Restore 100 MP. Consumable. | |
374 | ||
375 | Draught Beer: Restores all MP. Consumable. | |
376 | Sunflower: Unit regenerates 10% MP every turn. | |
377 | Cartridge: Restores all Ammo. Consumable. | |
378 | Sakuya's Tea: Restores 30 SP. Consumable. | |
379 | Potato: Restores 10 SP. Consumable. You get one every time you deploy Minoriko. | |
380 | Reach Set: Restores 1000 HP. Consumable. Koishi has it equipped. | |
381 | ||
382 | Frozen Frog: Starting Power +5. | |
383 | Live Ticket: Starting Power +10. | |
384 | Kanako's Blessing: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0. | |
385 | Suwako's Blessing: Does nothing. Can not be obtained. | |
386 | Onbashira: Armor +100, Accuracy +20%. | |
387 | Oshirasama: Cost +1.0, Weapon Power +(Cost x 100). | |
388 | Butterfly Fan: Attack Range +1, Critical Rate +15%. | |
389 | ||
390 | Portable Gap: -500 damage barrier. Costs 10 MP per use. | |
391 | Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%. | |
392 | Scarlet Soul - Enables you to select your character's battle BGM. | |
393 | ||
394 | -------------------- | |
395 | Frame Switch | |
396 | -------------------- | |
397 | System | |
398 | > BGM Volume | |
399 | > SE Volume | |
400 | > Show grid | |
401 | > Low Specs Setting (if your computer sucks) | |
402 | > Grid Size | |
403 | > BGM Settings | |
404 | >> Set if BGM should reset when you load a quick save. | |
405 | >> BGM priority. Options are finishers (three kanji), enemy (two), map (one), and allies (two, same kanji as in finisher). | |
406 | >> Allied BGM options. There's default, unit (set individual characters), and team (whole team has the same song). | |
407 | > Key Config | |
408 | -------------------- | |
409 | Save | |
410 | Load | |
411 | Next Chapter | |
412 | ||
413 | III. Spellcard Danmaku [sd] | |
414 | ||
415 | Unless otherwise stated, these effects apply only to characters in the radius of the field. Also these are mostly for Normal difficulty. | |
416 | ||
417 | Ch.17 | |
418 | - | Sweet Potato Room - Characters lose 3 Power whenever they're attacked. |
418 | + | Sweet Potato Room - Characters lose 5 Power whenever they're attacked. |
419 | ||
420 | Ch.20R | |
421 | Pain Flow - Hina has a 100% Critical rate. | |
422 | ||
423 | Ch.20M | |
424 | Kappa's Pororoca - Characters are considered underwater. If you didn't equip those Five-colored Shells, this will suck. | |
425 | ||
426 | Ch.21 | |
427 | [Momiji] Rabies Bite - Barriers and Support Defend are ignored. | |
428 | [Aya] Tengu's Fall Wind - -15% to evasion rates. | |
429 | [Aya] Illusionary Dominance - As long as Aya is in the field, she gets +30 Mobility and +1 Move. | |
430 | ||
431 | Ch.22 | |
432 | The Day the Sea Split - Attacks are treated as if you were underwater. | |
433 | Summon Takeminakata - Sanae casts Focus at the beginning of every turn. | |
434 | God's Wind - Weapon range decreased by 1, excluding 1 range attacks. On Lunatic, Sanae will also cast Miracle at the beginning of every turn. | |
435 | ||
436 | Ch.23 | |
437 | [Kanako] Expanded Onbashira - Characters take 10% more damage. | |
438 | [Suwako] Long Arms and Long Legs - Characters can not cross the danmaku. | |
439 | [Kanako] Central Myth vs Native Myth - Air terrain ranks reduced to B. | |
440 | [Suwako] Native Myth vs Central Myth - Water terrain ranks reduced to B. | |
441 | (The boss you kill determines who uses the final spell). | |
442 | [Kanako] Mountain of Faith - -10% to Evade rates, and Kanako's Armor/accuracy increase as her HP decreases. | |
443 | [Suwako] Lord Mishaguji - -20% SP and MP at the beginning of every turn. | |
444 | ||
445 | Ch.24 | |
446 | Missing Power - Suika's size is bumped to LL. | |
447 | ||
448 | Ch.26 | |
449 | Flower Wither Away - -30 Mobility. | |
450 | ||
451 | Ch.28M | |
452 | Filled Miasma - -20 to all stats. | |
453 | ||
454 | Ch.29R | |
455 | Chen - While in range of her danmaku, Chen has a 40% chance to dodge any attack. Strike bypasses this. | |
456 | ||
457 | Ch.30 | |
458 | Prism Concerto - Three fields. One boosts the Prismrivers' Power by 3 every turn, one drops allied units' Power by 3 every turn, and the last doubles ammo consumption. | |
459 | Ghostly Wheel Concerto Grosso - It's literally the Aquarion's Element system. Watch the attack animation. | |
460 | ||
461 | Ch.31 | |
462 | Ultimate Buddhist - Ran can use the spell after moving. | |
463 | Kokkuri's Contract - Two fields. One boosts Ran's stats by 20, the other reduces evade rates by 15%. | |
464 | ||
465 | Ch.32 | |
466 | Two Hundred Yojana in One Slash - Characters can not cross the outer layer of danmaku. | |
467 | Five Signs of the Dying Deva - -250 Armor. | |
468 | Ageless Obsession - Support Attack and Support Defend are nullified. | |
469 | ||
470 | Ch.33 | |
471 | Lost Soul's Village - -2 Move. | |
472 | Law of Mortality - Any kind of HP recovery is halved. | |
473 | Swallowtail Butterfly - Any kind of HP recovery is reduced by 60%. | |
474 | Perfect Cherry Blossom - Healing is nullified. | |
475 | Resurrection Butterfly - Healing is reversed. For example, Trust does 2000 damage. | |
476 | ||
477 | Ch.34 | |
478 | Curse of Dreams and Reality - While Yukari is in the field, she can cast any Spirit. | |
479 | Double Black Death Butterfly - +300 graze damage. This murders solo runs. | |
480 | Boundary Between Humans and Youkai - -15% to evade rate. Densest bits can not be crossed. | |
481 | Boundary of Life and Death - Bomb radius decreased by one. Only point blank attacks can hit Yukari. | |
482 | Danmaku Barrier - Yukari gets an extra turn for every character in the range of her spell. |