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1
I. Bonuses [bon]
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3
II. Intermission Menu [im]
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5
III. Spellcard Danmaku [sd]
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8
I. Bonuses [bon]
9
10
(These are for Normal difficulty)
11
12
Ch.16
13
Cirno is the last enemy defeated.
14
15
Ch.17
16
Shoot down Shizuha AFTER Minoriko activates her spellcard.
17
18
Ch.18R
19
Tengu A is the last enemy defeated.
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21
Ch.18M
22
Defeat all crows.
23
24
Ch.19
25
Dodge the Aki's combination attack.
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27
Ch.20R
28
Hina is the last enemy defeated.
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30
Ch.20M
31
Defeat 3 Kappas.
32
33
Ch.21
34
Defeat Momiji before Aya.
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36
Ch.22
37
Sanae is the last enemy defeated.
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39
Ch.23
40
Capture at least 3 spellcards.
41
42
Ch.24
43
Deal 16000 damage to Suika in one turn after she activates her spellcard.
44
45
Ch.25R
46
Defeat an enemy from full health in one attack. (No support attack)
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48
Ch.25M
49
Clear the map in 5 turns.
50
51
Ch.26
52
Finish the map within 3 turns of Letty's arrival.
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54
Ch.27
55
Defeat 18 enemies.
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57
Ch.28R
58
Finish the chapter in 4 turns.
59
60
Ch.28M
61
Finish the map in 5 turns.
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63
Ch.29R
64
Finish the chapter in 4 turns after Reimu's group shows up.
65
66
Ch.29M
67
Have all units reach reach the white squares. (Marisa must go last)
68
69
Ch.30
70
Reduce each Prismriver's health to 50%.
71
72
Ch.31
73
Activate Ran's spell card within 3 turns.
74
75
Ch.32
76
Half your units reach the halfway point (represented by the white line) in 4 turns.
77
78
Ch.33
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Capture all spellcards.
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81
Ch.34
82
Capture all spellcards.
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II. Menu Translation [im]
85
86
Unit Status
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--------------------
88
Upgrade Character
89
> HP
90
> MP
91
> Mobility
92
> Armor
93
> Weapon Power
94
--------------------
95
Skills
96
> Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150)
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> Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Unfocused Movement (180), Focused Movement (180)
98
> Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Predict (140), Belief (140), Ignore Distance (140)
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> Page 4 - MP Save (190), Ammo Save (190), Melee Up (30), Range Up (30), Skill Up (30), Defense Up (30), Evasion Up (30)
100
> Page 5 - Accuracy Up (30), SP Up (30)
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Tipsy: Initial Power +5
103
Morale: Power +3 at the beginning of every player phase.
104
Shotgunning: Ranged weapons do x1.2 damage if you're standing next to a target.
105
Support Attack/Defense: I think you already know.
106
Combo Attack: Support Attacks are guaranteed to be Critical Hits.
107
108
Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill.
109
Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill.
110
Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill.
111
Streaming: Decreases graze damage. Effect increases with level of skill.
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Pattern Type: Level/16 chance of countering when an opponent attacks.
113
Unfocused Movement: Unfocused Movement range increases by 1.
114
Focused Movement: Focused Movement range increases by 1.
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116
P-Damage: Power goes up by 2 every time character is hit.
117
P-Hit: Power goes up by 1 every time the character hits an enemy.
118
P-Evade: Power goes up by 1 every time the character dodges an attack.
119
P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku.
120
Predict: Accuracy/Evasion +20 at 130 Power.
121
Belief: Defense/Skill +20 at 130 Power.
122
Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away.
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124
MP Save: Attacks cost 20% less MP.
125
Ammo Save: Ammo attacks have x1.5 more ammo.
126
*Stat* Up: Appropriate stat is boosted by Skill Level x 5.
127
--------------------
128
WP
129
> When you select a character you can choose to add WP by level, or by 10 WP increments.
130
> In this game, WP Levels boost a character's Maximum Power Limit by 5 and gives a free upgrade to each of their attributes.
131
> Lvl 1 = 30 WP, Lvl 2 = 80 WP, Lvl 3 = 120 WP, Lvl 4 = 210 WP, Lvl 5 = 290 WP.
132
133
Personal Skills:
134
Note: List order assumes character does not have a skill equipped.
135
Note 2: The various friendship skills only affect the character they're on. So if Minoriko has Sisters Combination on and Shizuha doesn't, only Minoriko will get a boost.
136
137
Reimu
138
> Youkai Buster Lvl 1: Youkai type enemies take 10% more damage.
139
> Youkai Buster Lvl 2: Youkai type enemies take 15% more damage.
140
> Duplex Barrier: -500 damage barrier. Costs 10 MP.
141
> Instinct: Critical Rate +20%, Hit Rate -10%
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Marisa
144
> Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. Consumable, 3 uses.
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> Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. Consumable, 2 uses.
146
> Hard Worker: Marisa gains 20% more experience.
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> Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. Consumable, 3 uses.
148
> Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +20%. Consumable, 3 uses.
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> Speed Star: Movement +1, Evasion while Unfocused +15%.
150
> Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
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> Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
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153
Keine
154
> Teacher Lvl 1: Surrounding units get 10% more EXP.
155
> Teacher Lvl 2: Surrounding units get 20% more EXP.
156
> Charge: Focused Movement +1.
157
> Meddler: Activates Keine's friendship with Mokou. Effect increases with level.
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Nitori
160
> Extending Arm +: Can use items after moving.
161
> Candid Friend: Faith's SP cost reduced to 40.
162
> Supporter: Hit Rate +20% during Support Attacks.
163
> Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP.
164
> Big Backpack: +1 Item slot.
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Alice
167
> Hourai Doll: For 25 MP, a Hourai Doll that knows Support Defend can be created in a panel next to Alice. Consumable, 3 uses.
168
> Shanghai Doll: For 40 MP, a Shanghai Doll that knows Support Attack can be created in a panel next to Alice. Consumable, 2 uses.
169
> Danmaku Brains: Critical Hit damage +10%.
170
> Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
171
> Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
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Youmu
174
> Sword Arm: At 130+ Power, +50% chance of activating Parry.
175
> Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks.
176
> Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused.
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Rumia
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> Amplified Shade Lvl 1: Barrier blocks 500 more Laser damage.
180
> Amplified Shade Lvl 2: Barrier blocks 1000 more Laser damage.
181
> Amplified Shade Lvl 3: Barrier blocks 1500 more Laser damage.
182
> Darkness: An attacked enemy will have -20% Hit rate for a turn. Consumable, 3 uses.
183
> Night Lvl 1: The panels around Rumia are considered Night terrain. 
184
> Night Lvl 2: Panels in a 2 panel radius from Rumia are considered Night terrain.
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> Night Lvl 3: Panels in a 3 panel radius from Rumia are considered Night terrain.
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Daiyousei
188
> Purity Lvl 1: Reduce MP cost of Heal and increase effects by 10%.
189
> Purity Lvl 2: Reduce MP cost of Heal and increase effects by 15%.
190
> Purity Lvl 3: Reduce MP cost of Heal and increase effects by 20%.
191
> Healer: Increase effect of Trust by 500.
192
> Best Friend: Activates Daiyousei's friendship with Cirno. Effect increases with level.
193
> Go for it! Lvl 1: All Stats +5.
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> Go for it! Lvl 2: All Stats +15.
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Cirno
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> Freeze: An attacked enemy will have -25% Evasion rate for a turn. Consumable, 3 uses.
198
> Dual Fairies: Activates Cirno's friendship with Daiyousei. Effect increases with level.
199
> Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1500, as long as it's not a Laser attack.
200
> Ice Power Lvl 2: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1700, as long as it's not a Laser attack.
201
> Burning Ice: Ignore Size differences when calculating damage.
202
203
Mokou
204
> Revitalize: If HP/MP/SP are all below 10%, they are restored to full. Only activates once.
205
> Resurrection Lvl 1: Once per chapter, if Mokou dies she will come back to life with 20% HP, 25% SP, and +10 Power.
206
> To the Death: Damage +10% at the cost of losing HP Regenerate (Medium).
207
208
Sakuya
209
> Luna Dial Lvl 1: Private Square activation rate +10%.
210
> Luna Dial Lvl 2: Private Square activation rate +15%.
211
> Luna Dial Lvl 3: Private Square activation rate +20%.
212
> Knife Collect: Attacks cost MP instead of ammo.
213
> Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type.
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215
Meiling
216
> Last Stand: Defense increases as HP decreases.
217
> Qigong Lvl 1: Chance of automatically defending when hit. Equal to Shield Defense Lvl 2.
218
> Qigong Lvl 2: Chance of automatically defending when hit. Equal to Shield Defense Lvl 4.
219
> Snooze: Gain the ability HP Regenerate (Small).
220
> Quake Kick: Changes Unit Land rating to S.
221
> Gatekeeper Lvl 1: 90% damage taken while Support Defending.
222
> Gatekeeper Lvl 2: 80% damage taken while Support Defending.
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Komachi
225
> Way of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move.
226
> Slacker: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20.
227
> Ferriage Toll: Gain 10% more Points.
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229
Elly
230
> Perdition: Critical rate increases the closer Elly is to an enemy. Effect increases with skill level.
231
> Floor Tiles: An attacked enemy can not move for a turn. Consumable, 3 uses.
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> Gatekeeper Lvl 1: 90% damage taken while Support Defending.
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> Gatekeeper Lvl 2: 80% damage taken while Support Defending. 
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Kurumi
236
> Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. Consumable, 3 uses.
237
> Night Owl: +20% Hit and Evasion rate when in Night terrain.  
238
> Vampire Lvl 1: Absorbs 10% of damage done as HP.
239
> Vampire Lvl 2: Absorbs 20% of damage done as HP.
240
> Vampire Lvl 3: Absorbs 25% of damage done as HP.
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Sunny
243
> Sun Fairy: 15% HP Recovery every turn when not in Night terrain.
244
> Three Light Fairies: Activates Sunny's friendships with Luna and Star. Effect increases with level.
245
> Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. Consumable, 3 uses.
246
> Enhanced Barrier Lvl 1: Sunny Barrier blocks 500 more Laser damage.
247
> Enhanced Barrier Lvl 2: Sunny Barrier blocks 1000 more Laser damage.
248
> Enhanced Barrier Lvl 3: Sunny Barrier blocks 1500 more Laser damage.
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250
Luna
251
> Moon Fairy: 20% HP Recovery every turn in Night terrain.
252
> Three Light Fairies: Activates Luna's friendships with Sunny and Star. Effect increases with level.
253
> Silence Lvl 1: +15% Hit rate to all allies in the eight panels around Luna.
254
> Silence Lvl 2: +20% Hit rate to all allies in the eight panels around Luna.
255
> Silence Lvl 3: +25% Hit rate to all allies in the eight panels around Luna.
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257
Star
258
> Star Fairy: 10% HP Recovery every turn.
259
> Three Light Fairies: Activates Star's friendships with Sunny and Luna. Effect increases with level.
260
> Radar Lvl 1: +12% Evasion rate to all allies in the eight panels around Star.
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> Radar Lvl 2: +16% Evasion rate to all allies in the eight panels around Star.
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> Radar Lvl 3: +20% Evasion rate to all allies in the eight panels around Star.
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Patchouli
265
> Rapid Casting: It's Hit and Away with a new name.
266
> Enchantment (Tuesday): Agni Shine can be used after moving.
267
> Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move.
268
> Enhanced Barrier (Patchy) Lvl 1: Magic Barrier costs 10 more MP, damage threshold raised to 2400.
269
> Enhanced Barrier (Patchy) Lvl 2: Magic Barrier costs 10 more MP, damage threshold raised to 2550.
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> Enhanced Barrier (Patchy) Lvl 3: Magic Barrier costs 10 more MP, damage threshold raised to 2700.
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Koakuma
273
> Koa Booster: Renew can be used after moving.
274
> Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. Consumable, 2 uses.
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276
Minoriko
277
> Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato.
278
> Ripen: Increase PP and Points gained when leveling up.
279
> Golden Taste: Potatos recover 20 SP instead of 10.
280
> Sister Combo: Activates Minoriko's friendship with Shizuha. Effect increases with level.
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Shizuha
283
> Loneliness: The next attack will not increase enemy Power. Consumable, 3 uses.
284
> Golden Autumn: +20% Experience gained, -10% Damage taken.
285
> Sister Combo: Activates Shizuha's friendship with Minoriko. Effect increases with level.
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287
Hina
288
> Bad Fortune: An attacked enemy will not be able to activate any skills with an activation rate for a turn. Consumable, 2 uses. 
289
> Centrifugal Force Lvl 1: Evasion and Damage increase depending on how far Hina moves before attacking.
290
> Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. Consumable, 2 uses.
291
> Return Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. 
292
293
Suika
294
> Missing Power: Change size to LL for a turn. Consumable, 2 uses.
295
296
Sanae
297
> Living God Lvl 1: +1.0 to all Faith gains.
298
> Living God Lvl 2: +1.5 to all Faith gains.
299
> Fortune Bomb: -20% Damage to +25% Damage to all attacks. The figure is randomly decided at the beginning of each turn.
300
> Miracle Girl: Miracle's SP cost decreased to 80.
301
> SP Regenerate Lvl 1: 5 SP recovered every turn.
302
303
Letty
304
> Cold Wave: -10% Evasion rate to all enemies in a six panel radius.
305
> Big Chill: -20% Evasion rate to all enemies. Consumable, 1 use.
306
> Dance of Snow: Mobility increases, HP and Armor decrease.
307
308
Aya
309
> Wind God Girl: At 120+ Power, Move +1 and +10% Evasion rate.
310
> Tailwind: A chosen unit will have Accel cast on them for free. Consumable, 2 uses.
311
> Supreme Speed: Move +5. The next enemy attack is guaranteed to hit. Stacks with Accel. Consumable, 2 uses.
312
313
Momiji
314
> Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Effect increases with skill level. 
315
> Clairvoyance: +30% Evasion rate when attacked from five or more panels away.
316
> Telegnosis: At 120+ Power, Snipe's SP cost decreased to 15.
317
318
Lily White
319
> Breath of Life Lvl 1: At the start of a turn, 10% HP recovery to all allies in the eight spaces around Lily.
320
> Breath of Life Lvl 2: At the start of a turn, 15% HP recovery to all allies in the eight spaces around Lily.
321
> Spring Breeze: It's Spring! (the MAP) can be used after moving.
322
> Angel's Blessing: Bless' SP cost decreased to 40.
323
324
Nazrin
325
> Rat Bite: An attacked enemy will take +10% damage for a turn. Consumable, 3 uses.
326
> Clever Commander Lvl 1: SP Costs -10% (rounds up).
327
> Cornered Rat: Ignore Size with a new name.
328
329
Shou
330
> Dazzling Gold: Gain 15% more Points.
331
> Protection of Bishamonten: At 120+ Power, Damage dealt +10%. 
332
--------------------
333
Glossary (press L1 and R1 to navigate)
334
> Spirit Commands
335
> Learned Skills
336
> Learned Personal Skills
337
> Passive Abilities on characters you have (stuff like HP Regen)
338
--------------------
339
Items
340
> Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail
341
> Page 2 - Oni's Nail, Oni's Fang, Oni's Horn, Grimoire, E-Shooter, N-Shooter
342
> Page 3 - Enemy Marker, Flight Charm, Nameless Bone, Five-Color Shell
343
> Page 4 - Firefly Gem, Ginjou Sake, Ibuki Gourd, Beer, Draft Beer
344
> Page 5 - Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Potato, Reach Set
345-
> Page 6 - Frozen Frog, Live Ticket, Kanako's Blessing, Suwako's Blessing Onbashira, Oshirasama, Butterfly Fan
345+
> Page 6 - Frozen Frog, Live Ticket, Kanako's Blessing, Suwako's Blessing, Onbashira, Oshirasama, Butterfly Fan
346
> Page 7 - Portable Gap, Yin-Yang Orb, Scarlet Soul
347
348
Tengu's Fan: Movement +1.
349
Tengu's Feather: Movement +2.
350
Tengu's Clogs: Movement +1, Mobility +5.
351
Rat Tail: Mobility +5.
352
Cat Tail: Mobility +10.
353
Fox Tail: Mobility +20.
354
355
Oni's Nail: HP +500, Armor +50.
356
Oni's Fang: HP +800, Armor +80.
357
Oni's Horn: HP +1200, Armor +120.
358
Grimoire: MP +70.
359
E-Shooter: Accuracy +10.
360
N-Shooter: Accuracy +15.
361
H-Shooter: Accuracy +20. Can not be obtained.
362
L-Shooter: Accuracy +25. Can not be obtained.
363
364
Enemy Marker: Attack Range +1 for all non-Range 1 or MAP weapons. Can not be obtained.
365
Flight Charm: Changes Unit/Weapon Sky rating to A.
366
Nameless Bone: Changes Unit/Weapon Land rating to S.
367
Five-Color Shell: Changes Unit/Weapon Water rating to A.
368
369
Firefly Gem: Changes Unit/Weapon Night rating to A.
370
Ginjou Sake: Restore 2000 HP. Consumable.
371
Junmai Sake: Restores all HP. Consumable.
372
Ibuki Gourd: Unit regenerates 10% HP every turn. Suika has it equipped.
373
Beer: Restore 100 MP. Consumable.
374
375
Draught Beer: Restores all MP. Consumable.
376
Sunflower: Unit regenerates 10% MP every turn.
377
Cartridge: Restores all Ammo. Consumable.
378
Sakuya's Tea: Restores 30 SP. Consumable.
379
Potato: Restores 10 SP. Consumable. You get one every time you deploy Minoriko.
380
Reach Set: Restores 1000 HP. Consumable. Koishi has it equipped.
381
382
Frozen Frog: Starting Power +5.
383
Live Ticket: Starting Power +10.
384
Kanako's Blessing: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0.
385
Suwako's Blessing: Does nothing. Can not be obtained.
386
Onbashira: Armor +100, Accuracy +20%.
387
Oshirasama: Cost +1.0, Weapon Power +(Cost x 100).
388
Butterfly Fan: Attack Range +1, Critical Rate +15%.
389
390
Portable Gap: -500 damage barrier. Costs 10 MP per use.
391
Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%.
392
Scarlet Soul - Enables you to select your character's battle BGM.
393
394
--------------------
395
Frame Switch
396
--------------------
397
System
398
> BGM Volume
399
> SE Volume
400
> Show grid
401
> Low Specs Setting (if your computer sucks)
402
> Grid Size
403
> BGM Settings
404
>> Set if BGM should reset when you load a quick save.
405
>> BGM priority. Options are finishers (three kanji), enemy (two), map (one), and allies (two, same kanji as in finisher).
406
>> Allied BGM options. There's default, unit (set individual characters), and team (whole team has the same song).
407
> Key Config
408
--------------------
409
Save
410
Load
411
Next Chapter
412
413
III. Spellcard Danmaku [sd]
414
415
Unless otherwise stated, these effects apply only to characters in the radius of the field. Also these are mostly for Normal difficulty.
416
417
Ch.17
418-
Sweet Potato Room - Characters lose 3 Power whenever they're attacked.
418+
Sweet Potato Room - Characters lose 5 Power whenever they're attacked.
419
420
Ch.20R
421
Pain Flow - Hina has a 100% Critical rate.
422
423
Ch.20M
424
Kappa's Pororoca - Characters are considered underwater. If you didn't equip those Five-colored Shells, this will suck.
425
426
Ch.21
427
[Momiji] Rabies Bite - Barriers and Support Defend are ignored.
428
[Aya] Tengu's Fall Wind - -15% to evasion rates.
429
[Aya] Illusionary Dominance - As long as Aya is in the field, she gets +30 Mobility and +1 Move. 
430
431
Ch.22
432
The Day the Sea Split - Attacks are treated as if you were underwater.
433
Summon Takeminakata - Sanae casts Focus at the beginning of every turn.
434
God's Wind - Weapon range decreased by 1, excluding 1 range attacks. On Lunatic, Sanae will also cast Miracle at the beginning of every turn.
435
436
Ch.23
437
[Kanako] Expanded Onbashira - Characters take 10% more damage.
438
[Suwako] Long Arms and Long Legs - Characters can not cross the danmaku.
439
[Kanako] Central Myth vs Native Myth - Air terrain ranks reduced to B.
440
[Suwako] Native Myth vs Central Myth - Water terrain ranks reduced to B.
441
(The boss you kill determines who uses the final spell).
442
[Kanako] Mountain of Faith - -10% to Evade rates, and Kanako's Armor/accuracy increase as her HP decreases.
443
[Suwako] Lord Mishaguji - -20% SP and MP at the beginning of every turn.
444
445
Ch.24
446
Missing Power - Suika's size is bumped to LL.
447
448
Ch.26
449
Flower Wither Away - -30 Mobility.
450
451
Ch.28M
452
Filled Miasma - -20 to all stats.
453
454
Ch.29R
455
Chen - While in range of her danmaku, Chen has a 40% chance to dodge any attack. Strike bypasses this.
456
457
Ch.30
458
Prism Concerto - Three fields. One boosts the Prismrivers' Power by 3 every turn, one drops allied units' Power by 3 every turn, and the last doubles ammo consumption.
459
Ghostly Wheel Concerto Grosso - It's literally the Aquarion's Element system. Watch the attack animation.
460
461
Ch.31
462
Ultimate Buddhist - Ran can use the spell after moving.
463
Kokkuri's Contract - Two fields. One boosts Ran's stats by 20, the other reduces evade rates by 15%.
464
465
Ch.32
466
Two Hundred Yojana in One Slash - Characters can not cross the outer layer of danmaku.
467
Five Signs of the Dying Deva - -250 Armor.
468
Ageless Obsession - Support Attack and Support Defend are nullified.
469
470
Ch.33
471
Lost Soul's Village - -2 Move.
472
Law of Mortality - Any kind of HP recovery is halved.
473
Swallowtail Butterfly - Any kind of HP recovery is reduced by 60%.
474
Perfect Cherry Blossom - Healing is nullified.
475
Resurrection Butterfly - Healing is reversed. For example, Trust does 2000 damage.
476
477
Ch.34
478
Curse of Dreams and Reality - While Yukari is in the field, she can cast any Spirit.
479
Double Black Death Butterfly - +300 graze damage. This murders solo runs.
480
Boundary Between Humans and Youkai - -15% to evade rate. Densest bits can not be crossed.
481
Boundary of Life and Death - Bomb radius decreased by one. Only point blank attacks can hit Yukari.
482
Danmaku Barrier - Yukari gets an extra turn for every character in the range of her spell.