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- I. Bonuses [bon]
- II. Intermission Menu [im]
- III. Spellcard Danmaku [sd]
- I. Bonuses [bon]
- (These are for Normal difficulty)
- Ch.16
- Cirno is the last enemy defeated.
- Ch.17
- Shoot down Shizuha AFTER Minoriko activates her spellcard.
- Ch.18R
- Tengu A is the last enemy defeated.
- Ch.18M
- Defeat all crows.
- Ch.19
- Dodge the Aki's combination attack.
- Ch.20R
- Hina is the last enemy defeated.
- Ch.20M
- Defeat 3 Kappas.
- Ch.21
- Defeat Momiji before Aya.
- Ch.22
- Sanae is the last enemy defeated.
- Ch.23
- Capture at least 3 spellcards.
- Ch.24
- Deal 16000 damage to Suika in one turn after she activates her spellcard.
- Ch.25R
- Defeat an enemy from full health in one attack. (No support attack)
- Ch.25M
- Clear the map in 5 turns.
- Ch.26
- Finish the map within 3 turns of Letty's arrival.
- Ch.27
- Defeat 18 enemies.
- Ch.28R
- Finish the chapter in 4 turns.
- Ch.28M
- Finish the map in 5 turns.
- Ch.29R
- Finish the chapter in 4 turns after Reimu's group shows up.
- Ch.29M
- Have all units reach reach the white squares. (Marisa must go last)
- Ch.30
- Reduce each Prismriver's health to 50%.
- Ch.31
- Activate Ran's spell card within 3 turns.
- Ch.32
- Half your units reach the halfway point (represented by the white line) in 4 turns.
- Ch.33
- Capture all spellcards.
- Ch.34
- Capture all spellcards.
- II. Menu Translation [im]
- Unit Status
- --------------------
- Upgrade Character
- > HP
- > MP
- > Mobility
- > Armor
- > Weapon Power
- --------------------
- Skills
- > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150)
- > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Unfocused Movement (180), Focused Movement (180)
- > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Predict (140), Belief (140), Ignore Distance (140)
- > Page 4 - MP Save (190), Ammo Save (190), Melee Up (30), Range Up (30), Skill Up (30), Defense Up (30), Evasion Up (30)
- > Page 5 - Accuracy Up (30), SP Up (30)
- Tipsy: Initial Power +5
- Morale: Power +3 at the beginning of every player phase.
- Shotgunning: Ranged weapons do x1.2 damage if you're standing next to a target.
- Support Attack/Defense: I think you already know.
- Combo Attack: Support Attacks are guaranteed to be Critical Hits.
- Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill.
- Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill.
- Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill.
- Streaming: Decreases graze damage. Effect increases with level of skill.
- Pattern Type: Level/16 chance of countering when an opponent attacks.
- Unfocused Movement: Unfocused Movement range increases by 1.
- Focused Movement: Focused Movement range increases by 1.
- P-Damage: Power goes up by 2 every time character is hit.
- P-Hit: Power goes up by 1 every time the character hits an enemy.
- P-Evade: Power goes up by 1 every time the character dodges an attack.
- P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku.
- Predict: Accuracy/Evasion +20 at 130 Power.
- Belief: Defense/Skill +20 at 130 Power.
- Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away.
- MP Save: Attacks cost 20% less MP.
- Ammo Save: Ammo attacks have x1.5 more ammo.
- *Stat* Up: Appropriate stat is boosted by Skill Level x 5.
- --------------------
- WP
- > When you select a character you can choose to add WP by level, or by 10 WP increments.
- > In this game, WP Levels boost a character's Maximum Power Limit by 5 and gives a free upgrade to each of their attributes.
- > Lvl 1 = 30 WP, Lvl 2 = 80 WP, Lvl 3 = 120 WP, Lvl 4 = 210 WP, Lvl 5 = 290 WP.
- Personal Skills:
- Note: List order assumes character does not have a skill equipped.
- Note 2: The various friendship skills only affect the character they're on. So if Minoriko has Sisters Combination on and Shizuha doesn't, only Minoriko will get a boost.
- Reimu
- > Youkai Buster Lvl 1: Youkai type enemies take 10% more damage.
- > Youkai Buster Lvl 2: Youkai type enemies take 15% more damage.
- > Duplex Barrier: -500 damage barrier. Costs 10 MP.
- > Instinct: Critical Rate +20%, Hit Rate -10%
- Marisa
- > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. Consumable, 3 uses.
- > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. Consumable, 2 uses.
- > Hard Worker: Marisa gains 20% more experience.
- > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. Consumable, 3 uses.
- > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +20%. Consumable, 3 uses.
- > Speed Star: Movement +1, Evasion while Unfocused +15%.
- > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
- > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
- Keine
- > Teacher Lvl 1: Surrounding units get 10% more EXP.
- > Teacher Lvl 2: Surrounding units get 20% more EXP.
- > Charge: Focused Movement +1.
- > Meddler: Activates Keine's friendship with Mokou. Effect increases with level.
- Nitori
- > Extending Arm +: Can use items after moving.
- > Candid Friend: Faith's SP cost reduced to 40.
- > Supporter: Hit Rate +20% during Support Attacks.
- > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP.
- > Big Backpack: +1 Item slot.
- Alice
- > Hourai Doll: For 25 MP, a Hourai Doll that knows Support Defend can be created in a panel next to Alice. Consumable, 3 uses.
- > Shanghai Doll: For 40 MP, a Shanghai Doll that knows Support Attack can be created in a panel next to Alice. Consumable, 2 uses.
- > Danmaku Brains: Critical Hit damage +10%.
- > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
- > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
- Youmu
- > Sword Arm: At 130+ Power, +50% chance of activating Parry.
- > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks.
- > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused.
- Rumia
- > Amplified Shade Lvl 1: Barrier blocks 500 more Laser damage.
- > Amplified Shade Lvl 2: Barrier blocks 1000 more Laser damage.
- > Amplified Shade Lvl 3: Barrier blocks 1500 more Laser damage.
- > Darkness: An attacked enemy will have -20% Hit rate for a turn. Consumable, 3 uses.
- > Night Lvl 1: The panels around Rumia are considered Night terrain.
- > Night Lvl 2: Panels in a 2 panel radius from Rumia are considered Night terrain.
- > Night Lvl 3: Panels in a 3 panel radius from Rumia are considered Night terrain.
- Daiyousei
- > Purity Lvl 1: Reduce MP cost of Heal and increase effects by 10%.
- > Purity Lvl 2: Reduce MP cost of Heal and increase effects by 15%.
- > Purity Lvl 3: Reduce MP cost of Heal and increase effects by 20%.
- > Healer: Increase effect of Trust by 500.
- > Best Friend: Activates Daiyousei's friendship with Cirno. Effect increases with level.
- > Go for it! Lvl 1: All Stats +5.
- > Go for it! Lvl 2: All Stats +15.
- Cirno
- > Freeze: An attacked enemy will have -25% Evasion rate for a turn. Consumable, 3 uses.
- > Dual Fairies: Activates Cirno's friendship with Daiyousei. Effect increases with level.
- > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1500, as long as it's not a Laser attack.
- > Ice Power Lvl 2: Changes Ice Barrier to Ice Barrier+. Reduces received damage by 1700, as long as it's not a Laser attack.
- > Burning Ice: Ignore Size differences when calculating damage.
- Mokou
- > Revitalize: If HP/MP/SP are all below 10%, they are restored to full. Only activates once.
- > Resurrection Lvl 1: Once per chapter, if Mokou dies she will come back to life with 20% HP, 25% SP, and +10 Power.
- > To the Death: Damage +10% at the cost of losing HP Regenerate (Medium).
- Sakuya
- > Luna Dial Lvl 1: Private Square activation rate +10%.
- > Luna Dial Lvl 2: Private Square activation rate +15%.
- > Luna Dial Lvl 3: Private Square activation rate +20%.
- > Knife Collect: Attacks cost MP instead of ammo.
- > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type.
- Meiling
- > Last Stand: Defense increases as HP decreases.
- > Qigong Lvl 1: Chance of automatically defending when hit. Equal to Shield Defense Lvl 2.
- > Qigong Lvl 2: Chance of automatically defending when hit. Equal to Shield Defense Lvl 4.
- > Snooze: Gain the ability HP Regenerate (Small).
- > Quake Kick: Changes Unit Land rating to S.
- > Gatekeeper Lvl 1: 90% damage taken while Support Defending.
- > Gatekeeper Lvl 2: 80% damage taken while Support Defending.
- Komachi
- > Way of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move.
- > Slacker: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20.
- > Ferriage Toll: Gain 10% more Points.
- Elly
- > Perdition: Critical rate increases the closer Elly is to an enemy. Effect increases with skill level.
- > Floor Tiles: An attacked enemy can not move for a turn. Consumable, 3 uses.
- > Gatekeeper Lvl 1: 90% damage taken while Support Defending.
- > Gatekeeper Lvl 2: 80% damage taken while Support Defending.
- Kurumi
- > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. Consumable, 3 uses.
- > Night Owl: +20% Hit and Evasion rate when in Night terrain.
- > Vampire Lvl 1: Absorbs 10% of damage done as HP.
- > Vampire Lvl 2: Absorbs 20% of damage done as HP.
- > Vampire Lvl 3: Absorbs 25% of damage done as HP.
- Sunny
- > Sun Fairy: 15% HP Recovery every turn when not in Night terrain.
- > Three Light Fairies: Activates Sunny's friendships with Luna and Star. Effect increases with level.
- > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. Consumable, 3 uses.
- > Enhanced Barrier Lvl 1: Sunny Barrier blocks 500 more Laser damage.
- > Enhanced Barrier Lvl 2: Sunny Barrier blocks 1000 more Laser damage.
- > Enhanced Barrier Lvl 3: Sunny Barrier blocks 1500 more Laser damage.
- Luna
- > Moon Fairy: 20% HP Recovery every turn in Night terrain.
- > Three Light Fairies: Activates Luna's friendships with Sunny and Star. Effect increases with level.
- > Silence Lvl 1: +15% Hit rate to all allies in the eight panels around Luna.
- > Silence Lvl 2: +20% Hit rate to all allies in the eight panels around Luna.
- > Silence Lvl 3: +25% Hit rate to all allies in the eight panels around Luna.
- Star
- > Star Fairy: 10% HP Recovery every turn.
- > Three Light Fairies: Activates Star's friendships with Sunny and Luna. Effect increases with level.
- > Radar Lvl 1: +12% Evasion rate to all allies in the eight panels around Star.
- > Radar Lvl 2: +16% Evasion rate to all allies in the eight panels around Star.
- > Radar Lvl 3: +20% Evasion rate to all allies in the eight panels around Star.
- Patchouli
- > Rapid Casting: It's Hit and Away with a new name.
- > Enchantment (Tuesday): Agni Shine can be used after moving.
- > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move.
- > Enhanced Barrier (Patchy) Lvl 1: Magic Barrier costs 10 more MP, damage threshold raised to 2400.
- > Enhanced Barrier (Patchy) Lvl 2: Magic Barrier costs 10 more MP, damage threshold raised to 2550.
- > Enhanced Barrier (Patchy) Lvl 3: Magic Barrier costs 10 more MP, damage threshold raised to 2700.
- Koakuma
- > Koa Booster: Renew can be used after moving.
- > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. Consumable, 2 uses.
- Minoriko
- > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato.
- > Ripen: Increase PP and Points gained when leveling up.
- > Golden Taste: Potatos recover 20 SP instead of 10.
- > Sister Combo: Activates Minoriko's friendship with Shizuha. Effect increases with level.
- Shizuha
- > Loneliness: The next attack will not increase enemy Power. Consumable, 3 uses.
- > Golden Autumn: +20% Experience gained, -10% Damage taken.
- > Sister Combo: Activates Shizuha's friendship with Minoriko. Effect increases with level.
- Hina
- > Bad Fortune: An attacked enemy will not be able to activate any skills with an activation rate for a turn. Consumable, 2 uses.
- > Centrifugal Force Lvl 1: Evasion and Damage increase depending on how far Hina moves before attacking.
- > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. Consumable, 2 uses.
- > Return Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked.
- Suika
- > Missing Power: Change size to LL for a turn. Consumable, 2 uses.
- Sanae
- > Living God Lvl 1: +1.0 to all Faith gains.
- > Living God Lvl 2: +1.5 to all Faith gains.
- > Fortune Bomb: -20% Damage to +25% Damage to all attacks. The figure is randomly decided at the beginning of each turn.
- > Miracle Girl: Miracle's SP cost decreased to 80.
- > SP Regenerate Lvl 1: 5 SP recovered every turn.
- Letty
- > Cold Wave: -10% Evasion rate to all enemies in a six panel radius.
- > Big Chill: -20% Evasion rate to all enemies. Consumable, 1 use.
- > Dance of Snow: Mobility increases, HP and Armor decrease.
- Aya
- > Wind God Girl: At 120+ Power, Move +1 and +10% Evasion rate.
- > Tailwind: A chosen unit will have Accel cast on them for free. Consumable, 2 uses.
- > Supreme Speed: Move +5. The next enemy attack is guaranteed to hit. Stacks with Accel. Consumable, 2 uses.
- Momiji
- > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Effect increases with skill level.
- > Clairvoyance: +30% Evasion rate when attacked from five or more panels away.
- > Telegnosis: At 120+ Power, Snipe's SP cost decreased to 15.
- Lily White
- > Breath of Life Lvl 1: At the start of a turn, 10% HP recovery to all allies in the eight spaces around Lily.
- > Breath of Life Lvl 2: At the start of a turn, 15% HP recovery to all allies in the eight spaces around Lily.
- > Spring Breeze: It's Spring! (the MAP) can be used after moving.
- > Angel's Blessing: Bless' SP cost decreased to 40.
- Nazrin
- > Rat Bite: An attacked enemy will take +10% damage for a turn. Consumable, 3 uses.
- > Clever Commander Lvl 1: SP Costs -10% (rounds up).
- > Cornered Rat: Ignore Size with a new name.
- Shou
- > Dazzling Gold: Gain 15% more Points.
- > Protection of Bishamonten: At 120+ Power, Damage dealt +10%.
- --------------------
- Glossary (press L1 and R1 to navigate)
- > Spirit Commands
- > Learned Skills
- > Learned Personal Skills
- > Passive Abilities on characters you have (stuff like HP Regen)
- --------------------
- Items
- > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail
- > Page 2 - Oni's Nail, Oni's Fang, Oni's Horn, Grimoire, E-Shooter, N-Shooter
- > Page 3 - Enemy Marker, Flight Charm, Nameless Bone, Five-Color Shell
- > Page 4 - Firefly Gem, Ginjou Sake, Ibuki Gourd, Beer, Draft Beer
- > Page 5 - Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Potato, Reach Set
- > Page 6 - Frozen Frog, Live Ticket, Kanako's Blessing, Suwako's Blessing, Onbashira, Oshirasama, Butterfly Fan
- > Page 7 - Portable Gap, Yin-Yang Orb, Scarlet Soul
- Tengu's Fan: Movement +1.
- Tengu's Feather: Movement +2.
- Tengu's Clogs: Movement +1, Mobility +5.
- Rat Tail: Mobility +5.
- Cat Tail: Mobility +10.
- Fox Tail: Mobility +20.
- Oni's Nail: HP +500, Armor +50.
- Oni's Fang: HP +800, Armor +80.
- Oni's Horn: HP +1200, Armor +120.
- Grimoire: MP +70.
- E-Shooter: Accuracy +10.
- N-Shooter: Accuracy +15.
- H-Shooter: Accuracy +20. Can not be obtained.
- L-Shooter: Accuracy +25. Can not be obtained.
- Enemy Marker: Attack Range +1 for all non-Range 1 or MAP weapons. Can not be obtained.
- Flight Charm: Changes Unit/Weapon Sky rating to A.
- Nameless Bone: Changes Unit/Weapon Land rating to S.
- Five-Color Shell: Changes Unit/Weapon Water rating to A.
- Firefly Gem: Changes Unit/Weapon Night rating to A.
- Ginjou Sake: Restore 2000 HP. Consumable.
- Junmai Sake: Restores all HP. Consumable.
- Ibuki Gourd: Unit regenerates 10% HP every turn. Suika has it equipped.
- Beer: Restore 100 MP. Consumable.
- Draught Beer: Restores all MP. Consumable.
- Sunflower: Unit regenerates 10% MP every turn.
- Cartridge: Restores all Ammo. Consumable.
- Sakuya's Tea: Restores 30 SP. Consumable.
- Potato: Restores 10 SP. Consumable. You get one every time you deploy Minoriko.
- Reach Set: Restores 1000 HP. Consumable. Koishi has it equipped.
- Frozen Frog: Starting Power +5.
- Live Ticket: Starting Power +10.
- Kanako's Blessing: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0.
- Suwako's Blessing: Does nothing. Can not be obtained.
- Onbashira: Armor +100, Accuracy +20%.
- Oshirasama: Cost +1.0, Weapon Power +(Cost x 100).
- Butterfly Fan: Attack Range +1, Critical Rate +15%.
- Portable Gap: -500 damage barrier. Costs 10 MP per use.
- Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%.
- Scarlet Soul - Enables you to select your character's battle BGM.
- --------------------
- Frame Switch
- --------------------
- System
- > BGM Volume
- > SE Volume
- > Show grid
- > Low Specs Setting (if your computer sucks)
- > Grid Size
- > BGM Settings
- >> Set if BGM should reset when you load a quick save.
- >> BGM priority. Options are finishers (three kanji), enemy (two), map (one), and allies (two, same kanji as in finisher).
- >> Allied BGM options. There's default, unit (set individual characters), and team (whole team has the same song).
- > Key Config
- --------------------
- Save
- Load
- Next Chapter
- III. Spellcard Danmaku [sd]
- Unless otherwise stated, these effects apply only to characters in the radius of the field. Also these are mostly for Normal difficulty.
- Ch.17
- Sweet Potato Room - Characters lose 5 Power whenever they're attacked.
- Ch.20R
- Pain Flow - Hina has a 100% Critical rate.
- Ch.20M
- Kappa's Pororoca - Characters are considered underwater. If you didn't equip those Five-colored Shells, this will suck.
- Ch.21
- [Momiji] Rabies Bite - Barriers and Support Defend are ignored.
- [Aya] Tengu's Fall Wind - -15% to evasion rates.
- [Aya] Illusionary Dominance - As long as Aya is in the field, she gets +30 Mobility and +1 Move.
- Ch.22
- The Day the Sea Split - Attacks are treated as if you were underwater.
- Summon Takeminakata - Sanae casts Focus at the beginning of every turn.
- God's Wind - Weapon range decreased by 1, excluding 1 range attacks. On Lunatic, Sanae will also cast Miracle at the beginning of every turn.
- Ch.23
- [Kanako] Expanded Onbashira - Characters take 10% more damage.
- [Suwako] Long Arms and Long Legs - Characters can not cross the danmaku.
- [Kanako] Central Myth vs Native Myth - Air terrain ranks reduced to B.
- [Suwako] Native Myth vs Central Myth - Water terrain ranks reduced to B.
- (The boss you kill determines who uses the final spell).
- [Kanako] Mountain of Faith - -10% to Evade rates, and Kanako's Armor/accuracy increase as her HP decreases.
- [Suwako] Lord Mishaguji - -20% SP and MP at the beginning of every turn.
- Ch.24
- Missing Power - Suika's size is bumped to LL.
- Ch.26
- Flower Wither Away - -30 Mobility.
- Ch.28M
- Filled Miasma - -20 to all stats.
- Ch.29R
- Chen - While in range of her danmaku, Chen has a 40% chance to dodge any attack. Strike bypasses this.
- Ch.30
- Prism Concerto - Three fields. One boosts the Prismrivers' Power by 3 every turn, one drops allied units' Power by 3 every turn, and the last doubles ammo consumption.
- Ghostly Wheel Concerto Grosso - It's literally the Aquarion's Element system. Watch the attack animation.
- Ch.31
- Ultimate Buddhist - Ran can use the spell after moving.
- Kokkuri's Contract - Two fields. One boosts Ran's stats by 20, the other reduces evade rates by 15%.
- Ch.32
- Two Hundred Yojana in One Slash - Characters can not cross the outer layer of danmaku.
- Five Signs of the Dying Deva - -250 Armor.
- Ageless Obsession - Support Attack and Support Defend are nullified.
- Ch.33
- Lost Soul's Village - -2 Move.
- Law of Mortality - Any kind of HP recovery is halved.
- Swallowtail Butterfly - Any kind of HP recovery is reduced by 60%.
- Perfect Cherry Blossom - Healing is nullified.
- Resurrection Butterfly - Healing is reversed. For example, Trust does 2000 damage.
- Ch.34
- Curse of Dreams and Reality - While Yukari is in the field, she can cast any Spirit.
- Double Black Death Butterfly - +300 graze damage. This murders solo runs.
- Boundary Between Humans and Youkai - -15% to evade rate. Densest bits can not be crossed.
- Boundary of Life and Death - Bomb radius decreased by one. Only point blank attacks can hit Yukari.
- Danmaku Barrier - Yukari gets an extra turn for every character in the range of her spell.
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