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Virtual Arsenal
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 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal;
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IED/Explosive on Location
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bomb="M_Mo_82mm_AT_LG" createVehicle (getPos object1); DeleteVehicle object1;
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          155mm
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(Method 01 - For in-game explosives such as mines and actual IEDs.)
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IED setDamage 100;
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(Method 02 - Random objects such as fridges, barrels etc)
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bomb="Bo_GBU12_LGB" createVehicle (getPos IED); deletevehicle IED;
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(Method 02 - Vehicles, only use this one if the vehicle doesn't have a smoke plume and fire after explosion.)
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bomb="Bo_GBU12_LGB" createVehicle (getPos IED); IED setDamage 100;
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bomb="Bo_GBU12_LGB" createVehicle (getPos IED); IED setDamage 100;
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Animation Viewer
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[] call BIS_fnc_animViewer