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1 | Virtual Arsenal | |
2 | 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal; | |
3 | ||
4 | IED/Explosive on Location | |
5 | bomb="M_Mo_82mm_AT_LG" createVehicle (getPos object1); DeleteVehicle object1; | |
6 | 155mm | |
7 | (Method 01 - For in-game explosives such as mines and actual IEDs.) | |
8 | IED setDamage 100; | |
9 | (Method 02 - Random objects such as fridges, barrels etc) | |
10 | bomb="Bo_GBU12_LGB" createVehicle (getPos IED); deletevehicle IED; | |
11 | (Method 02 - Vehicles, only use this one if the vehicle doesn't have a smoke plume and fire after explosion.) | |
12 | - | bomb="Bo_GBU12_LGB" createVehicle (getPos IED); IED setDamage 100; |
12 | + | bomb="Bo_GBU12_LGB" createVehicle (getPos IED); IED setDamage 100; |
13 | ||
14 | Animation Viewer | |
15 | [] call BIS_fnc_animViewer |