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#Ghudda's Garbage Grabber, PoE Loot Script
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#Updated 4/13/2015
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#Updated 4/29/2015, Jewels, Spelling
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#Updated 5/1/2015, Colors changed slightly
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#Updated 5/25/2015, Maps recoloured, hidden items shown in small font to avoid screen displacement on key pickup
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#Updated 3/4/2016, Kris and Hubris green border, Update for 2.2.0 new flasks, Perandus League Perandus Coin
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#
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#Installation Instructions
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#Put script in your relevant user directory
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#For me it's C:\Users\Ghudda\Documents\My Games\Path of Exile
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#Create a new standard text (.txt) file and name it something like item.txt
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#Paste this script in a file
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#Rename the file and give it the .filter suffix, like item.filter
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#Go to PoE, go to UI, scroll to bottom, set item filter to the script name, in this case "item"
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#Options in here will override options in the rest of the script
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#IF YOU ARE UNABLE TO CHANGE FILE TYPES OR THEY AREN'T WORKING!!!
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#Here are exact instruction for the ENGLISH VERSION OF WINDOWS
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#Press the Windows Key + R, this will open a run prompt.
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#Type "CMD" into the run prompt and press enter.
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#The default working directory should be C:\Users\<your username here> if it isn't then compensate
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#To copy paste commands into the console right click the console window and click paste.
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#Type "CD Documents\My Games\Path of Exile"    this will take you to the path of exile user directory
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#Type "rename item.txt item.filter"    This will rename the item.txt file to item.filter
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#You now have a .filter file and it should be detected by the PoE client.
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#If that doesn't work then type "DIR" to find the exact name of the file in the directory for the "rename" command
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#Field 1, BLOW THE FUCK UP
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Show
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    Class "Fishing Rod"
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    SetTextColor 255 0 255
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    PlayAlertSound 1
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    PlayAlertSound 2
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    PlayAlertSound 3
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    PlayAlertSound 4
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    PlayAlertSound 5
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    PlayAlertSound 6
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    PlayAlertSound 7
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    PlayAlertSound 8
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    PlayAlertSound 9
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#If someone knows how to filter corrupted 6 links message me
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Show
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    LinkedSockets 6
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    SetBackgroundColor 30 255 0
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    PlayAlertSound 1
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Show
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	BaseType "Kris" "Hubris"
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	SetBorderColor 0 255 0
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    PlayAlertSound 2
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    PlayAlertSound 3
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    PlayAlertSound 4
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    PlayAlertSound 5
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	Class "Card"
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    PlayAlertSound 6
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	SetBackgroundColor 87 64 15
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    PlayAlertSound 7
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    SetTextColor 200 200 200
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    PlayAlertSound 8
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	SetFontSize 45
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    PlayAlertSound 9
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	BaseType Talisman
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	SetFontSize 40
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	SetBackgroundColor 80 80 30
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    PlayAlertSound 1
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	BaseType "Perandus Coin"
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#Stylistic Choice
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#Maybe you want to highlight a specific base
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    BaseType "Vaal Orb"
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#    BaseType "Double Claw" "Twin Claw" "Gemini Claw" "Vaal Axe"
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#	ItemLevel >= 78
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    #Highlight high value currency
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#	SetBorderColor 0 130 0
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    BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Chance" "Orb of Alchemy" "Glassblower's Bauble"
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#Show or hide remaining worthwhile currency.
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Show
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    BaseType "Cartographer's Chisel" "Orb of Alteration"
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Show
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Show
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    LinkedSockets 5
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    SetBorderColor 170 170 170
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Show
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    SetBorderColor 170 170 170
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Show
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    SocketGroup RGB
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Show
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    Class Gem
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	BaseType "Scroll Fragment"
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	SetFontSize 15
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Show
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    Class Gem
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    Quality > 0
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    SetBorderColor 30 150 180
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	SetFontSize 50
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Show
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#Field 4, Uniques and Rares
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Show
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#Highlight high value currency
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#First, jewelry
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Show
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    Rarity Rare
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    ItemLevel >= 75
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    SetBorderColor 230 50 255
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Show
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    Class Rings Amulets Belts
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    Rarity Rare
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    ItemLevel >= 60
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    SetBorderColor 255 220 50
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    SetBackgroundColor 0 75 75
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	SetBorderColor 170 170 170
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    Rarity Rare
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    SetBorderColor 255 255 255
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	SetBackgroundColor 0 75 75
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#Color border based on ilvl for recipe
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	Rarity < Rare
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    ItemLevel < 60
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	SetBorderColor 170 170 170
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    ItemLevel < 75
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    Rarity Rare
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#75+ items can be highlighted differently for regal recipe awareness
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Show
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    Rarity Rare
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    ItemLevel >= 75
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    SetBorderColor 50 230 255
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#Field 5, Flasks
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#Border alert when a quicksilver drops that can’t roll adrenaline/movement speed suffix
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    BaseType "Quicksilver Flask"
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#Field 4, Uniques, Rares, and Maps
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    ItemLevel < 5
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    SetBorderColor 170 170 170
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    Class Map
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	SetFontSize 60
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	Rarity Normal
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    BaseType "Amethyst" "Diamond" "Granite" "Jade" "Quartz" "Quicksilver" "Ruby" "Sapphire"  "Topaz"
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	SetBackgroundColor 220 220 220
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    SetTextColor 0 0 0
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Show
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    Class Map
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	SetFontSize 60
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    Quality >= 10
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	Rarity Magic
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	SetBackgroundColor 220 220 220
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    SetTextColor 95 95 178
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    BaseType Flask
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    Class Map
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    ItemLevel >= 35
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	SetFontSize 60
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    BaseType Small Medium Large Greater Grand
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	Rarity Rare
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	SetBackgroundColor 220 220 220
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    SetTextColor 128 128 69
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    ItemLevel >= 53
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    BaseType Giant Colossal Sacred
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Show
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	Class Jewel
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	SetBorderColor 255 0 0
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#Maps
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    Class Maps
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    DropLevel >= 75
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    PlayAlertSound 2
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Show
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    Class Maps "Map Fragments"
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#Jewelry
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Show
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    Class Rings Amulets Belts
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    Rarity < Rare
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    ItemLevel >= 75
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#Display all regular jewelry as well
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Show
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    Class Rings Amulets Belts
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    Rarity < Rare
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    ItemLevel >= 60
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    Class Rings Amulets Belts
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    Rarity < Rare
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    SetBorderColor 255 255 255
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#Fully Linked One Handers
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Show
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    LinkedSockets 3
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    Class "One Hand" Claws Daggers Wands Sceptres Shields
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    LinkedSockets >= 4
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#Corrupted Items with white sockets
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Show
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    Sockets >= 3
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#Quality Items
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Show
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    Quality 20
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    BaseType "Amethyst" "Diamond" "Granite" "Jade" "Quartz" "Quicksilver" "Ruby" "Sapphire"  "Topaz" "Basalt" "Aquamarine" "Stibnite" "Sulphur" "Silver" "Bismuth"
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#Highlight High Tier Bases
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#Can be more specific in these areas but currently only the few highest tiers of items will drop
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Show
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    Quality >= 1
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    DropLevel > 56
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Show
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    Rarity < Rare
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    Class Helmets
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    ItemLevel >= 26
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    BaseType Small Large Greater Grand
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    SetFontSize 16
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    Class Gloves
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    DropLevel >= 66
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    ItemLevel >= 42
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    Rarity < Rare
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    SetFontSize 16
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Show
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    Rarity < Rare
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    Class "Body Armours"
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    DropLevel >= 62
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Show
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    Rarity < Rare
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    Class Shields
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    DropLevel >= 59
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#Field 7, Leveling Specific Allowances
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#Show all items until middle of cruel as every base is potentially useful at some point
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Show
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    Sockets >= 4
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Show
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    ItemLevel < 40
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    Sockets >= 3
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Show
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    ItemLevel < 60
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    SetBorderColor 100 100 100
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    SetBorderColor 255 255 255
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#If you’re leveling, every item is useful
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Show
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#What won’t be shown while leveling past 40 and before the top tier bases
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#are unsocketed white and magic items.
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#However you might want to see those anyways, like for weapons that are potential upgrades.
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#Uncomment this hide block for a much more strict filter.	
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#Hide
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#	Rarity < Rare
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    BaseType "Tiger's Paw"
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#	SetFontSize 16
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    ItemLevel >= 77
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#	SetBackgroundColor 128 128 128 128
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    #Because who doesn’t like to see insanely high ilvl simple robes and iron hats?
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Show
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    ItemLevel > 77
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    DropLevel <= 6
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#    LinkedSockets 3
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#    Class "One Hand" Claws Daggers Wands Sceptres Shields
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Show
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#Show 4 Links
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    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
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#Chance Bases
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Show
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    Rarity Normal
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    BaseType "Spine Bow" "Prophecy Wand" "Gavel" "Leather Belt" "Agate Amulet" "Two-Stone Ring" "Mind Cage" "Glorious Plate" "Occultist's Vestment" "Murder Mitts" "Lacquered Garb" "Sacrificial Garb" "Chain Belt" "Siege Axe" "Imperial Bow" "Penetrating Arrow Quiver"
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    # =p
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    #Show
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    # Rarity Normal
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    # BaseType "Chain Gloves"
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#Field 9, Hide the Rest
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#Show
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Hide