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#The code on the Blender side (which would be actually written in C++)
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# The code on the Blender side (which would be actually written in C++)
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intersection_to_render = None
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for intersection in intersections:
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  render = intersectionCallback(intersection)
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  if render: 
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    intersection_to_render = intersection
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    break
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if(intersection_to_render):
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  render(intersection_to_render)  #render what is at the intersection
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#Now the code of the script
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# Now the code of the script
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def intersectionCallback(intersection) -> bool:
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  # An example
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  if intersection.x < 2: return True
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  else: return False