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- # The code on the Blender side (which would be actually written in C++)
- intersection_to_render = None
- for intersection in intersections:
- render = intersectionCallback(intersection)
- if render:
- intersection_to_render = intersection
- break
- if(intersection_to_render):
- render(intersection_to_render) #render what is at the intersection
- # Now the code of the script
- def intersectionCallback(intersection) -> bool:
- # An example
- if intersection.x < 2: return True
- else: return False
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