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Sep 10th, 2015
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  1. # The code on the Blender side (which would be actually written in C++)
  2. intersection_to_render = None
  3. for intersection in intersections:
  4.   render = intersectionCallback(intersection)
  5.   if render:
  6.     intersection_to_render = intersection
  7.     break
  8.  
  9. if(intersection_to_render):
  10.   render(intersection_to_render)  #render what is at the intersection
  11.  
  12.  
  13. # Now the code of the script
  14. def intersectionCallback(intersection) -> bool:
  15.   # An example
  16.   if intersection.x < 2: return True
  17.   else: return False
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