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--- Build 1.1.1 Hotfix List ---
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- Fixed a scoreboard ui resize issue.
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--- Build 1.1 Patch Notes ---
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- Rudimentary scene controller script for main game to produce a reset button and display strokes (this will change).
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- Way to return the player back to the main menu.
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- Stroke counter increase on ball hit.
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- Remodeled the fallen tree.
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- Remodeled the stump to fit better with fallen tree model.
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- Removed polypore model.
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- Adjusted a lot of prefabs and fixed stages accordingly.
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- Removed signs from all stages.
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- Added game icon
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- Put a bunch of scripts into their proper namespaces.
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- Added CanvasObjectManager.cs for future ui functionality.
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- Removed EventManager.cs as its unneeded.
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- Removed SceneController.cs and added CanvasController.cs for the for the game scene.
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- Adjusted some physics materials to hopefully help stop balls from getting stuck to walls.
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- Changed the backgrounds for game buttons
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- Updated scenes accordingly with ui changes.
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- Added in the ability to pick up the ball prior to first shot for repositioning.
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- Wrote a new shader for the power line and shot marker so that they always render on top of geometry.
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- ScoreboardController.cs for the new scoreboard scene.
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- CanvasController.cs became HudController.cs
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- Added a check to make sure you can't place the ball if the HUD interface is above the placement area.
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- Made a change to CanvasObjectManager.cs to have it search through child objects as well as top level objects. This will need a refactor.
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- Scoreboard scene was added.