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1 | --- Build 1.1.1 Hotfix List --- | |
2 | - Fixed a scoreboard ui resize issue. | |
3 | ||
4 | --- Build 1.1 Patch Notes --- | |
5 | - Rudimentary scene controller script for main game to produce a reset button and display strokes (this will change). | |
6 | - Way to return the player back to the main menu. | |
7 | - Stroke counter increase on ball hit. | |
8 | - Remodeled the fallen tree. | |
9 | - Remodeled the stump to fit better with fallen tree model. | |
10 | - Removed polypore model. | |
11 | - Adjusted a lot of prefabs and fixed stages accordingly. | |
12 | - Removed signs from all stages. | |
13 | - Added game icon | |
14 | - Put a bunch of scripts into their proper namespaces. | |
15 | - Added CanvasObjectManager.cs for future ui functionality. | |
16 | - Removed EventManager.cs as its unneeded. | |
17 | - Removed SceneController.cs and added CanvasController.cs for the for the game scene. | |
18 | - Adjusted some physics materials to hopefully help stop balls from getting stuck to walls. | |
19 | - Changed the backgrounds for game buttons | |
20 | - Updated scenes accordingly with ui changes. | |
21 | - Added in the ability to pick up the ball prior to first shot for repositioning. | |
22 | - Wrote a new shader for the power line and shot marker so that they always render on top of geometry. | |
23 | - ScoreboardController.cs for the new scoreboard scene. | |
24 | - CanvasController.cs became HudController.cs | |
25 | - Added a check to make sure you can't place the ball if the HUD interface is above the placement area. | |
26 | - Made a change to CanvasObjectManager.cs to have it search through child objects as well as top level objects. This will need a refactor. | |
27 | - Scoreboard scene was added. |