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- --- Build 1.1.1 Hotfix List ---
- - Fixed a scoreboard ui resize issue.
- --- Build 1.1 Patch Notes ---
- - Rudimentary scene controller script for main game to produce a reset button and display strokes (this will change).
- - Way to return the player back to the main menu.
- - Stroke counter increase on ball hit.
- - Remodeled the fallen tree.
- - Remodeled the stump to fit better with fallen tree model.
- - Removed polypore model.
- - Adjusted a lot of prefabs and fixed stages accordingly.
- - Removed signs from all stages.
- - Added game icon
- - Put a bunch of scripts into their proper namespaces.
- - Added CanvasObjectManager.cs for future ui functionality.
- - Removed EventManager.cs as its unneeded.
- - Removed SceneController.cs and added CanvasController.cs for the for the game scene.
- - Adjusted some physics materials to hopefully help stop balls from getting stuck to walls.
- - Changed the backgrounds for game buttons
- - Updated scenes accordingly with ui changes.
- - Added in the ability to pick up the ball prior to first shot for repositioning.
- - Wrote a new shader for the power line and shot marker so that they always render on top of geometry.
- - ScoreboardController.cs for the new scoreboard scene.
- - CanvasController.cs became HudController.cs
- - Added a check to make sure you can't place the ball if the HUD interface is above the placement area.
- - Made a change to CanvasObjectManager.cs to have it search through child objects as well as top level objects. This will need a refactor.
- - Scoreboard scene was added.
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