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PuttPutt Pro Tour Patch Notes

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Sep 14th, 2016
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  1. --- Build 1.1.1 Hotfix List ---
  2. - Fixed a scoreboard ui resize issue.
  3.  
  4. --- Build 1.1 Patch Notes ---
  5. - Rudimentary scene controller script for main game to produce a reset button and display strokes (this will change).
  6. - Way to return the player back to the main menu.
  7. - Stroke counter increase on ball hit.
  8. - Remodeled the fallen tree.
  9. - Remodeled the stump to fit better with fallen tree model.
  10. - Removed polypore model.
  11. - Adjusted a lot of prefabs and fixed stages accordingly.
  12. - Removed signs from all stages.
  13. - Added game icon
  14. - Put a bunch of scripts into their proper namespaces.
  15. - Added CanvasObjectManager.cs for future ui functionality.
  16. - Removed EventManager.cs as its unneeded.
  17. - Removed SceneController.cs and added CanvasController.cs for the for the game scene.
  18. - Adjusted some physics materials to hopefully help stop balls from getting stuck to walls.
  19. - Changed the backgrounds for game buttons
  20. - Updated scenes accordingly with ui changes.
  21. - Added in the ability to pick up the ball prior to first shot for repositioning.
  22. - Wrote a new shader for the power line and shot marker so that they always render on top of geometry.
  23. - ScoreboardController.cs for the new scoreboard scene.
  24. - CanvasController.cs became HudController.cs
  25. - Added a check to make sure you can't place the ball if the HUD interface is above the placement area.
  26. - Made a change to CanvasObjectManager.cs to have it search through child objects as well as top level objects. This will need a refactor.
  27. - Scoreboard scene was added.
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