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1 | function OnPlayerDeath(playerid, p_classid, killerid, k_classid) | |
2 | ||
3 | if IsNPC(playerid) == 0 then | |
4 | SetPlayerPos(playerid,8944.921875,640.52917480469,3231.9245605469); | |
5 | SetPlayerAngle(playerid,63); | |
6 | PlayAnimation(playerid,"S_BEDHIGH_FRONT_S1"); | |
7 | FreezePlayer(playerid,1); | |
8 | SendPlayerMessage(playerid,255,250,200,"Du wurdest von einem Unbekannten gerettet und in die Stadt gebracht"); | |
9 | SendPlayerMessage(playerid,255,250,200,"Hinweis: Spiele vorsichtiger! Du wirst pro Tod immer schwaecher!"); | |
10 | SendPlayerMessage(playerid,255,250,200,"Hinweis: Du kannst in 5 Minuten weiterspielen!"); | |
11 | SetTimerEx("TOD",5000,0,playerid) | |
12 | end | |
13 | end | |
14 | ||
15 | function TOD(playerid) | |
16 | ||
17 | if GetPlayerHealth(playerid) <= 0 then | |
18 | SpawnPlayer(playerid); | |
19 | end | |
20 | SetPlayerPos(playerid,44940.18359375,3125.1279296875,3000.5388183594); | |
21 | SetPlayerAngle(playerid,220); | |
22 | - | PlayAnimation(playerid,"S_RUN"); |
22 | + | PlayAnimation(playerid,"DZYNDZELKOWANIE"); |
23 | SetPlayerStrength(playerid, GetPlayerStrength(playerid) - 1); | |
24 | FreezePlayer(playerid,0); | |
25 | SetTimerEx("RELOGG",5000,0,playerid) | |
26 | end | |
27 | ||
28 | function RELOGG(playerid) | |
29 | SendPlayerMessage(playerid,255,250,200,"Du musst aufgrund des eines GMP Bug reloggen!"); | |
30 | - | Kick(playerid); |
30 | + | Kick(playerid); CHUUJJJJJJJJJJJ |
31 | end |