View difference between Paste ID: SU54yL2D and iLuUAxZj
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function OnPlayerDeath(playerid, p_classid, killerid, k_classid)
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if IsNPC(playerid) == 0 then
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SetPlayerPos(playerid,8944.921875,640.52917480469,3231.9245605469);
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SetPlayerAngle(playerid,63);
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PlayAnimation(playerid,"S_BEDHIGH_FRONT_S1");
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FreezePlayer(playerid,1);
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SendPlayerMessage(playerid,255,250,200,"Du wurdest von einem Unbekannten gerettet und in die Stadt gebracht");
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SendPlayerMessage(playerid,255,250,200,"Hinweis: Spiele vorsichtiger! Du wirst pro Tod immer schwaecher!");
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SendPlayerMessage(playerid,255,250,200,"Hinweis: Du kannst in 5 Minuten weiterspielen!");
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SetTimerEx("TOD",5000,0,playerid)
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end
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end
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function TOD(playerid)
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	 		if GetPlayerHealth(playerid) <= 0 then
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			SpawnPlayer(playerid);
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		end
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	 SetPlayerPos(playerid,44940.18359375,3125.1279296875,3000.5388183594);
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	 SetPlayerAngle(playerid,220);
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	 PlayAnimation(playerid,"S_RUN");
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	 PlayAnimation(playerid,"DZYNDZELKOWANIE");
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	 SetPlayerStrength(playerid, GetPlayerStrength(playerid) - 1);
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	 FreezePlayer(playerid,0);
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	 SetTimerEx("RELOGG",5000,0,playerid)
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end
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function RELOGG(playerid)
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SendPlayerMessage(playerid,255,250,200,"Du musst aufgrund des eines GMP Bug reloggen!");
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Kick(playerid);
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Kick(playerid); CHUUJJJJJJJJJJJ
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end