Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function OnPlayerDeath(playerid, p_classid, killerid, k_classid)
- if IsNPC(playerid) == 0 then
- SetPlayerPos(playerid,8944.921875,640.52917480469,3231.9245605469);
- SetPlayerAngle(playerid,63);
- PlayAnimation(playerid,"S_BEDHIGH_FRONT_S1");
- FreezePlayer(playerid,1);
- SendPlayerMessage(playerid,255,250,200,"Du wurdest von einem Unbekannten gerettet und in die Stadt gebracht");
- SendPlayerMessage(playerid,255,250,200,"Hinweis: Spiele vorsichtiger! Du wirst pro Tod immer schwaecher!");
- SendPlayerMessage(playerid,255,250,200,"Hinweis: Du kannst in 5 Minuten weiterspielen!");
- SetTimerEx("TOD",5000,0,playerid)
- end
- end
- function TOD(playerid)
- if GetPlayerHealth(playerid) <= 0 then
- SpawnPlayer(playerid);
- end
- SetPlayerPos(playerid,44940.18359375,3125.1279296875,3000.5388183594);
- SetPlayerAngle(playerid,220);
- PlayAnimation(playerid,"DZYNDZELKOWANIE");
- SetPlayerStrength(playerid, GetPlayerStrength(playerid) - 1);
- FreezePlayer(playerid,0);
- SetTimerEx("RELOGG",5000,0,playerid)
- end
- function RELOGG(playerid)
- SendPlayerMessage(playerid,255,250,200,"Du musst aufgrund des eines GMP Bug reloggen!");
- Kick(playerid); CHUUJJJJJJJJJJJ
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement